                          GEM Trader v2.00 LORD IGM
                  Development History, Upcoming Updates Info
                  ===========================================

November 22, 2002. Finished conversion process from LADY Script
    language code into PASCAL code.  First compilation achieved
    on November 23.  First in-LORD testing done on Nov. 26, 2002.

December 14, 2002. Added View Stats screen to IGM exit process.

December 26, 2002. Switched from Turbo Pascal v7.00 to Borland
    Pascal v7.00, then to BP v7.01.

December 27, 2002. All basic features of IGM worked with two+
    LORD characters.

January 23, 2003.  Created the GemTrade.Txt documentation file,
    using my friend Chris MacPherson's Pawn Shop IGM's docs file
    for inspiration.
    -- Limited IGM to allow only up to eight purchases per visit.

January 24, 2003.  Added the system time/date to View Stats screen.

February 03, 2003.  Made sure IGM does not cause or allow negative
    stats.  And that it does not allow Max Hitpoints, etc, to exceed
    the official upper limit of 32,000 points during potions trades.

January-March 2003.  IGM has been in BBS testing by friends and
    currently works without any reported problems.

March 11, 2003.  Prepared IGM docs for official release, after beta
    testers look over things and critique them for me.

March 13:  Changed per-purchase potions trading limit to 2,500.

March 17:  Released v2.00 officially today.
======================================================================


                      The Gem Trader v2.xx Updates Plan
                            -- Subject to change.
                        ==============================
(1) Per-day usage limit enforcement.  Will make sure no one may enter
    IGM during current day after they are thrown out for cheating.
    -- Will make sure IGM is only usable up to 4 times a day.

    Possibly I will fix the IGM Installation process to allow the
    sysop/end user to choose number of times IGM may be used each day.
    Depends on when similar, in progress, work of this type starts
    working on my Pawn Shop v2.51 update project for Chris MacPherson.

(2) Trade Children for Gems.  Will be third option in Special Deals
    Menu, and usable ONLY by players who have less than 200 Kids.
    Under no circumstances will IGM trade/sell kids to players who
    have more kids.  I do not advocate LORD's use of 32,000 limit
    for Kids stats.  In real world, I do not think most normal human
    beings can handle more than four kids.  Much less hundreds or
    thousands.  Those who attempt to disregard the limits will be
    punished similar to how the IGM punishes cheating.

(3) Sexy Samantha.  I first conceived of this during early Summer
    2002 LADY Script work, but lost interest in new LADY script
    development afterwards.  Will most likely be launched in random
    fashion occasionally while players are leaving Jack's camp to
    return to the Forest. Whenever the IGM version is working, I'll
    maybe create a LADY script version for Samantha.

    Note.  It is possible that I will choose to have Samantha leave
    her victims unconscious, so to speak, if they were guilty of
    cheating her father.  She will know when you've been BAD, and
    treat you accordingly.  I *MAY* choose to have some of the
    cheaters get dropped in front of the Red Dragon's cave, and
    have her give them a merciful death before they become supper.

End of Gemtrader History/To Do List documentation file.

Created Gemthist.txt on March 11, 2003.


