@;@ RHP_name: Bank Gold Experiment v1.02 @;@ For: The Forest Outhouse v2.10+ @;@ Written_by: Donald Tidmore @;@ Email: ktidmore@bellsouth.net, donald.tidmore@usa.net @;@ This is included so your users have an extra Random Happening. @;@@PROGRAM@ OUTHOUSE @;@@VERSION@ 2.70 @;@@NAME@ Bank Gold Experiment @;@@SCRIPTVERSION@ 1.02 @SHOW@ `0================================================================ `%The player has `$@*@BANK@*@ `0Gold in Bank. `%`n has `$@*@GOLD@*@ `0Gold coins on hand. `0 --------------------------------------------------------------- `% Evaluation of usage VARIABLE RHP Codes: `% Experiment #2 with BANK and GOLD values. @VARIABLE1@ =0 @VARIABLE2@ =0 @VARIABLE3@ =0 @VARIABLE1@ BANK*1 @VARIABLE2@ GOLD*1 @VARIABLE3@ VARIABLE1-VARIABLE2 `%The content of `#Gold in Bank `%is `$@*@VARIABLE1@*@ `%Computation: Subtract Gold from Bank: `%The content of `#Gold in Hand `%is `$@*@VARIABLE2@*@ `%The content of `#variable 3 `%is `$@*@VARIABLE3@*@ `$End of Bank Experiment Code #2 display testing lines. @;@ Notes: Variable1 BANK, Variable2 GOLD commands yield 0 results. @;@ Notes: BANK*1 and GOLD*1 commands were required to get valid result. @;@ Notes: Stored original Bank Gold experiment #1 code as BankGold.1 file. @MORE@ `% Testing of actual usability of each LORD color code in a script. `0 ----------------------------------------------------------------- `%Code 1: `1This sentence uses the `%Blue Lord color code. `%Code 2: `2This sentence uses the `%Green Lord color code. `%Code 3: `3This sentence uses the `%Cyan Lord color code. `%Code 4: `4This sentence uses the `%Magenta Lord color code. `%Code 5: `5This sentence uses the `%Violet Lord color code. `%Code 6: `6This sentence uses the `%Brown Lord color code. `%Code 7: `7This sentence uses the `%Light Grey Lord color code. `%Code 8: `8This sentence uses the `%Dark Grey Lord color code. `%Code 9: `9This sentence uses the `%Light Blue Lord color code. `%Code 0: `0This sentence uses the `%Light Green Lord color code. `%Code !: `!This sentence uses the `%Light Cyan (Blue) Lord color code. `%Code @: `@This sentence uses the `%Light Magenta (red) Lord color code. `%Code #: `#This sentence uses the `$White `%Lord color code. `%Code $: `$This sentence uses the `%Light Brown (Yellow) `%Lord color code. `%Code %: `%This sentence uses the White Lord color code @MORE@ `% Testing using RHPTest and RHPTest32 of their ability to display `% content of each RHP code that is available for in-line display. `0 ----------------------------------------------------------------- `%Player has @*@GOLD@*@ Gold in Hand. `%Player has @*@BANK@*@ Gold in Bank. `%Player has @*@ALLGOLD@*@ combined Gold. `%Player has @*@CHARM@*@ Charm points. `%Player is wearing @*@ARMOUR@*@ Armour. `%Player is carrying a @*@WEAPON@*@ Weapon. `%Player is in the @*@CLASS@*@ Skill Class. `%Player has @*@SKILL@*@ Skill Points. `%Player has @*@SKILLUSE@*@ Skill Use Points. `%Player has @*@DEFENSE@*@ Defense points. `%Player has @*@STRENGTH@*@ Strength points. @MORE@ `%Player has @*@EXPERIENCE@*@ Experience points. `%Player has @*@FIGHTS@*@ player fights left. `%Player has @*@FOREST@*@ forest fights left. `%Player has @*@KIDS@*@ Children. `%Player has @*@HITPOINTS@*@ Hit-Points. `%Player has @*@HITMAX@*@ Max Hit-Points. `%Player has @*@LAYS@*@ Lays. `%Player has @*@KILLS@*@ Player Kills. `!Player is married to @*@MARRIED@*@. `!Player's Lord Name is @*@NAME@*@. `%Player has defeated the `@Red Dragon `!@*@WINS@*@ `%times. @MORE@ `0 ================================================== `% Evaluation of handling of simple addition requests. `# @FIGHTS@ +5 @EXPERIENCE@ +1000 @MORE@ @HITPOINTS@ +20 @HITMAX@ +10 @FOREST@ +5 @DEFENSE@ +10 @STRENGTH@ +10 @CHARM@ +10 @GEMS@ +10 @LAYS@ +1 @KILLS@ +1 @MORE@ `%Test of Skill and SkillUse codes. Add 1 point - Death Knight. @IF@ FIGHTER @SKILL@ +1 @IF@ FIGHTER @SKILLUSE@ +1 `%Test of Skill and SkillUse codes. Add 1 point - Magician @IF@ MAGIC @SKILL@ +1 @IF@ MAGIC @SKILLUSE@ +1 `%Test of Skill and SkillUse codes. Add 1 point - Thief @IF@ THIEF @SKILL@ +1 @IF@ THIEF @SKILLUSE@ +1 `%Evaluation of ArmourNum code. @ARMOURNUM@ `%Evaluation of WeaponNum code. @WEAPONNUM@ @MORE@ `%Test in generic script of Forest Outhouse's forest searches code: @FORESTSEARCH@ +5 @;@ `%Test in generic script of LORD Cavern's cave searches code: @;@ @SEARCH@ 5 @;@ `%Test in generic script of Gateway's searches code: @;@ @VISITS@ 5 @MORE@ `%Testing in RHPTEST of the STATS command: @STATS@ @END@ @;@ Created at 04:15 am. 06/21/03. @;@ Rhptest32: No support for FORESTSEARCH code. @;@ Rhptest32: No support for SEARCH code, when used by RHPTest.. @;@ Verified Display using RHPTest32 of following codes: @;@ GOLD, BANK, ALLGOLD, CHARM, ARMOUR, WEAPON, CLASS, SKILL. @;@ SKILLUSE, DEFENSE, STRENGTH, FIGHTS, FOREST. @;@ Verified in-line Display using RHPTest32 of following codes: @;@ KIDS, HITPOINTS, HITMAX, LAYS, KILLS, MARRIED, NAME. @;@ SKILLUSE, DEFENSE, STRENGTH, FIGHTS, FOREST, WINS @;@ Rhptest32: No support for WEAPONNUM, ARMORNUM, or ARMOURNUM. @;@ Rhptest32: No support for VISITS code, when used by RHPTest. @;@ Verified simple addition commands using RHPTest32 of these codes: @;@ HITPOINTS, HITMAX, FOREST, DEFENSE, STRENGTH, CHARM, GEMS @;@ EXPERIENCE, LAYS, and KILLS. FIGHTS. @;@ Could not use WINS with math statement. @;@ Verified that KILL command works. @;@ Added test of STATS RHP command. RHPTEST v1.5 testing 09/16/05. @;@ Changed Bankgold.rhp to version 1.02. 09/16/05. @;@ 04/21/2007: updated email info in headers.