Lets Have Fun!  History Notes

v1.9

- Changed so that math problem numbers could be different (Enhanced Randomize
  Routines). 

- added XFOSSIL to the LNUMADD.CTL procedure. Sorry bout that, folks! If
  your baudrate is locked at 38,400 or higher, this will work now. :) In
  theory, if your system can run LORD, it can run this IGM!

- Added file locking of PLAYER.DAT and LNUMADD.DAT.  This should fix the
  problems with the program runtime erroring out or telling you it couldn't
  open one of the 2 files in a multi-node environment. Sorry about that!!

- MAJOR BUG FIXED!!!! :)  -- In LHFUN!.DOC of v1.8, it said there was a
  LHFUN!.APP application file.  THERE WAS NONE! I forgot to put it in!!   
  *blush* Sorry! Its in there now. :)

- Kickstarted comm routines up some more.


v1.8

- Added multi-level scoring

- Fixed Locked Baudrate bug

- v1.8 now creates its own LNUMADD.CTL file.  John, hehe...nice suggestion.
  Glad ya helped me think of it. :)

- Added Registration Key File.  You *MUST* have the UNREGISTERED key
  in the MAIN LORD directory, or Lets Have Fun will *NOT* operate! 

- Rewrote LNUMCFG.EXE to support all these new changes. :)


v1.5

- Added support for a few nifty little things your users will like :)

- Fixed runtime error that happened if ya pressed enter twice at the
  main menu of the game

- Added support for Player Plays IGM 1 time ONLY per day

- Started giving out more experience (150 now for a right answer) per
  player, per day. This was because of the limit of only 1 time in the
  game per day

- Fixed up comm routines a bit

- Took out a *LOT* of bugs that I hadn't noticed in my first version.
  I am really sorry, folks!! *sigh*  Anytime there are ANY bugs, be *SURE*
  to let me know, and I will fix them!
