         The Gateway v1.39 Beta LORD IGM

         Created by Jason Brown.
         Maintained by Donald Tidmore

         Compiled using Borland Pascal 7.01.
         Uses DDIGM v1.01 by Steven Lorenz.

         For Legend of the Red Dragon by Michael Preslar

              (LORD was created by Seth Able Robinson.)
              (It is now owned by Metropolis Gameport.)

         =========================================================
         GATEWAY.EXE  - Compile date:  December 31, 2010.  v1.39 Beta

         GWSETUP.EXE  - Compile date:  December 27, 2010   v1.39 Beta

         GW2EDIT.EXE  - Compile Date:  December 27, 2010.  v0.32 Beta

         Docs updated on:  December 31, 2010.
         =========================================================

         Data files now in use:  GATEWAY2.CFG, GW-EXTRA.CFG,
         GATEPLAY.DAT, GATEBACK.DAT, GATETIME.DAT, and
         GATE-USE.TXT.  Implemented 12/10/09: GW2EDIT.CFG.
         Debug log file: GWDEBUG2.TXT
         =======================================================

         ** This IGM is NOT for use with LORD/32 Beta.
         ** IGM released for BBS testing to beta testers 11/10/09.

12/08/09: Changes in IGM data file names.  The two config files
are named GATEWAY2.CFG and GW-EXTRA.CFG as of version 1.34.  If you
are using GATEWAY2.DAT or GW2EXTRA.CFG files, just rename them.
============================================================


[INTRODUCTION by Jason]

Michael Everett wanted an IGM that could run RHPs like LORD runs
IGMs, so here it is.
------------------------------------------------------------


[FILE LIST]    Files that should be in GATEWORK.ZIP

Note: for those members of my beta testers team who use Google Mail,
I have to use GATEWORK.RAR files to send them via email, since Google
rejects all ZIP files that contain EXE files.  11/23/2009 info.
---------------------------------------------------------------------

  FILE_ID.DIZ   : BBS Description File. (GATEWAY.DIZ)

  GATEWAY.TXT   : You're reading it!

  GW-WHATS.TXT  : Revisions/what's new in this version.

  GATECODE.txt  : Info on how to program your own random happenings!

 *POOL.RHP      : A Random Happening Program:
                  The Prehistoric Pool  v1.12 - RHP Script.

 *GATEWAY.EXE   : The Gateway IGM's IGM executable.

 *GWSETUP.EXE   : 100% rewritten Setup program for The Gateway IGM.

 *GW2EDIT.EXE   : Player Database Editor for The Gateway IGM.
  GW2EDIT.TXT   : Docs for Player Database Editor.
  GW2EDIT.DIZ   : DIZ file for GW2EDIT.EXE program.

  HOMEPAGE.URL  : Internet Shortcut to Jason Brown's web-page,
                  and to my Castle Camelot LORD Links Page.
  ------------
  CCL-APPS.TXT  : Info on Castle Camelot LORD Apps.

  CCL-PROJ.TXT  : Fall/Winter 2009 LORD projects info file.

  GWSAMPLE.RHP  : Sample RHP Script.  Not for actual usage in
                  LORD IGM sessions.  Use only with RHPTEST.EXE.

  See:  http://camelot.legendarydragons.com/ccl-apps.txt
  ------------------------------------------------------------

  Note: This IGM does not have an ANSI file.  If someone would
  like to make one for the IGM, both Jason and I would prefer
  something that glowed and looked something like the Stargate
  (from the TV show/movie.}  Donald. 11/18/2004.
  -------------------------------------------------------------

  Files that are made by The Gateway in its directory:

 *GATEPLAY.DAT  : Player Database file.  Implemented 10/31/2009.

 *GATEBACK.DAT  : Player Database backup file.  Implemented 10/31/2009.

 *GATEWAY2.CFG  : IGM Config File.  Implemented 10/26/2009.

 *GATETIME.DAT  : Time keeping file.

 *GW-EXTRA.CFG  : Extra config file, see [EXTRA SETUP INFO].

  GATE-USE.TXT  : IGM Usage Reports disk file. Added 01/28/2005.
                  Viewable using GWSETUP.EXE Main Menu option V.

  GWDEBUG2.TXT  : Debug log file used by The Gateway igm.
                  Not used by the Setup utility program.

 *GW2EDIT.CFG   : Config file.  Used only by GW2EDIT.EXE utility.

  LORD data file accessed by IGM, in LORD directory:
  --------------------------------------------------------------------
  3RDPARTY.DAT  : Tells LORD what IGMs are installed in the game.
                  Is modified when the IGM is installed or un-installed.

  LOGNOW.TXT    : LORD's Daily Happenings file.  Updated during normal
                  IGM usage by various events, or during GWSETUP.EXE usage.

  ERROR.LOG     : Contains any Error code message data written by this IGM,
                  when a Runtime Error event occurs, that causes the IGM
                  to not work properly and/or crash.

  * = Needed for program to run.

  The Gateway v1.31+ Beta can be used from the same directory
  as The LORD Cavern v1.7+ Betas, The Forest Outhouse v2.51+ Betas,
  and The Outlands Tavern v1.61+ Betas.   Each of the four
  RHP-based IGMs are configured/designed to only work with RHP
  scripts designed for a specific IGM.  RHPTEST.EXE is the only
  program intended for use with ALL scripts designed using the
  RHP Language.

  (If you are wondering, the LORDSTAT utility does NOT use the
  RHP Language. Its RHP Bulletin files use a separate system of
  codes.)

  Neither of the four RHP-based IGMs can run RHP Scripts created
  for a different IGM.  LORDCAVE.EXE will not run a script
  intended for use with Forest Outhouse, for example.

  Usage of a separate directory for each of these four IGMs is
  advisable, but is not required.  Each IGM is specifically
  designed to use different files.  The only files that they
  have in common are FILE_ID.DIZ, CCl-APPS.TXT and CCL-PROJ.TXT.
------------------------------------------------------------


Accessing the Usage Reports file:  {Nov 05, 2009}
===============================================
As of early Nov. 2009, the Usage Report used by The Gateway
IGM only covers four values, so there is only one report now.
The four variables covered are LORD Player Name, Adoptions,
IGM Visits, and Player Number.

The Usage Reports file is named GATE-USE.TXT.  It is updated
each time the IGM is used, or when GWSETUP.EXE is used to
update/view the Usage Report.

You can't create GATE-USE.TXT unless you have a valid
GATEPLAY.DAT player database file.  It has to be dated in
Nov. 2009 or later in order to be usable.  Each time it is
generated, it includes the program name used to create it,
and the system time and system date.
==================================================================


12/10/2009: Removed all references to Gateway Portal, which was
used for 2-3 weeks in November 2009 in order to get the Gateway
IGM working reliably.
------------------------------------------------------------------


*** IMPORTANT: YOU MUST READ THIS ***

The GWSETUP.EXE is a 100% rewrite based on The Forest Outhouse
IGM's FOSETUP.EXE setup program.   I discontinued usage of the
GWSETUP2.EXE program on Jan. 19, 2010, and the IGM now uses
GWSETUP.EXE once again.

The GW2EDIT.EXE player database editor utility was created using
a stripped down version of Forest Outhouse's FO2EDIT.EXE utility.

Under no circumstance whatsoever, is GWSAMPLE.RHP to EVER be used
in a LORD IGM session.  But just to be safe, I coded it in a way
so that it shouldn't damage a player's LORD stats if someone does
use it briefly.

12/10/09:  You won't be able to do much with GW2EDIT.EXE.  I don't
know any way to allow viewing data stored in the IGM's VARIABLES and
VISIT arrays, so GW2EDIT.EXE does not access them in any way.

The only database variables that you will see and be able to work
with in GW2EDIT.EXE are RealName, LordName, PlayNum, IGM_Visits,
and Adoptions.  The program is only usable once you have created
GATEPLAY.DAT by using the IGM in a LORD igm session.  Donald.

The reason fields such as HITMAX, CHARM, GOLD and WISDOM that are
used by the IGM are not shown in GW2EDIT is that the IGM is not
able to update any of them.   The RHP Library Unit's code is
oriented toward accurate update of the LORD stats, and there is
simply no way to reliably ALSO have the same code update the
IGM stats.   I tried it once and found that the LORD stats then
were being updated two separate times, which was not feasible.

So that is why GW2EDIT has so few fields displayed that you can
view and change while using the utility.  {Rewrote 01/21/2010}
==================================================================


[REQUIREMENTS]

LORD version 3.25 or greater.
DOS (version 3.1 or better) or compatible operating system.
SHARE installed for multinode systems.
A Modem!  300-115,200 baud and any fossil lock baud rate up to 115,200.
  (Works well on telnet, too!)
286 or better processor (should not be a problem...)
Memory!  Very little needed to run...  never actually bothered
to find out.

As far as I am aware, you can not run DOS LORD under Microsoft
Vista or Microsoft Windows 7.  Therefore, I only provide support
for the versions of Windows from Windows 95 forward, which can
run 16-bit DOS programs.
----------------------------------------

** Note 1:  Share.exe is not required for usage on systems using
Windows 95, Windows 98, Windows 2000/NT, Windows ME, Windows XP,
or non-Microsoft O.S.'s such as OS/2 or Linux. At least for Local
Mode play.  It may still be needed for multi-node usage of the IGM.

** Note 2:  IGM verified to work without problems under Windows ME.
        Running either LORD v4.06 or LORD v4.07 beta.

** Note 3:  IGM was verified to work without problems under Windows
        XP Service Pack 3 in 2009-2011.  I do not provide any
        support for my igms for MS Windows Vista or MS Windows 7,
        since I do not use either operating system.  **

** Note 4: IGM was fully tested using Pentium III and IV CPUs.

** Note 5: IGM was developed using MS Windows Millenum Edition and
         MS Windows XP.  All personal testing was done using various
         compilations of LORD v4.07 beta, through late May 2005.

** Note 6: All of my igms have been tested using LORD v4.08 beta,
           and a November 2009 compilation provided by Jason Hud
           on his web-site.  None of the DOS LORD IGMs are usable
           with the 32-bit LORD programs.

All of my primary IGM testing is done using the November 2009
compilation of LORD v4.08 Beta.  No newer compilations are
available for public usage to anyone whatsoever from the
LORD developer Michael Preslar.  I also use a Synchronet BBS
setup running LORD v4.07 and MTelnet to make sure each igm
works in a Telnet situation.   The new 2009 compilations of
DOS LORD that I and others are using were posted online by
Jason Hud for the benefit of LORD players and BBS sysops.

The 2009 compilations appears to be far more reliable than the
2006 version of LORD that I used for 3+ years until Oct. 2009.
------------------------------------------------------------


{ IGM USAGE WARNINGS:  Dec. 10, 2009 Rewrite: }

This MAY be obvious to most users of the IGM, who are usually BBS sysops.

But under NO circumstance should you ever run the IGM with the following
IGM data files write-protected.  Doing so will probably cause the IGM to
crash.  So do NOT EVER fool around during IGM operation with these files:

GATETIME.DAT, GATEWAY2.CFG, GW-EXTRA.CFG, and GATEPLAY.DAT.
This also applies to the GATEBACK.DAT and GW2EDIT.CFG files.

While the IGM uses its Debug Log file, GWDEBUG2.TXT, don't ever write
protect it.  If you do, I guarantee the IGM will crash.  IGMs do NOT
do well when they try to write to data files that some jackass has
screwed with!!

I do NOT advocate running RHP Scripts that are write-protected.
I don't do it, and I CAN PROMISE that this does cause the igm to
crash - or at least malfunction.  I found that out while I was
working on Jason Brown's IGMs back around 2003 or 2004.

Simply stated, if a program tries to write to a data file and it can't
do so, that will generally cause problems.  So do NOT fiddle around
with the IGM's data files.

---------------------------------------------------------------------------
All RHP Scripts used by The Gateway v1.31+ Betas *MUST* use @VERSION@ 1.80
statements.  That is the only way to guarantee that they work properly.

Dennis Collins and I have spent over a year working on a 100% rewrite of
how the RHP Library handled Math operations once we figured out that
the way Jason's math code worked was simply unreliable.  In the process,
it simply made sense to require a new mandatory VERSION in the scripts.

There may be bugs with how the IGM uses the @USER1@ - @USER5@ codes until
Dennis Collins can make sure I didn't misunderstand how they work.  Its been
3-4 years after all since I spent much time on The Gateway IGM's development.

The same applies to the VISITS code which only works in the Gateway IGM, and
in RHPTEST.  I also now realize that I've done much testing of the RHPRUN
code which is supposed to allow one RHP script to execute another RHP file.
End of 12/10/2009 section.
---------------------------------------------------------------------------

Exception to my rule about editing IGM data files yourself:

Limited editing may be done of GATEWAY2.CFG and GW2EDIT.CFG files manually,
but should never be done while the IGM is in use in LORD. Primarily, if you
need to alter those two files, please do so using GWSETUP.EXE.

You should NEVER edit GW-EXTRA.CFG manually.  Only GWSETUP knows how to
properly write data lines for each RHP script the IGM uses.

Regarding RHP Scripts, if one does not work properly for you, contact the
script file's author for technical support.  Such support for Jason Brown's
scripts is handled by me.    Donald Tidmore -- ktidmore@bellsouth.net -- Email.


Data Files Corruption:  Rewrote 12/10/2009
==========================================
Occasionally, especially if you are using a LORD IGM that is in beta development,
some situation might arise when you can tell that the IGM has corrupted its
data files.  What to do?

While the IGM is NOT in use, you can delete one or both of the files -- GATETIME.DAT
and GATEPLAY.DAT -- and they will be recreated automatically the next time the IGM
is run in LORD.  If that does not clear up problems you have with the IGM, then
contact me for technical support.  In general, if there is a problem with the
two CFG files, that can be fixed easily using GWSETUP.EXE.

GATEBACK.DAT is created automatically each time a player enters the igm.
Then it is updated just before the IGM releases the player back to LORD,
during the IGM's Exit Sequence.  The end-user should never delete this
file manually.    Donald.
============================================================================


Updating from The Gateway v1.0, 1.1, 1.2 or 1.3:
------------------------------------------------
Simply stated, none of the RHP scripts designed for use with
the earlier, pre-2009 releases of the IGM will work properly
with The Gateway's betas.  None of the old data files
used by the old igm releases are compatible with the new
programs.

* Uninstall the old igm using ITS Setup.exe or GWSetup.exe utility.

* Delete everything from the IGM directory EXCEPT for your RHP
  scripts.  I advise that you temporarily put them in a separate
  directory until they are tested under GATEWAY.EXE v1.31+ Betas.

* Unzip the files from the GATEWORK.ZIP archive into the
  directory you will use for The Gateway.

* TURN LORD OFF.  Make sure no one can run it while you are
  doing IGM installation and/or setup.   {MANDATORY!}

  Don't EVER run IGM setup programs while LORD is running!!

* Run the GWSETUP.EXE setup utility. Follow all prompts on the
  Main Menu to create the GATEWAY2.CFG igm config file.  Save
  the file when you are done.

  Go to the EXTRA CONFIG MENU.  All RHP scripts accessible by
  The Gateway use @PROGRAM@ GATEWAY statements.

  12/10/2009 info:
  GWSETUP.EXE will not detect or try to access scripts that belong
  to other RHP language-based igms such as LORD Cavern.  Only RHPTEST.EXE
  can access the scripts belonging to all four of the RHP-based igms.

  Install the scripts you will use to test the igm.  Save changes to
  the GW-EXTRA.CFG you are creating. The program will return you to
  the Main Menu afterwards.

  12/10/09 Reminder.  If you don't SAVE the RHP file, any changes
  that you made during usage of the Scripts Config Menu will not
  be recorded inside the GW-EXTRA.CFG file.

* In GWSETUP's Main Menu, use Install option to Install the IGM
  into your DOS LORD game.  You can exit the setup program once the
  igm tells you it is finished with the installation process.

* Check with me periodically for new compilations of the igm
  and send feedback on any problems that you encounter.  I NEED
  that feedback to make sure there are no major or minor bugs
  in the IGM programs that I may not encounter on my own.
================================================================


Brand new installations:
========================
Basically you follow the same instructions as I listed for the
Update process.

1) Unzip files from GATEWORK.ZIP into the IGM directory.  2) Run
GWSETUP and create GATEWAY2.CFG.  3) Create your GW-EXTRA.CFG
file.  4) Run the Install option and install the IGM into the
LORD game.  5) Exit the program and start testing/using the IGM.

Remember, this IGM is *NOT* usable in LORD without at least ONE
RHP Script installed.  I have provided one for you that is fully
tested - POOL.RHP. It will be automatically installed for you.

This script was created by Jason Brown.  I've updated it a lot
over the years since I started working on Jason's IGMs in 2003.
================================================================


GWSETUP.EXE Usage:  It automatically assumes that it is running
from where you will run the IGM from in LORD.  The only RHP
scripts it will access MUST be in the same directory as the
GWSETUP.EXE and GATEWAY.EXE program files.

By default, it will assume that your LORD game is located
in C:\INTERNET\LORD which is what I use.  You have to tell
the program where your LORD game is installed.  You are
allowed 100 characters for the LORD Path variable and 100
characters for the IGM Path variable.

All RHP Scripts used with The Gateway *MUST* use
@VERSION@ 1.80 .  There is no exception to this policy.

Usage in RHP Scripts of @SCRIPTVERSION@ code should work with
all IGM versions of The Gateway.  It is a COMMENT variable
that is not executed by the program, so it is backward-compatible
with all earlier versions.
-----------------------------------------------------------------


[INSTALLATION]

Put the files in the zip in a directory off of your LORD directory.
May I suggest naming the directory "GATEWAY"?  Then run GWSETUP.
Press 'C' to configure first.  Then press 'S' to configure GW-EXTRA.CFG.

This is so you can add RHP programs (see [EXTRA SETUP INFO]).  You
also use it to change/set the number of Searches per day.  The rest
shouldn't be too hard to figure out.  Just answer all the questions.
------------------------------------------------------------

The Gateway is Freeware, but please register anyway so
I will know who is using my LORD IGM. The IGM does not use
registration codes of any kind.  Everything in the IGM is 100%
usable by everyone.  I do NOT believe in crippling programs so
that they only run part of their features if unregistered.  Why?

Its simple.  Over 80 percent of all LORD IGMs that are still
in use today are ABANDONED!!   You can NOT find their authors
to talk to them.  You can't register them.  You can't get new
registration codes if you lose your old codes.  You can't get
technical support for them.   *IF* an igm's documentation lists
contact info for an author, it most likely no longer is usable.

No one uses Compuserve now.  But when IGMs first came out in
the 1990s, that was what people used for email.  The Internet
did not exist, or was not usable by the public since there was
no such thing as a web browser, email client, or FTP client
program.  Most everyone used comm programs like Procomm or
Qmodem for communications with BBS's.  If an igm did list email
addresses, they most likely don't work.  Web-site addresses that
existed in 1995, for example, are almost guaranteed to not work
today.  So what good came out of the concept of shareware igms
that required registration to be fully usable?  So basically
that's why my programs are, and always will be, Freeware.

Postal mailing addresses?  Phone numbers for BBS's?  I don't think
there is a single IGM author from the 1990's who would still be
living in the same location today.  The postal service only
does mail forwarding for a short time.  Phone numbers change all
the time.  Area codes have changed for everyone in the USA
multiple times since the 1990s.  Most BBS's that were around in
the 1990s no longer exist or would have different BBS Names,
different phone numbers, and different sysops now.
==============================================================


Structure of the IGM config file:  GATEWAY2.CFG
---------------------------------------------
C:\INTERNET\LORD\
C:\INTERNET\LORD\GATEWAY\
Sysop's Name
Sysop's LORD Handle
BBS Name
Max IGM Visits per Day

LORD Path and IGM Path are limited to 100 characters total.
Sysop Name and BBS Name is limited to 70 characters.  Sysop
Handle is limited to 20 characters since that what's LORD
requires for LORD Alias/Name.  Max Visits is limited to a
range of 1-20.

12/10/09 info:
If you try to set Max Visits to Zero, the IGM would not be usable.
Therefore, GWSETUP will automatically disregard that setting.
Likewise, it will ignore all attempts to set the field above 20.


Structure of the RHP Config file:  GW-EXTRA.CFG
---------------------------------------------
127
8
COAST.RHP;127:Mystic Coast
GTC.RHP;127:Garrison's Training Center
LASTSTAN.RHP;127:The Last Stand
MINES.RHP;127:The Abandoned Mines
PALACE.RHP;127:The Palace Beyond
POOL.RHP;20:The Prehistoric Pool
TRICK.RHP;127:Trick Or Treat
XMAS.RHP;127:Merry Christmas

The 8 RHP scripts listed are ones developed by Jason Brown,
myself, and Gary Hartzell.  I'm also working on testing scripts
by Dave Barton and Christopher Gosse.

12/10/09 info:
The GATEWORK.ZIP archive contains a total of 12 scripts, as of
Dec. 10, 2009.  Gwsample.rhp and KidsTest.rhp are not for actual
usage in LORD.  DMANSION.RHP is by Christopher Gosse, and ZYCHZIRC.RHP
is by Dave Barton.
==============================================================


These are the lines put in 3RDPARTY.DAT by The Gateway:

<path to gateway>\GATEWAY.EXE * <path to LORD>
`#The Gateway `0v1.39 Beta

IMPORTANT!!  This IGM does NOT work if you simply have something like
C:\Lord\gateway\gateway.exe * in your 3rdparty.dat file.  You *MUST*
have the LordPath value after the asterisk.   11/23/09 note.
-------------------------------------------------------------------


Example of actual lines in my 3RDPARTY.DAT file:
------------------------------------------------
C:\BP7\GATE13\UNITS\GATEWAY.EXE * C:\INTERNET\LORD\
`#The Gateway `0v1.39 Beta

Line 2 may use LORD Color Codes.

During installation, the user is asked if they wish to include
the version data in the IGM entry line or not.
============================================

This IGM does its own maintenance each day, and does not make
any change to your LORD game's MAINT.BAT file.
==============================================================


IGM Usage Requirements in LORD:   Rewrote 12/10/2009
-------------------------------
1) You can NOT use the IGM without a GATEWAY2.CFG config file.
   If the igm can't find it, it dumps you back to LORD immediately.

2) The IGM is NOT usable if you don't have a GW-EXTRA.CFG file.

   If there are no RHP Scripts installed in this RHP Config file,
   the IGM is simply not usable.  Even if you do have RHP files
   in the directory, the IGM won't access them if they are not
   listed in this file.

   This IGM is not like LORD Cavern which can operate without
   any RHP Scripts installed.  This igm does NOTHING whatsoever
   other than run/execute RHP Scripts.

3) Since LORD IGMs must have information passed by LORD in the
   INFO.<Node number> file, they will not operate if they can't
   find that file.

4) No LORD IGM will operate if it is unable to find the NODEx.DAT
   file that is for the BBS Node that the player is using.

5) If the IGM is unable to find LORD's PLAYER.DAT file, in the
   location 3RDPARTY.DAT lists and in the INFO.<player number>
   file LORD makes available to an IGM, it will immediately
   terminate and return you to LORD.

6) This one probably is obvious, but should be mentioned.  You
   have to be ALIVE in order to use the igm.

   If you are killed by an event in a RHP Script, you are dumped
   out of the igm at once - unless you have a fairy, and it saves
   you from death.  That only works though if the script kills the
   player using the @KILLSAVE@ code.  And its a 50/50 chance that
   the fairy goes on strike and lets you stay dead.

   If your script causes Hit-Points to drop to Zero, it automatically
   kills the player even if you don't use the @KILL@ code.

   LORD is notified that you are dead, so you either find yourself
   back at the DOS prompt or back at a BBS Door Game menu.

7) You can't go to sleep in this igm.
   If you want a safe and reliable IGM for sleeping, use either
   The Outlands Tavern, Hiding In the Shadows, or Realm of Lore.

8) You can't go banking in this igm.
   If you want a safe and reliable Bank IGM, use Kiteria's LORD
   Bank or Realm of Lore.  (And yes, those igms are all mine.
   When I say they are reliable, I know what I'm talking about.)
==================================================================

[EXTRA SETUP INFO]

Please only use GWSETUP.EXE to add RHPs.  There's a special
format that the lines need to be in.  It's much easier using
GWSETUP anyway, because it automatically finds all RHPs in
your Gateway directory that are for The Gateway, and
then lets you add only those ones.  :)  It's option 'E' under
the Main Menu.

In other words, do NOT manually edit the IGM's GW-EXTRA.CFG file.
Doing so might cause the IGM to stop working properly.

You can NOT add RHP Scripts to the GW-EXTRA.CFG manually and
reliably expect them to be run properly by the IGM.

I also don't promise to provide technical support to anyone
who can't follow simple guidelines and rules for usage of
my IGMs.
------------------------------------------------------------


[UN-INSTALLING]

Note: To reset The Gateway, run GWSETUP.EXE and press 'R',
on the Main Menu, and then press the ENTER key.

Now why would you want to un-install <G>?  Well, run GWSETUP, press
'U'. Unless it's in an IGM extender's files.  Then use the expander
to uninstall The Gateway.  IGME is great with that... Wait!  I
mentioned something not written by me!  Oh, no!  Seriously, it's a
great program. Look in to it...

(Usage of IGME and similar programs pretty much stopped after LORD
started allowing a large number of IGMs to be installed.  Currently,
there are NO igm expander programs which are supported at any rate.
Authors of such programs all have disappeared over the years.)


==================================================
Provided the user is running LORD v3.50 - v4.00a - by Seth Robinson;
or v4.02 - v4.07 - by Michael Preslar;  LORD will automatically handle
as many IGMs as you wish to install.  However, unless you are using
the LordMenu utility, any IGMs installed over 24 will result in user
having the Other Places menu scroll upward until the command prompt
appears.  Use of LordMenu v1.30 - by Lloyd Hannesson - allows you to
list installed IGMs in a two columns per line menu.

LRDMNU15.ZIP - LordMenu v1.50 LORD Utility.
    http://www.filegate.net/camelot/lordfile/lrdmnu15.zip
    -- Released officially on Aug. 29th, 2008.
-----------------------------------------------------------------


[USING IT]

Just select The Gateway in LORD's Other Places menu.  It
will do maintenance automatically when the first person for the
day enters, and it doesn't take that long.  A menu will be
brought up showing the installed RHPs, just use the keys shown.

Example.  (A) The Prehistoric Pool .  To run the RHP adventure, you
press A on your keyboard and the ENTER key.  Then when you are returned,
if alive, to the IGM, you can select another IGM using a different menu
code letter.  Or you can press * (for Quit) and return to LORD.
------------------------------------------------------------


[REGISTRATION]

None, this program is freeware!  However, please notify me that
you are using it.  I like to know who is running my IGMs, and
the IGMs that I develop for Jason Brown.  Donald.

If you wish to exchange registrations for your own LORD IGMs, that
would be fine with me.  However, all of my personal IGMs are
Freeware, so they don't require registration at all.  But like Jason,
I do appreciate being told who is using my IGMs, or my LPEdit
player editor utility.  Which was created by my teacher Charlie
Wardick, and completed by myself with Charlie's assistance.  Donald.
------------------------------------------------------------


[OTHER PRODUCTS - Jason Brown]   {Revised 11/01/2009}

Current official version info of IGMs, prepared by Donald Tidmore:

The LORD Cavern v1.7  - IGM for LORD 3.25+ - 12 different random
(CAVE17.ZIP)  actions, great comm routines (works on several
              systems other IGMs won't), intro ANSI, and some
              really rare happenings!  The Random Happening
              Program (RHP) language lets you make your own random
              happenings!  Now allows sysop handles.  Node 0 and
              DigiBoard support, comm routines refined.  Freeware,
              as of v1.4.  Now includes built-in limits on rewards
              and penalties, to reduce its impact on LORD's "fair
              play" doctrine.  Includes some brand new random
              actions, All new riddles and questions for the Troll
              and Riddler.  And much more.   June 2005 (v1.7)

              ** Status: December 2009 Beta.  v1.71+ beta
--------------------

The LORD Cavern RHP Set #1 - 5 RHP programs for The LORD Cavern!
(CAVERHP1.ZIP)     The Lost City of Darborne, The Waterfall, The
                   Old Magician, The Diamond Mine, and The
                   Canyon.  v1.3a+ (some require v1.3c+).
--------------------

The LORD Cavern RHP Set #2 - 6 MORE RHP programs for The LORD
(CAVERHP2.ZIP)     Cavern!  The Bats, The Flower Patch, A Random
                   Hobbit, The Mushroom Patch, and The Cavern
                   Women.  All written by users!  v1.3b+ (some
                   require v1.3c+).  The Scary Bats - v1.5+ req'd.
--------------------

LordStat v2.30 - Bulletin generator for LORD 3.15+ - 11 different bulletins
(LORDST23.ZIP)   to spice up your LORD game!  Helps users to pick and
              choose who to attack, and tells who is the best warrior in
              the Realm!  Now also tells users where others are in the
              Realm, sleeping in the Inn, Field, or in an IGM!  New
              bulletin lists the installed IGMs!  Lets you not use any
              of the bulletins you don't want to, and has an easy to use
              built in SETUP program!  Now has the ability to have custom
              bulletins made!  Includes Renegade, Wildcat! and
              RemoteAccess pause code support.  Freeware.

              Added in 2005-2006: Pause Code support for EZYCOM BBS
              software;  HTML Bulletins are available if the user/sysop
              chooses to use them;  Utility now uses text config file.

              ** v2.30 was officially released on Mar. 31th, 2009.
--------------------------------------------------

The Outlands Tavern v1.6 - IGM for LORD 3.50+ - Great IGM for LORD!  Lets
(OUTS16.ZIP)  users talk and PARTY!  Best of all, users can stay
              overnight in the Tavern, for a fee, and be safer than in
              LORD's Inn!  There's still a chance someone might get
              them!  New BackRoom will spice up the stay and includes
              support for BADWORDS.DAT!  Also has RHP support!
              Freeware.   Restored Taste Punch event. Added defensive
              skill technique usage to Player Fights. Includes new
              Food/Drink Menu, and enhanced protection for sleeping
              players from attack, as of version 1.5.  June 2005 (v1.6)

              Status: December 2009 Beta.  v1.61+ Beta.
--------------------

The Gateway v1.3 - IGM for LORD 3.25+ - This neat-o IGM will allow
(GATE13.ZIP)  you to run RHP scripts like they were normal IGMs
              (well, sort of).  Freeware.  June 2005 (v1.6)

              Status: December 2009 Beta.  v1.31+ Beta.
--------------------

RHP Toolkit v1.5   - RHPTEST v1.5 is a utility program for RHP
(RHPTST15.ZIP)   Script writers to use in testing their Scripts
                 outside of the LORD IGM they are written for.
                 Allows some evaluation of how they work without
                 your having to start playing a LORD game
                 session.  - LORDTYPE v1.5 is a text viewer
                 utility that handles files like LOGNOW.TXT that
                 use LORD color codes.   Sept. 2005 (v1.5).

              Status: December 2009 Beta.  v1.51+ Beta.
--------------------------------------------------

Stones! v1.2 - A LORD2 IGM by Jason Brown.  Support and development was
         taken over in June 2002 by Max Larivee.  Max vanished
         around July 2005 and is presumed dead.  So no one
         currently supports this LORD2 IGM.  Status: Dead IGM.
=================================================================

CAVERHP3.ZIP:  ** LORD Cavern RHP Set #3 - contains revisions of
         the Bats and Canyon RHP Scripts.  Canyon2.rhp was
         redesigned in 2003 to use the @KILLSAVE@ RHP Code
         command when the LORD Cavern IGM kills the player.
         The player who has a Fairy then has a 50% chance that
         the Fairy will save their life, allowing them to
         continue using the IGM.  Includes new script, The
         Cloth Bag.

    http://camelot.legendarydragons.com/Scripts/caverhp3.zip
=================================================================


Note: My current IGM/utility beta archives, and the archives for
the five RHP Sets, are kept backed up and updated 2+ times each
month on the BBS Archives file server hosted by Mike Ehlert.
===============================================================


         OTHER CASTLE CAMELOT LORD APPS:]

My LORD Utilities: ChasWare LORD Player Editor utility;
       LordMenu utility (Created by Robert Fogt; adopted from
       Lloyd Hannesson).

       Each igm developed since 2005 has a Player Database Editor
       utility.  The DDIGM-based igms have stand-alone Setup
       Utilities.  The Realm of Lore has a Monster Player Editor
       utility that is also used by LORD Skeleton (its ANGEL
       toolkit based version).  Periodically a new IGM version
       will have a Config File Converter utility.

My LORD IGMS: The Changeling, Doofus the Gnome, The Forest Outhouse,
       The Gem Trader, Hiding In The Shadows, Kiteria's LORD Bank,
       The Love Shack II, The Nice Hag, The Pawn Shop, Realm of
       Lore, The Ruined Castle, Turgeon's House, and Violet's
       Cottage II.

Notes: The Pawn Shop is developed by me.  Chris MacPherson
       gave the IGM to me permamently.  Turgeon's House was
       given to me by Mike Ciesiensky.  Realm of Lore was given
       to me by Paul Mullins.  Hiding In the Shadows was
       given to me by Ken Padgett.  The Changeling was given
       to me by Charlie Wardick.

In-progress LORD Betas:  Doofus the Gnome, The Gem Trader, LORD
    Cavern, Forest Outhouse, Outlands Tavern (2 versions), The
    Gateway, Violet's Cottage II, and Realm of Lore (2 versions).

Non-IGM LORD apps:  Belgarion's LORD LADY Scripts, Forest
    Outhouse RHP Pack, and Outlands Tavern RHP Pack.

For further details, see the external file CCL-APPS.TXT.

    -- http://camelot.legendarydragons.com/ccl-apps.txt

    -- A copy of the file is enclosed inside GATE13.ZIP.
===================================================================



Castle Camelot LORD Apps Distribution Site Links:  {02/17/2007}
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
1. http://camelot.legendarydragons.com/camelot6.htm
   Castle Camelot LORD IGMs Page.

   http://camelot.legendarydragons.com/lordapps.htm
   Castle Camelot LORD Apps page

   http://camelot.legendarydragons.com/igmpage.htm
   Revamped Trentsoft LORD IGMs Page

   #1 is for the official releases of my LORD IGMs.  Links
   for the BETA programs are always available from my site's
   LORD Links Page or the LORD IGMs Page.

2. http://www.filegate.net/camelot/lordfile/
   Camelot LordNews FDN - Lord Files directory.

3. http://archives.thebbs.org/ra98a.htm - covers IGMs.
   http://archives.thebbs.org/ra99a.htm - covers Utils.
             BBS Archives site is owned by Mike Ehlert.

4. Fidonet #: 1:123/450 - Donald Tidmore, updater.

   To reach me using Fidonet Mail, send all mail to one of these
   three Echoes:  NetMail, LORD, or Door_Games (Ruth Argust's echo).
   Preferably, use the LORD echo, unless you wish to report something
   in private.  In that case, use NetMail or send me an E-Mail message.

   I generally check Fidonet mail about four times a week.

   ---------------------------------------------------------------
There are several MIRROR sites online which contain all of the LORD files
I have placed in distribution in Fidonet via my Camelot LordNews FDN site.
======================================================================

Jason Brown's web-site:  http://www.pcisys.net/~jmbrown/

Jason's Email: jmbrown@pcisys.net -OR- farlander@mailandnews.com

Jason has not been involved in BBS programming since 2002.  And
he's shown zero interest in LORD programming since 2005 or so.
--------------------------------------------------------

Email:   ktidmore@bellsouth.net (primary email),
         gtidmore@hiwaay.net    (primary email #2),
         donald.tidmore@usa.net  -- Permanent address. Use only
         if the others don't work for you.
----------------------------------------------------------------


{CLOSING]

Thanks to Seth Able Robinson for writing LORD and releasing the
PLAYER.DAT structure.

Thanks to Gary Hartzell for assistance in 2002 with my initial
revision work of The Gateway and Jason's other LORD programs.

If you have any bug reports or comments you can reach me at:
     ktidmore@bellsouth.net. donald.tidmore@usa.net.
     gtidmore@hiwaay.net.

  Fidonet:  Use the LORD Echo, or DoorGames echo.  Send mail to
            1:123/450 address, addressed to Donald Tidmore.

            You can also use BBS Carnival or the Pascal echo
            to reach me initially.  Afterwards, you should only
            use NetMail or the LORD Echo.

  Note: You have to include the fidonet address in the Subject
        line if you are doing Fidonet mail via a comm program or
        Telnet program on a BBS or Telnet LORD server.

Since he broke off our friendship over 3+ years ago, I no longer
include "Thanks to" lines for Michael Preslar.  Who is the
developer of the LORD games for Metropolis Gameport.  He also
in recent years has pretty much abandoned providing technical
support for the LORD games - as a great number of people have
learned by now.
================================================================


Official Release plans:
-----------------------
The Gateway:  Will use v1.80 for its next and LAST DDIGM-based
version.  If I ever get around to it, there will be a v2.00 of
The Gateway using the ANGEL toolkit.

Hopefully I will be able to work on that project by summer 2010.
I have a version of The Outlands Tavern in progress using the
ANGEL door game tool-kit.  But I have not been able to figure out
how to convert the RHP Libary source code unit to work with
ANGEL.

The next official release of the RHP Toolkit will use v1.80.
==============================================================


This IGM was developed using Borland Pascal v7.01 initially on
my old Microsoft Windows Millenium Edition system.  It is now
developed under MS Windows XP Home Edition, Service Pack 3.
==============================================================


Recent Versions Release History for The Gateway IGM:
----------------------------------------------------
    11/02/2002 -- v1.1 official release, by Donald Tidmore
                  for Jason Brown.

    11/07/2003 -- v1.2 by Donald Tidmore for Jason Brown.

    06/11/2005 -- v1.3 by Donald Tidmore for Jason Brown.

    Oct. 2009  -- Began work on The Gateway v1.31+ Betas.
               -- The next official version number is 1.80.

Jason retained ownership of all of his LORD programs.  But he
has not worked on any of them, other than briefly, since 2000
or so.  To the best of my knowledge, he will never again do
BBS programming.
=================================================================


[LEGAL DISCLAIMER]       DISCLAIMER OF WARRANTY

THIS SOFTWARE AND MANUAL ARE SOLD "AS IS" AND WITHOUT
WARRANTIES AS TO PERFORMANCE OF MERCHANTABILITY OR ANY
OTHER WARRANTIES WHETHER EXPRESSED OR IMPLIED.  BECAUSE
OF THE VARIOUS HARDWARE AND SOFTWARE ENVIRONMENTS INTO
WHICH THIS PROGRAM MAY BE PUT, NO WARRANTY OF FITNESS FOR
A PARTICULAR PURPOSE IS OFFERED.  GOOD DATA PROCESSING
PROCEDURE DICTATES THAT ANY PROGRAM BE THOROUGHLY TESTED
WITH NON-CRITICAL DATA BEFORE RELYING ON IT.  THE USER
MUST ASSUME THE ENTIRE RISK OF USING THE PROGRAM.  ANY
LIABILITY OF THE SELLER WILL BE LIMITED EXCLUSIVELY TO
PRODUCT REPLACEMENT OR REFUND OF PURCHASE PRICE.
============================================================

*NO* warranty is specifically offered to anyone who runs this IGM's
setup program to install the program while the LORD game is running.
Any resulting damage to system files is YOUR responsibility ONLY!
=======================================================================


Copyright Info Section:
-----------------------

    Legend Of the Red Dragon (LORD) is copyright (C) by Seth Able
    Robinson of Robinson Technologies.  And by Metropolis Gameport,
    the current owner.  It is now developed by Michael Preslar.
    -------------------------------------------------------------

    LORD Cavern, The Gateway, RHP Toolkit, Outlands Tavern, and
    LordStat programs, where listed, are copyrighted programs by
    Jason Brown, which are updated and supported by Donald Tidmore.

    The Forest Outhouse IGM, the LordMenu utility, and the
    Chasware LORD Player Editor (LPEDIT) utility are copyrighted
    by Donald Tidmore.
    ------------------------------------------------------------

    LORD, L.O.R.D., and LORD II program names were copyrighted by
    Robinson Technologies.  Those copyrights were transferred to
    Metropolis Gameport, in respect to BBS games.  The terms LORD/32
    and LORD/X are also copyrighted by Metropolis Gameport.

    LORD for Windows 32-bit (LORD/32), LORD for OS/2 (LORD/2),
    LORD for Linux (LORD/X) are 32-bit versions of LORD developed
    by Preslar for Gameport.  None have ever been officially
    released since their development began in 2005.
===================================================


C.C. LORD Apps Summary Section:
---------------------------------------------------------

{ Castle Camelot LORD Apps Summary: }  {01/01/11 revision}

See:  http://camelot.legendarydragons.com/ccl-apps.txt
      http://camelot.legendarydragons.com/ccl-proj.txt

  Contains more detailed info on each program release.
  Along with Future Update/IGM development info.

This listing covers only my LORD & LORD/32 IGMs and Utilities.
===================================================

  The Changeling IGM.    ** January 2011 development.
  ** Adopted from Charlie Wardick.  (Release is in progress)

  ChasWare LORD Player Editor. * Released v1.00 on May 14th, 2007.

  ChasWare LPEdit/32 - for LORD/32 beta.  ** January 2011 Beta.
    Status: Inactive. Worked on occasionally.
    Last compilation was on May 11, 2009.

  Doofus the Gnome IGM.    ** January 2011 development.
     ** Released v2.00 on Jul. 15th, 2006.

  The Forest Outhouse.  * Released v2.50 on Jun. 11th, 2005.
  --- Update of Robert Fogt's Outhouse IGM.

  Free World II - for Lord/32 beta - ** January 2011 Beta.
    Status: Inactive. Worked on occasionally.
    Last compilation was on May 11, 2009.

  The Gateway.             ** January 2011 development.
     * Released on Jun. 09th, 2005.
  -- Developed and maintained for Jason Brown.

  The Gem Trader.  ** January 2011 development.
     ** Released v2.60 on Dec. 18th, 2007.
  -- My first IGM that I created myself.

  Hiding In The Shadows.   * Released v3.00 on Oct. 03rd, 2007.
  * IGM was adopted from Kenneth Padgett.

  Kiteria's LORD Bank.  ** Released v1.70 on Sept. 18th, 2007.

  The LORD Cavern.      ** January 2011 Betas.
  -- * Released on Jun. 11th, 2005.
  -- Developed and maintained for Jason Brown.

  LORD Gambling Casino.  ** Released v2.30 on Sept. 05th, 2008.
  -- IGM was adopted from Tobin Fricke.

  LORD Holidays.  ** Released v1.00 on Dec. 24th, 2007.

  LordMenu utility.     ** Released v1.50 on Aug. 29th, 2008.
  -- For DOS LORD and LORD/32.  Adopted from Lloyd Hannesson.

  LordStat utility.   * Released v2.40 on Mar. 31th, 2009.
  -- For DOS LORD and 32-bit LORD versions.
  -- Developed and maintained for Jason Brown.

  Love Shack II.  * Released on May 21th, 2006.
  -- My first tribute IGM.  Based on IGM by Trevor Herndon.

  The Nice Hag.   ** January 2011 Betas.
  -- My second IGM.

  The Outlands Tavern.   ** January 2011 Betas.
  -- Developed and maintained for Jason Brown.

  The Pawn Shop.        ** Released v4.00 on Sept. 05th, 2008.
  -- IGM was created by Chris MacPherson.  It was turned over
     to me completely by Chris in 2007.

  Realm of Lore.  ** January 2011 Betas.
  -- IGM was created by Paul Mullins.

  RHP Toolkit.  * Contains RHPTest and LordType utilities.
  -- Maintained for Jason Brown.  ** January 2011 Betas.
  -- v1.5 was released on Sept. 20th, 2005.

  The Ruined Castle.  ** v2.30 was released on Nov. 30th, 2007.
  -- My third IGM. Based on Dan Stovall's LADY script.

  Turgeon's House.  ** Released on Aug. 31th, 2007.
  -- IGM was adopted from Mike Ciesiensky.

  The Village Hut.   ** v2.20 was released on Aug. 14th, 2007.
  -- IGM was adopted from Ken Davis.

  Violet's Cottage II.     ** January 2011 Betas.
  -- My second tribute IGM. Based on IGM by Trevor Herndon.
  ** Started short-term update work on 05/31/2008.

  Werewolf II IGM.   * Released on Oct. 31th, 2007.
  -- Based on Jay Hodges's IGM.
==============================================================


  IGM Player Database Editor Programs:

   1) JACKEDIT - for The Gem Trader IGM.
      -- JACKEDIT v1.00 was officially released on 02/26/2006.
      -- JACKEDIT v1.10 was officially released on 12/29/2006.
      -- JACKEDIT v1.20 was officially released on Dec. 18th, 2007.

      -- Status: January 2011 Beta development.

   2) DOOFEDIT - for Doofus the Gnome IGM.
      -- DoofEdit v1.00 was officially released on 02/26/2006.

      -- DoofEdit v1.10 was released on Jul. 14th, 2006.

      -- Status: January 2011 Beta development.

   3) SHADEDIT - For Hiding in the Shadows v2.70, v3.00 IGMs:
      -- First version was released as HS25EDIT on 09/20/2005,
         which was only for usage with H.I.T.S. v2.50 igm.
      -- SHADEDIT v1.00 was officially released on Dec. 31, 2006.
      -- SHADEDIT v1.10 was released on Oct. 03rd, 2007.

   4) KLBEDIT  - for Kiteria's LORD Bank IGM.
      -- KLBEDIT v1.00 was officially released on 08/31/2005.
      -- KLBEDIT v1.20 was officially released on 03/14/2006.
      -- KLBEDIT v1.30 was officially released on Jan. 13, 2007.
      -- KLBEDIT v1.40 was released on Jul. 29th, 2007.
      -- KLBEDIT v1.50 was released on Sept. 18th, 2007.

   5) SHOPEDIT - For Pawn Shop IGM.
      -- SHOPEDIT v1.00 was officially released on 12/02/2006.
      -- SHOPEDIT v1.10 was officially released on 08/31/2008.
         Final distribution was done on Sept. 06th, 2008.

   6) TURGEDIT - For Turgeon's House IGM.
      -- TurgEdit v1.00 was released on Oct. 12th, 2005.
      -- TurgEdit v1.10 was released on Aug. 31th, 2007.

   7) VIO2EDIT - For Violet's Cottage II IGM.
      -- Vio2Edit v1.00 was released on Oct. 12th, 2005.

      -- VIO2EDIT v1.10: January 2011 development - NON-BETA.

   8) WOLFEDIT - For Werewolf II IGM. v1.10.
      -- WOLFEDIT v1.00 was officially released on 12/02/2006.
      -- WOLFEDIT v1.10 was officially released on Oct. 31th, 2007.

   9) LS2EDIT - For Love Shack II IGM.
      -- LS2Edit v1.00 was officially released on 02/26/2006.

  10) HUT2EDIT - For Village Hut IGM v2.20.
      -- HUT2EDIT v1.00 was released on 08/14/2007.

  11) FW2EDIT - For Free World II LORD/32 IGM.

      ** Current Status:  January 2011 Beta.

  12) ROL2EDIT - For Realm of Lore IGM.  (Created 04/11/2006)
      -- ROL2EDIT v1.00 was officially released on 11/19/2006.

      -- ROL2EDIT v1.10 was officially released on 07/26/2008.
         ** Requires use of ROL.EXE v1.94+ Betas or v2.00.

  13) RUINEDIT - For The Ruined Castle IGM.  (Created 01/15/2007)
      -- RUINEDIT v1.00 was officially released on 11/30/2007.

  14) VALEDIT - For LORD Holidays IGM.       (Created 02/14/2007)
      -- VALEDIT v1.00 was officially released on 12/24/2007.

  -------------------- Rewrote section 05-01-2008 --------------
  15) CHANEDIT - For The Changeling IGM.       (Created 05/07/2007)
      -- CHANEDIT v1.00 was officially released on 04/30/2008.

      -- CHANEDIT v1.10: In official release processing.
         Status: January 2011 non-beta development/testing.

  16) LGCEDIT - For LORD Gambling Casino IGM.  (Created 11/28/07)
      -- LGCEDIT v1.00 was officially released on 07/30/2008.
         ** Requires use of LGCASINO.EXE igm, v2.18+ Betas or v2.30.

      -- LGCEDIT v1.10 was officially released on 09/04/2008.
         ** Requires LGCASINO.EXE IGM v2.30 or its v2.18+ betas.

  17) OUTSEDIT - For Outlands Tavern IGM.   (Created 11/29/2007)
      -- OUTSEDIT v1.00 was officially released on 12/28/2007.

      -- OUTSEDIT v1.10:  January 2011 development - NON-BETA.

  18) SKELEDIT - For LORD Skeleton IGM.     (Created 11/29/2007)
     -- SkelEdit v1.00 was officially released on 10/08/2008.

     -- Current Status:  January 2011 Beta.

  19) LC2EDIT  - For LORD Cavern IGM.       (Created 12/03/2007)
      -- LC2Edit v1.00 was officially released on 12/28/2007.
      -- It is for usage ONLY with LORD Cavern v1.7.

      ** Current Status:  January 2011 beta.

  20) OT20EDIT - Temporary usage only for ANGEL version of The
         Outlands Tavern IGM.  {Created 05/12/2008}   Usage will
         be discontinued after Outlands Tavern v1.8's DDIGM-based
         version is finished and officially released.

      ** Current status:  January 2011 Beta.

  21) HAGEDIT - For The Nice Hag IGM.  Requires v2.31+ Betas.

      -- HAGEDIT v1.00: In official release processing.
         Status: January 2011 non-beta development/testing.

  22) FO2EDIT - For The Forest Outhouse IGM.  Requires v2.53+ betas.

      ** Current status:  January 2011 Beta.
  -------------------------------------------------

  23) GW2EDIT - For The Gateway IGM.  Requires v1.31+ Betas.

      ** Current status: January 2011 Beta.


  Realm of Lore Utility: Monster Database Editor:
  -----------------------------------------------
  RLMEDIT.EXE - For use with Realm of LORE v1.50+ Betas and
       with R.O.L. v2.00 when it is officially released.
       It is designed to be usable with R.O.L. v1.44 also.

  -- RLMEDIT v1.00 was officially released on 12/31/2006.

  -- RLMEDIT v1.10:  January 2011 development - NON-BETA.
  ** Has not been distributed in separate archive yet.
  ----------------------------------------------------------

  IGM Player Database Conversion Programs:

  1) CONVBANK - For Kiteria's LORD Bank IGM.
     -- CONVKB10.EXE (v1.00) was released on Mar. 14th, 2006.
     -- CONVKB11.EXE (v1.10) was released on Jul. 29th, 2007.
     -- CONVBANK.EXE (v1.20) was released on Sept. 18th, 2007.

  2) CONVHITS - For Hiding In The Shadows.
     -- ConvHits v1.10 was released on Dec. 31th, 2006.
     -- CONVHITS v1.20 was released on Oct. 03rd, 2007.

  3) CONVLORE - For Realm of Lore IGM.
     -- CONVRL10.EXE v1.00 was officially released on 11/19/2006.
     -- ConvLore v1.10 was officially released on 12/28/2007.

  4) CONVOUTS - For Outlands Tavern IGM.

     Status:  January 2011 development - NON-BETA.

  5) CONVSKEL - For LORD Skeleton IGM. (v0.80 to v0.81 beta)
     -- ConvSkel v1.00 was officially released on 10/09/2008.

     Status:  January 2011 development - NON-BETA.
  -----------------------------------------------------------

  As of January 01, 2010, those are the only player database
  editors, and player database converters, other than
  ChasWare LPEDIT/32, which are in development or that are
  in official release status.
==============================================================


12/24/06 Note: This IGM is guaranteed to work properly with
DOS LORD v4.07 and DOS LORD v4.08 Beta.

The Gateway.txt file was completely rewritten on Nov. 07, 2009.

Copyright 2002-2011. Jason Brown and Donald Glenn Tidmore.

[END]  { The Gateway IGM Documentation }

Revised on:   December 31, 2010 at 06:00 pm.

