@;@ RHP_name: The Canyon #2 RHP @;@ Adaptation by Donald Tidmore. @;@ Original script created by Jason Brown @;@ For The L.O.R.D. Cavern v1.5+ and LORD v3.50+ @;@ Fidonet Email: 1:/123/450 @;@ Email: ktidmore@bellsouth.net, donald.tidmore@usa.net @;@ URL: http://camelot.legendarydragons.com/Scripts/ @;@ @;@@PROGRAM@ LORDCAVE @;@@VERSION@ 1.80 @;@@NAME@ The Canyon #2 @;@@PERCENT@ 60 @;@@SCRIPTVERSION@ 1.25 @SHOW@ `%You are wandering around, when you almost fall down a `%huge, deep canyon! You stagger backwards. `0Look over the edge, `$`n? `l @YESNO@ @##N `%You compose yourself, and back away to the tunnel you `%came in from. @END@ @##Y `%You carefully look over the edge, and see it's a long `%way down. However, there looks to be a large ledge `%not that far from where you are... but you'll have to `%climb down there. `0Climb down to the ledge?`l @YESNO@ @##N `%You decide you've had enough looking down large canyons `%for one day and leave. @END@ @##Y `%You start to carefully climb down the side of the canyon. @RANDOM@ 5 @##3 `@ALL OF THE SUDDEN, THE ROCK WALL YOU'RE ON COLLAPSES! `!You fall and splatter on the bottom of the canyon. @NEWS@ `% `n `@died while exploring the `!Cavern`@. `# `%`s fell down a huge `0Canyon `%while trying to climb down it. @NEWSLINE@ @NEWSEND@ @;@ 08/06/07. added NewsEnd command line. @KILLSAVE@ @##1 @##2 @##4 @##5 `%You safely make it to the ledge. You find a tunnel. Seeing `%as you would rather not try and climb back up, you decide to `%follow it. You find `l @RANDOM@ 4 @##1 `@ absolutely nothing! `%You continue onward until the tunnel meets with the main `%Cavern. @END@ @##3 @##4 `#Gems `%scattered all over the tunnel floor. @VARIABLE1@ =LEVEL*5 @GEMS@ +VARIABLE1 `0In all, you find `%@*@VARIABLE1@*@ `$Gems. @;@ Rewrote 03/229/08; 06/08/08. rewrote to use VARIABLE1 `%You wander around awhile, and find the main cavern again. @END@ @##2 `@ a skeleton! `%It appears to be holding a note... When you look at it, you find `%it's an Account number from the `%Bank. `%You decide to take `%it to them, and see what you can get for it. @MAIL@ `% Ye Olde Bank - `$Lost Claims Department `0-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- `! Thank you for your visit! The Account number you gave us has `! `$$2,000`! in it... Seeing as the previous owner can not use it, `! the money has been deposited into your account. Have a nice day. `% Signed, Albert H. Horrow, Manager. @NOSHOW@ @BANK@ +2000 @;@ Rewrote statement to use new math syntax. 03/29/08 @;@ Player is not told how much they get until they exit IGM. @MAILEND@ `% You skip back to the main tunnel `0.... `# Wondering how much `$Gold `#the bank will give you ... @END@ @;@ color code tweaking. Indentation of some lines. @;@ 06/16/03: Tried version with KILLSAVE code. @;@ 06/16/03: Changed gold amount to 2,000 coins. @;@ Verified script worked as redesigned 06/17. @;@ 06/17: Verified KILLSAVE worked - both scenarios tested. @;@ 06/17 v1.01 - Display player's name. Color coding changes. @;@ 06/16/2003: This version allows 50% survival if killed with a Fairy. @;@ 11/05/03: Removed version number from RHP_Name line. @;@ 12/08/04: Added RHP_Name: coding to first line. @;@ 04/21/2007: updated email info in headers. @;@ 06/11/2007: Revised headers info; Changed to v1.04. @;@ 06/27/2007: replaced web-site URL header line. @;@ v1.06. Added missing NEWSEND command line. 08/06/07. @;@ 03/29/2008: Changed to use new RHP codes syntax. v1.08 @;@ Added SHOW RHP Command statement. @;@ 06/08/08: Rewrote GEMS event to be level-based. v1.10 @;@ 09/04/09: Revised to use v1.20. @;@ 11/21/09 v1.25: Fixed glitch reporting value of VARIABLE1. @;@ 11/30/09: Changed VERSION to 1.80. No SCRIPTVERSION change.