CASTLE CAMELOT LORD Apps -- Project Notes:
CCL-PROJ.TXT     {May 2007}

DOS LORD IGMs and Utilities programs in progress:
-----------------------------------------------------------
1. Work on these programs for official release is in progress.
   No timetable for releases.

   DOS LORD IGMs: The Changeling, Hiding In The Shadows, Kiteria's
   LORD Bank, LORD Holidays, LORD Skeleton, The Pawn Shop, Realm
   of Lore, The Ruined Castle, Turgeon's House, The Village Hut,
   and WereWolf II.

2. IGMs/Utilities in progress, for release in May 2007:
   ------------------------------------------------------
     * LordMenu - v1.40.  Supported for Lloyd Hannesson.
     * Morph's Gymnasium - v2.30.  Supported by Chris Hamilton.
=======================================================

LORD/32 programs in progress:

    Without usability feedback, I am not going to create any
    other LORD/32 programs.

*)  LORD/32 utility:  Chasware Lpedit/32

*)  LORD/32 IGM:  Free World II.

*)  FW2EDIT. Player Database Editor for Free World II IGM.
    DOS utility for the LORD/32 IGM.  Updated once a month.
==========================================================

DOS LORD IGM Utilities in progress:

1. Player Database Editors.  CHANEDIT, HUT2EDIT, KLBEDIT,
   ROL2EDIT, RUINEDIT, SHADEDIT, TURGEDIT, VALEDIT, and WOLFEDIT.

2. Player Database Converters.  CONVBANK, CONVLORE, CONVHITS.
===============================================================


==========================================================
** LORD/32 prorams status Notice: 02/05/2007.
   -------------------------------------------------------
   Until someone notifies me that Free World II is working
   properly on another person's system, *AND* that it works
   properly via telnet on a BBS LORD/32 game, I am *NOT*
   going to work on ANY more LORD/32 applications.

   I have had ZERO feedback on its usability during its entire
   development period.  If no one cares to provide help in
   these Lord/32 apps development, then DON'T expect to see
   more LORD/32 apps EVER get made by me or anyone else!!!
==========================================================


Planned IGM Updates Development:  No Timetable.

(1) Bring the LORD Gambling Casino IGM up-to-date.
    ** Preliminary work was done in late Nov. 2006.

    ** New Event #1: Inclusion of Gordon Lewicky's TaxMan
       LORD Lady script as once per day random event.
    ** Creation of Player Database Editor utility LGCEDIT.EXE.

(2) Bring The Nice Hag IGM up-to-date.  ** In progress.

    ** IGM has NOT been restored to active development yet, and
       there is not a new NICEHAG.EXE program available yet,
       as of May 10th, 2007.  But I am working on its update.
--------------------------------------------------------------

(3) Castle of LORD Notes:

** Relocation for these Castle of LORD events plans:
** I have not determined yet which of my other igms are suitable
   new homes for these four events.

1) Sage's House.             2) Healing Priest.
3) Cutthroat's Guild.        4) Jeweler's Shoppe.

** Lastly, I have no recreation plans for these 3 events, due
   to their complexity, and lack of knowledge on how Trevor
   Herndon developed them, or the structure/content of The
   Arena's MONSTER.DAT file.  It is also unknown what the IGM
   does with KNIGHT.DAT, or why it is needed at all.

1) The Palace.    2) Training Grounds.    3) The Arena.

** Doing an incomplete version of Castle of LORD, for purpose
   of recreating the entire IGM does not make sense.  I only
   commit to making IGM recreations when I can reasonably expect
   to be able to code *ALL* of the old IGM's events reliably
   doing justice to the original IGM and its author.  {END}
=============================================================

    
              No timetable -- 2007 ANGEL Conversions:
------------------------------------------------------------
1) Conversion of The Gateway IGM to use ANGEL tool-kit.

2) Conversion of The Forest Outhouse IGM to use ANGEL tool-kit.

3) Conversion of The L.O.R.D. Cavern IGM to use ANGEL tool-kit.

4) Conversion of Outlands Tavern IGM to use ANGEL tool-kit.

5) Conversion of Realm of Lore IGM to use ANGEL tool-kit.

6) Conversion of RHPTest utility to use ANGEL tool-kit in its
   RHP Language library unit, which currently uses DDIGM.

7) Conversion of The Village Hut IGM to use ANGEL tool-kit.
===============================================================


         New IGM Player Editors work -- 2007:
         -------------------------------------
*) Create player editor utility for L.O.R.D. Cavern IGM -- LC2EDIT.
*) Create player editor utility for Nice Hag IGM. -- HagEdit.
*) Create player editor utility for Outlands Tavern IGM -- OUTEDIT.

*) Create player editor utility for Forest Outhouse IGM. - OH2EDIT.
*) Create player editor utility for The Gateway IGM. -- GW2EDIT.

*) Player Editor utility for LORD Skeleton IGM -- SKELEDIT.

Note: Some program names may be changed to new ones when each
editor utility is actually created.
=============================================================


Long-Term development - Have not made outline of how these
events will work yet.
------------------------------------------------------------

1) Ruined Castle. Castle Library event (inside castle).

   Castle Ghost wish:  Possibly allow player to wish harm to
   befall an enemy.  Will have to think about that and plan it out.

   Conversion of my Troll2.ldy script into an in-castle event.
   ** will be done eventually.
----------------------------------------------------------------

2) Turgeon's House - Next development cycle.

   * Fairies in Closet - Skill Use Point replacement wish.
     -- Will only work on the player's current Skill Class.
     -- As with other wishes, fairy has to be in a good mood
     or the wish will simply be ignored as they depart closet.

   * Random event 1:  Turgeon comes home, finds burglar in house.
     -- Have not decided if player gets killed or not.  But they
     will be beaten nearly to death and thrown out of igm.

   * Random event 2:  In kitchen, you get sick, throw up, lose
     some stats (HitPoints and Strength/Defense) after eating
     Food and/or drinking Beverage.

   * Random event 5: Players will have to risk LOSING Gold and
     Gems while they go room to room.  IGM should not always be
     a no-risk program where you never get hurt, or never risk
     death, but it just has worked out that way in the past.
================================================================

Web-site relocation notice:  {Added 05/10/2007}
-----------------------------------------------
The Castle Camelot web-site will be relocated from the fidotel.com
domain to http://camelot.legendarydragons.com sometime in early
June 2007.  Until then, all URLs listed in this document should
remain valid.
===============================================================

Copyright (C) 2002-2007 by Donald Glenn Tidmore.

CCL-PROJ.TXT file created for uniform usage in my two dozen+ LORD
IGMs, Utilities, and LORD LADY Scripts archive files, on 04/11/2005.
==========================================

Email contact notes:  Please use either ktidmore@bellsouth.net, or
gtidmore@hiwaay.net (preferred for LORD mail) to contact me.

If those addresses are not working, you can use either
donald.tidmore@fidotel.com or donald.tidmore@usa.net.
================================================================

Revised on:   May 14, 2007 at 01:01 pm.

