[REVISION HISTORY / WHAT'S NEW]

Special Characters:
 = Alpha working concept version
 = Beta test version
a,b,c... = minor revision

v1.0 - The Outlands Tavern concept ironed out, made working (mostly).

v1.0 - Beta testing starts.

v1.0a-  Beta testing continues!
         If user can't find someone in the rooms to kill, they can come
          back to there the same session.
         Fixed error 100 when killing someone in the dungeon.
        
v1.0b-  Beta testing continues!
         Small little changes.
         Fixed phantom player staying in a room.
         Should work with ASCII and not display ANSI sequences.
         Made code smaller and took off 1k from the size.
         Made randomizer better.

v1.0c-  Beta testing continues!
         The sleep overnight option SHOULD work completly now!
         Some cosmetic fixes.

v1.0  -  First public release!
         Can once again ask The BarKeep about the Drunk Meter.
         Added intro ANSI.
         The welcome screens displayed when a user that spent the night
          do not clear the screen anymore.
         Changed "Registered to" on the intro screen to "Graciously ran
          by".
         Should work completely now!

v1.1  -  SETUP more colorful (ohhhh!).
         If user has 100 or more charm they only pay 33% normal prices to
          stay overnight.
         Ending says "You walk back to town." if user is returning to
          LORD and "Returning to the Mundane World..." if going to BBS.
         Uses LORD v3.55 BADWORDS.DAT file in the conversation if it
          exists (even puts capitals back if the first, last, or all the
          letters in the replaced word are capitilized).
         If user is married to another user and the spouse is in a
          Tavern room, they sleep for free!
         Slightly different ANSI file display routine and ANSI slightly
          changed.
         If a user sneaks upstairs and tries to attack someone that is
          too weak, it lets them choose another right away.
         If user can't find someone in the rooms to kill, they must risk
          sneaking back upstairs.
         Users staying in the Tavern will never lose thier rooms after
          maintence is ran now!
         Many spelling fixes.
         Added The Backroom.
         Better error logging with missing INFO.?, NODE?.DAT, and
          OUTLANDS.CFG files.

v1.2  -  Typing errors fixed.
         Node 0 time not updating fixed.
         Fixed users not being able to attack other users.
         If player has a fairy, they can sneak by the BarKeep with no
          chance of being caught and they lose the fairy.
         Added (V)iew your stats to many of the menus.
         Now allows sysop handels!  New special field is displayed
          instead of the real name at the start up screen.  Automatically
          updates OUTLANDS.CFG and sets it to a blank string.
         E-Mail address change, from Jason.Brown@Horizonmp.Com to
          Jason.Brown@Commctr.Com
         Removed the Order Stuff Menu, can no longer order stuff.
         Killing someone in both a fight and in the dungeon now counts as
          a player kill.
         The fairies in the Backroom now actually put people into high
          spirits when they say they do.
         Now checks to make sure attributes fall in certain ranges.
         Delays now give up time slices (important for OS/2).
         Removed NOOPEN and NORESET support from NODE?.DAT.
         Was able to compile the EXE smaller!

v1.3  -  Stuff from the Party Menu removed.
         Added RHP system!
         Email address changed again, to jmbrown@mines.edu .

v1.3a -  Compiling with TP7, should fix problems with Windows98.

[END]


