9.00:   ****:  SHADEDIT v1.00 Player Database Editor Docs:
        Stored separately in the SHADEDIT.TXT file.
-----------------------------------------------------

SHADEDIT.EXE v1.00 Information  {Revised December 31, 2006}

    ** Official release was done on December 31th, 2006.
    ** Distribution was done on December 31th, 2006.

Compile Date:  December 31, 2006.

This utility program was created by Donald Tidmore.
SHADEDIT is based upon the Chasware LPEdit utility.
===========================================================


Section 1:  SHADEDIT USAGE NOTES:
------------------------------------------------------------
  1) Obtain copy of the SHADED10.ZIP archive. Primary
     distribution sources are my Castle Camelot, Camelot
     LordNews FDN web-sites.  Along with NightFallGames.com
     web-site, the Fidotel BBS's LORD archives files area,
     and Mike Ehlert's BBS Archives web-site.

  2) Unzip all files from SHADED10.ZIP into your IGM directory,
     using overwrite mode.  E.g.:  pkunzip -n SHADED10.zip

  3) Change into the HITS IGM directory.  Verify you have
     a current SHADPLAY.DAT file.  If you don't, then you can't
     use SHADEDIT.EXE.

     The player database only tracks ONE day of IGM use.  Since
     this IGM is one that allows players to sleep in its Inn,
     some database records will be from previous IGM usage days.

     SHADEDIT can NOT be used without a SHADPLAY.DAT file.

  4) The first time you run the utility, it will ask you for
     the path to the HITS IGM directory.  Type it in, and
     press ENTER to exit the dialog box prompt.  SHADEDIT.CFG
     file will be created in that directory.

  5) Run SHADEDIT.EXE.  If a config file is not in the directory
     you run it from, it will ask you to create one - as noted
     above.  If config file is found, it then checks for existence
     of SHADPLAY.DAT file.  If one is not found, program will
     give error message and quit working.

     SHADEDIT has only one screen of data.  It shows database
     fields in the order they are listed in the player database
     record structure (usually).  Each value, with two exceptions,
     may be set to any value that is valid for it.

     The Lord Player Number field is display-only.  That is because
     I don't see any valid reason to allow users to fiddle around
     the LORD Player Number field.

     The IGM's Spouse Number field is also display-only.  There
     is no simple way for SHADEDIT to verify Spouse Number info,
     that is changed by the program's user.  So it does not allow
     the field's value to be altered.

  6) When you exit SHADEDIT, it will resave the SHADPLAY.DAT
     file so that any changes you made will be accessible to
     the IGM.

  7) If you Delete a Player's record, the ACTUAL deletion from
     the player database is handled by the IGM when it runs
     New Day processing.  To force the IGM to do New Day, for
     purposes of testing Player Deletion, first backup the
     database file - so you can restore data later if needed.
     Then delete the shadtime.dat file and enter the IGM.

     The IGM will then do New Day processing and create a
     brand new player database, which will only contain the
     current player's record and records for any players
     who are asleep in the Lair's Inn.

     Shadedit.txt file was created on Sept. 10, 2005.

     End of Notes for SHADEDIT usage.
==============================================================


Section 2:  SHADEDIT VERSIONS HISTORY:
------------------------------------------------------------

  V1.00 official release done using SHADED10.ZIP:  12/31/2006
  ----------------------------------------------------------
  http://www.fidotel.com/public/camelot/LordApps/shaded10.zip
  http://www.filegate.net/camelot/lordfile/shaded10.zip

  http://www.fidotel.com/public/camelot/LordApps/hits270.zip
  http://www.filegate.net/camelot/lordfile/hits270.zip
  ==============================================================


Section 3:  SHADEDIT DEVELOPMENT NOTES:
------------------------------------------------------------
    -- Primary Development started on Sept. 10, 2005.
    -- Primary Development ended on December 31th, 2006.
    -- For usage only with the DOS LORD IGM.

    -- SHADEDIT Requires you to have a current SHADPLAY.DAT file.
    -- You MUST be using version 2.51+ Betas of the IGM.

    -- SHADEDIT.EXE v1.00 is for use primarily with HITS v2.70.
    ----------------------------------------------------------

  Distributed inside the SHADED10.ZIP and HITS270.ZIP archives
  officially, and in SHADEDIT.ZIP and HITSWORK.ZIP during the
  IGM's beta development cycle.
=================================================================


Section 5:  Hiding In The Shadows IGM Files Distribution:
------------------------------------------------------------

  SHADEDIT v1.00 download links:
  -----------------------------------------------------
  (1)  http://www.fidotel.com/public/camelot/LordApps/shaded10.zip
       - Castle Camelot Lordapps sub-directory.

  (2)  http://www.filegate.net/camelot/lordfile/shaded10.zip
       - Camelot LordNews FDN's LordFile sub-directory.

  (3)  http://www.nightfallgames.com/files/Utils/shaded10.zip
       - Nightfall Games server's Utils sub-directory.

  (4) Also available from Mike Ehlert's BBS Archives server.

  (5) Available from Shannon Talley's Fidotel BBS's Files
      Archives area.
  ===================================================================

SHADEDIT Files:  Copyright 2005-2007 by Donald Tidmore.
==============================================================

This file, along with the rest of Hiding In The Shadows IGM files,
is Copyright 2002-2007 by Donald Tidmore.

The Shadedit.txt was completely rewritten on Dec. 07, 2006.
Spell-checked shadedit.txt file, Dec. 31, 2006 at 10:22 pm.

Revised on:   December 31, 2006 at 10:22 pm.
