The LORD Cavern v1.78.2 beta LORD IGM

Created by Jason Brown.   Maintained by Donald Tidmore.
------------------------------------------------------------

LORDCAVE.EXE Compile Date:  December 26, 2010.  v1.78.2 beta

LC2EDIT.EXE Compile Date:   December 26, 2010.  v1.17 beta

LCSETUP.EXE Compile Date:   December 27, 2010.  v1.78.2 beta

-- Docs updated on December 27, 2010. --

-- January 2011 Beta development
============================================================


Compiled with Borland Pascal v7.01.
Uses DDIGM v1.01 by Steven Lorenz.

For Legend of the Red Dragon by Michael Preslar
	  (LORD was created by Seth Able Robinson.)
	  (It is now owned by Metropolis Gameport.)

** This IGM is NOT usable with LORD/32 Beta.
==================================================

IGM Update Notes:

07/21/08: Max Visits/Day Limit change.  With a couple of
exceptions such as Kiteria's LORD Bank, all of my IGMs
will be using 20 as the maximum Visits/Day Limit, based on
feedback from Daryl Stout.

08/18/08: Changed Player Database Structure by renaming the
IGM's FairyRescue variable.

07/26/09: Added 4 new questions for Troll event using trivia
from the anime shows Bleach and Code Geass.

09/15/09: Added 2 new questions from Bleach/Code Geass animes.

11/30/09: Rewrote IGM's Setup program and LC2EDIT to use
an updated player database structure and an updated IGM
Config file structure.  CAVERN2.DAT now has an 8th line
for Max Fairies Received per Day, and CAVEPLAY.DAT now has
a Max Fairies per Day Limit variable.

Previous compilations dated before 11/30/2009 are now
incompatible with the current player database file's structure.

12/05/09: IGM will now terminate if Line #1 of LC-EXTRA.CFG
is set to Zero, when it reads in the RHP Config File during
IGM entry.  This is because no one will be able to do anything
in the igm under that situation.  You can't search tunnels
if Cavern Searches Left is Zero.
===========================================================


[FILE LIST]    Files that should be in CAVEWORK.ZIP:

  FILE_ID.DIZ   : BBS Description File. (LordCave.diz)
  LORDCAVE.TXT  : You're reading it!
  LC-Whats.txt  : Revisions, What's new in this version.
                  (Previously known as whatsnew.txt.)
  CaveCode.txt  : Info on how to program your own random happenings!
						(Previously known as codes.txt.)

  LCSAMPLE.RHP  : A sample Random Happening Program.
                  Renamed from Sample.rhp - 11/01/02.

 *ROCK.RHP      : A Random Happening Program:
                  The Strange Rock v1.14.
                  (Installed automatically by LCSETUP.EXE)

 *LORDCAVE.ANS  : Intro ANSI file.
 *LORDCAVE.EXE  : The LORD Cavern!
 *LCSETUP.EXE   : Setup program for The LORD Cavern IGM.

  HOMEPAGE.URL  : Internet Shortcut to Jason Brown's web-page,
                  and to my Castle Camelot LORD Links Page.

  CCL-APPS.TXT  : Info file with hyperlinks for all official versions
                  and beta compilations of Castle Camelot LORD Apps.
  CCL-PROJ.TXT  : Summer/Fall 2008 LORD projects info file.

  See:  http://camelot.legendarydragons.com/ccl-apps.txt
  See:  http://camelot.legendarydragons.com/ccl-proj.txt
        If you want to be sure your copy is fairly up-to-date.

  LORDCAVE.DIZ  : DIZ file used by v1.78.2 beta.
                  Changed so it does not exceed 10 lines.

  LC2EDIT.DIZ   : Diz file for the Player Database Editor.
  LC2EDIT.TXT   : Docs file for the LC2EDIT utility.
  LC2EDIT.EXE   : Player Database Editor for IGM.  v1.17 beta

  LC2EDIT.CFG   : Config file used by LC2EDIT.EXE
  { ====================================================== }

  Files that are made by The LORD Cavern in its directory:
  ------------------------------------------------------------
 *CAVEPLAY.DAT  : IGM Player database record file.
 *CAVETIME.DAT  : Time keeping file.
 *CAVERN2.DAT   : The IGM's Configuration file.
 *LC-EXTRA.CFG  : Extra config file, see [EXTRA SETUP INFO].  (SEE Note)
                  Covers usage of RHP Scripts in LORD Cavern.

  CAVE-USE.TXT  : IGM's Usage Reports disk file.  Usage added 01/21/2005.
                  Viewable on-screen by using LCSETUP.EXE, as of 01/23/2005.

  LORD data files accessed by IGM, in LORD directory:
  --------------------------------------------------------------------
  3RDPARTY.DAT  : Tells LORD what IGMs are installed in the game.
                  Is modified when the IGM is installed or un-installed.

  LOGNOW.TXT    : LORD's Daily Happenings file.  Updated during normal
                  IGM usage by various events, or during LCSETUP.EXE usage.

  ERROR.LOG     : Contains any error message data that LORD CAVERN writes
                  when LORDCAVE.EXE is being executed.

  * = Needed for program to run.

  =========================================================================
  LCSETUP is configured to create a new 3RDPARTY.DAT and/or Lognow.txt file
  if one or both for any reason does not exist when the program is accessing
  them.  This feature was added on Dec. 02, 2004.
  =========================================================================

  BTW: LCSETUP.EXE is needed for (a) installing the IGM; (b) un-installing
  it; (c) installing, viewing installed, or un-installing RHP script
  files;  and (d) creating/updating/viewing the IGM's Usage Reports
  file (CAVE-USE.TXT);  which are used by The LORD Cavern IGM.
  So keep it wherever LORDCAVE.EXE is.  {01/21/05 note}

  --------------------------------------------------------------------------
  During IGM exit process, if CAVE-USE.TXT does not already exist, it will
  be created automatically by the IGM.  Otherwise, with each new IGM usage,
  it is updated with the current player's data.  (As of 01/21/2005.)

  RHP Scripts Note: As of 01/21/2005, the IGM will track positive/negative
  changes to most of the numeric LORD Stats that an RHP Script event may
  change.    Only positive changes are covered in RHP Scripts for the Skill
  Use Point LORD stats.

  ======================================================================
  02/04/05 Note: Since you can run LCSETUP.EXE from a location different
  from where you have the IGM installed, which I do myself for IGM testing
  from my pascal compiler's LORDCAVE directory, you should always verify
  your IGM config settings from the main menu, using the CONFIGURE option,
  before you use the VIEW USAGE REPORTS option.  That way you will always
  be accessing the data files that are in the actual IGM directory.

  This may be obvious, but don't try to use any of LCSETUP's main menu options
  other than CONFIGURE, if you have deleted, or lost your CAVERN2.DAT file.
  This also applies in case your IGM config file somehow gets corrupted with
  invalid information.
------------------------------------------------------------------------


Accessing the Usage Reports file:  {02/07/2005}
===============================================
As of Feb. 07, 2005, you may now directly access/view the Usage
Reports file by using LCSETUP REPORT command from the DOS prompt.

That bypasses the normal main menu processing that is not needed
if you are just wishing to update and view the usage reports.

One requirement: You have to have a player database file in
order to view/create/update the IGM Usage Reports file.

As of Jun. 11th, 2005, all users get to see the on-screen Usage
Report screens.
===============================================================


RHP Scripts notes:  The LCSAMPLE.RHP, LCSAMP2.RHP, and LCSAMP3.RHP
files that are included inside CAVEWORK.ZIP are *NOT* intended
for actual usage in the IGM.  They are for testing purposes
ONLY of changes made to the RHP Code Library in 2008-2011.

Use them only with the RHPTEST utility.  Which is in a
separate archive for the RHP Toolkit - rhp-work.zip.

All RHP scripts intended for use with The LORD Cavern need to
use @VERSION@ 1.80 in order for them to work correctly.
==============================================================


[REQUIREMENTS]

LORD version 3.25 or greater.
DOS (version 3.1 or better) or compatible operating system.
SHARE installed for multinode systems.
A Modem!  300-115,200 baud and any fossil lock baud rate up to 115,200.
  (Works well on telnet, too!)
286 or better processor (should not be a problem...)
Memory!  Very little needed to run...  never actually bothered to find out.

** Note 1:  Share.exe is not required for usage on systems using
Windows 95, Windows 98, Windows 2000/NT, Windows ME, Windows XP,
or non-Microsoft O.S.'s such as OS/2 or Linux. At least for Local
Mode play.  It may still be needed for multi-node usage of the IGM.

** Note 2:  IGM verified to work without problems under Windows ME.

** Note 3:  IGM is verified to work properly under Windows XP Home.
     However, Win XP's DOS windows, unless done in Full Screen,
     do not cover the entire screen.  So igms run under WinXP will
     always look different than they do under older versions of
     Microsoft Windows.
=================================================================


Running either LORD v4.06 or LORD v4.07 beta (December 2003+) compilation. **

*** Note 3: IGM was fully tested using Pentium III and IV CPUs.

   Primary testing of IGM has been done using MS Windows ME and MS Windows XP
   operating systems, with secondary testing by beta testers using other
   MS Windows O.S's such as Windows 95, Windows 98, or Windows 2000/NT.

** Note 4: In regard, to Windows XP handling of DOS Apps, people can
   check out the following info.

   http://www.jpsoft.com/ - JP Software has a program named 4NT, usable
   with all of the NT-based Microsoft Windows O/S's.  It may be usable
   if you can afford the $69.95 cost to run dos apps in a more normal
   fashion than the operating system will let you experience.
==============================================================


Use ONLY the RHP files distributed inside the CAVEWORK.ZIP,
CAVERHP1.ZIP, CAVERHP2.ZIP, and CAVERHP3.ZIP archive files - all
of which are available from my Castle Camelot web-site.

http://camelot.legendarydragons.com/camelot6.htm web-page.
===============================================================


IGM Limits:        {Added 01/28/2009}
==================================================
1) The IGM can be used a maximum of 20 times per Day.

2) As of 01/28/09, the IGM allows players to adopt up to 125
   Kids per Day.  Use LCSETUP CONFIG to update your igm config
   file if you want to take advantage of this change.

3) Regarding Fairy Rescue from Death, the IGM does not allow
   a player killed inside the IGM by a normal IGM event to
   be saved from death if they have a fairy.  In RHP Scripts
   that use the @KILLSAVE@ code to kill a player, they have
   a 50% chance that they will be rescued from death by a
   Fairy -- IF they have one.  The fairy may choose to do
   nothing, in which case the player stays dead.

4) The IGM will not function in LORD if you don't have a
   CAVERN2.DAT igm config file.

5) If you do NOT have a LC-EXTRA.CFG file, then the IGM will
   not run IGM Scripts - whether or not there are any in the
   IGM directory.  Only IGM Scripts that are listed in the file
   will be run by the igm, which chooses which script to run
   at random.

6) As of 11/30/2009, players are limited to a maximum of 10
   Fairies Received per Day from the random "Fairy Event"
   that occurs during the IGM exit sequence sometimes.  There
   is no limit on the number of Fairies can TAKE from the
   player.  If the end-user sets the Max_Fairy variable to
   0, then the IGM will NOT grant fairies any longer during
   this event.   This limit is not applicable to fairies
   received inside a RHP Script that is run by the IGM.

   Nov 30: Max_Fairy code added & fully tested in LCSETUP.EXE.

   Nov 30: Added code in LC2EDIT for Fairies/Day Limit.
           Status: not tested yet.

   Nov 30: Lordcave.exe is not rewritten yet to use Fairy Limit.

End of 01/28/09 section, updated on 11/30/2009.
=============================================================


Changing from v1.77 Beta to v1.78+ betas:   (11/30/2009)
-------------------------------------------
Manually delete your existing CAVEPLAY.DAT and CAVEBACK.DAT
files which are no longer usable by the igm.  You can also
run LCSETUP and use the Reset IGM mode to accomplish this.

Using LCSETUP, set a value that you want for the Fairies per
Day Limit, which is menu code #8 in the IGM Configuration Menu.

If its set at 0, no one will be allowed to receive a Fairy
during the random IGM Exit event.  It can't be set above 10.

Save changes to the Config File, and exit the Setup utility.
Resume normal usage of the IGM.
===========================================================


Updating existing IGM installation to v1.78.2 beta:
Rewrote section 07/29/2009.   **** YOU MUST READ THIS ****
--------------------------------------------
    ** REQUIRED:  You must uninstall v1.7 of LORD Cavern
    using its LCSETUP.EXE utility program.  Various changes
    in how the IGM works mean that old entries for LORD
    Cavern in the LORD 3RDPARTY.DAT file will NO LONGER WORK
    with the current beta version.  The IGM also utilizes
    a different IGM Config File, and a different Player
    Database File.

    After you finish uninstalling v1.7, you NOW should unzip
    all files from the CAVEWORK.ZIP archive, which you should
    get from me directly.  Copies of the file online are not
    always kept up-to-date.  Run the LCSETUP.EXE program and
    run the Configuration process.  Then run the RHP Scripts
    Configuration process.

    When you are finished with both Config processes, run
    the Install IGM into LORD process.  Follow all of the
    directions that are shown on-screen.  Do this with your
    LORD game NOT running!!!   IGM updates/upgrades should
    NEVER be done while LORD is in use.

    Specific elements of the IGM Configuration and IGM
    Installation processes are covered in more detail farther
    down in this document.

    When you are finished with the IGM's re-installation,
    do the following files cleanup if needed.  The LCSETUP
    program should delete these files automatically for you,
    but if it doesn't, you can delete them manually.

    * LORDCAVE.DAT is no longer in use.  Delete the file which
    is now incompatible with the IGM, since Dec. 29th, 2007.

    The IGM's player database structure was revised in late
    Dec. 2007 to use CAVEPLAY.DAT as the primary database
    file;  and CAVEBACK.DAT as the Player Database Backup file.

    * LORDCAVE.CFG is no longer in use.  Delete the file.
    It was replaced by the new IGM Config file CAVERN2.DAT.

    You can now resume using the IGM as you normally do in LORD.
    If you disabled access to LORD in a BBS Door Games Menu, it
    can be made usable again.  Reopen LORD and run the IGM.
    Report any glitches that may occur to me immediately.
    ============================================================

If you used any of the LORD Cavern RHP Set #1, #2, and/or #3
files, those all need to be replaced with the current versions.
So remember to get Caverhp1.zip, Caverhp2.zip, and Caverhp3.zip.
The most current files are always posted here:

  http://camelot.legendarydragons.com/Scripts/ directory.

  http://www.filegate.net/camelot/lordfile/ directory.

RHP Script files have to be in the SAME directory as LORD Cavern
is in.  Follow the regular instructions for Installation now.  The
IGM will run properly without any RHP scripts installed.  They
simply add additional dimensions to your adventure in the Cave.

** ALL RHP Scripts for LORD Cavern are now required to use 1.8 in
   their @VERSION@ line.  This is due to the RHP Library Unit
   having been completely rewritten by myself and Dennis Collins.

** If you have written your own RHP Scripts, and wish to have
   them validated, send them to me via email and I'll update
   them for you.  The CAVECODE.TXT file contains detailed
   instructions on how the RHP Codes work now.
=======================================

As of Jan. 03, 2005, LCSetup will ask you during installation if
you want to have the Version Number data included in the IGM Entry
Name line in LORD's 3RDPARTY.DAT file.  Default color code used
for the version data is Light Green in the file.
=========================================================


Immediate changes to note:
---------------------------
1) The LORD Cavern is now using LCSETUP.EXE, instead of SETUP.EXE.

   For optimum usage of the IGM though, you should always use a
   separate directory for LORD Cavern files. But that is not
   mandatory, unless you are using OLD versions of the igm.

   All versions of the RHP-based IGMs, since around 2006 have
   been written so that they use different IGM filenames. That
   was so that end-users can more easily put several igms into
   the same directory, if they want to do so.

All of the RHP Scripts currently available, that I am aware of,
for LORD Cavern have been tested in LORD test sessions,
using a set of maxed-out LORD stats.  None were found that would
cause any numeric LORD stat to go above-range, or to go negative,
as of mid-Summer 2004.
============================================================

** WARNING:  There is a bug in the current RHP Library unit
that will allow RHP Scripts to cause either Skill Points stats
or Skill Use Points stats to go negative.   The problem will
be fixed eventually. To avoid the bug, don't use any script
commands in your RHP Scripts at all that modify Skill Points
or Skill Use Points.  If you must use them, use them with
caution.   08/18/2008 note.
--------------------------------------------------------

   As of October 2004, The Gateway also may be used in the same
   directory as one or more of those IGMs.  This applies ONLY to
   the current versions of each of the four IGMs.

   ( ** As of June 2005, the current official versions of the four
   RHP-Based DOS LORD IGMs is as follows:  The Gateway v1.3, The
   Forest Outhouse v2.50, The LORD Cavern v1.7, and Outlands
   Tavern v1.6. RHP Toolkit is now v1.5, as of Sept. 2005.  ** )
===========================================================


[INSTALLATION]

Put the files in the zip in a directory off of your LORD directory.
I suggest naming the directory "LORDCAVE".  "IGMs" is also a good choice.
Then run LCSETUP.

Press 'C' to configure first.  Then press 'S' to configure LC-EXTRA.CFG.
This is so the User/Sysop can add RHP programs (see [EXTRA SETUP
INFO]), and to specify how many Cave Searches are allowed each day.

The rest is not too hard to figure out.  Just answer all of the questions.
Installing (pressing 'I' after leaving the Configure sub-menu) will put
the IGM's run lines into 3RDPARTY.DAT, and an announcement that The
LORD Cavern has been installed will be written in LORD's Daily
Happenings log file (lognow.txt).
------------------------------

The LORD Cavern v1.6 and The Gateway v1.2 IGMs both use SETUP.EXE
and EXTRA.CFG files, so they can NOT be used in the same directory.

LORD Cavern v1.6a+ betas now use LCSETUP.EXE, as of mid-June 2004.
LORD Cavern v1.6b+ Betas are using LC-EXTRA.CFG files, as of late June 2004.

Starting with Outlands Tavern v1.5, it can be used in the same directory
as any version of Gateway, LORD Cavern, or The Forest Outhouse.  The
same thing applies to the current betas of LORD Cavern.

Do NOT EVER try to use older versions of these IGMs with their SETUP.EXE
file renamed.  The programs are hard-coded to search for their data files
using SETUP.EXE, so trying to use a renamed Setup program will only cause
you trouble.

=========================
Script authors, who use RHPTest.EXE, can run it from whichever directory
contains the RHP files being tested.  The program is designed to work with
The Gateway, The LORD Cavern, The Outlands Tavern, and The Forest
Outhouse.  It is NOT designed for testing RHP script files made for usage
with the LordStat utility.  RHPTest data files will not conflict with the
operation of either of the four IGMs which use the RHP Language.
======================================================================

For those of you who want to edit CAVERN2.DAT yourself, here's a
listing of it:

  CAVERN2.DAT Listing:    (11/30/2009 structure:)
  ===============================================================
C:\INTERNET\LORD\            <-- Path to your LORD Game
C:\BP7\LORDCAVE\UNITS\       <-- Path to LORDCAVE IGM files
DONALD TIDMORE               <-- Sysop/Webmaster's Name
BELGARION                    <-- Sysop's LORD Name/Alias
CASTLE CAMELOT               <-- BBS or Web-site name
20                           <-- Max Visits per Day (20 max)
125                          <-- Max Adoptions per Day (125 max)
10                           <-- Max Fairies Received per Day (10 max)

Do not add anything else to the config file.

CAVERN2.DAT should ONLY contain 7 lines.
==========================================

The data for LORD Path and IGM Path is capitalized inside the
CAVERN2.DAT after you use LCSETUP.EXE or have used the IGM
from inside LORD.
----------------------------------------------

In v1.3 - v1.4x versions, the File_id.diz file states that the IGM will
use non-standard COM ports.  There is no configuration setting for that,
since the IGM obtains the information from LORD's Node*.Dat file.  As long
as LORD is set-up correctly, this will be set-up right in that respect.
I wish more IGMs used that Node*.Dat, too...
----------------------------------------------

These are the lines put in 3RDPARTY.DAT by The LORD Cavern:

<Path to LordCave>\LORDCAVE.EXE * <path to LORD>
`#The LORD Cavern `%v1.78.2 beta

======================================== Without Color codes:
Example:  C:\BP7\LORDCAVE\UNITS\LORDCAVE.EXE * C:\INTERNET\LORD\
The LORD Cavern v1.78.2 beta

As of Jan. 03, 2005, LCSETUP.EXE will ask you if you want it
to include the version number data or not in the IGM entry.

On your system, you will use the location you installed the
IGM into for <Path to LordCave>, and you would use the location
of your own LORD game for <path to LORD>.
-----------------------------------------------------------------


** IMPORTANT NOTE: 07/17/2008 **
--------------------------------
I've changed the IGM to include the LORD Path on the IGM Command
Line entry in 3RDPARTY.DAT.  I ran into a situation while working
on Realm of Lore where I learned that all of my DDIGM-based IGMs
will crash if they encountered a zero-byte IGM config file.

The inclusion of LordPath in the IGM command line allows me to
prevent this situation from occurring again.  The igms have no
way to check for zero-byte files.  You can check for existence
or non-existence of text files, but you can't determine if they
are empty when you try to access them.

Edit your 3RDPARTY.DAT file manually and add your own LORD
Path to your LORDCAVE.EXE entry lines.

Since this IGM does not have any "Stay in IGM overnight" coding,
there is no change needed to the OUT files that it uses.
================================================================


OUT file handling:
------------------
While inside the IGM, the IGM uses this single line in its
OUT file:  "is visiting The LORD Cavern."  (Without the quote
marks).  This tells LORD, and other IGMs, where a player is
located while they are Online.

The OUT file is automatically deleted when you exit the igm.

The IGM does not allow players to "Sleep overnight".

All of the OUT files include a line that identifies the
warrior/player that they belong to.

{End 06/08/2008 rewrite. Edited 07/17/2008.}
===================================================================


                              [EXTRA SETUP INFO]
Use LCSETUP's option 'S' to edit the extra information, which allows
you to install RHP scripts, and to set how many Cave Searches are
allowed each day.  The program should be straight forward...
-------------------------

Advice to sysops:  You should avoid using anything over 60 searches
per day, unless your LORD game is so competitive that normal
interaction between players can off-set the net rewards a player
will get from using LORD Cavern each day.  Try using the IGM
yourself to get an idea of what # of Cave Searches to use.

A maximum of 250 Cave Searches is allowed per day.  But you
probably will want to use a much lower amount.  Because the
longer a person plays the IGM, their rewards & penalties will
increase significantly.  This IGM, for example, can help a
player at Level 1 to earn enough Experience and Gold to advance
to Level 2 in just a day or so.
-----------------------------------------------------------------
     

[UNINSTALLING]
----------------------------------------
Note: To reset The LORD Cavern, run LCSETUP and press 'R'.

Now why would you want to un-install? <G>?  Well, run LCSETUP, press 'U'.
Unless it's in an IGM extender's files.  Then use the expander to
uninstall The LORD Cavern.  IGME is great with that... Wait!  I
mentioned something not written by me!  Oh, no!  Seriously, its a
great program.  Look in to it...

As with IGM installations, anytime you un-install an IGM, you should
update data files used by IGM extender programs, if you use one, or
by the LordMenu utility.  Otherwise, when you are in LORD next, and
select a number from the Other Places menu, you probably will find
yourself running a different IGM than you wanted at some point. {01/21/05}

==================================================
Provided the user is running LORD v3.50 - v4.00a - by Seth Robinson;
or v4.02 - v4.07 - by Michael Preslar;  LORD will automatically handle
as many IGMs as you wish to install.  However, unless you are using
the LordMenu utility, any IGMs installed over 24 will result in user
having the Other Places menu scroll upward until the command prompt
appears.  Use of LordMenu v1.30 - by Lloyd Hannesson - allows you to
list installed IGMs in a two columns per line menu.

If you use my LordMenu utility, it has to be re-run each time
you change any IGM entries in the 3RDPARTY.DAT file.
=============================================================


[USING IT]
----------------------------------------
Just select The LORD Cavern in the Other Places in LORD.  It will
do maintenance automatically when the first person for the day enters,
and it doesn't take that long.  BTW, if you use 'Clean Mode' in LORD
(with version 3.26+) then the user can't get laid, as found in one
of the random Cave options.  It's still there, just reworded so it will
correspond to "Clean Mode" environment.
-----------------------------------------------------------------


Castle Camelot LORD Apps Distribution Site Links:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
1. http://camelot.legendarydragons.com/camelot6.htm
   Castle Camelot LORD IGMs Page.

   http://camelot.legendarydragons.com/lordapps.htm
   Castle Camelot LORD Apps page

   http://camelot.legendarydragons.com/igmpage.htm
   Revamped Trentsoft LORD IGMs Page

   #1 is for the official releases of my LORD IGMs.  Links
   for the BETA programs are always available from my site's
   LORD Links Page or the LORD IGMs Page.

2. http://www.filegate.net/camelot/lordfile/
   Camelot LordNews FDN - Lord Files directory.

3. http://archives.thebbs.org/ra98a.htm - covers IGMs.
   http://archives.thebbs.org/ra99a.htm - covers Utils.
             BBS Archives site is owned by Mike Ehlert.

4. Fidonet #: 1:123/450 - Donald Tidmore, updater.

   To reach me using Fidonet Mail, send all mail to one of these
   three Echoes:  NetMail, LORD, or Door_Games (Ruth Argust's echo).
   Preferably, use the LORD echo, unless you wish to report something
   in private.  In that case, use NetMail or send me an E-Mail message.

   I generally check Fidonet mail about once a week.

   ---------------------------------------------------------------
There are several MIRROR sites online which contain all of the LORD files
I have placed in distribution in Fidonet via my Camelot LordNews FDN site.
======================================================================

Jason Brown's web-site:  http://www.pcisys.net/~jmbrown/
    Note: Site has been dead for the past few years.

Jason's Email: jmbrown@pcisys.net -OR- farlander@mailandnews.com
--------------------------------------------------------

Email:   ktidmore@bellsouth.net (primary email),
         gtidmore@hiwaay.net    (primary email #2),
         donald.tidmore@usa.net  -- Permanent address. Use only
         if the others don't work for you.
===============================================================


The LORD Cavern v1.8 Notes:
  Version 1.8:  Will apply to the next version of the IGM,
  which is based upon DDIGM as usual.  It includes the second
  version of LC2EDIT.  Both IGM and LC2EDIT use the CAVEPLAY.DAT
  player database file.  No timetable for release planned yet.

  ** This is the program that is currently in development.
------------------------------------------------------------

The LORD Cavern v2.0 Notes:
  Version 2.0:  Will apply to an upcoming version of LORD
  Cavern.  It will be rewritten to use the ANGEL Toolkit.

  In summary, this program may be used with DOS LORD versions and will
  be fully supported.
==========================================================================


[IGM Releases data:]
    11/02/2002 v1.5  - Official release.  Major update.

    11/07/2003 v1.6  - Official release.  Major update.

    06/11/2005 v1.7  - Official release.  Major update.
----------------------------------------------------------------

LC2EDIT.EXE v1.00:  ** v1.00 Released on Dec. 28th, 2007.
                    Will only work with LORD Cavern v1.7.

LC2EDIT.EXE v1.20:  Will only work with LORD Cavern v1.8
                    and its v1.76+ Betas.
================================================================


                    Miscellaneous Documentation sections:
                    -------------------------------------
1.0:  Thank You Notes Section - by Jason:
-----------------------------------------                                                                     [CLOSING]
Thanks to Thomas Wendland, Michael Pacheco, and Jim Rainer for testing
this program.  For their kindness and help they got FREE registrations.

Thanks to Thomas Wendland, aka Mathias, for doing the intro ANSI.

Thanks to Michael Everett for testing the latest betas!

Thanks to Seth Able Robinson for writing LORD and releasing the
  PLAYER.DAT structure.

Thanks to Dennis Collins for his assistance in rewriting the
RHP Library Unit to remove glitches in how it was causing RHP
code math operations to malfunction on a regular basis.
-----------------------------------------------------------------

Beta Testers:  Tom Dominick, Michael Everett, Paul Romine,
    Wayne Brown, and Dennis Collins.
    And a few others here and there.
==================================================================


2.0:  [REGISTRATION]
----------------------------------------
As of version 1.4a, The LORD Cavern is freeware!  Thanks go
out to everyone that registered, I really appreciate it!  Jason.

If you have comments, bug reports, or the like send them to:
  InterNet Email: jmbrown@pcisys.net

Be sure to include your version number.  Thanks!

** For version 1.5+ support, please send messages to Donald Tidmore.
   Email:  ktidmore@bellsouth.net, donald.tidmore@usa.net,
           or gtidmore@hiwaay.net

RHP Script Programming:  If you are subscribed to LordScripts List,
you may write mail at LordScripts@legendarydragons.com.  It is a public discussion
mailing list for LADY and RHP script programmers' usage.  It is also
open to non-programmers who are simply interested in RHP and LADY scripts.

If you use this IGM, please consider writing me (and/or Jason) with
some feedback.  That would be much appreciated. Donald. 01/21/2005.
===============================================================


3.0:  [OTHER PRODUCTS - Jason Brown}   { Revised 06/11/2005 }

Here is the other LORD stuff done by Jason Brown, and maintained
by Donald Tidmore:

The LORD Cavern v1.7  - IGM for LORD 3.25+ - 12 different random
(CAVE17.ZIP)    actions, great comm routines (works on several
                systems other IGMs won't), intro ANSI, and some
                really rare happenings!  The Random Happening
                Program (RHP) language lets you make your own random
                happenings!  Now allows sysop handles.  Node 0 and
                DigiBoard support, comm routines refined.  Freeware,
                as of v1.4.  Now includes built-in limits on rewards
                and penalties, to reduce its impact on LORD's "fair
                play" doctrine.  Includes some brand new random
                actions, All new riddles and questions for the Troll
                and Riddler.  And much more.

                ** June 2005 - v1.7.  Released on Jun. 11th, 2005.

                                         Status: ** January 2011 Beta.  v1.78.2 beta
--------------------------------------------------

The LORD Cavern RHP Set #1 - 5 RHP programs for The LORD Cavern!
(CAVERHP1.ZIP)              The Lost City of Darborne, The Waterfall, The
                            Old Magician, The Diamond Mine, and The
                            Canyon.  v1.3a+ (some require v1.3c+).

The LORD Cavern RHP Set #2 - 5 MORE RHP programs for The L.O.R.D.
(CAVERHP2.ZIP)              Cavern!  The Bats, The Flower Patch, A Random
                            Hobbit, The Mushroom Patch, and The Cavern
                            Women.  All written by users!  v1.3b+ (some
                            require v1.3c+).
--------------------------------------------------

** LORD Cavern RHP Set #3 - contains revisions of the Bats
      and Canyon RHP Scripts.  Canyon2.rhp was redesigned in 2003
      to use the KILLSAVE RHP Command when it kills the player. The
      player who has a Fairy, then has a 50% chance that the Fairy
      will save their life, allowing them to continue using the IGM.

      http://camelot.legendarydragons.com/Scripts/caverhp3.zip
      By Donald Tidmore.
---------------------------------------------------------------

LordStat v2.3 - Bulletin generator for LORD 3.15+ - 11 different bulletins
(LORDST23.ZIP)  to spice up your LORD game!  Helps users to pick and
                choose who to attack, and tells who is the best warrior in
                the Realm!  Now also tells users where others are in the
                Realm, sleeping in the Inn, Field, or in an IGM!  New
                bulletin lists the installed IGMs!  Lets you not use any
                of the bulletins you don't want to, and has an easy to use
                built in SETUP program!  Now has the ability to have custom
                bulletins made!  Includes Renegade, Wildcat! and
                RemoteAccess pause code support.  Freeware.

                ** v2.30 officially released as of Dec. 20, 2008.
--------------------------------------------------

The Outlands Tavern v1.6 - IGM for LORD 3.50+ - Great IGM for LORD!  Lets
(OUTS16.ZIP)    users talk and PARTY!  Best of all, users can stay
                overnight in the Tavern, for a fee, and be safer than in
                LORD's Inn!  There's still a chance someone might get
                them!  New BackRoom will spice up the stay and includes
                support for BADWORDS.DAT!  Also has RHP support!
                Freeware.   Restored Taste Punch event. Added defensive
                skill techniques usage to Player Fights.  Food/Drink
                may be purchased in v1.6, subject to some limitations.

                ** June 2005 - v1.6.  Released on Jun. 11th, 2005.

                ** IGM status:  ** January 2011 Beta.   v1.73.5 Beta
--------------------------------------------------

RHPTest v1.5    - Utility program for RHP Script writers to use in
(RHPTST15.ZIP)  testing their Scripts outside of the LORD IGM
                they are written for.  Allows some evaluation of
                how they work without your having to start playing
                a LORD game session.

                ** v1.5 released officially on Sept. 20th, 2005.

                ** Status:  ** January 2011 Betas.  v1.67 beta
--------------------------------------------------

The Gateway v1.3 - IGM for LORD 3.25+ - This neat-o IGM will allow
(GATE13.ZIP)       you to run RHP scripts like they were normal IGMs
                   (well, sort of).  Freeware.

                ** June 2005 - v1.3.  Released on Jun. 11th, 2005.

                ** Status:  ** January 2011 Betas.  v1.34 beta
----------------------------------------------------------------

Note: My current IGM/utility beta archives, and the archives for
the five RHP Sets, are kept backed up and updated 1 to 2 times
each month (usually) on the BBS Archives file server hosted by
Mike Ehlert;   on the NightfallGames server, hosted by Michael
Everett;  and on the Castle Camelot web-site, which is hosted
by Gary Hartzell.
===============================================================


4.0:  OTHER CASTLE CAMELOT LORD APPS:]
--------------------------------------

Official Release Status programs:
---------------------------------
My LORD IGMS: The ChangeLing, Doofus the Gnome, The Forest Outhouse,
              The Gem Trader, Hiding In The Shadows, Kiteria's
              LORD Bank, LORD Gambling Casino, LORD Holidays, Love
              Shack II, The Nice Hag, The Pawn Shop, The Ruined
              Castle, Turgeon's House, Violet's Cottage II, and
              Werewolf II.

              LORD Skeleton: ANGEL version for Realm of Lore.
              Outlands Skeleton: ANGEL version for Outlands Tavern.
-----------------------------------------------------------------

My LORD Utilities: ChasWare LORD Player Database Editor utility;
    CHANEDIT.EXE - Player Editor utility for The ChangeLing IGM.
    DOOFEDIT.EXE - Player Editor for Doofus the Gnome IGM.

    FO2EDIT.EXE  - Player Database Editor for Forest Outhouse IGM.
    HAGEDIT.EXE  - The Nice Hag's Player Database Editor.

    HUT2EDIT.EXE - Player Editor for The Village Hut IGM.
    JACKEDIT.EXE - Player Editor for The Gem Trader IGM.

    KLBEDIT.EXE  - Player Editor for Kiteria's LORD Bank IGM.
    LC2EDIT.EXE  - LORD Cavern's Player Database Editor.

    LGCEDIT.EXE  - Player Editor for LORD Gambling Casion IGM.
    LS2EDIT.EXE  - Player Editor for Love Shack II IGM.

    OT20EDIT.EXE - Outlands Skeleton's Player Database Editor.
    OUTSEDIT.EXE - Outlands Tavern's Player Database Editor.

    ROL2EDIT.EXE - Player Editor for Realm of Lore IGM.
    RUINEDIT.EXE - Player Editor for The Ruined Castle IGM.

    SHADEDIT.EXE - Player Editor for Hiding in the Shadows IGM.
    SHOPEDIT.EXE - Player Editor for The Pawn Shop IGM.

    SKELEDIT.EXE - LORD Skeleton's Player Database Editor.
    TURGEDIT.EXE - Player Editor for Turgeon's House IGM.

    VALEDIT.EXE  - Player Editor for LORD Holidays IGM.
    VIO2EDIT.EXE - Player Editor for Violet's Cottage II IGM.

    WOLFEDIT.EXE - Player Editor for Werewolf II IGM.
-------------------------

In-progress LORD Betas:
-----------------------
    The LORD Cavern, LORD Skeleton, The Nice Hag, Outlands
    Skeleton, Outlands Tavern (2 versions), Realm of Lore (2
    versions), RHP Toolkit, and Violet's Cottage II.

    The Outlands Tavern is in progress as v1.67+ Beta using
    the DDIGM toolkit.  It will be re-released as v1.8.

    A separate version is being developed, called Outlands
    Skeleton, that uses the ANGEL Tool-kit.  It is semi
    functional and may be used on BBS's if wanted. It will
    not run RHP Scripts for awhile.

    The Changeling and The Nice Hag igms are both in official
    release processing and final testing is in progress.

    Doofus the Gnome, The Gateway, and The Gem Trader are also
    in official development currently.
-----------------------------------------------------------------

Non-IGM LORD apps:  Belgarion's LORD LADY Scripts, Forest Outhouse
RHP Pack, the 3 LORD Cavern RHP Packs, and Outlands Tavern RHP Pack.

For further details, see the external file CCL-APPS.TXT.

    -- http://camelot.legendarydragons.com/ccl-apps.txt

    -- A copy of the file is enclosed inside CAVE17.ZIP.

The file CCL-PROJ.TXT has info on my Lord programming project
plans during Summmer 2008.  It is also inside CAVE17.ZIP.
===============================================================


5.0  DISCLAIMER:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

This is a BBS game written as a hobby.  The only warranty given is
that the program will take up a small amount of disk space on your
computer's hard drive, and will run under all versions of Legend of
the Red Dragon that support DOS LORD IGMs.

I use the LORD v3.55 Player Database Format released with LORD
v3.55 by Seth Robinson in all of my DOS LORD programs.  Therefore
I can not say if any of them will work with older version of
DOS LORD, such as v3.50 for example.
------------------------------------------------------------

NO OTHER WARRANTY IS HEREBY EXPRESSED, IMPLIED, OR SUGGESTED.
USE OF THIS PROGRAM IS AT YOUR OWN RISK.

The LORD Cavern IS A *FREEWARE* 'IN GAME MODULE' (IGM) FOR
LEGEND OF THE RED DRAGON (DOS LORD).

The LCSETUP and LC2EDIT utilities are also Freeware.
============================================================


6.0:  Info on DOS LORD:
-----------------------
    DOS LORD v4.07 was officially released on Jun. 07, 2006.
    None of the 32-bit versions have been officially released.

    v4.08 Betas of LORD were released with ONE compilation in
    late September 2006 by Michael Preslar for DOS LORD,
    LORD/32, LORD for OS/2, and LORD for Linux.  Then they were
    no longer available upon request to IGM authors and/or BBS
    sysops, a situation that has not changed since Sept. 2006.

    None of the LORD v4.08 programs have been officially
    released yet, as of late Feb. 2009.
===============================================================


7.0:  LORDMENU Information:    {Added 02/23/2009}
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

The LordMenu program is currently developed and supported by me.
I took over its development and support when it stopped working
correctly in 2006, and needed to be fixed.  Which was done with
assistance from Dennis Collins.  LordMenu v1.40 was officially
released on July 29th, 2007.  Distribution was done on July
31th, 2007.  And LordMenu v1.50 was offically released on
August 29th, 2008.

   * http://camelot.legendarydragons.com/LordApps/lrdmnu15.zip

   * http://www.filegate.net/camelot/lordfile/lrdmnu15.zip

02/23/09 Note:  Use only the version that was redistributed in
    May 2009 since the original release archive contained
    an older compilation of lordmenu.exe accidentally.

    http://www.nightfallgames.com/files/Utils/lrdmnu15.zip
    -- This copy is FULLY up-to-date.
=============================================================


8.0:  IGM testing notes:
------------------------
  IGMs are only usable in DOS LORD and in LORD for Windows (LORD/32).
  The 32-bit LORD programs are unable to use DOS LORD IGM programs.

  All of my LORD IGMs testing is done using DOS LORD v4.08 Beta,
  which was briefly available publicly for a short time in late
  September 2006.

  All of my personal IGM development since July 2004 has been done under
  Microsoft Windows XP, Home Edition, Service Pack 2, using Borland Pascal
  v7.01, in regards to DOS LORD programs.  All of my LORD/32 programming
  is done using Virtual Pascal.

  All IGM development since mid-October 2008 has been under MS
  Windows XP Home Service Pack 3.

  LC2Edit Testing:  Done using Microsoft Windows XP SP2 and SP3.

  This IGM has been fully tested under LORD v3.55 through v4.07,
  and using the September 2006 compilation of LORD v4.08 Beta.

  The IGM is also being tested using DOS LORD V4.07 in a
  Synchronet BBS setup on my Win-XP system.
=================================================================


9.0:  Copyright Info Section:     {Updated 12/26/2008}
------------------------------------------------------
    Legend Of the Red Dragon (LORD) is copyright (C) by Seth Able
    Robinson of Robinson Technologies.  And by Metropolis Gameport,
    the current owner.  It is now developed by Michael Preslar.
    -------------------------------------------------------------

    Turbo Pascal and Borland Pascal are copyrighted programs
    created and owned by Borland International.

    ANGEL (or A.N.G.E.L.) stands for Atlantis Networking Game
    Engine Library.  ANGEL version 1.00 is copyright 2002-2011
    Atlantis Software by Jimmy Rose and Andy Stewart.

    DDIGM, if applicable to this IGM, is copyrighted by
    its author Steve Lorenz.
    ------------------------------------------------------------

    LORD, L.O.R.D., and LORD II program names were copyrighted by
    Robinson Technologies.  Those copyrights were transferred to
    Metropolis Gameport, in respect to BBS games.  The terms LORD/32
    and LORD/X are also copyrighted by Metropolis Gameport.

    The LordMenu program referred to in this program's documentation
    files is copyrighted by Donald Tidmore.  Its former versions
    were copyrighted by Robert Fogt and Lloyd Hannesson.
-------------------------------------------------------------

    LORD Cavern, The Gateway, RHP Toolkit, Outlands Tavern, and
    LordStat programs, where listed, are copyrighted programs by
    Jason Brown, which are updated and supported by Donald Tidmore.

    The Forest Outhouse program name is copyrighted by
    Donald Tidmore, as is the Outlands Tavern RHP Set and
    Forest Outhouse RHP Set archives.
    ========================================================

Older, pre-v1.4, versions of The LORD Cavern IGM are
copyrighted by Jason Brown.
-------------------------------------------------------------

All copyright protection for LORDCAVE.EXE is fully applicable
to any and all files, including LCSETUP.EXE and LC2EDIT.EXE,
which are distributed with the program.
--------------------------------------------------

LORD (Legend of the Red Dragon) is a multi-player battle game
created for Bulletin Board Systems (BBS).

     (c) Copyright 1992-1997 Robinson Technologies
     (c) Copyright 1998,1999 (2000-2011) Metropolis, Inc.
     Created by Seth Robinson.  Developed by Michael Preslar.
     All rights reserved.
-----------------------------------------------------------------

Violation of my rules for IGM usage immediately cancels your
right to request IGM technical support from me.

Technical support is only available for DOS LORD usage of
this igm.  No LORD/32 version is planned for this IGM.
-----------------------------------------------------------------

LORD Cavern RHP Sets #1 and #2 are copyrighted by Jason Brown,
Michael Everett, and Donald Tidmore.

The LORD Cavern RHP Set #3 is copyrighted by Donald Tidmore.

All LC2EDIT.* files are Copyright 2007-2011 by Donald Tidmore.

End of 02/01/2009 section rewrite.
==============================================================


10:0: Reporting IGM Crashes:
----------------------------
If you experience a crash while using the IGM, please send me
a capture log of your BBS session which most comm programs and
Telnet clients are able to generate.  Zip it up in an archive
using Winzip, PKzip or some other ZIP-compatible utility, and
send it to me at ktidmore@bellsouth.net (or gtidmore@hiwaay.net).

Also include copy of the IGM's data files such as CAVE-USE.TXT,
LC-EXTRA.CFG, CAVERN2.DAT, CAVETIME.DAT, CAVEBACK.DAT, CAVEPLAY.DAT,
and LC2EDIT.CFG.  Please include copies of all RHP script files
that you are running with the IGM.  Copies of the LORD game's
play*.dat, log*.txt, and error.log files, if included, will help
with analyzing what caused your IGM crash.
==========================================================================


11.0:  Old Introduction, Miscellaneous Notes:
=============================================

[INTRODUCTION: by Jason Brown]

I wanted to write an IGM.  So here it is.  I've seen random event IGMs
before, but not with this range of events!  Some just give or take,
others make the player make a choice, and still more test intellect.
A well rounded mix, if you ask me.  Oh, yeah, its multi-node and needs
only LORD's drop-file and node definition file.  One last thing, please
excuse spelling errors.  That's not my high-point in life. - Jason.
-----------------------------------------------------------------

11/01/07: Changed all references to L.O.R.D. Cavern to use
LORD Cavern, which is simpler/easier to type.

12/03/07: Created LC2EDIT.EXE Player Database Editor
utility, for use with LORD Cavern v1.7;  updated docs
file to cover its existence.

Final Compile Date - v1.7:  Jun. 11th, 2005.
          LORDCAVE.EXE, LCSETUP.EXE

LORD Cavern v1.7:  Officially released on Jun. 11th, 2005
          on Castle Camelot, Camelot LordNews FDN,
          Tech'N Software, BBS Archives, Fidotel BBS,
          and NightFall Games web-site servers.

Primary Download links:
-----------------------

Camelot LordNews FDN:
http://www.filegate.net/camelot/lordfile/cave17.zip

Castle Camelot:
http://camelot.legendarydragons.com/LordApps/cave17.zip
------------------------------------------------------------

To get the LC2EDIT.EXE utility, contact me via email or
Fidonet mail, or check my distribution sites for the archive
-- which is not always going to be up-to-date.

http://camelot.legendarydragons.com/IGM-Beta/lc2-edit.zip

Requirements:
         (1) Users *MUST* be using LORD Cavern v1.77.1+ Beta,
             using EXE files dated on/after Nov. 30th, 2009;

         (2) The program uses a CAVEPLAY.DAT database file
             that is created by LORDCAVE.EXE v1.77.1+ Betas.
============================================================


C.C. LORD Apps Summary Section:
---------------------------------------------------------

{ Castle Camelot LORD Apps Summary: }  {12/28/10 revision}

See:  http://camelot.legendarydragons.com/ccl-apps.txt
      http://camelot.legendarydragons.com/ccl-proj.txt

  Contains more detailed info on each program release.
  Along with Future Update/IGM development info.

This listing covers only my LORD & LORD/32 IGMs and Utilities.
===================================================

  The Changeling IGM.    ** January 2011 development.
  ** Adopted from Charlie Wardick.  (Release is in progress)

  ChasWare LORD Player Editor. * Released v1.00 on May 14th, 2007.

  ChasWare LPEdit/32 - for LORD/32 beta.  ** January 2011 Beta.
    Status: Inactive. Worked on occasionally.
    Last compilation was on May 11, 2009.

  Doofus the Gnome IGM.    ** January 2011 development.
     ** Released v2.00 on Jul. 15th, 2006.

  The Forest Outhouse.  * Released v2.50 on Jun. 11th, 2005.
  --- Update of Robert Fogt's Outhouse IGM.

  Free World II - for Lord/32 beta - ** January 2011 Beta.
    Status: Inactive. Worked on occasionally.
    Last compilation was on May 11, 2009.

  The Gateway.             ** January 2011 development.
     * Released on Jun. 09th, 2005.
  -- Developed and maintained for Jason Brown.

  The Gem Trader.  ** January 2011 development.
     ** Released v2.60 on Dec. 18th, 2007.
  -- My first IGM that I created myself.

  Hiding In The Shadows.   * Released v3.00 on Oct. 03rd, 2007.
  * IGM was adopted from Kenneth Padgett.

  Kiteria's LORD Bank.  ** Released v1.70 on Sept. 18th, 2007.

  The LORD Cavern.      ** January 2011 Betas.
  -- * Released on Jun. 11th, 2005.
  -- Developed and maintained for Jason Brown.

  LORD Gambling Casino.  ** Released v2.30 on Sept. 05th, 2008.
  -- IGM was adopted from Tobin Fricke.

  LORD Holidays.  ** Released v1.00 on Dec. 24th, 2007.

  LordMenu utility.     ** Released v1.50 on Aug. 29th, 2008.
  -- For DOS LORD and LORD/32.  Adopted from Lloyd Hannesson.

  LordStat utility.   * Released v2.40 on Mar. 31th, 2009.
  -- For DOS LORD and 32-bit LORD versions.
  -- Developed and maintained for Jason Brown.

  Love Shack II.  * Released on May 21th, 2006.
  -- My first tribute IGM.  Based on IGM by Trevor Herndon.

  The Nice Hag.   ** January 2011 Betas.
  -- My second IGM.

  The Outlands Tavern.   ** January 2011 Betas.
  -- Developed and maintained for Jason Brown.

  The Pawn Shop.        ** Released v4.00 on Sept. 05th, 2008.
  -- IGM was created by Chris MacPherson.  It was turned over
     to me completely by Chris in 2007.

  Realm of Lore.  ** January 2011 Betas.
  -- IGM was created by Paul Mullins.

  RHP Toolkit.  * Contains RHPTest and LordType utilities.
  -- Maintained for Jason Brown.  ** January 2011 Betas.
  -- v1.5 was released on Sept. 20th, 2005.

  The Ruined Castle.  ** v2.30 was released on Nov. 30th, 2007.
  -- My third IGM. Based on Dan Stovall's LADY script.

  Turgeon's House.  ** Released on Aug. 31th, 2007.
  -- IGM was adopted from Mike Ciesiensky.

  The Village Hut.   ** v2.20 was released on Aug. 14th, 2007.
  -- IGM was adopted from Ken Davis.

  Violet's Cottage II.     ** January 2011 Betas.
  -- My second tribute IGM. Based on IGM by Trevor Herndon.
  ** Started short-term update work on 05/31/2008.

  Werewolf II IGM.   * Released on Oct. 31th, 2007.
  -- Based on Jay Hodges's IGM.
==============================================================


  IGM Player Database Editor Programs:

   1) JACKEDIT - for The Gem Trader IGM.
      -- JACKEDIT v1.00 was officially released on 02/26/2006.
      -- JACKEDIT v1.10 was officially released on 12/29/2006.
      -- JACKEDIT v1.20 was officially released on Dec. 18th, 2007.

      -- Status: January 2011 Beta development.

   2) DOOFEDIT - for Doofus the Gnome IGM.
      -- DoofEdit v1.00 was officially released on 02/26/2006.

      -- DoofEdit v1.10 was released on Jul. 14th, 2006.

      -- Status: January 2011 Beta development.

   3) SHADEDIT - For Hiding in the Shadows v2.70, v3.00 IGMs:
      -- First version was released as HS25EDIT on 09/20/2005,
         which was only for usage with H.I.T.S. v2.50 igm.
      -- SHADEDIT v1.00 was officially released on Dec. 31, 2006.
      -- SHADEDIT v1.10 was released on Oct. 03rd, 2007.

   4) KLBEDIT  - for Kiteria's LORD Bank IGM.
      -- KLBEDIT v1.00 was officially released on 08/31/2005.
      -- KLBEDIT v1.20 was officially released on 03/14/2006.
      -- KLBEDIT v1.30 was officially released on Jan. 13, 2007.
      -- KLBEDIT v1.40 was released on Jul. 29th, 2007.
      -- KLBEDIT v1.50 was released on Sept. 18th, 2007.

   5) SHOPEDIT - For Pawn Shop IGM.
      -- SHOPEDIT v1.00 was officially released on 12/02/2006.
      -- SHOPEDIT v1.10 was officially released on 08/31/2008.
         Final distribution was done on Sept. 06th, 2008.

   6) TURGEDIT - For Turgeon's House IGM.
      -- TurgEdit v1.00 was released on Oct. 12th, 2005.
      -- TurgEdit v1.10 was released on Aug. 31th, 2007.

   7) VIO2EDIT - For Violet's Cottage II IGM.
      -- Vio2Edit v1.00 was released on Oct. 12th, 2005.

      -- VIO2EDIT v1.10: January 2011 development - NON-BETA.

   8) WOLFEDIT - For Werewolf II IGM. v1.10.
      -- WOLFEDIT v1.00 was officially released on 12/02/2006.
      -- WOLFEDIT v1.10 was officially released on Oct. 31th, 2007.

   9) LS2EDIT - For Love Shack II IGM.
      -- LS2Edit v1.00 was officially released on 02/26/2006.

  10) HUT2EDIT - For Village Hut IGM v2.20.
      -- HUT2EDIT v1.00 was released on 08/14/2007.

  11) FW2EDIT - For Free World II LORD/32 IGM.

      ** Current Status:  January 2011 Beta.

  12) ROL2EDIT - For Realm of Lore IGM.  (Created 04/11/2006)
      -- ROL2EDIT v1.00 was officially released on 11/19/2006.

      -- ROL2EDIT v1.10 was officially released on 07/26/2008.
         ** Requires use of ROL.EXE v1.94+ Betas or v2.00.

  13) RUINEDIT - For The Ruined Castle IGM.  (Created 01/15/2007)
      -- RUINEDIT v1.00 was officially released on 11/30/2007.

  14) VALEDIT - For LORD Holidays IGM.       (Created 02/14/2007)
      -- VALEDIT v1.00 was officially released on 12/24/2007.

  -------------------- Rewrote section 05-01-2008 --------------
  15) CHANEDIT - For The Changeling IGM.       (Created 05/07/2007)
      -- CHANEDIT v1.00 was officially released on 04/30/2008.

      -- CHANEDIT v1.10: In official release processing.
         Status: January 2011 non-beta development/testing.

  16) LGCEDIT - For LORD Gambling Casino IGM.  (Created 11/28/07)
      -- LGCEDIT v1.00 was officially released on 07/30/2008.
         ** Requires use of LGCASINO.EXE igm, v2.18+ Betas or v2.30.

      -- LGCEDIT v1.10 was officially released on 09/04/2008.
         ** Requires LGCASINO.EXE IGM v2.30 or its v2.18+ betas.

  17) OUTSEDIT - For Outlands Tavern IGM.   (Created 11/29/2007)
      -- OUTSEDIT v1.00 was officially released on 12/28/2007.

      -- OUTSEDIT v1.10:  January 2011 development - NON-BETA.

  18) SKELEDIT - For LORD Skeleton IGM.     (Created 11/29/2007)
     -- SkelEdit v1.00 was officially released on 10/08/2008.

     -- Current Status:  January 2011 Beta.

  19) LC2EDIT  - For LORD Cavern IGM.       (Created 12/03/2007)
      -- LC2Edit v1.00 was officially released on 12/28/2007.
      -- It is for usage ONLY with LORD Cavern v1.7.

      ** Current Status:  January 2011 beta.

  20) OT20EDIT - Temporary usage only for ANGEL version of The
         Outlands Tavern IGM.  {Created 05/12/2008}   Usage will
         be discontinued after Outlands Tavern v1.8's DDIGM-based
         version is finished and officially released.

      ** Current status:  January 2011 Beta.

  21) HAGEDIT - For The Nice Hag IGM.  Requires v2.31+ Betas.

      -- HAGEDIT v1.00: In official release processing.
         Status: January 2011 non-beta development/testing.

  22) FO2EDIT - For The Forest Outhouse IGM.  Requires v2.53+ betas.

      ** Current status:  January 2011 Beta.
  -------------------------------------------------

  23) GW2EDIT - For The Gateway IGM.  Requires v1.31+ Betas.

      ** Current status: January 2011 Beta.


  Realm of Lore Utility: Monster Database Editor:
  -----------------------------------------------
  RLMEDIT.EXE - For use with Realm of LORE v1.50+ Betas and
       with R.O.L. v2.00 when it is officially released.
       It is designed to be usable with R.O.L. v1.44 also.

  -- RLMEDIT v1.00 was officially released on 12/31/2006.

  -- RLMEDIT v1.10:  January 2011 development - NON-BETA.
  ** Has not been distributed in separate archive yet.
  ----------------------------------------------------------

  IGM Player Database Conversion Programs:

  1) CONVBANK - For Kiteria's LORD Bank IGM.
     -- CONVKB10.EXE (v1.00) was released on Mar. 14th, 2006.
     -- CONVKB11.EXE (v1.10) was released on Jul. 29th, 2007.
     -- CONVBANK.EXE (v1.20) was released on Sept. 18th, 2007.

  2) CONVHITS - For Hiding In The Shadows.
     -- ConvHits v1.10 was released on Dec. 31th, 2006.
     -- CONVHITS v1.20 was released on Oct. 03rd, 2007.

  3) CONVLORE - For Realm of Lore IGM.
     -- CONVRL10.EXE v1.00 was officially released on 11/19/2006.
     -- ConvLore v1.10 was officially released on 12/28/2007.

  4) CONVOUTS - For Outlands Tavern IGM.

     Status:  January 2011 development - NON-BETA.

  5) CONVSKEL - For LORD Skeleton IGM. (v0.80 to v0.81 beta)
     -- ConvSkel v1.00 was officially released on 10/09/2008.

     Status:  January 2011 development - NON-BETA.
  -----------------------------------------------------------

  As of December 28, 2010, those are the only player database
  editors, and player database converters, other than
  ChasWare LPEDIT/32, which are in development or that are
  in official release status.
==============================================================
                                    

Copyright 2002-2011. Jason Brown and Donald Glenn Tidmore.

[END]  { The LORD Cavern IGM Documentation }

Revised on:   December 27, 2010 at 06:08 pm.

