                        Love Shack II IGM Work Notes:

Feb. 03, 2005: Archived v2.00 work notes in LS20Note.txt file.
==============================================================

March 18, 2004 Notes:  Add this to Lshack.pas during next development cycle.

  IF ai.Local THEN ai.TimeOut:= 15;   **DONE**
     {03/18/04: Uses 15 minute Keyboard inactivity time-out setting.  }

Oct. 02, 2004: * Added uninstall code for writing IGM removal
            notice to lognow.txt file.  **DONE**

       * compiled and tested.  **DONE**
=================================================================

Oct. 15: Blank_Line: Changed to use AWriteLn-based procedure
         located in the alord.pas library unit.

Oct. 23, 2004: * Updated Alord.pas to fix problem with Alord-based
         IGMs not reporting the node number in use correctly on
         the Status bar.

         * Recompiled shack1.pas and shack2.pas files.

         Did not recompile LShack.exe.
==============================================================

                    Version 2.01 Beta+ Work Notes section:

Dec. 22, 2004: * Modified Range_Check procedure to cover Gems
           stat if it exceeds 32,000.
         * Modified Range_Check to cover Gold in Hand and Gold
           in Bank stats which go over Two Billion.
         * Added code to Run_IGM to fix IGM glitch where the
           Status bar was reporting invalid BBS Time Left values.

         * 6 pm: Compiled updated TPU for Shack1.pas.
           Had to disable items 10-11 in Range_Check before
           code would compile, due to Code Segment too Large.

         * 6:12 pm: Initial work done to convert Cottage3.pas
           code file into Shack3.pas for use by Love Shack II.

         * Relocated Range_Check, YesNo, MarriedTo, MaxPlayerData,
           GetPlayerName, Num_Bounds, View_Stats, Update_Database_File
           functions/procedures from Shack1 unit to Shack3.pas unit.

         * 6:43 pm: first recompile done of LSHACK.EXE.

         * Changed Version number to 2.01 Beta. Updated LShack.diz
           and LShack.txt files accordingly.

         * As of midnight, 12/23/04, IGM was working properly
           for a player who was not married to anyone.

Dec. 23: * Got View_Stats working properly for player married to Violet.
         * Got MaxPlayerData working so it reported valid data on
           number of players in Lord game.
         * Got View_Stats working when player was married to another player,
           so that GetPlayerName process started working properly.

         * Changed version to 2.02 Beta.
=====================================================

Jan. 01, 2005: * Updated docs files for new development month.

Jan. 16: * Did new beta compilation.  Retained use of v2.02 beta.

Jan. 17: * Changed version to 2.03 beta.
         * Added Repair_Lord_Stats process to Shack3.pas unit.

Feb. 02: * Updated documentation files.  DIZ file updated on
           Feb. 1st.  * Recompiled Lshack.exe.

Feb. 03: * Shack3.pas changes:
           -- List_Customers: added page # code statements.
           -- Renamed process to List_Visitors. ** UNTESTED **

           -- Added usage of Create_Database_File code in the
           Shack_Ending igm shut-down process.  ** UNTESTED **

           -- Removed igm exit code checking for presence of
           shackuse.dat file before running Write_Usage_Report.

         * Archived notes from Version 2.00 development cycle
           to ls20note.txt data file.

         * Cleaned up Shack1.pas comments from November/December.
           Deleted some older comments from 2003 development work.

         * changed to v2.06 beta.
         * shack1: Added blank line between LANGUAGE and USES
           lines in Title_Screen process.

         * designed and tested code in shack2.pas using PromptYesNo
           and PromptOK lines to ask user if they want version data
           included or omitted from the 3rdparty.dat igm entry lines.
         * Testing done in Love Shack II igm.

Feb. 11: * Lshack.pas: Determined that ai.ProgramMane variable will
           not use Lord color codes in status bar line information.
         * recompiled igm.

         * Added new variables to lovevar.inc, Init_Customer_Values
           process, List_Visitors process, and Write_Usage_reports process.
           -- Report_FN;  Replaced old ListingFN variable.
           -- HitPoints, HitMax, Strength, Defense, Charm, Forest,
           and Wisdom variables added to code in shack1.pas/shack3.pas.

         * Use of new database variables requires deletion of the
           shackuse.dat file if igm has been previously used during day.

Feb. 12: * First draft testing done - List_Visitors screen.
         * Verified layout of second report screen.
         * Enabled code for several database variables that had
           been left as comments yesterday by mistake.

         * Designed second report layout for Write_Usage_reports.

         * Verified that all new database variable update code is working
           for the nine Drinks purchase procedures.  Verified food process
           #1 before IGM quit with an unknown RTE problem.
         * Repeat access to the drinks code worked as desired.
         * repeat access to food ordering did NOT work.
         * recompile igm 2:02 pm.

         * Massage Parlor: All events for Old Man are retested.
         * Food Menu: All events are retested.
         * Special Date event was retested.

         * Changed IGM to version 2.09 beta. Updated documentation files.
         * recompiled igm. sent new beta to the beta testers.

         * Castle Camelot as BBS name.  For re-testing changes I'm making
         to food/drink/massage rewards/penalties, if you wish repeat
         access to igm events, you may use "Castle Camelot" and do so.

         The IGM remains limited to a maximum of 8 visits per day. I saw
         no need to change that situation regarding new code testing.

         * verified use of Repair_Lord_stats at igm entry.
         * finished tweaking code in List_Customers process.
         * recompiled lshack.exe.

Feb. 19: * Created and tested Sign Registry event.   Adapted gossip
           IGM event code from Violet's Cottage II to work with the
           Registry file - LSREGIST.TXT.
         * Changed IGM to version 2.11 Beta.
         * updated igm documentation files.
         * Added use of Display_Menu_Code to majority of CASE
           choice code blocks.

Feb. 20: * Finished adding Display_Menu_Code lines in shack1.pas.
         * Added Display_Menu_Code lines to ATM process code.
         * Added code in LoveVar.inc for Registry file to allow
           use of two-field records for each registry entry.

         * Added Super Special Massage code in Old Man section of
           Massage Parlor, featuring two massage rewards at a 50%
           higher price.
         * Changed several Massage, Food menu, and Drinks Menu
           events to offer slightly higher rewards.
         * Changed to version 2.12 beta, after verifying that the
           new Sign Registry code is working well.

March 01: * Updated igm documentation files.

March 02: * Changed version to 2.13 beta.
          * Revised ending code in Write_Usage_reports.

          * Updated ATM_Service code in Shack3.pas file
            with code preventing user from using Deposit
            process when they have Zero or negative Gold in Hand.

          * Update also prevents any possibility of user doing
            a withdrawal or deposit request that would cause
            
          * Replaced ATM_Service Max_Gold constant with Alord's
            TwoBillion constant.

          * Recompiled lshack.exe.

March 19: * Prepared IGM as version 2.20 for official release.
          * Diz file and documentation updated.
          * Checked code indentation in shack2.pas unit.
          * Checked code indentation in Lshack.pas file.

          * Edited ATM_Service code. Added Withdraw_Ending
            label code block. Did similar modifications to
            Shadows.pas code.

          * Changed IGM to run List_Customers for all players.
          * code indentation verified in shack3.pas unit.

          * Updated batch files to cover love220.zip file.

          * Not done yet: Verify changes to ATM Code.
            -- verify indentation in shack1.pas.
            -- Prepare love220.zip archive file.

          * Did second revision of ATM code.  v2.20 release
            rescheduled for March 20.
          * IGM version changed until atm code is verified
            fully back to 2.15 beta.

          * ATM Service: Verified rejection of invalid withdrawal amounts which
            would cause Gold in Hand to go above 2 Billion, or to go negative.
          * ATM Service: Verified rejection of invalid deposit amounts which
            would cause Gold in Bank to go above 2 Billion, or to go negative.

March 20: * Recompiled IGM as version 2.20.
          * revised source code/documentation files to use "Love Shack II"
            instead of "The Love Shack II" as the IGM title.
          * Prepared final compile of IGM as v2.20 for LORD testing.
          * Fixed status bar to include Version number with Program Name.

          * recompiled IGM with BP.EXE. Tested resulting program.

          * Identified glitch: IGM code is/was allowing player
            during same IGM session to repeatedly use IGM events.

          * Removed Camelot_User temp code which was allowing
            repeat usage of Massage, Food, Drink, Date events.
          * Verified recompiled igm refused access to Food and
            Drink ordering processes after player purchased them.

          * resumed normal recompilation process using BPW.exe.

          * not tested: use of Massage Parlor, Getting Date,
            and Getting a Room events.

March 21: * Test igm again to see if one-time event usage is
            working properly yet.
          * Updated igm files for new release date.

          * finished testing igm.  Changed version from 2.20 beta
            back to 2.20. Finished documentation update and
            released IGM officially.
==============================================================

July 08: * Code revision done to lshack.pas.
         * Revised the USES section comments for CHASWIGM.
         * Changed to version 2.21 Beta.

         * Added Local_Pause proc. to Lshack.pas.
         * Replaced old Display_File proc using GemTrader code.
         * Recompiled IGM, retested LSHACK REPORT.

           -- with 1 record, player data was shown correctly in
           both usage reports.

           -- Using March IGM, and 3 player records, IGM was
           only showing ONE player's data in report #1, which
           was a glitch since three players had used the igm.

           -- Work on elimination of glitch is in progress.

July 09: * Updated documentation.  Worked on glitch removal.

         * Rewrote parts of Write_Usage_reports and List_Visitors
           until Write_Usage_reports finally starting working properly.

        { =============================================================================== }
        { 07/09/05 5:18 am: With 2 records in file, both were being written to disk file. }
        { Glitch where first record in file was only one writing data in report #1 SEEMS  }
        { to have been eliminated, as of 5:28 am, 07/09/2005.                             }
        { =============================================================================== }

        * Changed version to 2.25 beta.

July 19: * LShack.exe recompiled with code to update LordName
           field of incoming player if it is different from
           what is recorded for them in their database record.

July 27: * Renamed Repair_Lord_Stats to Repair_Negative_Stats.

         * Added Repair_Over_Range_Stats process from GemTrade IGM code.

         * Rewrote IGM exit process using modified GemTrade igm code.

         * Version changed to 2.30 beta.

August 02: * Recompiled igm for new month.

           * replaced MarriedTo function using Gemtrader igm code.

Aug. 04: * Updated IGM code.

         * Updated Used_Stuff process to check returning player's
           database record info to see if their LORD Player Number
           has changed between visits. 

Aug. 08: * Edited shack02.pas code. Removed IF Max_Visits > xx code
           following PromptOK statements, since the code block was
           never getting executed.

         * Edited Shack02.pas, lshack.diz, lshack.txt to use Max
           Visits/Day limit info of 10 visits/day.

         * shack03.pas. Edited Max Visits code to use 10 in Read_Config.

         * Recompiled IGM, no version change.

Aug. 12: * Fixed error where LSHACK CONFIG was still using max visits/day
           setting of 8, so it uses 10 properly.
         * recompiled IGM.

Aug. 19: * Worked on igm some.  Recompiled lshack.exe.

Aug. 31: * Docs: Updated Lordmenu information section.
============================================================

Sept. 01: * Updated documentation, code files.

Sept. 08: * Fixed glitch where IGM did not recognize "helen of troy"
            as valid name for a date.  It was only recognizing "helen".
            Fixed to recognize either of the two date names.
          * recompiled igm.  Revised Title Screen.
          * Changed igm to version 2.31 beta.

Sept. 16: * Rewrote the REPORT code block in LSHACK.PAS to
            use standard code from Gem Trader with igm for
            executing the IGM's LSHACK REPORT command.

          * Recompiled LSHACK.EXE.

Sept. 28: * Went over igm reward/loss formulas.  Modified
            most reward/loss code to use ROUND instead of
            TRUNC in determining amounts gained/lost by player.
          * recompiled igm.

Sept. 30: * Put into use modified Repair_Over_Range_Stats
            process that only repairs these Lord stats:
              Game Level, Experience, Gold stats, Skill Use
              points stats, Skill points stats, armour number,
              and weapon number.

          * Recompiled Love Shack II as version 2.32 beta.
=======================================================

Oct. 01: * Updated DIZ and TXT files for new month.

Oct. 03: * Recompiled LShack.exe as version 2.34 beta.

Oct. 17: * Started creation of LS2EDIT.PAS using turgedit.pas
           as template file.  Created ls2-edit.zip archive.

Oct. 18: * Revised Ls2edit.pas file, adjusted completely for
           use with Love Shack II IGM.  Started with 0.20 beta.
         * Thoroughly tested most menu codes in Ls2edit.exe
         * Changed LS2edit.exe to version 0.60 beta.
         * created ls2edit.diz, ls2edit.txt files.
         * Sent ls2edit.exe to beta testers.

         * recompiled lshack.exe.  2:50 pm.

         * worked on revisions of handling of gain/loss
           statements for food/drink purchases, that are
           affected by player having over-range Lord stats.

         * Created second_Drink boolean var.
         * Created Second_Drink_Message procedure.  Tested usage.
         * Created Second_Food boolean var.
         * Created Second_Food_Message procedure.  Tested usage.

         * Created Strength_Loss_Message, Defense_Loss_Message,
           Hitpoints_Loss_Message, HitMax_Loss_Message, Charm_Loss_Message,
           and Forest_Loss_Message procedures.  Verified usage of all 6 procs.

         * Changed IGM version to 2.36 beta.  11:26 pm.
         * send current beta to beta testers.

========================================================
Nov. 01: * Updated DIZ/TXT files for new development month.

         * Recompiled LSHACK.EXE w/o version # change.

Nov. 04: * LS2Edit: Renamed DoRealName to Do_RealName.  Renamed
           DoLordName to Do_LordName.  Renamed DoPlayerSearch
           to Do_PLayerSearch.

         * Recompiled LS2EDIT as version 0.70 beta.
         * Recompiled LSHACK.EXE as version 2.37 beta.

Nov. 08: * Changed Shack1.pas/Shack3.pas to use Blank(1);
           from Chaswigm, instead of Blank_Line; proc.
         * Changed IGM version to 2.38 beta.

         * Moved Camelot_user var from Shack1 to Shack3.
         * Added Lord_Players BYTE var - Shack3.

         * Revised MarriedTo to not use Game_Path VAR.
           IGM's old code was OK since it used InfoXDir.

         * Revised MaxPlayerData to use BYTE.
         * Revised Married section in View_Stats.
         * Added Get_Max_Players_Count proc.

         * Renamed YesNo function to Ask_YesNo.

Nov. 16: * Edited code in shack1.pas.
         * recompiled shack1.pas. No update of LSHACK.EXE.

Nov. 22: * Edited LS2EDIT.PAS.  Fixed indentation, entire file.
         * Recompiled LS2EDIT.EXE.  No version change needed.

Nov. 30: * updated documentation files for new development month.
===============================================================

Dec. 06: * UPdated LSHACK.EXE for new month.

Dec. 07: * Updated LS2EDIT.EXE, as v0.80 beta, for new month.

Dec. 18: * recompiled lshack.exe. Did brief igm test session.

Dec. 22: * Checked over Shack1.pas - Only two events are untested:
           Bad result - Auspicious Ale and Dragon Scale.
         * Compiled Lshack.exe.
         * Changed LS2EDIT to v1.00. Compiled and tested.

         * Prepared LS2EDIT v1.00 for official release tonight. Updated
           the LShack.diz, ls2edit.diz, Lshack.txt, and LS2edit.txt files.

Dec. 27: * Edited DIZ files to update LORD 4.07 compilation date
           info if needed to refer to December 2005 instead of
           November 2005.
         * Did editing cleanup on some of the IGM's INC files.

         * Changed release date in LS2EDIT.pas to today.

Dec. 31: * Edited DIZ and documentation files for new year (2006)
           and for new development month (January).

         * official release of LS2EDIT has not been done yet.
===============================================================

Jan. 02, 2006: * Recompiled LS2Edit.
         * Updated IGM documentation files.
         * Renamed TConfig.BBSName VAR to TConfig.BBS_Name.
         * revised Lovevars.inc file.

         * Did not compile updates of IGM's LSHACK.EXE and
           SHACK*.tpu files.

Jan. 07: * Recompiled LSHACK.EXE. No version # change.

Jan. 11: * Verified that LSHACK INSTALL works properly, and
           that Version # data is written to 3rdparty.dat
           using correct data, when user requests its inclusion.

Jan. 11-12: Added a little bonus in the Get A Room event,
           for when players getting room get the Special Deal
           sub-event.  Now if the player is in a normal, adult
           LORD game - meaning it is NOT running in Clean Mode,
           they get some extra dialogue.  Player also gets
           some extra Charm Points and a Defense Points bonus.

         * New code is fully tested and works fine.
         * Added code in Get Food event to show player how much
           Gold coins they pay to a waitress for their food.

         * Compiled LSHACK.EXE, retained current version.

Jan. 18: * Updated copyright data in documentation, code files.
           -- LShack.exe files, LS2Edit.exe files.

         * Revised shack3.pas and LS2edit.pas code files.

         * No compilation done of IGM files yet.

Jan. 24: * Revised lshack.txt and ccl-apps.txt files.

Jan. 27: * Used Borland Pascal DOS compiler to update the
           shack.bp BP.exe config file;  Recompiled LS2EDIT
           and re-dated the LoveCode.zip, LoveWork.zip,
           LS2EDIT.PAS, LS2EDIT.EXE, and LS2-Edit.zip files
           for Thursday night.

Jan. 28: * Used BPW compiler. Recompiled LSHACK.EXE, and
           re-dated it, and Shack1.pas files for Friday night.

         * Updated documentation files.
=====================================================

Feb. 01: * Recompiled lshack.exe.  Retained v2.38 beta.

Feb. 02: * Updated documentation/DIZ files for new month.

Feb. 14: * Recompiled ls2edit.exe and lshack.exe.
           No version changes made.

Feb. 21: * Updated Lshack.txt, Ls2edit.txt, DIZ files,
           LS-notes.txt, CCL-Apps.txt, and CCL-Proj.txt
           documentation files.

         * Recompiled Love Shack II IGM, and LS2Edit.exe.

         * Did program files update to cover official release
           of LS2EDIT.EXE v1.00 later this evening. Wasn't
           able to get it released until Feb. 24th.

         * Ls2ed10.zip entries made in Camelot6.htm, Lordapps.htm,
           igmpage.htm, igm-beta.htm web-page files.

Feb. 24: * Recompiled LS2EDIT.exe.
         * revised docs/diz files for new release date.

         * working on getting ls2edit 1.00 officially released.

Feb. 26: * Recompiled ls2edit.
         * worked on getting ls2edit 1.00 officially released.

         * Uploaded LS2Ed10.zip to Camelot LordNews FDN,
           NightFall Games server, and to Castle Camelot
           web-site's LordApps directory.
=============================================================

March 02: * Updated DIZ and TXT files for IGM.
            Files redated for March 01 daily backup archives use.

          * Updated lshack.pas, all shack?.pas unit files to
            use March 2006 Beta entries - Redated the PAS
            files to March 01.

March 04: * Recompiled lshack.exe. no version # change.
          * Code tweaking - Scottish Scotch case code.

March 07: * Recompiled Lshack.exe.
          * Deleted debug code allowing re-use during visit of
            Had Date, Had Drink, Had Food, Had Massage, Get Room.

          * Edited code in Food items dealing with player getting
            negative result when affected LORD stat was over-range.

          * Added Over_Range_Stats_Reset for temporary usage to
            make sure IGM handles Over-Range stats properly while
            player is buying Food, Drinks, Dates, or Massages.
            -- Added "IF Camelot_User" code to trigger the Over
            Range Stats Reset process automatically at igm entry
            for my players.

          * Code tweaking. Special Date Event.
            -- Dropped code that granted additional Charm Points.
            -- Verified Jan. 11 code that did additional dialogue
               based on value of LORD's Clean_Mode stat.
            -- Deleted "IF Camelot_User" code to always trigger
               the Special Date Event, used since January in code testing.

          * Verified use of Strength_Loss_Message, Defense_Loss_Message,
            HitPoints_Loss_Message, HitMax_Loss_Message,

March 10: * Recompiled Lshack.exe.
          * Changed Over Range Stats Reset to only occur if player is
            using DONALD TIDMORE as the Sysop Name.
          * No other changes made to IGM, other than Compile Date revision.

March 16: * Recompiled Lshack.exe.
          * Revision date for work on Get_Max_Players_Count, GetPlayerName,
            MarriedTo code processes done in different IGM program.
          * Massage Parlor: Added code to handle events where player LOSES
            stat points when affected stats were over-range.

March 18: * Recompiled Lshack.exe.  Changed to version 2.40 Beta.

          * Created AlrdMisc.pas unit file while working on Gem Trader
            and Love Shack II.  Merged AlrdMisc into LSHACK.EXE,
            GEMTRADE.EXE, and DOOFUS.EXE on Saturday.
            -- Contains copy of Lord_Log constant.  Contains VARS PlayerDataFN,
               LordPath, ProgPath, Lord_Players, LordFile, IGM_Path, PlayerX,
               Lord_News_File, NewsLine1, NewsLine2, NewsLine3.  Created NewsLine4
               var.
          * Relocated functions/procedures from Gem Trader code files to AlrdMisc
            for:  ASK_YESNO, GET_MAX_PLAYERS_COUNT, GetPlayerName, MarriedTo,
            Display_Menu_Code, Repair_Negative_Stats, and Repair_Over_Range_Stats.

            Modified Love Shack II code, then Doofus the Gnome code to use Alrdmisc.pas.

          * Gem Trader coding.  Made applicable to Love Shack II, Doofus the Gnome:
            - Modified GetPlayerName to use Lord_Players variable and the
              Get_Max_Players_Count proc.  Eliminated IGMs' need for MaxPlayerData func.

          * GemTrade, Doofus, LShack: Resorted functions/procedures listings in all
            three igms' code files into alphabetical order.

          * Love Shack II coding: Relocated its Write_Lord_News proc to alrdmisc.pas.

          * Created LogNow_FN var. Changed IGM to use it for lognow.txt access.

          * Relocated from SHACK1 to SHACK3:
            -- RUN_IGM, IGM_INTRO, TITLE_SCREEN, WRITE_MASSAGE_NEWS,
            -- POST_REGISTRY, DISPLAY_REGISTRY_ENTRIES, SIGN_REGISTRY,
            -- GETROOM_MESSAGE, GETTING_THE_DATE, DISPLAY_GUYS_LIST,
            -- DISPLAY_BABES_LIST, GETTING_HOOKED_UP, INVALID_DATENAME_MSG,
            -- PROCESS_GUY_CHOICE, PROCESS_BABE_CHOICE, NOGOLD_DATE_MSG,

          * The Bar Menu. Added (E) Exit Lounge. Return to Entry Hallway
            option.  Verified usage.  Added reminder to players to get
            Room after they've gotten a date before they return to LORD.

          * Added March 04, March 07, March 10, and March 16
            in-depth notations.

March 23: * retested LSHACK REPORT. Is working properly.
========================================================

April 02: * Changed IGM from v2.38 beta to v2.40 beta in the docs files.
          * recompiled alord.tpu due to revision of lorddata.inc.
          * Recompiled LSHACK.EXE using v2.40 beta.
          * Updated DIZ/Docs for new month on April 01-02.

April 17: * Updated documentation and diz files.

April 20: * Recompiled lshack.exe.
======================================================

May 02:   * Updated DIZ, documentation files.
          * recompiled lshack.exe. no version change.

May 17:   * Recompiled igm.
          * Verified all untested code in Auspicious Ale drink event,
            Turgon's Chili food event, and Turtle Soup food event.

          * unused debug code put in place for testing handling of
            over-limit stats in the Food events:  Dragon Scale,
            Violet's Stew, Rabbit Sandwich, Veggie Goulash, and
            Cheeseburger & Fries.
          * recompiled igm after midnight, on May 18th.

May 19:   * Finished tests of untested code statements for Food_Menu.
            - Verified handling of over-limit LORD stats in the
              Dragon Scale, Violet's Stew, Rabbit Sandwich, Veggie
              Goulash, and Cheeseburger and Fries food menu items.
          * Recompiled IGM as version 2.41 Beta.

          * Retested all Food Menu item processes. All worked properly.
          * Retested all Drinks Menu item processes.  All worked properly.

          * Did tests of over-limit LORD stat handling in Massage Parlor.
            -- Verified that Strength massage, Defense massage, Charm
               massage, Max Hitpoints massage, and Super Special massage
               events all worked properly.

          * Re-enabled Version_Date variable usage.  Updated docs files
            and IGM DIZ files to use Version 2.50.

          * Recompiled IGM using Borland Pascal as version 2.50, and
            began work on IGM's official release today or tomorrow as v2.50.

          * Official release of IGM will be done using LOVE250.ZIP archive.
            No change will be made to the LS2EDIT.EXE.

          * Finished documentation/DIZ files updates.
          * Updated CCL-apps.txt, ccl-proj.txt, and ccl-summ.txt.

          * Did final compilation of IGM using Borland Pascal
            for DOS compiler.

May 21:   * Updated documentation files for Love Shack II v2.50
            release, to be distributed in late evening today.
          * Updated compilation of lshack.exe.
          * Added IGM release notations to camelot6.htm,
            igmpage.htm, igm-beta.htm, igm-code.htm, and
            lordapps.htm web-pages.
          * Did final updates of LoveCode.zip, LoveUnit.zip,
            Lovework.zip, love250.zip archives.

============================================================

Nov. 26, 2006 Updates:
          * Rewrote Update_Database_File process.
              All of the igms are now designed so that if the
              igm's player database file is missing, they will
              recreate it.  With exception of K.L.Bank IGM,
              which now restores a backup of the player database,
              if possible, to protect player's Gold/Gems balances.

          * revised shack1.pas and shack3.pas processes that used
            the Update_Database_File.
          * recompiled shack1.tpu. and shack3.tpu.
          * NO change made to LSHACK.EXE.

