[REVISION HISTORY / WHAT'S NEW]

Special Characters:
 = Alpha concept version
 = Beta test version
a,b,c... = minor revision

v1.0 - The L.O.R.D. Cavern concept ironed out, made working (at last!).

v1.0 - Beta testing on 3 BBSs: The Gathering BBS, Horizon BBS, and The
        Diamond Mine (thanks guys!).

v1.1 -  Beta testing continues!
         Cosmetic fixes (spelling, the like).
         Now puts in announcements when someone gets laid or adopts
          Oliver.
         Random element changed as to make some actions less probable
          then others.
         Now makes an error log so I can figure out what's going on!
         Mostly fixed problem with locking up computers!
          
v1.1a-  Beta testing continues!
         Sorta fixed problem with reentering on the same day...

v1.1b-  Beta testing continues!
         Fixed problem with getting laid only giving 1 experience.
         Changed so user always sent to main menu when entering.
         Added unregistered delay when exiting.

v1.1c-  Beta testing continues!
         Now uses EVERYTHING from LORD's Node?.Dat except status line
          colors, dropfile path and BBS name.
         Added Whats.New file to keep down the size of the main document.
         Added Tripping random action.
         Changed the delays slightly.
         Fixed the problem with reentering on the same day on interal
          comm set LORD games!
         Fixed the last of the com problems.

v1.0  -  First public release!
         Fixed random textmode changes if no command line parameters.
         Changed chances of some actions happening.

v1.0a -  As usual, some problem showed up in the release version.  Seems
          I have bad luck with version 1.0 of my programs.
         Changed Holy Hand-Gernades, Pikeman's Armour, and Stone-Plate
          Armour to Holy Blade, Pikeman's Mail, and Stone Plate Mail so
          LORD would be happy with the lengths of the names.
         Changed Bats and Monster to always give strength/defence and
          now they don't take away.

v1.1  -  Started using DDPlus v7.1.
         Fixed find skeleton random action not doing anything useful.
         Added the second river random happening (chance to gain back
          what the first river happening takes!).
         Changed the 'Normal Termination' when exiting to 'You return to
          town safely.' (Plus some exiting error messages are reworded).
         If user has no searches left for the day when he/she enters,
          they no longer see the main menu, they go back to LORD.
         Added 'Kid Limiters' to limit the number of kids a user could
          get from this IGM.  If the user has more than 12 kids, it will
          not let them adopt Oliver.  Instead, they get experience.  If
          the user has more than 14 kids, there's a one in five chance of
          losing a kid in a cave-related accident when the user leaves
          (they are notified via mail).
         Added LORD v3.25 compatiblity (ah, why not?).
         Fish bite in river random happening takes 2 instead of 3 charm.
         Added 'View your stats' option to search menu.
         Increased unregistered number of searches to 10, registered to
          15.
         SETUP made generally better.
         To conserve compatiblilty with LORD v3.5, added support for Node
          0 and DIGIBoard driver (don't know if DIGIBoard works).
         Because LORD v3.5 shows time left to users, this does now, too.

v1.2  -  Should be harder to crash itself, better error messages.
         Added intro ANSI.
         Added mail being external of LORD, shown when the user exits.
         Removed 'The Cavern Entrance' menu.
         Changed the super-secret...  A clue is now given by the voice!
         Made the randomizer better.
         Chances of stuff happening changed in some instances.
         If user is married, they can't get laid by Daphine or Peter.
          They basically get the clean mode version of it.
         Added horse and fairy random actions that happen when the user
          exits the IGM.  5% chance to lose/gain a horse or fairy.
         Should work with ASCII and not display ANSI sequences.
         Changed the default key at the 'Inside The Cavern' menu to
          'S'earch.
         Small cosmtic/spelling fixes.
         Changed the default key at the Skeleton action to 'S'teal.
         Made code smaller and took off 1k from the size.

v1.2a -  Does not give people 15 new searches if they leave & come back.

v1.2b -  yes/no prompts work again and don't always go no (happened
          sometimes).

v1.2c -  A little fix for the clean mode Daphine/Peter mail displaying 
          some of the message to screen.
         Again gives an 'A' in the answer area of The Riddler when it
          asks certain questions.  EG 'What can you give way and still
          keep?', '? A '.

v1.3  -  SETUP made more colorful (ohhh!).
         Reworded parts of WHATS.NEW file to make more sense!
         Slightly different ANSI file display routine.
         Better error reporting.
         If registered, the number of searches is sysop configurable,
          else the number of searches if 15.
         Added program language so people can make new Random
          Happening Programs (RHPs)!
         Due to LORD 3.55 bugfix, mail is again written to LORD's mail.

v1.3a -  Made applicable attribute changing codes work when recording
          mail (see CODES.TXT).
         Fixed @;@ code so it works in recording if there is text after
          it.
         @GOTO@ and @SPACE@ now actually work in record.
         Added @CLEAR@ to list of codes that work in recording.
         Added @FAIRY@, @HORSE@, @SEX@, @ARMOUR@, @WEAPON@, @KILL@,
          @EXIT@ and @IF@ codes and `m, `< and `> RHP codes (see
          CODES.TXT).
         Gave the right number for Horizon BBS!
         Fixed node 0 giving wrong time left.
         SETUP now edits EXTRA.CFG!  Complete edit... even graphically
          let you remove RHPs!
         Attribute changing codes no longer report "You LOSE -xxxx".

v1.3b -  Now allows sysop handels!  New special field is displayed
          instead of the real name at the start up screen.  Automatically
          updates LORDCAVE.CFG and sets it to a blank string.
         E-Mail address change.
         SETUP can now save registration forms to disk, or you can still
          print them directly.
         Added a new Bridge Keeper question.
         Included RHP (Rock.Rhp) gives 5 instead of 8 gems if user
          already has gems.

v1.3c -  Fixed some errors in CODES.TXT
         Added new RHP support for player's level (LEVEL @IF@ condition,
          *LEVEL in attribute changing codes) - see CODES.TXT
         Adjustested chances as follows:
            Nothing: 15%
            RHP: 15%
            Riddler: 7%
            Bridge Keeper: 7%
            Voice: 10%
            Fall: 4%
            Bats: 7%
            River: 7%
            Second River: 7%
            Find Skelleton: 4%
            Monster: 7%
            Trip: 4%
            Find Oliver: 3%
            Find Warrior: 3%
         RHP system no longer picky about codes not being capitalized or
          for some of them not being the only thing on the line.
         Riddler once again gives the little clue of putting an A
          before two question's answers.
         Random ad in the Daily Happenings when someone enters for the
          first time on a day will now actually say something again.
         RHP codes @SEX@, @HORSE@, and @FAIRY@ are no longer displayed
          when acted on.
         Added RHP codes @KILLS@, @SPIRITS@, and @WEIRDEVENT@, @IF@
          conditions KILLS, SPIRITS, and WEIRDEVENT (see CODES.TXT)
         Changes CODES.TXT so it gives the FAIRY and HORSE @IF@
          conditions.
         Sections called by @GOTO@ must no longer be captialized exactly
          the same as in the @GOTO@ command.
         There was a major bug in the attribute changing RHP codes if %
          was used.  This has been fixed.
         Now checks to make sure attributes fall in certain ranges.
         Included RHP, Rock.Rhp, now only gives 6 gems if the player
          does not have any.
         @IF@ conditions were not working right if they are the only one
          or the last condition, fixed!
         Delays now give up time slices (important for OS/2).
         Removed NOOPEN and NORESET support from NODE?.DAT (will work on
          more systems!)
         Was able to compile the EXE smaller!

v1.3d -  If user had no armour and/or weapon, and found the Skelleton and
          got a armour or weapon, it would cause LORD to crash.  Fixed.
         Fixed sometimes major delays before loading RHPs.
         Riddler now randomly gives experience, max hit points, or heals
          you if you answer his questions right.

v1.3e -  Now I know how Jeff^2 fell about Stars!....
         Fixed the @IF@ RHP code so that it will not only run commands but
          will also display text (like it's supposed to!).

v1.4 -  Fixed bounding system so that it won't possibly do weird things
         when messing with negative numbers.
        Once AGAIN changed my Email address, to jmbrown@mines.edu
        Added Windows9x icon and Internet shortcut to my homepage.
        Complete rewrite of my RHP parser, should be a lot better.  :)
        Fixed @;@ in mail record again....
        Added new RHP codes @RUNRHP@, @IFNOT@, @STATS@ and @HEAL@
        Added RHP properties @PROGRAM@, @VERSION@, @NAME@, and @PERCENT@
        Added RHP variables @VARIABEL1@ to @VARIABLE5@
        Added @IF@ conditions ALLGOLD, HEALED
        Better finding of missing files all around!
        Now cave searches are correctly bounded to less than or equal to
         128, requires IGM reset.
        @GOTO@ will now goto sections before it if none are found after,
         and will only repeat once.
        Removed the "secret."
        Fixed spelling errors.
        The he/she etc in-string codes will now output in the correct case.
        SETUP has better installing of RHPs, and RHPs can now specify what
         their chance of running is (property @PERCENT@).
        SETUP's remove IGM and install IGM menus have better movement keys.
        RHP system now includes the ability to display player variables in
         output, more information in CODES.TXT.
        RHP system now allows 1 operation math in variable commands and @IF@
         conditions, more information in CODES.TXT.
        The L.O.R.D. Cavern is now freeware!

[END]


