    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    DOS LORD IGM:  LORD Skeleton 0.91.7 beta: Documentation
    This is a FREEWARE program.   ** January 2011 Betas.

    ===========================================================
    SKELETON.EXE Compile date:  December 27, 2010.  (0.91.7 beta)

    SKELEDIT Compile Date:  December 27, 2010.  (1.10 non-beta)

    CONVSKEL Compile Date:  December 27, 2010.  (1.10 non-Beta)

    RLMEDIT.EXE Compile Date:   December 27, 2010.  (v1.10 non-beta}

    Docs Update done:  December 27, 2010.
    ==========================================================

    Last Player Database Structure revision:  Oct. 12, 2008.
      -- Changed IGM_Fights and Pellets vars to INTEGER format.
      --------------------------------------------------------

      Sept 13, 2008 Changes:
      -- Added several VARs to SKELPLAY.DAT file structure:
         Adoptions, IGM_Fights, Next_Time, Pellets, Skill_Pts,
         Potions, Dead, Paid_GemsInt, Paid_GoldInt, and Sleeping.

      -- 09/13/08: Rewrote database structure. Added 6 remaining
         variables needed to run all Realm of Lore igm code.

    Last Config File Structure revision:      Sept. 08, 2008.
      -- Added Max IGM Fights/Day and PowerTog vars
         to SKELETON.CFG file.
    =========================================================

    Warning:  Under NO circumstance, except for IGM Un-installation
    process, is any user of this IGM to ever tamper with or
    delete the SKELWOM.DAT, SKELBACK.DAT, SKELPLAY.DAT, or
    RENEMY.DAT files.
    =========================================================


AUTHOR:  Donald Tidmore

Email:   ktidmore@bellsouth.net (primary email),
         gtidmore@hiwaay.net    (primary email #2),
         donald.tidmore@usa.net  -- Permanent address. Use only
         if the others don't work for you.

Web:     http://camelot.legendarydragons.com/camelot5.htm
         Castle Camelot LORD Links Page

         --  http://camelot.legendarydragons.com/lordapps.htm
         Castle Camelot LORD Apps Page

         --  http://camelot.legendarydragons.com/camelot6.htm
         Castle Camelot LORD IGMs Page

Fidonet: 1:123/450
         http://www.filegate.net/camelot/
         Camelot LordNews FDN. Official Fidonet distribution site.

Address: 1111 Berenice Street, Tuscumbia, Alabama 35674-3503
         United States of America.

I occasionally use Trillian, but not very often.  My ICQ
handle is Belgarion.  ID # 238686196.
=================================================================


0.50:    Recent Changes Notes:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
01/10/10: In the Dungeon, when you acquired a Draconian Sword, the
IGM granted you 25% of your current Strength Points in reward.  And
your weapon number was increased by 1.  Rewards were too high, so they
are now limited to a max of 500 Strength Points per event.

In the Realm Fights overall, if you found the Magic Orb, it was granting
the Skill Use Points reward twice.  Fixed so the player only gets the
reward once per event.   Both fixes done in ROL.EXE & in SKELETON.EXE.
-----------------------------------------------------------------------

01/05/2010: Revised IGM so it allows players to purchase up to
15,000 Healing potions.
--------------------------------------------------------------

12/12/09 Changes:  Rewrote IGM code to make sure the IGM will
immediately terminate execution if any of these events occur
during IGM entry sequence:

1) IGM is unable to find its IGM Config File.
2) IGM is unable to find LORD's player.dat file.
3) IGM is unable to find LORD's INFO.<node number> file.

Implemented usage of ROLINTRO.ANS file by LORD Skeleton.

12/18/2009:
--------------
Added REPAIR module in Dec. 2009 to IGM.  Allows users to
fix problems in the SKELETON.DAT file without having to
uninstall and re-install the IGM.  Requires v0.90+ betas.
============================================================

10/12/08: Recompiled SKELETON.EXE, SKELEDIT.EXE, and CONVSKEL.EXE
          programs to use revised player database structure.  IGM
          now allows players to store up to 500 Skill Use Points
          in their Banked Power Pellets account, for later usage.

          The Go to Sleep event and Go Marauding event are working
          properly, as of Oct. 11th, 2008.  Some glitches were
          keeping the "Raid Camp" processes from working correctly.

09/18/08: IGM is working properly in these IGM Features:
   Go to Sleep in Campgrounds;  Guidance Menu;  Treasury;
   Buy Healing Potions;  Buy Power Pellets;  Fight with Old
   Man;  all Commerce Menu options;  Fights with Monsters.
   Some events may require further testing before they are
   100% debugged.

09/13/08: Revised SKELPLAY.DAT file structure to contain the
   remaining variables from Realm of Lore: Skills, Enemy_Kills,
   Camp_Attack, Camp_Dead, Fairy_Rescue, Fought_OldMan.
   Was_Killed, Who_Attack, and Next_Time.  Was_Killed replaced
   the old DEAD var.  Skills replaced Skill_Pts VAR.

09/08/08: SKELPLAY.DAT format revised to include IGM_Fights,
   Adoptions (VAR type change), IGM_Fights, Dead, Pellets (VAR
   type change).  Revised SKELETON.CFG to include lines for
   Max_Fights and PowerTog VARs needed by R.O.L. igm code.

09/04/08: SKELPLAY.DAT format revised to include Adoptions,
   Pellets, Potions, Paid_GemsInt, Paid_GoldInt, Sleeping.

07/21/08: Max Visits/Day Limit change.  With a couple of
exceptions such as Kiteria's LORD Bank, all of my IGMs
will be using 20 as the maximum Visits/Day Limit, based on
feedback from Daryl Stout.  

07/23/08: The exceptions are Kiteria's LORD Bank, LORD
Skeleton, and Realm of Lore.  Those are all now set to
allow 1-25 visits per day.  All three igms contain Banks
so players are allowed to visit more times each day than
my other IGMs.

09/04/08: Created CONVSKEL.EXE Player Database Converter
utility.  Used to convert IGM's database to new format that
will be used for testing more elements of Realm of Lore
inside the program.

09/08-09/08: Rewrote SKELEDIT to use new player database format.

Revised Config File structure to include Max_Fights and PowerTog
variables.  Added several variables to player database structure
for usage in incorporating more ROL IGM events into LORD Skeleton.

Everyone will have to run CONVSKEL once before they can use
the IGM's new betas.  Read the CONVSKEL.TXT file for further
information and instructions.

Fixed glitch in SKELEDIT where the Do New Game Day process was
accidentally erasing Treasury Gems and Treasury Gold balances.

** Rest of docs file is not rewritten yet to cover these changes.
===========================================================


1.00:    INTRODUCTION SECTION:    {05/16/2008 rewrite}
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  As of early Sept. 2008, the purpose of LORD Skeleton has
  changed.  It is now 100% used for testing an ANGEL-based
  version of the Realm of Lore IGM.  All R.O.L. igm features
  are now fully implemented into LORD Skeleton, and are
  being tested.
  ==========================================================

  This IGM provides Gold and Gems banking services which are
  not affected by a player's killing the Red Dragon -- as is
  the case with LORD itself.  The Treasury is managed by Lady
  Janice in SKELETON.EXE, instead of the Old Man who does
  everything inside the ROL.EXE program.

  The IGM lets you deposit Gems, which LORD has never done. This
  feature is adapted from my Kiteria's LORD Bank and Realm of
  Lore IGMs.  It features Gold Banking of course, and two types
  of Gold Transfers.  One allows customers to transfer Gold
  TO their LORD Bank account from their Treasury Gold account.
  The other allows them to transfer Gold FROM their Treasury
  account to their LORD Bank account.

  Players can store up to 2 Billion Gold and up to 2 Million
  Gems in the Treasury, in both ROL.EXE and SKELETON.EXE.

  Bank investments are protected against bank robbers and
  embezzlers.  You can't say that about LORD itself.  There
  is absolutely NO way for users in another IGM to steal from
  your Treasury Gold and Gems accounts in this igm.

  Unlike LORD, which does a lousy job of protecting a
  player's valuable stats such as Gold in Bank from going
  Negative or Over-Range, this IGM has coding that prevents
  such disasters from occurring.

  Players can exit the IGM in several ways:  Players can
  exit to LORD normally or use the Fast IGM Exit process.
  Players can exit the IGM Asleep in a Camp, or they can
  exit the IGM Dead.  In either of those cases, they are
  not returned to LORD.  If players are inactive too long,
  the IGM will return them to LORD when the User Inactivity
  time expires.  In Local Mode, that is 15 Minutes.

  The "normal" exit sequence lets you choose to view your
  final LORD/IGM stats info, and to choose to view the IGM
  Usage Reports.  The "fast" exit skips those two events
  altogether.

  LORD pays 10% interest on player's Bank Gold investment,
  and so does this igm.  This igm also does 10% interest on
  Treasury Gems.  Interest payments are NEVER allowed to cause a
  player's Treasury Gold or Treasury Gems balances to go over
  limit, or to go negative.
  ----------------------------------------------------------

  Except for the Treasury events, players always interact with
  the Old Man.  Paul Mullins never assigned a name to him, and
  I haven't done so either.  The Treaury events are handled
  by a LADY JANICE NPC, in this IGM, as noted below.

  Lady Janice, the manager NPC, is based on my friend Janice
  Stout, former wife of Daryl Stout, who died in Arkansas
  in mid-May 2007.  As is the case with my LORD Holidays IGM,
  the NPC is dedicated as a memorial to Janice.

  There are four modes of exit from SKELETON.EXE.  1) normal
  exit back to LORD.  2) fast exit back to LORD.  3) Player goes
  to sleep in Campgrounds and does NOT return to LORD.  And (4)
  player is Killed during the IGM visit.  Their return to LORD
  depends on whether they have a Fairy, and on whether Fairy
  Rescue has been used.

  Fairy Rescue from Death has not been tested yet in ROL.EXE
  or in SKELETON.EXE.  It is NOT implemented yet in ROL.EXE,
  but is fully implemented in LORD Skeleton.  A player can be
  Rescued from Death ONE time per day.  If the dead player is
  saved by the Fairy, they are returned safely to LORD.  If
  the dead player is NOT saved, they stay dead.  And they are
  not returned to LORD.


Other IGM features:
-------------------

  ======================= Program Description/Summary:
  Visit a simple IGM where you do Gold and Gems Banking.  You
  don't have to worry about anyone stealing anything, since
  that is not allowed to occur.  The IGM Treasury allows you
  to send Gold to your LORD Bank account, or to transfer Gold
  from it into your Treasury account. All of the Realm of Lore
  IGM's features are fully operational as of mid-Sept. 2008.
==============================================================
                                                   

2.0:  THE IGM Limits, Configuration Process:
==================================================================
  IGM is only usable 1-25 times per day.

  Gems Interest is limited to max of 200,000 per day.
  Gold Interest is limited to max of 200 Million per day.

  Skill Use Points (Power Pellets) are used in the Realm Fights.
  Players can store up to 500 Pellets in their IGM account.
  They can retrieve them at a later time using the Commerce Menu,
  which can only be accessed inside the Old Man's Cabin.

  Players can store up to 2 Million Gems in their Treasury
  Gems account;  and they can store up to 2 Billion Gold
  in their Treasury Gold account.

  Gold Interest is only paid once a day, during the player's
  first visit of the day -- IF they have any Gold on account.

  Similarly, Gems Interest is only paid once a day, during the
  player's first visit of the day -- IF they have any Gems on
  account.  

  No other limits are applicable at current time.
--------------------------------------------------------------


  LORD Skeleton 0.91.7 beta   Configuration Process:
  ======================================
  1) Run SKELETON Config.  Follow on-screen instructions.

  -- Max Visits per Day.  Range is 1-25, default is 12.

  -- Sysop's Lord name - Also called Sysop Handle sometimes.

  -- Unless you re-install the game, you have to manually update
     3RDPARTY.DAT to the current IGM version data.  Which is now:

            LORD Skeleton 0.91.7 beta

     If you have not been using version data, then the changes in
     beta numbers is not something you need to deal with in 3RDPARTY.DAT.
======================================================================


  If you have more than one LORD game, be sure to double-check values
  in SKELETON.CFG so that you know which game you are installing the
  IGM into.

  Everyone using the IGM gets to view the IGM Usage Reports on-screen,
  with one exception.  Those players who have exceeded the Max Visits
  per Day Limit, do NOT get to see those Usage Reports.

  This IGM has 8 data lines.  An example is shown below:

C:\INTERNET\LORD\           <-- LORD Path
C:\BP7\SKELETON\UNITS\      <-- IGM directory path
DONALD TIDMORE              <-- Sysop's Name
BELGARION                   <-- Sysop's LORD Name
CASTLE CAMELOT              <-- BBS Name
25                          <-- Max Visits per Day
250                         <-- Max IGM Fights per Day
POWER ON/OFF                <-- Are Power Moves allowed in IGM Fights?

If last line says POWER ON, the player will be able to use Power
Moves in IGM Fights. If it says, POWER OFF, they won't be able
to use any Skill Techniques during a fight.

End of revision notes. 09/09/2008.
===============================================================


2.50: OUT File Handling:   09/17/2008
---------------------------------------
Revised OUT File Handling:   {Effective 09/16/2008}
---------------------------------------------------------

The OUT files created by LORD Skeleton now have two basic
formats.  The IGM's OUT files now all look like these examples:

OUT file example #1:    (Verified 09/18/2008)
====================
is seeking conquest in the `$LORD Skeleton's `0Realm.

  OUT file in use by warrior:  Belgarion

This format is used when a player is simply using the IGM.
----------------------------------------------------------

OUT file example #2:    (Verified 09/18/2008)
====================
`%is camping overnight in the `$LORD Skeleton's `0Realm.
C:\BP7\SKELETON\UNITS\SKELETON.EXE /N* /GC:\INTERNET\LORD\
QUIT
 
This format is used when a player is asleep in the IGM.
-------------------------------------------------------------

For all formats, the final line will look like this:

  OUT file in use by warrior:  Duke Charlie
---------------------------------------------------------------

Analysis:  Line 1 tells LORD and other igms where the player
is located.  Line 2, if used, is used by LORD to send the
sleeping player back to the IGM.  Line 3, if used, tells LORD
the player is NOT returning to LORD and is asleep in the igm.

If a player is dead, then the igm automatically deletes their
OUT file during the IGM exit process.  The OUT file is also
deleted automatically when the player is returning to LORD
alive.

The "OUT file in use" statement is for my personal usage, to
help me keep track of which IGM a player is asleep in.

It is VERY important that the OUT files made by IGMs contain
valid paths to the IGM's location.  LORD might malfunction when
it tried to return a player to an IGM if the igm path info was
incorrect.   (End: 09/16/08 text)
==========================================================


3.0  FILES:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
The following files are included within LORD Skeleton archive:

FILE_ID.DIZ  - Description file (SKELETON.diz)
SKELETON.DIZ - backup copy of archive identifier for BBS usage.

SKELETON EXE - LORD Skeleton IGM. v0.91.7 beta.
               Includes the IGM Setup routines internally.
SKELETON TXT - LORD Skeleton docs - this file.

SKELEDIT.EXE - Player Database Editor for igm.  v1.10.
SKELEDIT.DIZ - DIZ file for SKELEDIT utility.
SKELEDIT.TXT - Docs file for SKELEDIT utility.

CONVSKEL.EXE - Player Database Converter for igm.  v1.10
CONVSKEL.DIZ - DIZ file for CONVSKEL utility.
CONVSKEL.TXT - Docs file for CONVSKEL utility.

CCL-APPS.TXT - Info on all of my LORD Programming projects.
CCL-PROJ.TXT - Info on January 2011, and 2011 LORD projects.

* SKELETON.CFG - Created by IGM when it is installed.  Stores sysop
                 name, BBS name, and LORD directory path.

* SKELEDIT.CFG - Created by SKELEDIT.EXE.  Tells Player Database
                 Editor which directory to look in for access
                 to the SKELPLAY.DAT player database file.

* SKELTIME.DAT - Used to keep track of change in Day, Month
                 or Year, so IGM knows internally when to reset its
                 data files for a new day's game usage.

* SKELPLAY.DAT - Binary player database. Tracks all activity
                 inside IGM by every player.

* BONESUSE.TXT - Disk file listing content of SKELPLAY.DAT.
                 Created automatically when IGM is used by sysop or
                 the end-user.  Created when SKELETON REPORT command
                 is entered from DOS Prompt.  Req'd: SKELPLAY.DAT file.
                 Contains two IGM usage reports.

* SKELBACK.DAT - Backup of the IGM's SKELPLAY.DAT player database
                 file. When the IGM is running and SKELPLAY.DAT
                 can't be found, it is used to recreate the player database file.

* LRSDEBUG.TXT - Debug Log file.

* SKELWOM.DAT  - Old Man's Treasury Database file.

* BONES080.DAT - Data file used by CONVSKEL.EXE to create a new
                 SKELPLAY.DAT file.   Usage implemented 10/12/08.

* SKELHELP.TXT - Help File for ROL Events in LORD Skeleton

* SKELWOM.DAT  - Old Man's Treasury record.  Based on ROL IGM code.

* SKELWALL.DAT - Wall messages file.  Based on ROL IGM code.

* RENEMY.DAT   - Required to use Monster Fights events.

Note on RENEMY.DAT usage:  If you need to edit the file, use
the RLMEDIT.EXE program from Realm of Lore's ROL-WORK.ZIP archive.


OSTEXTRA.CFG   - RHP Scripts Config file.  (Not implemented yet)
                   Tells the IGM which RHP Scripts are installed
                   for usage by the IGM.  {02/10/2009 notes}
====================================================================


4.0  INSTALLATION:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Always obtain current beta archive from me via email.  Backups
    posted online on my distribution sites, and on my Castle
    Camelot web-site are not always up-to-date.

    http://camelot.legendarydragons.com/IGM-Beta/bonework.zip

    http://camelot.legendarydragons.com/IGM-Beta/skeledit.zip

    http://camelot.legendarydragons.com/IGM-Beta/convskel.zip
    ============================================================

    1. Unzip BONEWORK.ZIP into a LORD sub-directory, or into main
       LORD directory.  As long as no other IGM uses SKELETON.* names
       and BONE*.* names that this IGM uses, it will co-exist with
       other LORD IGMs without any problem.  The Docs files can be
       renamed, if needed, if there is any file-name conflict.

       To use/update the CONVSKEL.EXE utility, unzip its files
       either from BONEWORK.ZIP or CONVSKEL.ZIP.  To use/update
       the SKELEDIT.EXE utility, unzip its files either from
       BONEWORK.ZIP or SKELEDIT.ZIP.

    2. If you are updating an configuration, run SKELETON CONFIG.
       It can't be used to change LORD Path or IGM Path.

       If your current SKELETON.CFG file only has 6 lines in it,
       be sure to run SKELETON CONFIG and configure the two new
       variables for Max IGM Fights/Day and Allow Power Moves
       in IGM Fights.

    3. To install the IGM, from DOS Prompt, type:
       SKELETON INSTALL

       Follow on-screen instructions, and IGM will be installed into
       your LORD game.  IGM announces itself in LOGNOW.TXT, and adds
       its entry lines to 3RDPARTY.DAT.  That concludes installation.
       Process creates the IGM's config file: SKELETON.CFG.

C:\BP7\SKELETON\UNITS\SKELETON.EXE /N* /GC:\INTERNET\LORD
LORD Skeleton v0.91.7 beta

       Basic entry lines that I use, without LORD Color Codes,
       in the 3RDPARTY.DAT.  Will be different for each user since
       everyone uses different directory/drive path info.

       Note: After using SKELETON INSTALL, check your 3RDPARTY.DAT
       file to see if you have unwanted duplicate entries for
       the IGM (or others).

    4. To install the SKELEDIT.EXE program, you simply run it,
       and answer the prompt for the path to your LORD Skeleton
       IGM files.  It is NOT usable without a SKELPLAY.DAT file.
       
    5. Those who use my LordMenu utility are advised to always
       remember to update its data files after *ANY* changes
       are made to the LORD 3RDPARTY.DAT file.  Especially if
       you (a) changed version number info for igms, (b) installed
       a new igm, or (c) un-installed an igm.
=============================================================


IGM Removal Synopsis:
-------------------------
    1. Highly suggested action:  Backup all OUT.* files in the
       LORD directory in case the Uninstall process deletes
       some accidentally that are used by this IGM - or by other
       igms.

    2. Change to where you installed the IGM.  Type: SKELETON REMOVE
       Follow instructions, and IGM will be removed from 3RDPARTY.DAT,
       and the SKELETON.CFG file will be deleted.

       The various SKEL*.DAT files will only be deleted if you
       confirm that you want them deleted by the uninstall
       routine.  The other data files used by the IGM each
       require confirmation before they will be deleted.  That's
       how I designed the uninstall routine for *ALL* of my
       ANGEL-based igms.

       It should scan the LORD directory for OUT files made by
       LORD Skeleton and delete them during the uninstall process.
       This has not been tested yet, so may not work properly
       for awhile.

    3. Delete the BONE*.* and SKEL*.* files unless you think you
       may want to keep them around.  That concludes IGM removal
       process.  Also delete files like SKELTIME.DAT, BONESUSE.TXT,
       SKELBACK.DAT, and SKELPLAY.DAT, unless you plan to
       re-install the IGM later.

       The Un-install process will ask you if you wish to delete
       data files.  If you confirm with a Yes response, then you
       have to choose to delete each data file individually.  I felt
       this was the best way to do the Uninstallation process.

Warning:  Do NOT delete the SKELBACK.DAT, SKELHELP.TXT, SKELWOM.DAT,
       SKELPLAY.DAT, RENEMY.DAT or RLMEDIT.EXE files unless you
       are finished using the IGM for awhile.  RENEMY.DAT is
       ALWAYS required to use LORD Skeleton's Monster Fights.
       RLMEDIT.EXE is required to edit the Monsters Database File
       (RENEMY.DAT).  SKELPLAY.DAT is required if you are
       re-installing the igm in order to protect the users'
       Treasury Gems/Gold investments and their Sleeping in IGM
       status information.
============================================================

    I only support the CURRENT Version of an IGM.  In this case,
    I only provide support for 0.91.7 beta of LORD Skeleton.  This
    applies to ALL users of LORD Skeleton LORD IGM.

    * Obtain BONEWORK.ZIP from one of the sources on the Internet,
      preferably one of the sites listed in this file.  Or you
      can request the file from me via Email or Fidonet echo mail.

      All of the Player Database Editor files are inside the
      SKELEDIT.ZIP, as well as inside BONEWORK.ZIP.

      On Fidonet, you can reach me in the DoorWare echo, DoorGames
      echo, or LORD echo, or via NetMail.

      To be sure you have the most current beta, or official version,
      always check with me.

-----------------------------
Special Note about the Prompt Dialog Boxes.  If you are using
a mouse, just click on a prompt option such as YES.  If you're
using keyboard commands, ALT-Y responds to YES prompts, and
ALT-N responds to the NO Prompts.   To use a CANCEL prompt,
though, you WILL have to use the Mouse to select those.
=========================================================


Minus LORD color codes, which in general I personally don't use
much myself, this is what the IGM command lines in 3RDPARTY.DAT
should look like.  Each person installs programs their own way,
so your directory path will usually be different:

I run the igms that I am actively developed from their Borland
Pascal work directories, so that's why my example shows the
"C:\BP7\SKELETON\UNITS" data.  In the ANGEL-based igms, the
"Lord path" part of the command line NEVER uses an ending
backslash.

C:\BP7\SKELETON\UNITS\SKELETON.EXE /N* /GC:\INTERNET\LORD
LORD Skeleton 0.91.7 beta

The actual IGM Path and LORD path values will be different for
most users.  But the IGM command line MUST look like the example.

The actual description entry in 3RDPARTY.DAT will contain
LORD color codes.  They can be changed to your own preference.

You can have version data or omit it as you wish.

----------------------------------------------------------------------
Note:  While using this IGM, you may NOT rename any of these files:

       CONVSKEL.EXE, SKELETON.EXE, SKELEDIT.EXE, or RLMEDIT.EXE;
       SKELETON.CFG, SKELEDIT.CFG, SKELTIME.DAT, SKELWOM.DAT,
       SKELPLAY.DAT, SKELBACK.DAT, SKELHELP.TXT, SKELWALL.DAT,
       RENEMY.DAT, BONESUSE.TXT, or LRSDEBUG.TXT.
                      
       Renaming an executable program can sometimes cause it to
       malfunction, or it might refuse to run at all.

       Renaming BONESUSE.TXT will not hurt anything, but should not
       be done except to make backups of the usage reports file.

       You can delete/rename the Debug Log file LRSDEBUG.TXT,
       and the IGM will recreate it when it is run again.

       Renaming files will result in IGM usage problems, or keep the
       IGM from working at all.  Plus, doing so is a violation of the
       conditions for obtaining technical support.  I do not promise
       to provide support to people who disregard these directions.
======================================================================


REQUIREMENTS:
  1. Any version of DOS LORD that supports IGMs.   Testing was done
     with versions 3.55 through v4.08 Beta.

     The IGM is not usable with any version of LORD before v3.55.

  2. DOS 6.x or later versions.  Probably works with DOS v3.xx forward
     as well, but I can't say for sure.

  3. IGM is usable whether LORD is registered or not.  NONE of my
     IGMs will EVER change your LORD registration status.

  4. To use SKELEDIT.EXE, you must use a compilation of the
     SKELETON.EXE file that is dated on/after Oct. 12, 2008.

  5: To go to sleep in the IGM, you must be using at least
     LORD v3.50.  Prior versions of LORD don't allow players
     to go to sleep inside IGMs.
----------------------------------------------------------------


Castle Camelot LORD Apps Distribution Site Links:  {02/17/2007}
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
1. http://camelot.legendarydragons.com/camelot6.htm
   Castle Camelot LORD IGMs Page.

   http://camelot.legendarydragons.com/lordapps.htm
   Castle Camelot LORD Apps page

   http://camelot.legendarydragons.com/igmpage.htm
   Revamped Trentsoft LORD IGMs Page

   #1 is for the official releases of my LORD IGMs.  Links
   for the BETA programs are always available from my site's
   LORD Links Page or the LORD IGMs Page.

2. http://www.filegate.net/camelot/lordfile/
   Camelot LordNews FDN - Lord Files directory.

3. http://archives.thebbs.org/ra98a.htm - covers IGMs.
   http://archives.thebbs.org/ra99a.htm - covers Utils.
             BBS Archives site is owned by Mike Ehlert.

4. Fidonet #: 1:123/450 - Donald Tidmore, updater.

   To reach me using Fidonet Mail, send all mail to one of these
   three Echoes:  NetMail, LORD, or Door_Games (Ruth Argust's echo).
   Preferably, use the LORD echo, unless you wish to report something
   in private.  In that case, use NetMail or send me an E-Mail message.

   I generally check Fidonet mail about once a week.

   ---------------------------------------------------------------
There are several MIRROR sites online which contain all of the LORD files
I have placed in distribution in Fidonet via my Camelot LordNews FDN site.
======================================================================


IGM FEATURES:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    -- View Stats.
    -- See IGM Usage Report screens.

    Note: Stats screen gives accurate reporting of Skill points and
    Skill use points when they exceed 40, unlike LORD itself. If a
    Skill is 40+ points, the word (MASTERED) is shown beside it.
========================================================================


Notes on Skeleton Changes:  {Added 01/19/2007}

The IGM is now set up to retain its Player database records
from prior day's usage in this manner.  On FIRST use of a new
day, it now runs the SAVE_PLAYER_DATA process.  It reads the
records from the old day's SKELPLAY.DAT file.  If a record
belongs to the CURRENT player, his/her record is saved to a
BONETEMP.$$$ temp file.  If the record is for another player
and has a positive balance in either GemsBank or GoldBank, it
is written to the temp file. All other old records are skipped.

At end of process, a new SKELPLAY.DAT file is created.  The
IGM then resumes normal IGM entry processing.
========================================================


SPECIAL THANKS TO:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Gary Hartzell   - For giving me feedback, support, and friendship.
                  And especially for encouraging me to become an LORD
                  IGMs author when I was considering it in May 2002.

Jason Brown     - For entrusting me with his LORD IGMs and utilities
                  as their co-author, maintainer, and updater.
                  Also for several long years of LORD friendship.

Charlie Wardick - My primary programming teacher.  For over a year
                  of training in how to write LADY scripts in a
                  logical manner, and then in relearning Pascal
                  language and usage of Turbo/Borland Pascal.
=======================================================================

And to all of my other friends who have gone through my evolution
as a LORD games programmer since February 2002, by testing my new
Lady scripts, and LORD IGM/utility beta compilations, over those
many months.  Oh yeah, and most of all, for putting up with my
tendency to write occasionally LONG email messages to them <G>.
==================================================================


DEDICATIONS Section:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CONVSKEL.EXE:  Does not use dedications.

RLMEDIT.EXE:   Does not use dedications.

SKELEDIT.EXE:  Dedicated to Wayne Brown and Paul Romine, as of
               Dec. 28, 2007.

SKELETON.EXE:  Dedicated to David Simmons and Ken Davis.

05/16/08: Changed references in the IGM Treasury event from
the Realm of Lore Old Man character to Lady Janice.  The NPC
is dedicated in memory of Janice Stout, wife of Daryl Stout,
who died in Arkansas in mid-May 2007.
========================================================

All of my IGMs are dedicated to Charlie Wardick, who taught me LORD
Pascal programming along with how to use Jimmy Rose's A.N.G.E.L.
BBS door game tool-kit.

Another indirect dedication in all of my ANGEL-based IGMs is to
Jimmy Rose for his assistance with understanding how his A.N.G.E.L.
toolkit works.
==============================================================


SUMMARY
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Your comments, questions, suggestions are welcome and appreciated.  I'd
like to know that people are actually using my IGM. :)  I've put a lot
of work into it and I hope it is appreciated.
    -Donald Glenn Tidmore

IGM Support Notes:  Rewrote 12/06/2006:

I only provide support for this LORD IGM in the DOS LORD Game.
===============================================================


Specific program copyrights info for this IGM:
----------------------------------------------

LORD Skeleton is copyright 2006-2011 by Donald Glenn Tidmore.

RLMEDIT files are Copyright 2004-2011 by Donald Tidmore.

SKELEDIT files are Copyright 2007-2011 by Donald Tidmore.

CONVSKEL files are Copyright 2008-2011 by Donald Tidmore.

--- This IGM was created on March 16th, 2006 using the ANGEL Tool-kit.
=================================================================


                    Miscellaneous Documentation sections:
                    For the LORD Skeleton IGM:
                    -------------------------------------
1.0  DISCLAIMER:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

This is a BBS game written as a hobby.  The only warranty given is
that the program will take up a small amount of disk space on your
computer's hard drive, and will run under all versions of Legend of
the Red Dragon that support DOS LORD IGMs.

I use the LORD v3.55 Player Database Format released with LORD
v3.55 by Seth Robinson in all of my DOS LORD programs.  Therefore
I can not say if any of them will work with older version of
DOS LORD, such as v3.50 for example.
------------------------------------------------------------

NO OTHER WARRANTY IS HEREBY EXPRESSED, IMPLIED, OR SUGGESTED.
USE OF THIS PROGRAM IS AT YOUR OWN RISK.

The LORD Skeleton IS A *FREEWARE* 'IN GAME MODULE' (IGM) FOR
LEGEND OF THE RED DRAGON (DOS LORD).

The CONVSKEL.EXE and SKELEDIT.EXE utilities are also
Freeware programs.
============================================================


2.0:  Info on DOS LORD:
-----------------------
    DOS LORD v4.07 was officially released on Jun. 07, 2006.
    None of the 32-bit versions have been officially released.

    v4.08 Betas of LORD were released with ONE compilation in
    late September 2006 by Michael Preslar for DOS LORD,
    LORD/32, LORD for OS/2, and LORD for Linux.  Then they were
    no longer available upon request to IGM authors and/or BBS
    sysops, a situation that has not changed since Sept. 2006.

    None of the LORD v4.08 programs have been officially
    released yet, as of late Feb. 2009.
===============================================================


3.0:  LORDMENU Information:    {Added 02/23/2009}
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

The LordMenu program is currently developed and supported by me.
I took over its development and support when it stopped working
correctly in 2006, and needed to be fixed.  Which was done with
assistance from Dennis Collins.  LordMenu v1.40 was officially
released on July 29th, 2007.  Distribution was done on July
31th, 2007.  And LordMenu v1.50 was offically released on
August 29th, 2008.

   * http://camelot.legendarydragons.com/LordApps/lrdmnu15.zip

   * http://www.filegate.net/camelot/lordfile/lrdmnu15.zip

02/23/09 Note:  Use only the version that was redistributed in
    January 2011 since the original release archive contained
    an older compilation of lordmenu.exe accidentally.

    http://www.nightfallgames.com/files/Utils/lrdmnu15.zip
    -- This copy is FULLY up-to-date.
=============================================================


4.0:  IGM testing notes:
------------------------
  IGMs are only usable in DOS LORD and in LORD for Windows (LORD/32).
  The 32-bit LORD programs are unable to use DOS LORD IGM programs.

  All of my LORD IGMs testing is done using DOS LORD v4.08 Beta,
  which was briefly available publicly for a short time in late
  September 2006.

  All of my personal IGM development since July 2004 has been done under
  Microsoft Windows XP, Home Edition, Service Pack 2, using Borland Pascal
  v7.01, in regards to DOS LORD programs.  All of my LORD/32 programming
  is done using Virtual Pascal.

  All IGM development since mid-October 2008 has been under MS
  Windows XP Home Service Pack 3.

  SKELEDIT Testing:  Done using Microsoft Windows XP SP2 and SP3.

  This IGM has been fully tested under LORD v3.55 through v4.07,
  and using the September 2006 compilation of LORD v4.08 Beta.

  The IGM is also being tested using DOS LORD V4.07 in a
  Synchronet BBS setup on my Win-XP system.
=================================================================


5.0:  Copyright Info Section:     {Updated 12/26/2008}
------------------------------------------------------------

    Legend Of the Red Dragon (LORD) is copyright (C) by Seth Able
    Robinson of Robinson Technologies.  And by Metropolis Gameport,
    the current owner.  It is now developed by Michael Preslar.
    -------------------------------------------------------------

    Turbo Pascal and Borland Pascal are copyrighted programs
    created and owned by Borland International.

    ANGEL (or A.N.G.E.L.) stands for Atlantis Networking Game
    Engine Library.  ANGEL version 1.00 is copyright 2002-2011
    Atlantis Software by Jimmy Rose and Andy Stewart.
    ------------------------------------------------------------

    LORD, L.O.R.D., and LORD II program names were copyrighted by
    Robinson Technologies.  Those copyrights were transferred to
    Metropolis Gameport, in respect to BBS games.  The terms LORD/32
    and LORD/X are also copyrighted by Metropolis Gameport.

    The LordMenu program referred to in this program's documentation
    files is copyrighted by Donald Tidmore.  Its former versions
    were copyrighted by Robert Fogt and Lloyd Hannesson.
-------------------------------------------------------------

All copyright protection for SKELETON.EXE is fully applicable
to any and all files, including CONVSKEL.EXE and SKELEDIT.EXE,
which are distributed with the program.

The RLMEDIT.EXE utility is copyrighted and freeware.  It is
used by both the Realm of Lore IGM and this LORD Skeleton IGM.

The Realm of Lore IGM, referred to in this documentation file,
is owned and copyrighted by Donald Tidmore.  Older pre-v2.00
versions of the IGM were copyrighted by Paul Mullins, who
transferred ownership of his IGM to me.
--------------------------------------------------

LORD (Legend of the Red Dragon) is a multi-player battle game
created for Bulletin Board Systems (BBS).

     (c) Copyright 1992-1997 Robinson Technologies
     (c) Copyright 1998,1999 (2000-2011) Metropolis, Inc.
     Created by Seth Robinson.  Developed by Michael Preslar.
     All rights reserved.
-----------------------------------------------------------------

Violation of my rules for IGM usage immediately cancels your
right to request IGM technical support from me.

Technical support is only available for DOS LORD usage of
this igm.  No LORD/32 version is planned for this IGM.

End of 02/23/2009 section rewrite.
=================================================================


6.0:  Reporting IGM Crashes:
----------------------------
If you experience a crash while using the IGM, please send me
a capture log of your BBS session which most comm programs and
Telnet clients are able to generate.  Zip it up in an archive
using Winzip, PKzip or some other ZIP-compatible utility, and
send it to me at ktidmore@bellsouth.net (or gtidmore@hiwaay.net).

Also include copy of the IGM's data files such as BONESUSE.TXT,
SKELETON.CFG, SKELBACK.DAT, SKELPLAY.DAT, SKELTIME.DAT, LRSDEBUG.TXT
(debug log file), SKELHELP.TXT, SKELEDIT.CFG, RENEMY.DAT,
SKELWOM.DAT, and SKELWALL.DAT.  Copies of the LORD game's
play*.dat, log*.txt, and error.log files, if included, will help
with analyzing what caused your IGM crash.
=================================================================


7.0:  BBS Testers info:  { Revised 11/10/2009 }
----------------------------------------------------------------
1) Michael Everett - Email: sysop@bobobbs.net.
        Sysop of Bobo's BBS.  http://www.bobobbs.net, telnet://bobobbs.net
        Nightfall Games Server: LORD Archives site
                  http://www.nightfallgames.com/files/.

        Author of various LORD Cavern RHP Scripts and LADY Scripts.

2) Paul Koukos - Email:  444@hellasbbs.com
        Former Sysop of Hellas BBS.  The BBS was shut down in
        late August 2007.

        Author of the Robin Hood LORD IGM, and various other programs.

3) Rob McGee.  Email: robmc@easystreet.com.
        http://x-bit.org - The X-Bit BBS.

4) Daryl Stout.  Email: ae5wx@arrl.net.     (As of 11/10/2009)

        ** His Thunderbolt BBS was shut down in early Nov. 2009
        due to health problems Daryl has.

5) Dennis Collins.  Email: themaze@slingshot.co.nz
        BBS is in New Zealand is not accessible by telnet.
================================================================


****:   SKELEDIT v1.00 Player Database Editor Docs:

-- Docs are stored separately in the SKELEDIT.TXT file.

SKELEDIT files are stored inside SKELEDIT.ZIP and BONEWORK.ZIP.

SKELEDIT v1.00 was officially released on Oct. 08th, 2008.
-----------------------------------------------------


****:   RLMEDIT v1.10 Monsters Database Editor Info:

-- There is no documentation for RLMEDIT.EXE currently.
-- There is no standalone archive used by RLMEDIT.EXE.

RLMEDIT files are stored inside ROL-WORK.ZIP (for Realm of Lore)
and inside BONEWORK.ZIP (for LORD Skeleton).
-----------------------------------------------------


****:   CONVSKEL v1.00 Player Database Converter Docs:

-- Docs are stored separately in the CONVSKEL.TXT file.

CONVSKEL files are stored inside CONVSKEL.ZIP and BONEWORK.ZIP.

CONVSKEL v1.00 was officially released on Oct. 08th, 2008.
==============================================================


Due to my integrating the full code from Realm of Lore into
LORD Skeleton in Sept 2008, some parts of the igm may not
be completely functional or debugged yet.  So users are urged
to use the IGM with caution.  I've been testing various elements
of the IGM since that time, and the majority of them have been
verified to work properly.
==============================================================


C.C. LORD Apps Summary Section:
---------------------------------------------------------

{ Castle Camelot LORD Apps Summary: }  {12/28/10 revision}

See:  http://camelot.legendarydragons.com/ccl-apps.txt
      http://camelot.legendarydragons.com/ccl-proj.txt

  Contains more detailed info on each program release.
  Along with Future Update/IGM development info.

This listing covers only my LORD & LORD/32 IGMs and Utilities.
===================================================

  The Changeling IGM.    ** January 2011 development.
  ** Adopted from Charlie Wardick.  (Release is in progress)

  ChasWare LORD Player Editor. * Released v1.00 on May 14th, 2007.

  ChasWare LPEdit/32 - for LORD/32 beta.  ** January 2011 Beta.
    Status: Inactive. Worked on occasionally.
    Last compilation was on May 11, 2009.

  Doofus the Gnome IGM.    ** January 2011 development.
     ** Released v2.00 on Jul. 15th, 2006.

  The Forest Outhouse.  * Released v2.50 on Jun. 11th, 2005.
  --- Update of Robert Fogt's Outhouse IGM.

  Free World II - for Lord/32 beta - ** January 2011 Beta.
    Status: Inactive. Worked on occasionally.
    Last compilation was on May 11, 2009.

  The Gateway.             ** January 2011 development.
     * Released on Jun. 09th, 2005.
  -- Developed and maintained for Jason Brown.

  The Gem Trader.  ** January 2011 development.
     ** Released v2.60 on Dec. 18th, 2007.
  -- My first IGM that I created myself.

  Hiding In The Shadows.   * Released v3.00 on Oct. 03rd, 2007.
  * IGM was adopted from Kenneth Padgett.

  Kiteria's LORD Bank.  ** Released v1.70 on Sept. 18th, 2007.

  The LORD Cavern.      ** January 2011 Betas.
  -- * Released on Jun. 11th, 2005.
  -- Developed and maintained for Jason Brown.

  LORD Gambling Casino.  ** Released v2.30 on Sept. 05th, 2008.
  -- IGM was adopted from Tobin Fricke.

  LORD Holidays.  ** Released v1.00 on Dec. 24th, 2007.

  LordMenu utility.     ** Released v1.50 on Aug. 29th, 2008.
  -- For DOS LORD and LORD/32.  Adopted from Lloyd Hannesson.

  LordStat utility.   * Released v2.40 on Mar. 31th, 2009.
  -- For DOS LORD and 32-bit LORD versions.
  -- Developed and maintained for Jason Brown.

  Love Shack II.  * Released on May 21th, 2006.
  -- My first tribute IGM.  Based on IGM by Trevor Herndon.

  The Nice Hag.   ** January 2011 Betas.
  -- My second IGM.

  The Outlands Tavern.   ** January 2011 Betas.
  -- Developed and maintained for Jason Brown.

  The Pawn Shop.        ** Released v4.00 on Sept. 05th, 2008.
  -- IGM was created by Chris MacPherson.  It was turned over
     to me completely by Chris in 2007.

  Realm of Lore.  ** January 2011 Betas.
  -- IGM was created by Paul Mullins.

  RHP Toolkit.  * Contains RHPTest and LordType utilities.
  -- Maintained for Jason Brown.  ** January 2011 Betas.
  -- v1.5 was released on Sept. 20th, 2005.

  The Ruined Castle.  ** v2.30 was released on Nov. 30th, 2007.
  -- My third IGM. Based on Dan Stovall's LADY script.

  Turgeon's House.  ** Released on Aug. 31th, 2007.
  -- IGM was adopted from Mike Ciesiensky.

  The Village Hut.   ** v2.20 was released on Aug. 14th, 2007.
  -- IGM was adopted from Ken Davis.

  Violet's Cottage II.     ** January 2011 Betas.
  -- My second tribute IGM. Based on IGM by Trevor Herndon.
  ** Started short-term update work on 05/31/2008.

  Werewolf II IGM.   * Released on Oct. 31th, 2007.
  -- Based on Jay Hodges's IGM.
==============================================================


  IGM Player Database Editor Programs:

   1) JACKEDIT - for The Gem Trader IGM.
      -- JACKEDIT v1.00 was officially released on 02/26/2006.
      -- JACKEDIT v1.10 was officially released on 12/29/2006.
      -- JACKEDIT v1.20 was officially released on Dec. 18th, 2007.

      -- Status: January 2011 Beta development.

   2) DOOFEDIT - for Doofus the Gnome IGM.
      -- DoofEdit v1.00 was officially released on 02/26/2006.

      -- DoofEdit v1.10 was released on Jul. 14th, 2006.

      -- Status: January 2011 Beta development.

   3) SHADEDIT - For Hiding in the Shadows v2.70, v3.00 IGMs:
      -- First version was released as HS25EDIT on 09/20/2005,
         which was only for usage with H.I.T.S. v2.50 igm.
      -- SHADEDIT v1.00 was officially released on Dec. 31, 2006.
      -- SHADEDIT v1.10 was released on Oct. 03rd, 2007.

   4) KLBEDIT  - for Kiteria's LORD Bank IGM.
      -- KLBEDIT v1.00 was officially released on 08/31/2005.
      -- KLBEDIT v1.20 was officially released on 03/14/2006.
      -- KLBEDIT v1.30 was officially released on Jan. 13, 2007.
      -- KLBEDIT v1.40 was released on Jul. 29th, 2007.
      -- KLBEDIT v1.50 was released on Sept. 18th, 2007.

   5) SHOPEDIT - For Pawn Shop IGM.
      -- SHOPEDIT v1.00 was officially released on 12/02/2006.
      -- SHOPEDIT v1.10 was officially released on 08/31/2008.
         Final distribution was done on Sept. 06th, 2008.

   6) TURGEDIT - For Turgeon's House IGM.
      -- TurgEdit v1.00 was released on Oct. 12th, 2005.
      -- TurgEdit v1.10 was released on Aug. 31th, 2007.

   7) VIO2EDIT - For Violet's Cottage II IGM.
      -- Vio2Edit v1.00 was released on Oct. 12th, 2005.

      -- VIO2EDIT v1.10: January 2011 development - NON-BETA.

   8) WOLFEDIT - For Werewolf II IGM. v1.10.
      -- WOLFEDIT v1.00 was officially released on 12/02/2006.
      -- WOLFEDIT v1.10 was officially released on Oct. 31th, 2007.

   9) LS2EDIT - For Love Shack II IGM.
      -- LS2Edit v1.00 was officially released on 02/26/2006.

  10) HUT2EDIT - For Village Hut IGM v2.20.
      -- HUT2EDIT v1.00 was released on 08/14/2007.

  11) FW2EDIT - For Free World II LORD/32 IGM.

      ** Current Status:  January 2011 Beta.

  12) ROL2EDIT - For Realm of Lore IGM.  (Created 04/11/2006)
      -- ROL2EDIT v1.00 was officially released on 11/19/2006.

      -- ROL2EDIT v1.10 was officially released on 07/26/2008.
         ** Requires use of ROL.EXE v1.94+ Betas or v2.00.

  13) RUINEDIT - For The Ruined Castle IGM.  (Created 01/15/2007)
      -- RUINEDIT v1.00 was officially released on 11/30/2007.

  14) VALEDIT - For LORD Holidays IGM.       (Created 02/14/2007)
      -- VALEDIT v1.00 was officially released on 12/24/2007.

  -------------------- Rewrote section 05-01-2008 --------------
  15) CHANEDIT - For The Changeling IGM.       (Created 05/07/2007)
      -- CHANEDIT v1.00 was officially released on 04/30/2008.

      -- CHANEDIT v1.10: In official release processing.
         Status: January 2011 non-beta development/testing.

  16) LGCEDIT - For LORD Gambling Casino IGM.  (Created 11/28/07)
      -- LGCEDIT v1.00 was officially released on 07/30/2008.
         ** Requires use of LGCASINO.EXE igm, v2.18+ Betas or v2.30.

      -- LGCEDIT v1.10 was officially released on 09/04/2008.
         ** Requires LGCASINO.EXE IGM v2.30 or its v2.18+ betas.

  17) OUTSEDIT - For Outlands Tavern IGM.   (Created 11/29/2007)
      -- OUTSEDIT v1.00 was officially released on 12/28/2007.

      -- OUTSEDIT v1.10:  January 2011 development - NON-BETA.

  18) SKELEDIT - For LORD Skeleton IGM.     (Created 11/29/2007)
     -- SkelEdit v1.00 was officially released on 10/08/2008.

     -- Current Status:  January 2011 Beta.

  19) LC2EDIT  - For LORD Cavern IGM.       (Created 12/03/2007)
      -- LC2Edit v1.00 was officially released on 12/28/2007.
      -- It is for usage ONLY with LORD Cavern v1.7.

      ** Current Status:  January 2011 beta.

  20) OT20EDIT - Temporary usage only for ANGEL version of The
         Outlands Tavern IGM.  {Created 05/12/2008}   Usage will
         be discontinued after Outlands Tavern v1.8's DDIGM-based
         version is finished and officially released.

      ** Current status:  January 2011 Beta.

  21) HAGEDIT - For The Nice Hag IGM.  Requires v2.31+ Betas.

      -- HAGEDIT v1.00: In official release processing.
         Status: January 2011 non-beta development/testing.

  22) FO2EDIT - For The Forest Outhouse IGM.  Requires v2.53+ betas.

      ** Current status:  January 2011 Beta.
  -------------------------------------------------

  23) GW2EDIT - For The Gateway IGM.  Requires v1.31+ Betas.

      ** Current status: January 2011 Beta.


  Realm of Lore Utility: Monster Database Editor:
  -----------------------------------------------
  RLMEDIT.EXE - For use with Realm of LORE v1.50+ Betas and
       with R.O.L. v2.00 when it is officially released.
       It is designed to be usable with R.O.L. v1.44 also.

  -- RLMEDIT v1.00 was officially released on 12/31/2006.

  -- RLMEDIT v1.10:  January 2011 development - NON-BETA.
  ** Has not been distributed in separate archive yet.
  ----------------------------------------------------------

  IGM Player Database Conversion Programs:

  1) CONVBANK - For Kiteria's LORD Bank IGM.
     -- CONVKB10.EXE (v1.00) was released on Mar. 14th, 2006.
     -- CONVKB11.EXE (v1.10) was released on Jul. 29th, 2007.
     -- CONVBANK.EXE (v1.20) was released on Sept. 18th, 2007.

  2) CONVHITS - For Hiding In The Shadows.
     -- ConvHits v1.10 was released on Dec. 31th, 2006.
     -- CONVHITS v1.20 was released on Oct. 03rd, 2007.

  3) CONVLORE - For Realm of Lore IGM.
     -- CONVRL10.EXE v1.00 was officially released on 11/19/2006.
     -- ConvLore v1.10 was officially released on 12/28/2007.

  4) CONVOUTS - For Outlands Tavern IGM.

     Status:  January 2011 development - NON-BETA.

  5) CONVSKEL - For LORD Skeleton IGM. (v0.80 to v0.81 beta)
     -- ConvSkel v1.00 was officially released on 10/09/2008.

     Status:  January 2011 development - NON-BETA.
  -----------------------------------------------------------

  As of December 28, 2010, those are the only player database
  editors, and player database converters, other than
  ChasWare LPEDIT/32, which are in development or that are
  in official release status.
==============================================================
                                     

SKELETON.txt -- End of documentation.

Created SKELETON.TXT on Jan. 17th, 2006 at 12:07 am.

Revised on:   December 27, 2010 at 06:15 pm.

