@;@RHP_Name: The Abandoned Mines #2 @;@By Gary Hartzell @;@@PROGRAM@ GW13MAIN @;@@VERSION@ 1.5 @;@@NAME@ The Abandoned Mines #2 @;@@LIMIT@ 1 @;@@SCRIPTVERSION 1.30 @;@Script Info: (v1.30, 11/02/2009. DGT) @SHOW@ @;@user1 - 1 if used mine today, 0 if not @;@USER2 - total digs - 10 max @IF@ USER1=1 @GOTO@ @#ALREADY @USER1@ =0 @USER2@ =0 `%The Abandoned Mines #2 `% `% `%Version 1.30 By Gary Hartzell `% `%for The Gateway IGM Version 1.30+ by Jason Brown `% `%Note: This script requires usage of The Gateway v1.3+ Betas. `% `% `% `7You travel far to the fabled Abandoned Mines. It is rumored that unimaginable amounts of gold still remain in the mines centuries after they have been forsaken. `7 `7It is also rumored that many ghosts also reside in the mines. The legend goes that a mine fire trapped and eventually burnt to death over 400 miners. So many accounts of hauntings were reported, that miners went on to other mines to search for riches. `7 `7Not feeling especially superstitious, you light your torch and descend into the mines. @MORE@ @#MENU @CLEAR@ `$ `$ `$What do you do now? `$ `$(D)ig for gold `$(V)iew stats `$(G)et out of here `$ @PROMPT@ DVG @##G @IF@ USER2=0 @END@ @GOTO@ @#ENDING @##V @STATS@ @GOTO@ @#MENU @##D @IF@ USER2>9 @GOTO@ @#NODIGS @RANDOM@ 6 @##1 @##3 @GOTO@ @#AVERAGE @##2 @GOTO@ @#LOW @##4 @GOTO@ @#AVERAGE2 @##5 @GOTO@ @#HIGH @##6 @GOTO@ @#BAD @#LOW `$ `$ `$You chip away at the wall of the mine `%... `$and find a `$small amount of Gold! `$ @RANDOM@ 5 @##1 @IF@ LEVEL=1 @GOLD@ +300 @IF@ LEVEL=2 @GOLD@ +960 @IF@ LEVEL=3 @GOLD@ +2119 @IF@ LEVEL=4 @GOLD@ +2871 @IF@ LEVEL=5 @GOLD@ +2308 @IF@ LEVEL=6 @GOLD@ +401 @IF@ LEVEL=7 @GOLD@ +3317 @IF@ LEVEL=8 @GOLD@ +901 @IF@ LEVEL=9 @GOLD@ +7612 @IF@ LEVEL=10 @GOLD@ +550 @IF@ LEVEL=11 @GOLD@ +9957 @IF@ LEVEL=12 @GOLD@ +8025 @GOTO@ @#AFTERDIG @##2 @IF@ LEVEL=1 @GOLD@ +500 @IF@ LEVEL=2 @GOLD@ +300 @IF@ LEVEL=3 @GOLD@ +1679 @IF@ LEVEL=4 @GOLD@ +616 @IF@ LEVEL=5 @GOLD@ +300 @IF@ LEVEL=6 @GOLD@ +1090 @IF@ LEVEL=7 @GOLD@ +300 @IF@ LEVEL=8 @GOLD@ +4021 @IF@ LEVEL=9 @GOLD@ +300 @IF@ LEVEL=10 @GOLD@ +9014 @IF@ LEVEL=11 @GOLD@ +11317 @IF@ LEVEL=12 @GOLD@ +954 @GOTO@ @#AFTERDIG @##3 @IF@ LEVEL=1 @GOLD@ +373 @IF@ LEVEL=2 @GOLD@ +809 @IF@ LEVEL=3 @GOLD@ +1922 @IF@ LEVEL=4 @GOLD@ +2433 @IF@ LEVEL=5 @GOLD@ +2558 @IF@ LEVEL=6 @GOLD@ +2800 @IF@ LEVEL=7 @GOLD@ +2099 @IF@ LEVEL=8 @GOLD@ +3545 @IF@ LEVEL=9 @GOLD@ +5126 @IF@ LEVEL=10 @GOLD@ +6313 @IF@ LEVEL=11 @GOLD@ +5621 @IF@ LEVEL=12 @GOLD@ +3980 @GOTO@ @#AFTERDIG @##4 @IF@ LEVEL=1 @GOLD@ +497 @IF@ LEVEL=2 @GOLD@ +1015 @IF@ LEVEL=3 @GOLD@ +1812 @IF@ LEVEL=4 @GOLD@ +300 @IF@ LEVEL=5 @GOLD@ +1572 @IF@ LEVEL=6 @GOLD@ +2617 @IF@ LEVEL=7 @GOLD@ +2290 @IF@ LEVEL=8 @GOLD@ +300 @IF@ LEVEL=9 @GOLD@ +4406 @IF@ LEVEL=10 @GOLD@ +2167 @IF@ LEVEL=11 @GOLD@ +3934 @IF@ LEVEL=12 @GOLD@ +8427 @GOTO@ @#AFTERDIG @##5 @IF@ LEVEL=1 @GOLD@ +715 @IF@ LEVEL=2 @GOLD@ +892 @IF@ LEVEL=3 @GOLD@ +1170 @IF@ LEVEL=4 @GOLD@ +2878 @IF@ LEVEL=5 @GOLD@ +2229 @IF@ LEVEL=6 @GOLD@ +2923 @IF@ LEVEL=7 @GOLD@ +3482 @IF@ LEVEL=8 @GOLD@ +4461 @IF@ LEVEL=9 @GOLD@ +2458 @IF@ LEVEL=10 @GOLD@ +3499 @IF@ LEVEL=11 @GOLD@ +7685 @IF@ LEVEL=12 @GOLD@ +10340 @GOTO@ @#AFTERDIG @#AVERAGE `$ `$ `$You chip away at the wall of the mine `%... `$and find a `$decent amount of gold! `$ @RANDOM@ 8 @##1 @IF@ LEVEL=1 @GOLD@ +975 @IF@ LEVEL=2 @GOLD@ +1644 @IF@ LEVEL=3 @GOLD@ +2549 @IF@ LEVEL=4 @GOLD@ +3317 @IF@ LEVEL=5 @GOLD@ +4196 @IF@ LEVEL=6 @GOLD@ +5721 @IF@ LEVEL=7 @GOLD@ +6189 @IF@ LEVEL=8 @GOLD@ +8122 @IF@ LEVEL=9 @GOLD@ +10442 @IF@ LEVEL=10 @GOLD@ +16751 @IF@ LEVEL=11 @GOLD@ +25455 @IF@ LEVEL=12 @GOLD@ +33641 @GOTO@ @#AFTERDIG @##2 @IF@ LEVEL=1 @GOLD@ +882 @IF@ LEVEL=2 @GOLD@ +1863 @IF@ LEVEL=3 @GOLD@ +2738 @IF@ LEVEL=4 @GOLD@ +3411 @IF@ LEVEL=5 @GOLD@ +4680 @IF@ LEVEL=6 @GOLD@ +5366 @IF@ LEVEL=7 @GOLD@ +6985 @IF@ LEVEL=8 @GOLD@ +8444 @IF@ LEVEL=9 @GOLD@ +13775 @IF@ LEVEL=10 @GOLD@ +21580 @IF@ LEVEL=11 @GOLD@ +30919 @IF@ LEVEL=12 @GOLD@ +41228 @GOTO@ @#AFTERDIG @##3 @IF@ LEVEL=1 @GOLD@ +1106 @IF@ LEVEL=2 @GOLD@ +1620 @IF@ LEVEL=3 @GOLD@ +1994 @IF@ LEVEL=4 @GOLD@ +2990 @IF@ LEVEL=5 @GOLD@ +4018 @IF@ LEVEL=6 @GOLD@ +5194 @IF@ LEVEL=7 @GOLD@ +6672 @IF@ LEVEL=8 @GOLD@ +8223 @IF@ LEVEL=9 @GOLD@ +12863 @IF@ LEVEL=10 @GOLD@ +19626 @IF@ LEVEL=11 @GOLD@ +32570 @IF@ LEVEL=12 @GOLD@ +45027 @GOTO@ @#AFTERDIG @##4 @IF@ LEVEL=1 @GOLD@ +959 @IF@ LEVEL=2 @GOLD@ +1789 @IF@ LEVEL=3 @GOLD@ +2587 @IF@ LEVEL=4 @GOLD@ +3091 @IF@ LEVEL=5 @GOLD@ +3981 @IF@ LEVEL=6 @GOLD@ +5510 @IF@ LEVEL=7 @GOLD@ +6255 @IF@ LEVEL=8 @GOLD@ +7800 @IF@ LEVEL=9 @GOLD@ +13398 @IF@ LEVEL=10 @GOLD@ +24780 @IF@ LEVEL=11 @GOLD@ +32188 @IF@ LEVEL=12 @GOLD@ +39902 @GOTO@ @#AFTERDIG @##5 @IF@ LEVEL=1 @GOLD@ +1490 @IF@ LEVEL=2 @GOLD@ +2066 @IF@ LEVEL=3 @GOLD@ +2652 @IF@ LEVEL=4 @GOLD@ +3517 @IF@ LEVEL=5 @GOLD@ +4714 @IF@ LEVEL=6 @GOLD@ +6002 @IF@ LEVEL=7 @GOLD@ +7003 @IF@ LEVEL=8 @GOLD@ +8325 @IF@ LEVEL=9 @GOLD@ +10380 @IF@ LEVEL=10 @GOLD@ +22352 @IF@ LEVEL=11 @GOLD@ +30076 @IF@ LEVEL=12 @GOLD@ +42771 @GOTO@ @#AFTERDIG @##6 @IF@ LEVEL=1 @GOLD@ +1217 @IF@ LEVEL=2 @GOLD@ +1904 @IF@ LEVEL=3 @GOLD@ +2805 @IF@ LEVEL=4 @GOLD@ +3378 @IF@ LEVEL=5 @GOLD@ +4265 @IF@ LEVEL=6 @GOLD@ +5719 @IF@ LEVEL=7 @GOLD@ +6864 @IF@ LEVEL=8 @GOLD@ +8382 @IF@ LEVEL=9 @GOLD@ +11148 @IF@ LEVEL=10 @GOLD@ +18090 @IF@ LEVEL=11 @GOLD@ +34416 @IF@ LEVEL=12 @GOLD@ +38100 @GOTO@ @#AFTERDIG @##7 @IF@ LEVEL=1 @GOLD@ +914 @IF@ LEVEL=2 @GOLD@ +1711 @IF@ LEVEL=3 @GOLD@ +2480 @IF@ LEVEL=4 @GOLD@ +3614 @IF@ LEVEL=5 @GOLD@ +4476 @IF@ LEVEL=6 @GOLD@ +5367 @IF@ LEVEL=7 @GOLD@ +6787 @IF@ LEVEL=8 @GOLD@ +8009 @IF@ LEVEL=9 @GOLD@ +9979 @IF@ LEVEL=10 @GOLD@ +22788 @IF@ LEVEL=11 @GOLD@ +33765 @IF@ LEVEL=12 @GOLD@ +40557 @GOTO@ @#AFTERDIG @##8 @IF@ LEVEL=1 @GOLD@ +1064 @IF@ LEVEL=2 @GOLD@ +1833 @IF@ LEVEL=3 @GOLD@ +2665 @IF@ LEVEL=4 @GOLD@ +3675 @IF@ LEVEL=5 @GOLD@ +4668 @IF@ LEVEL=6 @GOLD@ +5740 @IF@ LEVEL=7 @GOLD@ +6460 @IF@ LEVEL=8 @GOLD@ +8518 @IF@ LEVEL=9 @GOLD@ +14460 @IF@ LEVEL=10 @GOLD@ +20544 @IF@ LEVEL=11 @GOLD@ +29971 @IF@ LEVEL=12 @GOLD@ +38894 @GOTO@ @#AFTERDIG @#AVERAGE2 `$ `$ `$You chip away at the wall of the mine `%... `$and find a `$nice amount of Gold! `$ @RANDOM@ 4 @##1 @IF@ LEVEL=1 @GOLD@ +1553 @IF@ LEVEL=2 @GOLD@ +2100 @IF@ LEVEL=3 @GOLD@ +2940 @IF@ LEVEL=4 @GOLD@ +3500 @IF@ LEVEL=5 @GOLD@ +4545 @IF@ LEVEL=6 @GOLD@ +5378 @IF@ LEVEL=7 @GOLD@ +6914 @IF@ LEVEL=8 @GOLD@ +8273 @IF@ LEVEL=9 @GOLD@ +11270 @IF@ LEVEL=10 @GOLD@ +23880 @IF@ LEVEL=11 @GOLD@ +32200 @IF@ LEVEL=12 @GOLD@ +44135 @GOTO@ @#AFTERDIG @##2 @IF@ LEVEL=1 @GOLD@ +1150 @IF@ LEVEL=2 @GOLD@ +1995 @IF@ LEVEL=3 @GOLD@ +2648 @IF@ LEVEL=4 @GOLD@ +3227 @IF@ LEVEL=5 @GOLD@ +4791 @IF@ LEVEL=6 @GOLD@ +5595 @IF@ LEVEL=7 @GOLD@ +7017 @IF@ LEVEL=8 @GOLD@ +8336 @IF@ LEVEL=9 @GOLD@ +12758 @IF@ LEVEL=10 @GOLD@ +20016 @IF@ LEVEL=11 @GOLD@ +31874 @IF@ LEVEL=12 @GOLD@ +41119 @GOTO@ @#AFTERDIG @##3 @IF@ LEVEL=1 @GOLD@ +1488 @IF@ LEVEL=2 @GOLD@ +1787 @IF@ LEVEL=3 @GOLD@ +2279 @IF@ LEVEL=4 @GOLD@ +3092 @IF@ LEVEL=5 @GOLD@ +4447 @IF@ LEVEL=6 @GOLD@ +5096 @IF@ LEVEL=7 @GOLD@ +6650 @IF@ LEVEL=8 @GOLD@ +8552 @IF@ LEVEL=9 @GOLD@ +12546 @IF@ LEVEL=10 @GOLD@ +18500 @IF@ LEVEL=11 @GOLD@ +30221 @IF@ LEVEL=12 @GOLD@ +40493 @GOTO@ @#AFTERDIG @##4 @IF@ LEVEL=1 @GOLD@ +982 @IF@ LEVEL=2 @GOLD@ +1819 @IF@ LEVEL=3 @GOLD@ +2554 @IF@ LEVEL=4 @GOLD@ +3410 @IF@ LEVEL=5 @GOLD@ +4170 @IF@ LEVEL=6 @GOLD@ +5513 @IF@ LEVEL=7 @GOLD@ +6784 @IF@ LEVEL=8 @GOLD@ +8430 @IF@ LEVEL=9 @GOLD@ +9845 @IF@ LEVEL=10 @GOLD@ +22010 @IF@ LEVEL=11 @GOLD@ +35990 @IF@ LEVEL=12 @GOLD@ +42107 @GOTO@ @#AFTERDIG @#HIGH @RANDOM@ 7 @##1 @##2 @##5 `$ `$ `$You chip away at the wall of the mine `%... `$and find a `$large amount of Gold! @IF@ LEVEL=1 @GOLD@ +2169 @IF@ LEVEL=2 @GOLD@ +2721 @IF@ LEVEL=3 @GOLD@ +3706 @IF@ LEVEL=4 @GOLD@ +4172 @IF@ LEVEL=5 @GOLD@ +5120 @IF@ LEVEL=6 @GOLD@ +7018 @IF@ LEVEL=7 @GOLD@ +8200 @IF@ LEVEL=8 @GOLD@ +10594 @IF@ LEVEL=9 @GOLD@ +18976 @IF@ LEVEL=10 @GOLD@ +29034 @IF@ LEVEL=11 @GOLD@ +40144 @IF@ LEVEL=12 @GOLD@ +55214 @GOTO@ @#AFTERDIG @##3 `$ `$ `$You chip away at the wall of the mine `%... `$and `$hit the jackpot!!! @IF@ LEVEL=1 @GOLD@ +20000 @IF@ LEVEL=2 @GOLD@ +30000 @IF@ LEVEL=3 @GOLD@ +40000 @IF@ LEVEL=4 @GOLD@ +50000 @IF@ LEVEL=5 @GOLD@ +70000 @IF@ LEVEL=6 @GOLD@ +100000 @IF@ LEVEL=7 @GOLD@ +200000 @IF@ LEVEL=8 @GOLD@ +300000 @IF@ LEVEL=9 @GOLD@ +400000 @IF@ LEVEL=10 @GOLD@ +500000 @IF@ LEVEL=11 @GOLD@ +1000000 @IF@ LEVEL=12 @GOLD@ +5000000 @USER1@ 1 @USER2@ 10 @NEWS@ `n hit the jackpot in The Abandoned Mines #2! @NEWSLINE@ @NEWSEND@ @GOTO@ @#ENDING @##4 @##6 `$ `$ `$You chip away at the wall of the mine `%... `$and find a `$large amount of Gold! @IF@ LEVEL=1 @GOLD@ +1884 @IF@ LEVEL=2 @GOLD@ +2309 @IF@ LEVEL=3 @GOLD@ +3668 @IF@ LEVEL=4 @GOLD@ +4093 @IF@ LEVEL=5 @GOLD@ +5119 @IF@ LEVEL=6 @GOLD@ +6789 @IF@ LEVEL=7 @GOLD@ +9115 @IF@ LEVEL=8 @GOLD@ +12479 @IF@ LEVEL=9 @GOLD@ +22104 @IF@ LEVEL=10 @GOLD@ +31787 @IF@ LEVEL=11 @GOLD@ +39230 @IF@ LEVEL=12 @GOLD@ +64298 @GOTO@ @#AFTERDIG @##7 `$ `$ `$You chip away at the wall of the mine `%... `$and find a `$large amount of Gold! @IF@ LEVEL=1 @GOLD@ +1921 @IF@ LEVEL=2 @GOLD@ +2355 @IF@ LEVEL=3 @GOLD@ +3755 @IF@ LEVEL=4 @GOLD@ +4404 @IF@ LEVEL=5 @GOLD@ +5673 @IF@ LEVEL=6 @GOLD@ +7144 @IF@ LEVEL=7 @GOLD@ +8333 @IF@ LEVEL=8 @GOLD@ +9985 @IF@ LEVEL=9 @GOLD@ +17912 @IF@ LEVEL=10 @GOLD@ +31140 @IF@ LEVEL=11 @GOLD@ +38950 @IF@ LEVEL=12 @GOLD@ +78425 @GOTO@ @#AFTERDIG @#AFTERDIG @MORE@ @USER2@ 1 @GOTO@ @#MENU @#BAD @RANDOM@ 8 @##1 `$ `$ `$It's an earthquake! Mud and debris fall everywhere. You barely make it `$out alive. You notice that you dropped your gold in your panic to escape! @VARIABLE1@ =HITPOINTS%40 @HITPOINTS@ -VARIABLE1 `0 Your HitPoints dropped by `@40 `%percent. `0 You now have `$@*@HITPOINTS@*@ `%Hit-Points. @VARIABLE2@ =GOLD*1 @GOLD@ =0 `0 You lost `!@*@@GOLD@*@ `%Gold Coins! @USER1@ 1 @USER2@ 10 @NEWS@ `n was almost killed in The Abandoned Mines #2 today! @NEWSLINE@ @NEWSEND@ @END@ @##2 @##6 `$ `$ `$You hear a voice ahead of you shouting "Fire! Fire! Fire!" You are so `$frightened, you drop some gold! @VARIABLE3@ =GOLD%10 @GOLD@ -VARIABLE3 `0 Your lose 10 percent of your Gold Coins. `0 You now have `$@*@GOLD@*@ `%Gold in Hand. @GOTO@ @#AFTERDIG @##3 @##7 `$ `$ `$A blood-curdling scream fills the cavern! You nearly drop all your `$gold! @VARIABLE4@ =GOLD%20 @GOLD@ -VARIABLE4 `0 Your lose 20 percent of your Gold Coins. `0 You now have `$@*@GOLD@*@ `%Gold in Hand. @GOTO@ @#AFTERDIG @##4 @##5 @##8 `$ `$ `$You stumble, injuring your leg. You also dropped some `$of your gold in the fall. @VARIABLE5@ =HITPOINTS%20 @HITPOINTS@ -VARIABLE5 @VARIABLE6@ =GOLD%5 @GOLD@ -VARIABLE6 `0 Your HitPoints dropped by `@20 `%percent. `0 You now have `$@*@HITPOINTS@*@ `%Hit-Points. `0 Your Gold Coins dropped by `@5 `%percent. `0 You now have `$@*@GOLD@*@ `%Gold in Hand. @GOTO@ @#AFTERDIG @#ALREADY `7You are too tired to make the long journey again today. @END@ @#NODIGS `$You are too tired to dig anymore today. @GOTO@ @#ENDING @#ENDING @MORE@ @USER1@ 1 @CLEAR@ `$ `$ `$You gather all your earnings and return to the surface. `$The extra gold will surely come in handy in your quest `$for the Red Dragon. `$ `$ `$For more fun LORD add-ons by Gary Hartzell, visit: `$ `$ http://www.hartzell.us/lord `$ `$Also visit his Legend of the Green Dragon site at: `$ http://www.legendarydragons.com/ `$ @END@ @;@ 06/23/03 edit: replaced web-site address info for Gary Hartzell. @;@ 06/23/03 edit: replaced web-site address info for Gary Hartzell. @;@ Added ScriptVersion line. Version changed to 1.10. 09/01/05 @;@ Updated web-site info, Added Script Info line. 09/01/05. @;@ 02/19/09 v1.22. Added SHOW command to start of script. @;@ Script tested using new RHPTEST2.EXE utility. @;@ 11/02/09: Rewrote during testing of Gateway.exe v1.31 Beta. @;@ Script changed to v1.30. @;@ 11/04/09: Worked on fixing invalid math formulas used by script.