CASTLE CAMELOT LORD Apps -- Project Notes:
CCL-PROJ.TXT     {March 2008}

DOS LORD IGMs and Utilities programs in progress:
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Release Date for listed programs has not been determined for
most of the ones listed here.

Note:  None of these are actually available as official
program releases, as of Feb. 29th, 2008.
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RLMED10.ZIP:  R.O.L. Monster Database Editor v1.00 IGM utility
-- Will work with ROL v1.44 and with ROL v2.00's betas.
-- Program compilation was done on Dec. 31th, 2006.

RLMED11.ZIP - R.O.L. Monster Database Editor v1.10 IGM Utility.
-- Will only work with ROL v2.00, when released.

ROL2ED11.ZIP - R.O.L. Player Database Editor v1.10 IGM Utility.
-- Will only work with ROL v2.00 and its betas.

ROL200.ZIP - Realm of Lore v2.00 LORD IGM
-- Includes ConvLore v1.10, RLMEdit v1.10, and ROL2EDIT v1.10.
------------------------------------------------------------

SkelEd10.ZIP - SkelEdit v1.00 IGM Utility (SkelEdit)
-- Will only work with SKELETON.EXE dated on/after 01/15/2007.

Bones10.ZIP  - LORD Skeleton v1.00 LORD IGM.
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LGCED10.ZIP - L.G. Casino Player Database Editor v1.00
-- Will only work with LGCASINO.EXE dated on/after 11/28/2007.

LGC220.ZIP - LORD Gambling Casino v2.20 LORD IGM
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SHOPED11.ZIP - Pawn Shop Player Database Editor v1.10
-- Requires use of PAWNSHOP.EXE dated on/after 10/15/2007.

PAWN400.ZIP - The Pawn Shop v4.00 LORD IGM
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CHANED10.ZIP - The Changeling Player Database Editor v1.00
-- Requires use of CHANGLNG.EXE dated on/after 04/02/2007.

CHANG220.ZIP - The Changeling v2.20 LORD IGM
============================================================


Long-term work:  Outlands Tavern, RHPTest/LordType.
I have no idea when their next official releases can be made.
===========================================================

                            Program Status Notes:

1. Some of these programs are nearly ready for official
   release.  Others will require more time.

   No timetable for these program's release is known yet:

   The Changeling, Realm of Lore, The Pawn Shop.
   The Outlands Tavern (v1.8);  RHP Toolkit (v1.6);
   Free World II;  and ChasWare LPEdit/32.

   * Lord Gambling Casino: Needs a complete rewrite of the
   code for processing menu choices, which will be worked
   on in March 2008.
-------------------------------------------------------

2: LORD/32 programs in progress:

*)  LORD/32 utility:  Chasware Lpedit/32

*)  LORD/32 IGM:  Free World II.

    Both LORD/32 programs are in inactive development currently.
    Chasware Lpedit/32 is a finished project.

*)  FW2EDIT. Player Database Editor for Free World II IGM.
    DOS utility for the LORD/32 IGM.  Updated once a month.
==========================================================


DOS LORD IGM Utilities in progress:

Player Database Editors. LGCEDIT, SHOPEDIT, and SKELEDIT.
   CHANEDIT and ROL2EDIT are non-beta status.

To be worked on sometime in Spring 2008:
   Player Database Converter: OUTSCONV for Outlands Tavern.
===============================================================


==========================================================
** LORD/32 prorams status Notice: 10/23/2007.
   -------------------------------------------------------
   I will finish work on Free World II and Lpedit/32, and
   get them released.  After that, I have no plans of any
   kind regarding Lord/32 programs in the future.  Not ONE
   person has ever provided feedback on how Free World II
   works on their BBS.  No one ever expresses interest in
   having other LORD/32 igms created or developed.  Sad but
   it appears that no one gives a hoot about LORD/32 apps.

   Until someone notifies me that Free World II is working
   properly on another person's system, *AND* that it works
   properly via telnet on a BBS LORD/32 game, I am *NOT*
   going to work on ANY more LORD/32 applications.
==========================================================


Planned IGM Updates Development:

(1) Short-term update of LORD Cavern using DDIGM coding.
    Is on hold to some degree until the new RHP Library coding
    is finished by Dennis Collins.

(2) Bring The Nice Hag IGM up-to-date.  ** In progress.

    ** IGM has NOT been restored to active development yet, and
       there is not a new NICEHAG.EXE program available yet,
       as of June 11th, 2007.  But I will work on its update
       fairly soon.
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(3) Doofus the Gnome.  Requires a short-term glitch fix update.
    Timetable: Sometime around March 2008.
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(4) Ruined Castle IGM (v2.50 probably)  Timetable: early 2008.
    Will be updated to include Castle of LORD igm events.

    ** Recreation of Castle of LORD events plans:
    ** I have not determined yet which of my other igms are
    suitable new homes for these four events.

    1) Sage's House.             2) Healing Priest.
    3) Cutthroat's Guild.        4) Jeweler's Shoppe.

    Probably all four will be merged into The Ruined Castle.

    ** I have no recreation plans for these 3 events, due
    to their complexity, and lack of knowledge on how Trevor
    Herndon developed them, or the structure/content of The
    Arena's MONSTER.DAT file.  It is also unknown what the IGM
    does with KNIGHT.DAT, or why it is needed at all.

    1) The Palace.    2) Training Grounds.    3) The Arena.

    ** Doing an incomplete version of Castle of LORD, for purpose
    of recreating the entire IGM does not make sense.  I only
    commit to making IGM recreations when I can reasonably expect
    to be able to code *ALL* of the old IGM's events reliably
    doing justice to the original IGM and its author.  {END}

    ** Castle Library event (inside castle).  Not sure when or
    if this will ever be coded.

    ** Castle Ghost wish:  Possibly allow player to wish harm to
    befall an enemy.  Will have to think about that and plan it out.

    ** Conversion of my Troll2.ldy script into an in-castle event.

5:  Current version of LORD Gambling Casino:
    * Add Polish Armour event where a blacksmith who works for
      the Casino will try to clean your armour for some Gems and/or
      Gold.  Since he is an apprentice smith, his work will not
      always be good.  So player will risk a LOSS of Defense Points
      now and then.

    * Add Sharpen Weapon event.  Will work the same way, except
      it will sometimes cause the player to lose Strength Points.
=============================================================

    
              No timetable -- ANGEL Conversions:
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1) Conversion of The Gateway IGM to use ANGEL tool-kit.

2) Conversion of The Forest Outhouse IGM to use ANGEL tool-kit.

3) Conversion of The L.O.R.D. Cavern IGM to use ANGEL tool-kit.

4) Conversion of Outlands Tavern IGM to use ANGEL tool-kit.
   -- 07/15/07: Preliminary work started for v2.00 development.

   -- Creation of OutsConv.exe utility for the IGM's users to
   convert an v1.6 player database file into v1.8 format.

   -- Timetable for Outlands Tavern ANGEL version work is
   scheduled for March 2008.  Its development can't start
   until Dennis Collins finishes his work on eliminating the
   arrays from the Tavern, and he has the new RHP Library
   coding finished that fixes problems with O.T's execution
   of multiplication and division formulas in RHP Scripts.

5) Conversion of RHPTest utility to use ANGEL tool-kit in its
   RHP Language library unit, which currently uses DDIGM.

6) Timetable for Realm of Lore ANGEL version work is
   scheduled for sometime around March 2008.

7) Timetable for The Village Hut's ANGEL version work is
   scheduled for sometime around March 2008.
===============================================================


         New IGM Player Database Editors work -- 2007/2008:
         -------------------------------------
*) Create Player Database Editor utility for Nice Hag IGM. -- HagEdit.

*) Create Player Database Editor utility for Forest Outhouse IGM. - OH2EDIT.

Not sure at current time whether I will make a Player Database
Editor for The Gateway IGM.

Note: Some program names may be changed to new ones when each
editor utility is actually created.
=============================================================


Long-Term development - Have not made outline of how these
events will work yet.
------------------------------------------------------------

1) Turgeon's House - Next development cycle.  Sometime in 2008.

   * Fairies in Closet - Skill Use Point replacement wish.
     -- Will only work on the player's current Skill Class.
     -- As with other wishes, fairy has to be in a good mood
     or the wish will simply be ignored as they depart closet.

   * Random event 1:  Turgeon comes home, finds burglar in house.
     -- Have not decided if player gets killed or not.  But they
     will be beaten nearly to death and thrown out of igm.

   * Random event 2:  In kitchen, you get sick, throw up, lose
     some stats (HitPoints and Strength/Defense) after eating
     Food and/or drinking Beverage.

   * Random event 5: Players will have to risk LOSING Gold and
     Gems while they go room to room.  IGM should not always be
     a no-risk program where you never get hurt, or never risk
     death, but it just has worked out that way in the past.
   ----------------------------------------------------------

2) Hiding In The Shadows - Next development cycle.  Sometime in 2008.

    ** Add two player database variables: Conan_Rescue
    and Kids_Sold.

    ** Make new version of CONVHITS for converting player
    database files from v3.00 format to the new format.

    ** Make new version of SHADEDIT incorporating the
    two new database variables Conan_Rescue and Kids_Sold.

    ** Future wishes to be worked on sometime in 2008:

    1) 2nd chance to fight Master.  2) 2nd chance to Flirt with
    Player.  3) Renewal of current skill class's Skill Use points.
    And possibly (4) Grant 1 Skill Point per day to player.

   * Add Conan_Rescue variable to player database format.
     The IGM allows Conan to save a dead warrior from death
     one time per day.  Feature was enabled in late Sept. 2007,
     but the one time a day limit works best with a matching
     database variable.

   * Add Kids_Sold variable to player database format to allow
     sysops to limit on daily basis how many Kids can be traded
     for Gems per Day.
================================================================

Copyright (C) 2002-2008 by Donald Glenn Tidmore.

CCL-PROJ.TXT file created for uniform usage in my two dozen+ LORD
IGMs, Utilities, and LORD LADY Scripts archive files, on 04/11/2005.
==========================================

Email contact notes:  Please use either ktidmore@bellsouth.net, or
gtidmore@hiwaay.net (preferred for LORD mail) to contact me.

If those addresses are not working, you can use either
donald.tidmore@usa.net, which is my permanent email address.
It is primarily used for newsletters and waterfalls discussion
group mailing list messages.
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Revised on:   February 29, 2008 at 10:00 pm.

