    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    LORD IGM: Love Shack II   **FREEWARE**

    Version 2.50  -- DOCUMENTATION

    ** IGM Compile Date:  May 21, 2006. ** (v2.50)

    ** Docs update:   January 17, 2010.
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    ** IGM recreation process started on Nov. 14, 2003. **
    ** First version released on Dec. 30, 2003.  **
    ** Second version released on March 21, 2005. **
    ** Third version of IGM released on May 21, 2006. **
    ----------------------------------------------------

    ** LS2EDIT utility v1.00 was released on Feb. 21, 2006. **
    -----------------------------------------------------------

    ** For DOS LORD usage only.  **
    ** Resumed development on 06-08-2005. **
    -------------------------------------------


AUTHOR:  Donald Tidmore

Email:   ktidmore@bellsouth.net (primary email),
         gtidmore@hiwaay.net    (primary email #2),
         donald.tidmore@usa.net  -- Permanent address. Use only
         if the others don't work for you.

Web:     http://camelot.legendarydragons.com/camelot5.htm
         Castle Camelot LORD Links Page
         --  http://camelot.legendarydragons.com/lordapps.htm
         Castle Camelot LORD Apps Page
         --  http://camelot.legendarydragons.com/camelot6.htm
         Castle Camelot LORD IGMs Page

URL:  http://camelot.legendarydragons.com/Lordapps/love250.zip
      http://www.filegate.net/camelot/lordfile/love250.zip

Fidonet: 1:123/450
         http://www.filegate.net/camelot/
         Camelot LordNews FDN. Official Fidonet distrbution site.

Address: 1111 Berenice Street, Tuscumbia, Alabama 35674-3503
         United States of America.
---------------------------------------------------------------

IGM is based on Trevor Herndon's Love Shack v1.40p IGM.
-------------------------------------------------------


0.5  LS2EDIT.EXE Information:    Edited 05-19-2006
=========================================================

IGM Utility: Love Shack II Player Editor

Version 1.00 -- Official release was done on 02/26/2006.

    -- LS2Edit development started on Oct. 17, 2005.
    -- LS2Edit development was ended on Feb. 26, 2006.
    -- For usage only with the DOS LORD IGM.

    -- LS2EDIT is NOT usable with the unsupported LORD/32
       version done for me of Love Shack II/32 in May 2005.

    -- Requires you to have a current LOVEPLAY.DAT file.

    -- Usage of LS2EDIT.EXE is ONLY for Love Shack II v2.50,
       or for any beta from v2.32 through v2.41.

  Distributed inside the LOVE250.ZIP official IGM distribution archive.

  Or inside the LS2ED10.ZIP official utility distribution archive,
  which was released in February 2006.
  =============================================================

  V1.00 official release done using LS2ED10.ZIP:  Feb. 26, 2006:
  --------------------------------------------------------------
  http://camelot.legendarydragons.com/LordApps/ls2ed10.zip
  http://www.filegate.net/camelot/lordfile/ls2ed10.zip


  LS2EDIT Usage Notes:
  =======================================

  ** You may use the LS2EDIT.* files released in LOVE250.ZIP
     on May 21th, 2006.  Only the DIZ file and documentation file
     for LS2EDIT is changed since LS2EDIT v1.00 was released.

     As of 02/17/2007, the IGM is not in development.  See the
     LS2-EDIT.ZIP archive on the Castle Camelot web-site for
     periodic documentation file updates.

  ** Obtain copy of the LS2ED10.ZIP archive. Primary
     distribution sources are my Castle Camelot, Camelot
     LordNews FDN web-sites.  Along with the BBS Archives
     web-site and the Fidotel BBS's LORD archives files area.
     ======================================================

  2) Unzip all files from LS2ED10.ZIP into your IGM directory,
     using overwrite mode.  E.g.:  pkunzip -n ls2ed10.zip

  3) Change into the Love Shack II IGM directory.  Verify that
     you have a current LOVEPLAY.DAT file.  If you don't, then
     you can't use LS2EDIT.EXE.  Why?  You have to HAVE a player
     database file, before you can use the editor on it.

  4) The first time you run the utility, it will ask you for
     the path to the Love Shack II IGM directory.  Type it in,
     and press ENTER to exit the dialog box prompt.  LS2EDIT.CFG
     file will be created in that directory.

  5) Run LS2EDIT.EXE.  If a config file is not in the directory
     you run it from, it will ask you to create on - as noted
     above.  If config file is found, it then checks for existence
     of LOVEPLAY.DAT file.  If one is not found, program will
     give error message and quit working.

     LS2EDIT has only one screen of data.  It shows database
     fields in the order they are listed in the player database
     record structure (usually).  Each value, with one exception,
     may be set to any value that is valid for it.

     The Lord Player Number field is display-only.  That is because
     I don't see any valid reason to allow users to fiddle around
     the LORD Player Number field.

  6) When you exit LS2EDIT, it will resave the LOVEPLAY.DAT
     file so that any changes you made will be accessible to
     the IGM.         End of Notes for LS2EDIT usage.
==============================================================


0.75 Next version update Ideas:
=========================================================

I will work on this sometime in 2006 in a new development cycle.
That will probably be in the second half of 2006.

A LORD for Windows version of Love Shack II is planned for
development sometime in 2006 as well.
---------------------------------------------

{ ############# Idea: Why not allow players to purchase Dessert? ####### }
{ Would need to code as a part of the Food Menu.  Chocolate Cake, Ice Cream, }
{ Apple Pie, Chocolate Chip Cookies, Fudge Brownies. #####################  }

{ Like the dinners, you would only be able to purchase Dessert once a day. }
{ --------------------------------------------------------- }


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
1.0  DISCLAIMER:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Love Shack II is a rewrite from scratch, based upon template used
from my Gem Trader LORD IGM.  It is (a) an tribute to my friend of
several years, Trevor Herndon, and (b) a new programming challenge
to work on for me.

It is based on Love Shack v1.40p, as much as possible.  I did not try to
do an exact duplicate.  That is impossible to do.  But this new IGM
does work, for the most part, just like Trevor's original program.

IGM History:
------------
v1.00 - Trevor Herndon.  Release date unknown.
v1.10 - Trevor Herndon. Last actual release by him, sometime in 1995.
v1.20 - RTE200 patch update of love.exe and config.exe.
        Released on Trevor's behalf on Sept. 18, 2001.
v1.30 - Docs update.  Released officially on Jan. 21, 2002.
v1.40 - Hex-edit patch update of IGM, by a friend. Unlocked usability
        of the Massage Parlor. Side effect: Sign Registry does not work.
        Released officially March 18th, 2003.
-------------------------

v2.00 - Love Shack II.  Recreated IGM. Released officially by Donald
        Tidmore on Dec. 30, 2003 as tribute to my friend Trevor Herndon.

v2.20 - Love Shack II.  Update released officially on March 21,
        2005.  New features: Automatically detects and fixes any
        negative LORD stats at IGM entry, and at IGM exit.  Player
        database covers 7 more LORD stats.  IGM now has two usage
        reports.  Added a Sign Registry event. Added an ANSI screen
        file.  Added Super Special Massage Event.

        Actual IGM title used in v2.00 was "The Love Shack II".  I have
        dropped "The" from the title for version 2.20. 03/20/05 Note.

        Status bar will now show "Love Shack II v2.20" during IGM usage.

Oct. 18: Created LS2EDIT.EXE player database editor for IGM.
-------------

Feb. 26, 2006: Did official release of the LS2EDIT.EXE utility.

May 21, 2006: Did official release of the LOVE SHACK II IGM.
======================================================================


This is a BBS game written as a hobby.  The only warranty given is
that the program will take up a small amount of disk space on your
computer's hard drive, and will run under all versions of Legend of
the Red Dragon that support IGMs.
=========================

NO OTHER WARRANTY IS HEREBY EXPRESSED, IMPLIED, OR SUGGESTED.
USE OF THIS PROGRAM IS AT YOUR OWN RISK.

Love Shack II IS A *FREEWARE* 'IN GAME MODULE' (IGM) FOR LEGEND OF
THE RED DRAGON (LORD).

All copyright protection for LSHACK.EXE is fully applicable to the
LS2EDIT.EXE utility program, and all related data/documentation files.

  LORD (Legend of the Red Dragon) is a multi-player battle game
  created for Bulletin Board Systems (BBS).

     (c) Copyright 1992-1997 Robinson Technologies
     (c) Copyright 1998,1999 (2000-2010) Metropolis, Inc.
     Created by Seth Robinson.  Developed by Michael Preslar.
     All rights reserved.

This IGM is fully tested under LORD v3.55 through v4.07 beta
using April 2006 compilations of LORD v4.07 beta.

** NOTE: DOS LORD v4.07 was officially released in June 2006.

It was replaced by DOS LORD v4.08 Beta in late September 2006.

The LORD programs have been 100% inactive since that time.
Zero development of LORD programs by Michael Preslar, for
reasons unknown to me, has occurred since October 2006.
                                  
Support is ONLY guaranteed for IGM/Editor usage with DOS LORD.
----------------------------------------------------------------

No support is offered for any of my LORD programs when used in a
DOS LORD running on a Linux system, or OS/2 system, other than
the standard support done for the IGM with DOS LORD on a Windows
based system.  I do not have any Linux or OS/2 programming knowledge,
or access to OS/2 or Linux systems.

As of mid-February 2007, LORD for Linux and LORD for OS/2 are both
unreleased programs, and neither one is able to run LORD IGMs yet.

Neither LSHACK.EXE or LS2EDIT.EXE are usable with LORD/32 v4.07 Beta.
Do NOT attempt to use either program with LORD/32 under any circumstance.
==========================================================================


2.0  INTRODUCTION:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

  ======================= Program Description/Setting:
  Visit the LOVE SHACK II, the brand new place to party down.
  Players can use IGM up to 8 times per day, depending on value
  selected by sysop during installation.

  Food Menu - Includes two new meals that I created:  "Belgarion's
  Surprise Chili" and "Kiteria's Cheesebuger" - which comes with
  French Fries.  Prices are higher than Love Shack v1.40p used, but
  all rewards, and some losses, are enhanced to compensate.

  Drink Menu - Same drink names as always.  Prices are now based on a
  variable formula, depending on the drink wanted, and your Game Level.
  All rewards and penalties from getting drinks are level-based as well,
  but are limited sometimes to ensure the player doesn't get too much
  for the amount of Gold paid to the bartender.

  Dates: Some hard to spell names from Love Shack v1.40p were changed.
  Price of dates is a standard amount, based on player's game level.
  Some special dialogue comes into play for four of the dates.  Try
  them and see what it is sometime.  Hints: Two of the babes are
  ancient gals from history.  And two of the hunks are also famous.
  One from mythology, and the other is from another planet.

  Massage Parlor - You can either visit the Master, who is the Old
  Man from the Forest;  or you can visit the Therapists.  Male
  players get to visit Violet.  Female players see Archon the Bard.
  There are some additional adventures available if you are
  studying Thieving Skills.

  IGM does not give a player married to Violet special privileges,
  when they get a massage from her.   There are no penalties for
  married players who get laid by characters in the IGM.

  Sign Registry - Added to Love Shack II on Feb. 19, 2005.

  ANSI screen - Added to Love Shack II in February 2005.  Based
  on the original IGM's ANSI, modified by me using TheDraw. Thanks
  to Stephen Gibbs for polishing and cleaning up the ANSI file.

  Stats screen - Shows most of the Lord stats one usually wants
  to know about, including actual numbers for Skill Points.
  Reports user's status as to whether they've been Laid, had a
  Drink yet, had Food yet, or had a Massage yet.

  IGM Usage Reports:  They are shown at IGM Exit to all players,
  and they include data on who has Bought Food, Bought Drinks, or
  Bought Dates during the day, and their Visits today.  The Usage
  Reports disk file (LOVE-USE.TXT) is available only to the
  end-user/sysop, and can be best accessed using the LSHACK REPORT
  command.

  The second usage report covers Experience Points, Max Hit-Points,
  Strength Points, Defense Points, Charm Points, Forest Fights, and
  regular HitPoints.  The LOVE-USE.TXT file is updated to contain
  both of these IGM usage reports, as of Feb. 12, 2005.

  ATM Service:  Make Gold deposits or withdrawals.

  If you are at the bar, and run out of money, you can dash on
  over to the ATM from the Bar.  And while at the Bar, if you
  decide that you are hungry, you can scoot straight over to a
  Table.  Likewise, after buying a meal, you may scoot directly
  over to the Bar.
------------------------------------------------------------

  IGM Info Spoiler:  I figured it won't hurt to give a couple. <G>.
  --------------------  Added 07/09/2005: ------------------------

  (1) Ever wonder why you have such bad luck when you try to drink the
  Death Drake Dew, and end up embarassing yourself?  Well, Trevor's
  IGM never let anyone get a reward if they were Level 1-6, and I
  have coded this IGM in that manner.  So there, now you know.  If
  you are Level 1-6, avoid the Death Drake Dew.

  (2) Is any Food items Unsafe?  Nope.  The dinners usually have rewards.
  If there is a penalty, it is usually off-set by whatever you gain.
  A real-life example.  You can drink Milk and feel really good - but
  if it was expired, you'll end up pretty sick in a hour or so.

  So enjoy everything on the Food Menu and don't be afraid to try
  everything - You just can't do it in less than ten days, since you
  may only buy dinner once a day.  (IGM assumes it is always dinner-time.)
  I did not wish to code breakfast foods for example <G>.
=====================================================================


  Love Shack II -- Configuration Process:
  ======================================
  1) Run LSHACK Config.  Follow on-screen instructions.

  -- Max Visits per Day.  Range is 1-10, default is 5. - As of 08-08-2005.

  -- Sysop's Lord name - Needed by code governing displaying
     the List Customers screen during IGM exit.

  -- The IGM's 3rdparty.dat entry should look like this, minus
     LORD Color codes:       Love Shack II v2.50

  -- During installation, you will be asked if you want to have
     the version data in the 3rdparty.dat entry for the IGM.

  -- Always double-check the values in LSHACK.DAT to be sure you
     are using the correct values for each LORD game you have,
     if there is more than one.
  ====================================================================


  Configuration Change:
  =====================
  Run LSHACK CONFIG.  Answer the prompts to change Sysop Handle
  and/or Max Visits per Day fields.

  IGM Removal:
  ====================
  Run LSHACK REMOVE and follow the on-screen instructions.


  Brand new installation:
  =========================================================
  This igm is stand-alone from the original Love Shack IGM.
  I've chosen filenames that make logical sense for this
  specific igm.  Like my Gem Trader IGM, it is designed to work
  in a directory shared with other IGMs.  You can also run it
  from the LORD directory.

  If there is another IGM that has any files that Love Shack II
  uses, you have to keep the two IGMs in separate directories.
  All of the filenames used by this IGM are hard-coded into the
  IGM and they can not be changed by the user.

  These files are mandatory - You must have them in order to use
  the IGM.  LSHACK.DAT, LSHACK.EXE.  To use LOVE-USE.TXT, you must
  have a LOVEPLAY.DAT file.  LOVETIME.DAT and LOVEPLAY.DAT are
  created automatically when the IGM is used in a LORD game.

  The IGM handles maintenance at the start of each new game day
  internally, and does not use LORD's maint.bat file.


  Run LSHACK INSTALL and follow the instructions shown on-screen.
  Verify entries made to 3rdparty.dat and lognow.txt files.
  Then start playing LORD with the IGM.


  Notes added 02/03/05:
  -----------------------
  Regarding usage of the dialog boxes.  The simplest way to use
  them is that pressing ENTER key accepts the data you have written
  say for the BBS name question.  You can also use your mouse to
  click on the YES or OK buttons.  Lastly, you can use ALT+Y
  keys to answer a Yes/No prompt affirmatively.  You can use ALT+N
  similarly to answer No to a question prompt.

  The install process is set up now to ask you if you want to have
  version data included in the 3rdparty.dat igm entry lines.

  If you say YES, the IGM name line will look like this:

  `!Love Shack II `0v2.50

  If you answer NO, then it will simply say:  `!Love Shack II

  As noted elsewhere, you can change the LORD color codes to
  your own preferences, or remove them entirely.  But you will have
  to do that yourself manually using a program like Qedit or Wordpad.
  ===============================================================


  Seven player database variables were added to the IGM on
  February 12, 2005.  IF for some reason, you are updating from
  an older IGM release (2.00) or one of the beta versions, you
  will need to delete SHACKUSE.DAT before you re-run the IGM
  again in LORD.  The database file deletion only has to be
  done one time.  Do not use LSHACK REPORT until after a new
  player database file has been created in a LORD IGM session.

  As of Feb. 12th, 2005, the IGM now uses the LOVEPLAY.DAT file for its
  Player Database File, as does the LS2EDIT.EXE utility program.
===============================================================


3.0  FILES:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
The following files are included within the LOVE SHACK II archive:

Unzip all files inside LoveWork.zip to get these files:

FILE_ID.DIZ  - Description file (LSHACK.diz)
LSHACK   DIZ   Love Shack II DIZ file (same as File_Id.diz)

LOVE2    ANS   Love Shack II's ANSI file
LSHACK   EXE   Love Shack II v2.50 IGM
LSHACK   TXT   Love Shack II documentation (this file)

LS2EDIT.EXE - IGM's player database editor utility v1.00.
LS2EDIT.TXT - Usage notes for LS2EDIT.EXE v1.00
LS2EDIT.DIZ - BBS file_id.diz for LS2EDIT.

CCL-APPS.TXT - Info on all of my LORD Programming projects.
CCL-PROJ.TXT - Contains notes on LORD projects planned in 2006.

* - Files created during IGM installation, or after each usage
    in a LORD IGM session:
=======================================================================
* LSHACK.DAT -  Created by IGM when it is installed.  Stores the
                LORD Path, IGM path, Sysop Name, Sysop Handle,
                BBS Name, and Max Visits/Day fields.

* LOVETIME.DAT - Used to keep track of change in Day, Month or
                 Year, so IGM knows internally when to reset its
                 data files for a new day's game usage.

* LOVEPLAY.DAT - Binary player database. Tracks all activity
                 inside IGM by every player.

* LOVE-USE.TXT - Disk file listing content of LOVEPLAY.DAT.
                 Created automatically when IGM is used by sysop or
                 the end-user.  Created when LSHACK REPORT command
                 is entered from DOS Prompt.  Req'd: LOVEPLAY.DAT file.

* LSREGIST.TXT - Text file containing IGM's new Registry.  Users will have
                 their LORD name and a 50-space comment on each registry
                 entry line.  File does not use Lord Color codes.

* LS2EDIT.CFG - Created when LS2EDIT.EXE is first used.
                Config file contains path to IGM database file.

Note: If you still have the old loverept.bat batch file you can
delete it.  It is no longer needed by this IGM.
====================================================================


4.0  INSTALLATION:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    During beta development of Love Shack II, everyone is to use
    LoveWork.zip archive, which they should always obtain from me
    directly via Email (ktidmore@bellsouth.net) or Fidonet Mail
    using either LORD echo, DoorGames echo, or Fidonet NetMail.
    ============================================================

    1. Unzip LOVE250.ZIP into a LORD sub-directory, or into main
       LORD directory.  As long as no other IGM uses LSHACK.*
       file names, or any of the IGM's data file's names, it will
       co-exist with other LORD igms without any problem.

       The Docs files can be renamed, if needed, if there is any
       file-name conflict.  *BUT Love-use.txt, LoveTime.dat,
       Lshack.dat, and LOVEPLAY.DAT files can NOT be renamed. They
       are hard-coded inside the IGM, and can not be changed by the user.

       http://camelot.legendarydragons.com/LordApps/love250.zip

    2. From DOS Prompt, type:  LSHACK INSTALL

       Follow on-screen instructions, and IGM will be installed into
       your LORD game.  IGM announces itself in lognow.txt, and adds
       its entry lines to 3rdparty.dat.  That concludes installation.

    3. If using LordMenu utility, remember to re-run Lordmenu.exe and
       update its data files, such as 3rdalt.txt.  Otherwise, when
       you enter LORD you would not see an entry to run THE LOVE
       SHACK II v2.50 in the Other Places Menu screen. (Or it might
       still show an older version was in use.)
===================================================================

                                IGM Removal:
    1. Change to where you installed the IGM.  Type: LSHACK REMOVE
       Follow instructions, and IGM will be removed from 3rdparty.dat,
       and the LSHACK.dat file will be deleted.

    2. Delete the IGM's files unless you think you may want to keep
       them around.  That concludes IGM removal process.  Also delete
       files like LOVETIME.dat and LOVEPLAY.DAT, unless you think you'll
       re-install the IGM at a later time.
===================================================================


Minus LORD color codes, which I sometimes don't use in 3rdparty.dat,
or I change to different colors occasionally, this is what the IGM command
lines should look like.  Each person installs programs their own way, so
your directory path will probably be different:

C:\INTERNET\LORD\SHACK\LSHACK.EXE /N* /GC:\INTERNET\LORD
Love Shack II v2.50

(The actual description entry in 3rdparty.dat will contain LORD
color codes.  The codes can be changed to your own preference. )
======================================================================


  LordMenu information:  To acquire LordMenu v1.30 LORD utility, contact
  me via Email.  Lloyd Hannesson is no longer available for tech support
  of LordMenu.  He has no valid email address that I know of currently.

  Program may be downloaded via web browser from my Camelot
  LordNews FDN web-site:
       http://www.filegate.net/camelot/lordfile/lrdmnu13.zip

  It is also available from various other sources on the Internet.

  LordMenu was created by Robert Fogt, and turned over through me
  to Lloyd in early 2002.  Who USED to provide support for it, but
  he no longer does so as of Fall 2005.

  LordMenu is un-supported.  Currently, it is not able to reliably
  create a 3RDALT.TXT that LORD will use due to a problem with ANSI
  string data that affects all versions of LORD.  Various people
  are trying to find a solution for the problem including Jay Hodges
  and Michael Preslar.
===============================================================


REQUIREMENTS:
  1. Any version of LORD that supports IGMs.   Testing is being done
     solely with LORD v4.07 beta - but will be used by other beta
     testers using other LORD versions.

  2. DOS 6.x or later versions.  Probably works with DOS v3.xx forward
     as well, but I can't say for sure.

  3. IGM is usable whether LORD is registered or not, as currently
     written.  Nothing in the IGM will EVER change the status of
     your LORD registration.
------------------------------

TESTING:  Done under Microsoft Windows Millenium Edition, and
          under Microsoft Windows XP Home, SP1.
================================================================


Castle Camelot LORD Apps Distribution Site Links:  {02/17/2007}
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
1. http://camelot.legendarydragons.com/camelot6.htm
   Castle Camelot LORD IGMs Page.

   http://camelot.legendarydragons.com/lordapps.htm
   Castle Camelot LORD Apps page

   http://camelot.legendarydragons.com/igmpage.htm
   Revamped Trentsoft LORD IGMs Page

   #1 is for the official releases of my LORD IGMs.  Links
   for the BETA programs are always available from my site's
   LORD Links Page or the LORD IGMs Page.

2. http://www.filegate.net/camelot/lordfile/
   Camelot LordNews FDN - Lord Files directory.

3. http://archives.thebbs.org/ra98a.htm - covers IGMs.
   http://archives.thebbs.org/ra99a.htm - covers Utils.
             BBS Archives site is owned by Mike Ehlert.

4. Fidonet #: 1:123/450 - Donald Tidmore, updater.

   To reach me using Fidonet Mail, send all mail to one of these
   three Echoes:  NetMail, LORD, or Door_Games (Ruth Argust's echo).
   Preferably, use the LORD echo, unless you wish to report something
   in private.  In that case, use NetMail or send me an E-Mail message.

   I generally check Fidonet mail about two times a month.

   ---------------------------------------------------------------
There are several MIRROR sites online which contain all of the LORD files
I have placed in distribution in Fidonet via my Camelot LordNews FDN site.
======================================================================


6.0  FEATURES:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    User may do the following in Love Shack II IGM.

    -- View current LORD stats upon IGM exit.
    -- Buy one Meal per day.
    -- Buy one Drink at the bar per day.
    -- Obtain one Date per day.
    -- The Massages:  Whether you use the Master or the Therapists,
       you only get ONE massage a day.
    -- Use ATM service to deposit/withdraw Gold.

    Unless the IGM is configured for ONE use/day by the sysop or
    end-user, you may make repeat visits to the IGM.  Once an event
    has been used, it is not usable again until the next LORD game
    day.

    Stats screen gives accurate reporting of Skill points and
    Skill use points when they exceed 40, unlike LORD itself. If a
    Skill is 40+ points, the word (MASTERED) is shown beside it.

    The IGM will automatically repair any negative LORD stats it
    finds in the player's LORD record data during IGM entry and
    IGM exit processes, notifying the player as to which LORD
    data fields were fixed.

    Sign Registry:  End-user/sysop will need to manually trim
    the number of entries in the file occasionally.  Code is
    set up to display the entire file on multiple screens, as
    needed, as of 02-19-2005.

Limitations:
  1.  You are limited to between 1 and 10 visits per day,
      depending on what the sysop/user chooses for the IGM's
      Max Visits/Day configuration variable.
=======================================================


7.0  SPECIAL THANKS TO:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Gordon Lewicky  - He taught me most of what I know about LADY Script
                  programming, and has done diagnostic work on all of
                  my complex LADY Scripts when they had glitches. Gordon
                  died in early July 2005.  He will be missed by many
                  people who were his friends.

Jason Brown     - For entrusting me with his LORD IGMs and utilities
                  as their co-author, maintainer, and updater.
                  Also for several long years of LORD friendship.

Charlie Wardick - My primary programming teacher.  For over a year
                  of training in how to write LADY scripts in a
                  logical manner, and then in relearning Pascal
                  language and usage of Turbo/Borland Pascal.

Chris MacPherson - For entrusting me with update of his Pawn Shop IGM.

Kenneth Padgett - For entrusting me with his Hiding in the Shadows IGM.

Mike Ciesiensky - For entrusting me with his Turgeon's House IGM.

Stephen Gibbs - For assistance with my work on this IGM, and with
                the Hiding In the Shadows and Turgeon's House IGMs.

And to all of my other friends who have gone through my evolution
as a LORD games programmer since February 2002, by testing my new
Lady scripts, and LORD IGM/utility beta compilations, over those
many months.  Oh yeah, and most of all, for putting up with my
tendency to write occasionally LONG email messages to them <G>.
==================================================================

Beta Testers:  Michael Everett, Paul Koukos, Joe Kinjin, Rob McGee,
         Stephen Gibbs, and Daryl Stout.  And a few others here and
         there including Marty Blankenship.
===============================================================


8.0  DEDICATION:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
This IGM is dedicated to my friend Trevor Herndon, who created
the original Love Shack IGM many years ago.

LS2EDIT.EXE: Is dedicated to memory of Jimmy Stewart, one of
the world's greatest actors and heroes.
===============================================================


9.0  RELEASE INFO - Trevor's original IGM:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
* Love Shack v1.00 - no data known on Trevor's first release.

* Love Shack v1.10 - 1995 release by Trevor Herndon.

* Love Shack v1.20 - RTE200 patch update.  Released in Sept. 2001.
    Release done on Trevor's behalf.

* Love Shack v1.30 - Docs update - Released January 2002.
    Officially approved re-release of the RTE200 patch.

* Love Shack v1.40p - Released for Trevor Herndon March 18th, 2003.
     Hex-edit patch that made the Massage Parlor feature fully usable.
     Done with Trevor's permission.  Supported by myself for Trevor.
     Note: Sign Registry component does not work with this version.
==================================================================


The original Love Shack IGM was created by Trevor around 1995 using
DDPlus v7.1 and Borland Turbo Pascal v7.0.  Due to theft of his
computer system and computer files in 1998, Trevor Herndon is unable
to provide any support or registrations for his LORD programs today.

All of them are fully usable to varying degree now, on modern Pentium
II+ based systems, after being RTE200-patched in 2002 by myself, with
Trevor's permission and authorization.

----------------------------------------
Love Shack II is designed with the following programming software:

   Borland Pascal v7.01, ChasWare Library Routines by Charlie Wardick,
   The Atlantis Networking Game Library v1.00 by Jimmy Rose, and
   portions of Techno's TurboJock Toolkit -- used in the IGM's Config
   functions.
===================================================================


Section 10.0:   Castle Camelot LORD Apps:
============================================================

{ Castle Camelot LORD Apps Summary: }  {01/16/10 revision}

See:  http://camelot.legendarydragons.com/ccl-apps.txt
      http://camelot.legendarydragons.com/ccl-proj.txt

  Contains more detailed info on each program release.
  Along with Future Update/IGM development info.

This listing covers only my LORD & LORD/32 IGMs and Utilities.
===================================================

  The Changeling IGM.    ** January 2010 development.
  ** Adopted from Charlie Wardick.  (Release is in progress)

  ChasWare LORD Player Editor. * Released v1.00 on May 14th, 2007.

  ChasWare LPEdit/32 - for LORD/32 beta.  ** January 2010 Beta.
    Status: Inactive. Worked on occasionally.
    Last compilation was on May 11, 2009.

  Doofus the Gnome IGM.    ** January 2010 development.
     ** Released v2.00 on Jul. 15th, 2006.

  The Forest Outhouse.  * Released v2.50 on Jun. 11th, 2005.
  --- Update of Robert Fogt's Outhouse IGM.

  Free World II - for Lord/32 beta - ** January 2010 Beta.
    Status: Inactive. Worked on occasionally.
    Last compilation was on May 11, 2009.

  The Gateway.             ** January 2010 development.
     * Released on Jun. 09th, 2005.
  -- Developed and maintained for Jason Brown.

  The Gem Trader.  ** January 2010 development.
     ** Released v2.60 on Dec. 18th, 2007.
  -- My first IGM that I created myself.

  Hiding In The Shadows.   * Released v3.00 on Oct. 03rd, 2007.
  * IGM was adopted from Kenneth Padgett.

  Kiteria's LORD Bank.  ** Released v1.70 on Sept. 18th, 2007.

  The LORD Cavern.      ** January 2010 Betas.
  -- * Released on Jun. 11th, 2005.
  -- Developed and maintained for Jason Brown.

  LORD Gambling Casino.  ** Released v2.30 on Sept. 05th, 2008.
  -- IGM was adopted from Tobin Fricke.

  LORD Holidays.  ** Released v1.00 on Dec. 24th, 2007.

  LordMenu utility.     ** Released v1.50 on Aug. 29th, 2008.
  -- For DOS LORD and LORD/32.  Adopted from Lloyd Hannesson.

  LordStat utility.   * Released v2.40 on Mar. 31th, 2009.
  -- For DOS LORD and 32-bit LORD versions.
  -- Developed and maintained for Jason Brown.

  Love Shack II.  * Released on May 21th, 2006.
  -- My first tribute IGM.  Based on IGM by Trevor Herndon.

  The Nice Hag.   ** January 2010 Betas.
  -- My second IGM.

  The Outlands Tavern.   ** January 2010 Betas.
  -- Developed and maintained for Jason Brown.

  The Pawn Shop.        ** Released v4.00 on Sept. 05th, 2008.
  -- IGM was created by Chris MacPherson.  It was turned over
     to me completely by Chris in 2007.

  Realm of Lore.  ** January 2010 Betas.
  -- IGM was created by Paul Mullins.

  RHP Toolkit.  * Contains RHPTest and LordType utilities.
  -- Maintained for Jason Brown.  ** January 2010 Betas.
  -- v1.5 was released on Sept. 20th, 2005.

  The Ruined Castle.  ** v2.30 was released on Nov. 30th, 2007.
  -- My third IGM. Based on Dan Stovall's LADY script.

  Turgeon's House.  ** Released on Aug. 31th, 2007.
  -- IGM was adopted from Mike Ciesiensky.

  The Village Hut.   ** v2.20 was released on Aug. 14th, 2007.
  -- IGM was adopted from Ken Davis.

  Violet's Cottage II.     ** January 2010 Betas.
  -- My second tribute IGM. Based on IGM by Trevor Herndon.
  ** Started short-term update work on 05/31/2008.

  Werewolf II IGM.   * Released on Oct. 31th, 2007.
  -- Based on Jay Hodges's IGM.
==============================================================


  IGM Player Database Editor Programs:

   1) JACKEDIT - for The Gem Trader IGM.
      -- JACKEDIT v1.00 was officially released on 02/26/2006.
      -- JACKEDIT v1.10 was officially released on 12/29/2006.
      -- JACKEDIT v1.20 was officially released on Dec. 18th, 2007.

      -- Status: January 2010 Beta development.

   2) DOOFEDIT - for Doofus the Gnome IGM.
      -- DoofEdit v1.00 was officially released on 02/26/2006.

      -- DoofEdit v1.10 was released on Jul. 14th, 2006.

      -- Status: January 2010 Beta development.

   3) SHADEDIT - For Hiding in the Shadows v2.70, v3.00 IGMs:
      -- First version was released as HS25EDIT on 09/20/2005,
         which was only for usage with H.I.T.S. v2.50 igm.
      -- SHADEDIT v1.00 was officially released on Dec. 31, 2006.
      -- SHADEDIT v1.10 was released on Oct. 03rd, 2007.

   4) KLBEDIT  - for Kiteria's LORD Bank IGM.
      -- KLBEDIT v1.00 was officially released on 08/31/2005.
      -- KLBEDIT v1.20 was officially released on 03/14/2006.
      -- KLBEDIT v1.30 was officially released on Jan. 13, 2007.
      -- KLBEDIT v1.40 was released on Jul. 29th, 2007.
      -- KLBEDIT v1.50 was released on Sept. 18th, 2007.

   5) SHOPEDIT - For Pawn Shop IGM.
      -- SHOPEDIT v1.00 was officially released on 12/02/2006.
      -- SHOPEDIT v1.10 was officially released on 08/31/2008.
         Final distribution was done on Sept. 06th, 2008.

   6) TURGEDIT - For Turgeon's House IGM.
      -- TurgEdit v1.00 was released on Oct. 12th, 2005.
      -- TurgEdit v1.10 was released on Aug. 31th, 2007.

   7) VIO2EDIT - For Violet's Cottage II IGM.
      -- Vio2Edit v1.00 was released on Oct. 12th, 2005.

      -- VIO2EDIT v1.10: January 2010 development - NON-BETA.

   8) WOLFEDIT - For Werewolf II IGM. v1.10.
      -- WOLFEDIT v1.00 was officially released on 12/02/2006.
      -- WOLFEDIT v1.10 was officially released on Oct. 31th, 2007.

   9) LS2EDIT - For Love Shack II IGM.
      -- LS2Edit v1.00 was officially released on 02/26/2006.

  10) HUT2EDIT - For Village Hut IGM v2.20.
      -- HUT2EDIT v1.00 was released on 08/14/2007.

  11) FW2EDIT - For Free World II LORD/32 IGM.

      ** Current Status:  January 2010 Beta.

  12) ROL2EDIT - For Realm of Lore IGM.  (Created 04/11/2006)
      -- ROL2EDIT v1.00 was officially released on 11/19/2006.

      -- ROL2EDIT v1.10 was officially released on 07/26/2008.
         ** Requires use of ROL.EXE v1.94+ Betas or v2.00.

  13) RUINEDIT - For The Ruined Castle IGM.  (Created 01/15/2007)
      -- RUINEDIT v1.00 was officially released on 11/30/2007.

  14) VALEDIT - For LORD Holidays IGM.       (Created 02/14/2007)
      -- VALEDIT v1.00 was officially released on 12/24/2007.

  -------------------- Rewrote section 05-01-2008 --------------
  15) CHANEDIT - For The Changeling IGM.       (Created 05/07/2007)
      -- CHANEDIT v1.00 was officially released on 04/30/2008.

      -- CHANEDIT v1.10: In official release processing.
         Status: January 2010 non-beta development/testing.

  16) LGCEDIT - For LORD Gambling Casino IGM.  (Created 11/28/07)
      -- LGCEDIT v1.00 was officially released on 07/30/2008.
         ** Requires use of LGCASINO.EXE igm, v2.18+ Betas or v2.30.

      -- LGCEDIT v1.10 was officially released on 09/04/2008.
         ** Requires LGCASINO.EXE IGM v2.30 or its v2.18+ betas.

  17) OUTSEDIT - For Outlands Tavern IGM.   (Created 11/29/2007)
      -- OUTSEDIT v1.00 was officially released on 12/28/2007.

      -- OUTSEDIT v1.10: January 2010 development - NON-BETA.

  18) SKELEDIT - For LORD Skeleton IGM.     (Created 11/29/2007)
     -- SkelEdit v1.00 was officially released on 10/08/2008.

     -- Current Status:  January 2010 Beta.

  19) LC2EDIT  - For LORD Cavern IGM.       (Created 12/03/2007)
      -- LC2Edit v1.00 was officially released on 12/28/2007.
      -- It is for usage ONLY with LORD Cavern v1.7.

      ** Current Status:  January 2010 beta.

  20) OT20EDIT - Temporary usage only for ANGEL version of The
         Outlands Tavern IGM.  {Created 05/12/2008}   Usage will
         be discontinued after Outlands Tavern v1.8's DDIGM-based
         version is finished and officially released.

      ** Current status:  January 2010 Beta.

  21) HAGEDIT - For The Nice Hag IGM.  Requires v2.31+ Betas.

      -- HAGEDIT v1.00: In official release processing.
         Status: January 2010 non-beta development/testing.

  22) FO2EDIT - For The Forest Outhouse IGM.  Requires v2.53+ betas.

      ** Current status:  January 2010 Beta.
  -------------------------------------------------

  23) GW2EDIT - For The Gateway IGM.  Requires v1.31+ Betas.

      ** Current status: January 2010 Beta.


  Realm of Lore Utility: Monster Database Editor:
  -----------------------------------------------
  RLMEDIT.EXE - For use with Realm of LORE v1.50+ Betas and
       with R.O.L. v2.00 when it is officially released.
       It is designed to be usable with R.O.L. v1.44 also.

  -- RLMEDIT v1.00 was officially released on 12/31/2006.

  -- RLMEDIT v1.10: January 2010 development - NON-BETA.
  ** Has not been distributed in separate archive yet.
  ----------------------------------------------------------

  IGM Player Database Conversion Programs:

  1) CONVBANK - For Kiteria's LORD Bank IGM.
     -- CONVKB10.EXE (v1.00) was released on Mar. 14th, 2006.
     -- CONVKB11.EXE (v1.10) was released on Jul. 29th, 2007.
     -- CONVBANK.EXE (v1.20) was released on Sept. 18th, 2007.

  2) CONVHITS - For Hiding In The Shadows.
     -- ConvHits v1.10 was released on Dec. 31th, 2006.
     -- CONVHITS v1.20 was released on Oct. 03rd, 2007.

  3) CONVLORE - For Realm of Lore IGM.
     -- CONVRL10.EXE v1.00 was officially released on 11/19/2006.
     -- ConvLore v1.10 was officially released on 12/28/2007.

  4) CONVOUTS - For Outlands Tavern IGM.

     Status:  January 2010 Beta.

  5) CONVSKEL - For LORD Skeleton IGM. (v0.80 to v0.81 beta)
     -- ConvSkel v1.00 was officially released on 10/09/2008.

     Status:  January 2010 Beta.
  -----------------------------------------------------------

  As of January 16, 2010, those are the only player database
  editors, and player database converters, other than
  ChasWare LPEDIT/32, which are in development or that are
  in official release status.
==============================================================


11.0  SUMMARY
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Your comments, questions, suggestions are welcome and appreciated.  I'd
like to know that people are actually using my IGM. :)  I've put a lot
of work into it and I hope it is appreciated.
    -Donald Glenn Tidmore
======================================================================


IGM Crashes:  If you experience a crash while using the IGM,
please send me a capture log of your BBS session which most comm
programs and Telnet clients are able to generate.  Zip it up in
an archive using Winzip, PKzip or some other ZIP-compatible
utility, and send it to me at gtidmore@hiwaay.net (or
ktidmore@bellsouth.net).

Also include copy of the IGM's data files such as LOVEPLAY.DAT.
Copies of the LORD game's data files such as the play*.dat files,
if included, will help with analyzing what caused your IGM crash.

When trying to identify cause of a problem, there is no such
thing as too much info to study.

If you get a RunTime Error Message, send me a JPG screen snapshot
showing what it records.  If it refers to the player database
file, you can resume using the IGM normally after deleting the
LOVEPLAY.DAT data file.

Do NOT ever run the IGM with any of its data files
write-protected.  That will definitely cause an IGM crash.
=======================================================================

This IGM, Love Shack II, was created on Nov. 15th, 2003, using
my Gem Trader IGM as a template.

LSHACK.txt -- End of documentation.

Created Lshack.txt, on Nov. 15, 2003, using Gemtrade.txt as template.

Copyright 2003-2010 by Donald Tidmore.

Revised on:   January 17, 2010 at 11:00 pm.

