                  The Forest Outhouse v2.00+ Version History

                   ***** The Outhouse version history *****
                               By Robert Fogt:

Version 1.0   06/29/95    
First release, works great on all Beta-test boards.
Recieved bug reports from Axemaster and Nayda Badillo.

Version 1.1   07/04/95
Fixed the double backslash problem in the 3rdparty.dat file.
This caused no problems on my BBS but was hoping it would fix the 
problems others were having.  It didn't.  Recieved bug report from
Spuds who said the problem was with using the PCBoard drop files.
It was!!! Thanks Spuds.

Version 1.2   07/08/95
Fixed problem with PCBoard drop file.
Guess the problem was with other drop files also.

Version 1.3   07/08/95
Fixed problem with the remaining drop files.  I could only check the
DORINFOx, Wildcat, and Phoenix drop files, but I am pretty sure about
the others.  Boards that use DORINFO1 for every node might have a 
problem, but I dont think so.

Next version???
If other bugs pop up, I'll fix them and release another version
but probably not if all goes well.  We are working on another IGM
right now called The Lost Valley.  It may take awhile though, its busy
for me right now as far as work goes, and Soundman has the same problem.

END of Robert Fogt's original Outhouse History file.
=====================================================================

Note: Robert never released The Lost Valley program, in case anyone
happens to wonder about that.
===================================================================

               ***** The Forest Outhouse version history *****
                              By Donald Tidmore
    ===============================================================
Version 2.00  -- November 2002 -> April 02-03, 2003 development.
    Authorship and IGM Support assumed from Robert Fogt and Lloyd
    Hannesson in November 2002, by Donald Tidmore.

  Unreleased beta IGM.  Updated from original v1.3 code to get
  IGM working again.  Original IGM is unusable today due to RTE 200
  problem, which is not patch-able. It was also unstable when used
  with current LORD versions for other reasons.

  * History.txt file changed to OH2-Hist.txt file name.
  * New version rebuilt on top of L.O.R.D. Cavern v1.5 LORD IGM.
  * IGM name changed to The Forest Outhouse.

  * Prepared new final version for BBS testing on March 20, 2003.

  * 03/22/03: Worked on RHP Language handling for both LORD Cavern
    v1.5a and Forest Outhouse v2.00/v2.10.  Changed IGM to allow
    maximum of 75 searches per day, from the previous setting of 50.

  * 03/31/03: Synchronized RHP Language code using currently
    developed caverhp.pas file code from LORD Cavern v1.5a.

** April 03, 2003:  Version 2.00 officially released for public usage.
======================================================================

April 08: Started work towards v2.10 IGM update's release.
   -- Activated support for IGM to run RHP Script random events.
   -- Created GemsPile.rhp script based on my Two-Gems LORD LADY Script.
      It is simple and gives player 2 Gems per game level.

-- April 15: Finally got Gemspile.rhp working correctly.
   Revised it to also grant player 100 gold coins per game level.

April 29: * IGM is set for default of 75 Forest Searches per day,
         change-able by user to any number between 1 and 127.
       * Changed version for final pre-release testing to 2.09 Beta.

May 02: * Changed requirement for @VERSION@ code in RHP Scripts
       to 2.10.  Changed Pile of Gems RHP script to v1.02.
       * Support added to RHP Language to handle any Weapon or
       Armour numbers that exceed the LORD 1-15 Range. For use
       in RHP Scripts, the following facts are relevant:

       Weapon #16 - Gryphon's Claw. Grants 80 Strength points.
       Weapon #17 - Gandalf's Staff. Grants 100 Strength.
       Weapon #18 - Diamond Axe. Grants 750 strength.
       Weapon #19 - Titanium Spear. Grants 1,600 strength.
       Weapon #19 - Dragon Fire Sword. Grants 2,100 Strength.

       Armour #16 - Hercules' Coat. Grants 40 Defense points.
       Armour #17 - Turgon's Cloak. Grants 60 Defense.
       Armour #18 - Dragon Scale Armour.  Grants 500 defense.
       Armour #19 - Adamantium Armour. Grants 900 Defense.
       Armour #20 - Mystic Ruby Armour. Grants 1600 Defense.

       Names are used internally by L.O.R.D. Cavern v1.5b,
       current betas of Gateway and RHP Toolkit, and upcoming
       beta work on Outlands Tavern. For purpose of writing
       scripts, you can choose your own weapon/armour names,
       but they can not exceed 20 spaces in length.

May 13 -- The Forest Outhouse v2.10 is officially released for
          public usage.
       ** IGM v2.10 released Tuesday night, May 13, 2003.
       ** Pile of Gems RHP script, v1.03. Altered wording, and
          reduced Gems reward to 1 gem per game level.
====================================================================

                        Version 2.20 History Summary:
                        -----------------------------

05/15/03 -- Fixed glitch in Setup where LORD color codes were handled
            wrong.  The codes themselves were showing on-screen.
06/04/03 -- Fixed Stats screen to adjust column spacing properly when
            Weapon Number/Armour Number values are 0-9, versus 10+.
06/07/03 -- Created Sharpen Weapon (Sharpen.rhp) RHP Script.
            Grants player 5 Strength points times Game level.
            Script testing completed 06/10/03.
06/10/03 -- Setup program now tracks/displays user's IGM Directory Path,
            which is stored in OUTHOUSE.CFG file on Line 6.  When IGM
            is executing, it automatically checks the value to see if
            it is correct.  If Invalid, it is corrected and the Config
            file is rewritten automatically at IGM Exit.

         -- IGM now adjusts Forest Fights upward by 25% when player
            receives a Horse, during IGM exit process.  If they lose
            their horse, they lose 25% of their Forest Fights.  Works
            the way LORD handles Horse acquisition in Forest, when you
            get a horse from the Fairies' blessing.

            LORD does not automatically update Forest Fights when
            horse is found/lost, except during Fairy encounter,
            monster fights, dragon fight, and player battles.

06/14/03 -- Tweaked Setup program's Configuration Menu, and Extra
            Configuration Menu.  Changed to usage of Outhouse.txt
            for IGM's documentation file.  Changed player database
            file from House2.dat to Outhouse.dat. (v2.14 beta)

         -- Preliminary coding done for awarding/penalizing player
            1 SKILL Point during "Parchment Scroll Event".

06/15/03 -- Created Polish Armour (Polish.rhp) RHP Script.
            It uses old/new RHP codes, and shows how to write scripts
            to use sex gender wording from viewpoint of the player
            or from the character in the script.  Defense points reward.

06/16/03 -- Users of v2.14 beta, or v2.20 official release, who are
            updating from v2.10 must run Oh2setup.exe and re-check
            all of your configuration settings.  First run IGM Reset,
            then run Configuration and Extra Configuration.  If one
            is found, the old house2.dat file is automatically deleted
            during IGM upgrade process.

06/17/03 -- IGM now uses @FORESTSEARCH@ RHP code in its scripts to
            access/adjust player's remaining Forest Searches.
         -- Added Kids per Visit adoption limit value to Outhouse.cfg,
            with allowed range of 1-5, and default value of 3.  Placed
            on Line 7 of Outhouse.cfg file.

06/18/03 -- First scenario of Parchment Scroll coded and tested. The
            Cheeseburger/Fries dinner - grants 10 max Hitpoints when
            you read a magic scroll.
         -- Verified usage of Kids/Visit limit in Lost Child event.
         -- Coded/tested second Scroll scenario - Laundry List.  There
            is no reward/loss.
         -- Coded/tested third Scroll scenario - Find fighting technique
            instructions in scroll.  Grants player 1 new Skill Point
            for their current skill.  Will not go over 100 points, in
            accordance with LORD v4.02+ standards for Skill point handling.
         -- Fourth/last scroll scenario event coded/tested - The Cursed
            Spell.  This one takes away 1 Skill Point, for current skill.
            Will not drop player below 0 skill points.

June 2003 -- When used in Outhouse RHP Scripts, the @STATS@ RHP Code
            shows the player's current LORD stats on-screen.  IGM now
            includes (MASTERED) wording if a skill point field is
            in 40-100 range.

10/21/03 -- Parchment Scroll event.  When player gains/loses Skill Point,
            IGM displays their adjusted Skill class's skill points.
         -- IGM entry menu: New option allows player to view their LORD
            stats, and then automatically enter the Forest. v2.18 beta

         -- View Stats:  Fixed the IGM's internal Stats process to show
            (MASTERED) when a Skill points value is in 40-100 range.

10/24/03 -- In Lost Child Event, players may now adopt kids until their
            Kids Lord stat is over 50.  Hard-coded into IGM. v2.18.30 beta
            Previous limit was 30.  Experience points are given, as usual,
            once player has exceeded the "May Adopt" limit.

11/08/03 -- * Released The Forest Outhouse v2.20 IGM officially.
            * Fixed small error with Gemstone.rhp regarding its failure
              to grant player Gems.  Added 2 forest fights reward to
              ending of script.
            * The Forest Outhouse RHP Pack (forhp1.zip) has been in
              official release since early July 2003.
            * Released Forest Outhouse RHP Pack v1.05, with revised
              Magical Gemstone v1.03 RHP Script.

=========================================================================

    Revised OH2-Hist.txt on November 08, 2003. 5:40 am.

