    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    DOS LORD IGM: Hiding In The Shadows   **FREEWARE**
    VERSION 3.00 -- DOCUMENTATION

    ANGEL tool-kit based version of Hiding In The Shadows.
    NOTE: This IGM is ONLY for usage with DOS LORD.
    ------------------------------------------------

    SHADOWS3.EXE Compile Date:  October 03, 2007.  v3.00.

    SHADEDIT.EXE Compile Date:  October 03, 2007.  v1.10.

    CONVHITS.EXE Compile Date:  October 03, 2007.  v1.20.

    Docs update:  January 17, 2010.

    ** Player Database Status:  Uses Jan. 15, 2007 structure.
    ** IGM Configuration Status:  Uses March 02, 2007 structure.

===============================================================
                      ** Programs Status: **
                  ------------------------------
** Hiding In the Shadows v3.00, ConvHits v1.20, and ShadEdit **
** v1.10, was officially released on October 04th, 2007.     **

               ** Official release archive URLs: **
               ------------------------------------
On Castle Camelot web-site:
     http://camelot.legendarydragons.com/LordApps/convhs12.zip
     http://camelot.legendarydragons.com/LordApps/shaded11.zip
     http://camelot.legendarydragons.com/LordApps/hits300.zip

On Camelot LordNews FN site:
     http://www.filegate.net/camelot/lordfile/convhs12.zip
     http://www.filegate.net/camelot/lordfile/shaded11.zip
     http://www.filegate.net/camelot/lordfile/hits300.zip
===============================================================


AUTHOR:  Donald Tidmore

Email:   ktidmore@bellsouth.net (primary email),
         gtidmore@hiwaay.net    (primary email #2),
         donald.tidmore@usa.net  -- Permanent address. Use only
         if the others don't work for you.

Web:     http://camelot.legendarydragons.com/camelot5.htm
         Castle Camelot LORD Links Page

         --  http://camelot.legendarydragons.com/lordapps.htm
         Castle Camelot LORD Apps Page

         --  http://camelot.legendarydragons.com/camelot6.htm
         Castle Camelot LORD IGMs Page

Fidonet: 1:123/450 Donald Tidmore

         --  http://www.filegate.com/camelot/
         Camelot LordNews FDN.
         --  My official Fidonet files distribution site.

Address: 1111 Berenice Street, Tuscumbia, Alabama 35674-3503
         United States of America.


=============================================================
ORIGINAL AUTHOR:  Kenneth Padgett
         Email:   kenneth@itlifesaver.com
         WWW:     http://www.itlifesaver.com

Compiled with Borland Pascal v7.01

Uses A.N.G.E.L. v1.00 by Jimmy Rose and Andy Stewart.
  ANGEL or A.N.G.E.L stands for Atlantis Networking Game Library.

Uses ChasWare code library routines developed by Charlie Wardick.
==============================================================

Dedications:  The SHADEDIT utility is dedicated to Michael
Everett and Kenneth Padgett.  The other HITS IGM files --
CONVHITS.EXE and SHADOWS3.EXE - do not use dedications.
==============================================================

As of 10/04/2007, all users are to use the HITS300.ZIP,
CONVHS12.ZIP, and SHADED11.ZIP official distribution archives
instead of the beta archives SHADWORK.ZIP, CONVHITS.ZIP, and
SHADEDIT.ZIP.  Donald.
==============================================================


1.00: Various Important Notations:
========================================================

SHADCFG.EXE is no longer in use.  This IGM's INSTALL, REMOVE,
CONFIG, and REPORT commands are handled internally by the
SHADOWS3.EXE program.  The IGM now uses SHADOWS3.ANS instead
of SHADOWS.ANS.
-------------------------------------------------------------

The IGM's SHADOWS3.EXE and SHADEDIT.EXE programs all use the
player database structure designed on Jan. 15th, 2007.
-------------------------------------------------------------

The IGM now uses a SHADOWS3.DAT IGM Configuration file, as of
Apr. 06, 2007.   It uses the same structure as v2.70 did,
but has one additional line for Max Wishes/Day Limit.

SHADOWS3.DAT has 7 lines, and the IGM allows all players to
do more than one visit per day, *IF* Max Visits/Day is set
higher than 1 by the sysop/end-user or BBS webmaster.

Line 7 is for Max Wishes/Day Limit.  It can be set up to 10,
by the sysop/end-user.  It can NOT be set to Zero.
-------------------------------------------------------------

Most of the IGM events continue to be usable just once a day,
such as Garden of Lust.  Some such as ATM Service are usable
without limit (as long as you have Gold to pay Conan's fee.)

Events like Sell Children for Gems only work if you have
Children, AND as long as your Gems pouch is not full.

The Wishing Well is now designed to allow multiple wishes
per day on a normal basis.  However, sysops are free to set
Max Wishes/Day Limit to 1, if they wish to do so.  In which
case, Wishing Well works the same way it did in HITS v2.70.
-------------------------------------------------------------

Room rent fees charged by Zelda are 500 Gold * Game Level.
The maximum fee charged by Zelda is capped at 6,000 Gold, as
of 12/29/2006.  Alec's Room Rent fee is 1,000 Gold * Game Level.
The maximum fee charged by Alec is 12,000 Gold, as of 12/29/2006.

If player is married to another warrior who is asleep in the IGM,
Alec will inform him/her that they are in another room.  He
escorts the player to their spouse's room, and refunds their Room
Rental Fee to them.


New Events: Added early October 2007:
----------------------------------
Armory and Weapons Shop.  They are based upon the events
from Trevor Herndon's Castle of L.O.R.D. IGM, using its names
for weapons and armour (with a few revisions).  The actual
dialogue used in the two events is based upon The Village Hut.

Players entering the IGM from the Other Places menu in LORD
now get a 25% chance of finding a magic amulet.  If found, it
grants immediate entry into the Lair, so the player does not
have to meet with Alec.  Otherwise, players have to meet with
him as usual.  Players who are "waking up" in the IGM were
granted a bypass from the "Meet Alec" event over a year ago.
===========================================================


2.00:   Update from HITS v2.70 to v3.00 Instructions:
===============================================
  Step 1: Player Database Conversion:

  1) Using the HITS v2.70 IGM files, run HITS v2.70 in LORD
  to update its SHADPLAY.DAT player database file, and its
  HS-USAGE.TXT usage reports file.  Exit the IGM, *AND* exit
  the LORD game completely.  That is mandatory.

  2) Make a copy of SHADPLAY.DAT as HS27PLAY.DAT, and write-
  protect the file to guard against accidental deletions. Make a
  copy of the HS-USAGE.TXT file.  Optionally, print the file for
  reference later.  Make backups of *ALL* OUT files in the LORD
  directory.

  3) Unzip ONLY the CONVHITS.* files from either CONVHS12.ZIP
  or HITS300.ZIP into your HITS IGM directory, using overwrite
  mode.  E.g.:  pkunzip CONVHS12 convhits.* conv*.*  -n

  Also unzip the SHADEDIT.* files from the SHADED11.ZIP or
  HITS300.ZIP archives.  E.g.:  pkunzip SHADED11 SHADED*.* -n

  4) Run the CONVHITS.EXE utility v1.20.  It will read each
  record inside the HS27PLAY.DAT file, and rewrite them to use
  the HITS v3.00 player database structure.  CONVHITS writes each
  revised record to a new SHADPLAY.DAT file.  When it finishes,
  it displays a summary of what was done, and then it terminates.
  Deleted records are NOT transferred from the old database file
  to the new one.

  5) Using ONLY SHADEDIT v1.10, visually verify that all of the
  records in the new SHADPLAY.DAT file are all right.  Then exit
  the program.

  Make a backup of the new SHADPLAY.DAT file, and write-protect
  it temporarily.  Make sure to update all OUT files that
  ============================================================

  Step 2:  OUT Files handling.

  The OUT files used by HITS v2.70 use a format that is different
  from what is used by HITS v3.00, starting with v2.82 beta.

  Line 1 of an OUT file created by Hiding In the Shadows has
  not changed.  It either says:  is visiting at "Hiding In The
  Shadows", or it says:  is sleeping at "Hiding In The Shadows"

  Line 2 only exists if the player is sleeping in the IGM.  In
  v2.70, it says:  ProgPath+SHADOWS.EXE * /WAKEUP  -- where
  ProgPath is the IGM directory path.

  Ex.: C:\BP7\SHADOWS\UNITS\SHADOWS.EXE * /WAKEUP

  In vv3.00, the out files use a different format:

  C:\BP7\SHADOWS3\UNITS\SHADOWS3.EXE /N* /GC:\INTERNET\LORD\ \WAKEUP

  Each OUT file that refers to SHADOWS.EXE * /WAKEUP has to be
  edited manually to use the v3.00 syntax listed above.
  Alternately, just delete the OUT files used by HITS v2.70 if
  you are not willing to deal with the OUT files conversion
  process.

  Make backup of the edited OUT files so they can be restored if
  the HITS v2.70 un-install process deletes them.

  Using HITS v2.70's SHADCFG program, you now have to un-install
  version 2.70.  This will probably result in the deletion of
  all OUT files created by HITS v2.70.

  Using SHADEDIT, toggle "Asleep in Lair Inn?" option to YES
  for each player that you know is asleep in the HITS v2.70 IGM.

  The HS-USAGE.TXT file generated by HITS v2.70 when it was
  used for the last time will provide the needed info.
  =========================================================

  STEP 3:  Configuration file Update:

  Run SHADOWS3 CONFIG.  It will update your current SHADOWS3.DAT
  file to include the new Max Wishes/Day Limit value.

  Visually verify the file after exiting SHADOWS3.EXE and
  make sure that all values are correct, such as the ones
  for LORD Path and IGM Path.  Make sure there are 7 lines
  in the file.
  =========================================================

  STEP 4:  Deletion of HITS v2.70 files:

  You can now delete all files used by HITS v2.70 *EXCEPT*
  for SHADOWS3.DAT, SHADPLAY.DAT, and HS-USAGE.TXT.

  Delete these files:  SHADOWS.TXT, SHADOWS.DIZ, SHADOWS.EXE,
  SHADOWS.ANS, SHADCFG.EXE, and HS2-BACK.DAT.

  The HITSWARN.TXT file was replaced by SHADWARN.TXT.
  The HS2-BACK.DAT file was replaced by SHADBACK.DAT.
  ==============================================================

  STEP 5: Install Hiding In The Shadows v3.00:

  At this time, unzip all of the files inside HITS300.ZIP
  using over-write with new files mode.
     Ex.:  pkunzip hits300 -n  or wzunzip -n hits300

  Run SHADOWS3 INSTALL to re-install the IGM into your LORD
  game.  If you are using LordMenu, update its data files.

  This concludes the v2.70 to v3.00 update process.

  Some of this info is explained in more detail in the revised
  CONVHITS.TXT file, which will NOT be included in this file.

  Make sure you are using LordMenu v1.40, which was officially
  released on July 29th, 2007;  Distribution done on July 31th,
  2007.

  URL:  http://www.filegate.net/camelot/lordfile/lrdmnu14.zip
=============================================================


3.00:  H.I.T.S. v3.00 Installation section:
============================================================

  IGM Installation, Configuration Change, and IGM Removal Notes:

  SHADOWS3 INSTALL - Runs the IGM Installation process.

  SHADOWS3 CONFIG  - Allows user to change Sysop Handle, Max
                     Visits/Day, and Max Wishes/Day to new or
                     different settings.

  SHADOWS3 REPORT  - Generates new/updated IGM usage reports file

  SHADOWS3 REMOVE  - Runs the IGM un-installation process.
  =============================================================


  Hiding In The Shadows -- Configuration Process:
  ======================================
  1) Run SHADOWS3 Config.  Follow on-screen instructions.

  -- Max Visits per Day.  Range is 1-10.

  -- Max Wishes per Day.  Range is 1-10.
     Controls # of trips one can make to the Wishing Well.

  -- Sysop's Lord name - Used by some IGM code occasionally.
     Field is limited to 20 characters maximum.  Do NOT use
     LORD color codes!

  -- BBS Name.  Is either a BBS Name or Web-site Name. If you
     have neither one, just invent something. Field is limited
     to 50 characters maximum.

  -- The IGM's 3RDPARTY.DAT entry should look like this, minus
     LORD Color codes:       Hiding In The Shadows v3.00

  -- Always double-check the values in SHADOWS3.DAT to be sure
     you are using the correct values for each LORD game you
     have, if there is more than one.

  -- The CONFIG process will NOT update SHADOWS3.DAT until you
     specifically agree to have it updated. Otherwise, the IGM
     continues to use the old config file and its variable
     values.
  ------------------------------------------------------------

  Advisory:  Regarding the prompt dialog boxes used in the IGM's
  INSTALL, CONFIG, and UN-INSTALL processes, if you click on
  CANCEL or the CLOSE icon, it only cancels that specific prompt.
  It does NOT cancel the process that is running.

  If Cancel is used, the respective field in SHADOWS3.DAT will
  then be EMPTY, unless a default value is specified. In that
  case, the field will contain that value.
  ===============================================================


  IGM Removal Notes:

  Run SHADOWS3 REMOVE and follow the on-screen instructions.

  Since I have no idea if you intend to re-install the igm later,
  or not, the un-install process does not try to delete every
  data file used by the program.  None of my IGM's un-install
  programs ever delete documentation or program files used by
  that IGM.

  If you choose to delete data files, during the REMOVE process,
  you are prompted to delete the IGM's data files one at a time.
  ===============================================================


  Brand new installation:

  This igm is stand-alone from the original HIDING IN THE SHADOWS
  IGM.  It is the ANGEL toolkit-based update of the DDIGM-based
  version 2.70, that was released in late December 2006.  The
  two programs are *NOT* compatible with each other.

  Exceptions:  Both programs use the same structure for the
  SHADTIME.DAT and SHADTALK.TXT data files.  Both use the
  HS-USAGE.TXT file, but the format of some Usage Reports has
  been revised.
  --------------------------------------------------------------

  These are the data files used by the IGM:

  HS-USAGE.TXT, SHADPLAY.DAT, SHADOWS3.DAT, SHADTIME.DAT, and
  SHADTALK.TXT.  The IGM's debug file is named HS3DEBUG.TXT.

  Note: The debug log file is not currently in use.  If you
  still have one, you can delete it at any time manually.

  The ANSI file used by HITS v3.00 is SHADOWS3.ANS.

  The IGM uses SHADOWS3.DIZ and SHADOWS3.TXT, along with the
  normal File_ID.Diz file, for BBS files databases usage.

  Preferably, you should run this IGM in its own sub-directory,
  but it should work from a directory shared by other IGMs - as
  long as there is no data files names conflicts.  You can also
  run the IGM from the LORD directory, but I think most sysops
  and end-users will prefer not to do that.
  -------------------------------------------------------

  Run SHADOWS3 INSTALL and follow the instructions shown on-
  screen.  Verify entries made to 3RDPARTY.DAT and lognow.txt
  files.   Then start playing LORD with the IGM.


  Usage of SHADOWS3 REPORT command.
  ===================================
  When executed, the igm's SHADPLAY.DAT file MUST be present, or
  the process will terminate immediately.  It will create or
  update the HS-USAGE.TXT report file, then after a few seconds
  delay, automatically display the report on-screen.  There is no
  way to show the data in color, that I am aware of.
  ===============================================================



4.00:  Kenneth's Introduction from HITS v1.50:
===========================================================

-=-=-= [Hiding In The Shadows documentation] =-=-=-=-

Kenneth's Introduction:

I've been wanting to write an IGM ever since I registered
LORD.  Seth Able's release of LORD 3.55 added a feature to
"stay" in other IGM's.  With that feature in mind, I created
"Hiding In The Shadows".  The idea is based on a Thieves Lair,
and there are many interesting things to do! Enjoy!
--------------------------------------

Intro Update:

Kenneth turned his IGM over to me in January 2004, and I started
updating it on Jan. 30, 2004 by recompiling its source code files
to get rid of the old IGM's RTE200 problem.  This is my sixteenth
LORD project.  I hope that you find the updated IGM worthwhile
and enjoyable. Donald.

-----------------------------------------------------
SHADOWS3.DAT Info:

Line 1: LORD Path - Displays your LORD Directory Path.  Is in
        Upper-Case.

Line 2: IGM Path - Displays path to where Hiding In The Shadows
        is located.  Also stored in upper-case.

Line 3: Sysop Name - Use your First and Last Name.  Limited to
        50 spaces in length.

Line 4: Sysop Handle - The LORD player name you use personally.
        Is used to predicate various IGM functions during beta
testing
        so that only the beta tester, usually a BBS sysop, has
        access/usage of them.  Limited to 20 spaces in length.

Line 5: BBS Name - Use your BBS Name, Web-site Name, or make up
        something for this field.

Line 6: Max Visits/Day.  Range is 1-10.

Line 7: Max Wishes/Day.  Range is 1-10.
--------------------------------------------------------------


** IMPORTANT **

During IGM entry and IGM exit, the IGM will automatically repair
any negative LORD stats and/or over-range LORD stats that the
player has.  DOS LORD v4.07 and v4.08 Beta are extremely liable
to crash when *ANY* LORD numeric database stat is out-of range.

As a result, I do everything I can to protect the integrity of
every LORD player's Player Database record data while they are
using any of my DOS LORD IGMs, including this one.

Example: LORD does not like it when stats such as Gold in Bank
or Experience goes over 2 Billion.  And LORD stats are not
intended to contain negative values in any normal situation.
=================================================================


****:  Using the Usage Reports file:
=====================================
You may directly access/view the Usage Reports file by
using the SHADOWS3 REPORT command from the DOS prompt.

One requirement: You have to have a player database file in
order to view/create/update the IGM Usage Reports file.

In other words, you must have a SHADPLAY.DAT file in order to
generate a new HS-USAGE.TXT file, which the program will then
display on-screen to you, one screen at a time.
================================================================


****:  IGM Usage Notations:
=======================================

Transferred the IGM Usage Notations section into the
SHADWARN.TXT file on October 04th, 2007.

Topics covered:  Vault Robbery event, Conan's Protection Policy,
Fairy Rescue, Conan Rescue, Conan Healing, Wishing Well wish
handling, Lair Inn Room Rent Fees, and the Stats screens.
==============================================================


****  IGM Files Section:
============================================

The following files are included within the H.I.T.S. v3.00
archive:

SHADOWS3   DIZ   Hiding In The Shadows DIZ file
SHADOWS3   EXE   Hiding In The Shadows v3.00 IGM
SHADOWS3   TXT   Hiding In The Shadows - IGM documentation
SHADOWS3   ANS   Hiding In The Shadows ANSI screen file

SHADEDIT   DIZ   Hiding In The Shadows Database Editor DIZ file
SHADEDIT   EXE   Hiding In The Shadows Database Editor v1.10
SHADEDIT   TXT   Usage notes for SHADEDIT utility.

CONVHITS   DIZ   ConvHits v1.20 DIZ file
CONVHITS   TXT   ConvHits docs file
CONVHITS   EXE   ConvHits v1.20 utility

SHADWARN   TXT   IGM Usage Warnings and Limits docs file.
HS3_INFO   TXT   Expanded DIZ info file for the SHADEDIT utility.

FILE_ID.DIZ  - Description file (SHADOWS3.DIZ, HITS300.DIZ)
CCL-APPS.TXT - Info on current LORD Programming projects.
CCL-PROJ.TXT - Info on future LORD programming projects.


* - Files created during IGM installation, or after each usage in
LORD:
=================================================================

* SHADOWS3.DAT -   Created by IGM when it is installed.  Stores
      LORD Path, IGM path, Sysop Name, Sysop Handle, BBS Name,
      Max Visits/Day and Max Wishes/Day fields.  IGM will NOT
      run without this file.  Its presence is mandatory.

* SHADTIME.DAT - Used to keep track of change in Day, Month or
      Year, so IGM knows internally when to reset its data files
      for a new day's game usage.  If file does not exist when
      IGM starts execution, a new one is automatically created.

* SHADPLAY.DAT - Binary player database. Tracks all activity
      inside IGM by every player.  Automatically deleted, then
      recreated when the first player user of a new LORD game
      day enters the IGM.

* SHADBACK.DAT - Binary file. Backup of Player Database file.
      Created/Updated when player enters the IGM during its
      IGM initialization process.  File is updated when
      each player exits the IGM.

      During IGM usage, if the player database file is lost
      or deleted, the IGM will use SHADBACK.DAT to recreate
      the SHADPLAY.DAT file.  Thereby protecting records of
      other players who used the IGM previously in the day.

* SHADTALK.TXT - IGM's Conversations file, or Gossip file.
      IGM is designed to limit its size to maximum length of
      22 lines, so that it always fits on one screen when the
      user views its content.

* HS-TRIM.TXT - Work file used to trim size of SHADTALK.TXT
      whenever it exceeds 22 lines in length.  Can be deleted
      by user, if IGM does not delete it automatically.

* HS-USAGE.TXT - Disk file listing content of SHADPLAY.DAT.
      Created automatically when IGM is used by sysop or
      the end-user.  Created/Updated when SHADOWS3 REPORT command
      is entered from DOS Prompt.  Required: SHADPLAY.DAT file.

* SHADEDIT.CFG: Created when you run SHADEDIT.EXE the first time.
      Stores location of the Hiding In The Shadows directory you
      are using. This is where the IGM accesses its data files
      from when it is run from LORD, or one of the Configuration
      mode processes is being run.

  The utility will recreate SHADEDIT.CFG if it can't find that
  file in the current directory when SHADEDIT.EXE is executed.

==================================================
Do NOT ever delete INFO files manually while either an IGM is
running, or while LORD itself is running.  Similarly, do not
mess with any OUT files that apply to Hiding In The Shadows while
the IGM is running.

Under no circumstance, EVER, should the end-user screw with ANY
of the IGM's *.DAT files while the IGM is running.  That can
cause various problems to occur, some of which could cause the
program to crash.
==================================================


****  DISTRIBUTION/UPDATES/REVIEWS:   {Rewrite 10/03/2007}
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

1. http://camelot.legendarydragons.com/camelot6.htm
   Castle Camelot LORD IGMs Page.

   http://camelot.legendarydragons.com/lordapps.htm
   Castle Camelot LORD Apps page

   http://camelot.legendarydragons.com/igmpage.htm
   Revamped Trentsoft LORD IGMs Page

   #1 is for the official releases of my LORD IGMs.  Links
   for the BETA programs are always available from my site's
   LORD Links Page or the LORD IGMs Page.

2. ftp://legendarydragons.com
   Castle Camelot's FTP Server.  Publicly accessible just
   like the NightfallGames server is.

   -- IGMs directory:  Contains LORD IGMs archives.
   -- Utils directory: Contains LORD utility archives.

3. http://www.filegate.net/camelot/lordfile/
   Camelot LordNews FDN - Lord Files directory.

4. http://archives.thebbs.org/ra98a.htm - covers IGMs.
   http://archives.thebbs.org/ra99a.htm - covers Utils.
             BBS Archives site is owned by Mike Ehlert.

5. Fidonet #: 1:123/450 - Donald Tidmore, updater.

   To reach me using Fidonet Mail, send all mail to one of these
   three Echoes:  NetMail, LORD, or Door_Games (Ruth Argust's
   echo).  Preferably, use the LORD echo, unless you wish to
   report something in private.  In that case, use NetMail or
   send me an E-Mail message.  I generally check Fidonet mail
   once a day.
   --------------------------------------------------------------

There are several MIRROR sites online which contain all of the
LORD files I have placed in distribution in Fidonet via my
Camelot LordNews FDN site.
=================================================================


Primary Testing:  Done under Microsoft Windows XP SP2.
================================================================

SHADOWS3.TXT, CONVHITS.TXT, SHADEDIT.TXT, SHADWARN.TXT and
related data/text files, along with this IGM's program files,
are protected by U.S. and international copyright laws.

Please do not distribute modifications of ANY file released in
the HITS300.ZIP (or other program archive) files without my
explicit permission. Copies of HITS300.ZIP may be uploaded to
BBS's and/or web-sites provided that they are un-altered from
what I have personally released.

That uploads permission is also applicable to CONVHITS.ZIP,
SHADEDIT.ZIP, SHADWORK.ZIP, CONVHS12.ZIP, and SHADED11.ZIP.

Exceptions: I have no problem with BBS's adding their BBS
ANSI files or other identification files to my IGM archives
within reason.  But you can NOT *REMOVE* anything from the
archives.  Files can be changed to RAR, ARJ, or other file
compression formats as needed by the distributors.
Donald Tidmore.
-------------------------------------------------------------

  This IGM is fully tested under LORD v3.55 through v4.07,
  which was released by Metropolis Gameport on 06/07/2006.

  It has been tested and developed using DOS LORD v4.08 Beta
  since it became available in late September 2006.

  FYI: No work has been done on the LORD programs since
  late Sept. 2006, which leads most people to believe that
  Michael Preslar has abandoned the programs.
==============================================================


****:   SHADEDIT v1.10 Player Database Editor Docs:

        Stored separately in the SHADEDIT.TXT file.

****:   CONVHITS v1.20 Player Database Converter Docs:

        Stored separately in the CONVBANK.TXT file.

ConvHits files are stored inside SHADWORK.ZIP and CONVHITS.ZIP.
ShadEdit files are stored inside SHADWORK.ZIP and SHADEDIT.ZIP.
==============================================================


**** Plans for next development cycle:  No timetable.
============================================================

New Wishes planned for Wishing Well:
    * Flirt With Player Again
    * 2nd Chance with Master
    * Skill Class change - would be done randomly
    * Skill Use Points Renewal - for current Skill Class only.
    * Possibly grant ONE Skill Point per day.

Possible usage of some Random Events at IGM exit.
    * Players would only get them if they are leaving IGM alive.
=============================================================


Source code distribution notes:    {10/03/2007}
---------------------------------------------------------------

Stored inside the SHADWARN.TXT supplemental documentation file.
===============================================================


****: C.C. LORD Apps Summary Section:
==============================================================

{ Castle Camelot LORD Apps Summary: }  {01/16/10 revision}

See:  http://camelot.legendarydragons.com/ccl-apps.txt
      http://camelot.legendarydragons.com/ccl-proj.txt

  Contains more detailed info on each program release.
  Along with Future Update/IGM development info.

This listing covers only my LORD & LORD/32 IGMs and Utilities.
===================================================

  The Changeling IGM.    ** January 2010 development.
  ** Adopted from Charlie Wardick.  (Release is in progress)

  ChasWare LORD Player Editor. * Released v1.00 on May 14th, 2007.

  ChasWare LPEdit/32 - for LORD/32 beta.  ** January 2010 Beta.
    Status: Inactive. Worked on occasionally.
    Last compilation was on May 11, 2009.

  Doofus the Gnome IGM.    ** January 2010 development.
     ** Released v2.00 on Jul. 15th, 2006.

  The Forest Outhouse.  * Released v2.50 on Jun. 11th, 2005.
  --- Update of Robert Fogt's Outhouse IGM.

  Free World II - for Lord/32 beta - ** January 2010 Beta.
    Status: Inactive. Worked on occasionally.
    Last compilation was on May 11, 2009.

  The Gateway.             ** January 2010 development.
     * Released on Jun. 09th, 2005.
  -- Developed and maintained for Jason Brown.

  The Gem Trader.  ** January 2010 development.
     ** Released v2.60 on Dec. 18th, 2007.
  -- My first IGM that I created myself.

  Hiding In The Shadows.   * Released v3.00 on Oct. 03rd, 2007.
  * IGM was adopted from Kenneth Padgett.

  Kiteria's LORD Bank.  ** Released v1.70 on Sept. 18th, 2007.

  The LORD Cavern.      ** January 2010 Betas.
  -- * Released on Jun. 11th, 2005.
  -- Developed and maintained for Jason Brown.

  LORD Gambling Casino.  ** Released v2.30 on Sept. 05th, 2008.
  -- IGM was adopted from Tobin Fricke.

  LORD Holidays.  ** Released v1.00 on Dec. 24th, 2007.

  LordMenu utility.     ** Released v1.50 on Aug. 29th, 2008.
  -- For DOS LORD and LORD/32.  Adopted from Lloyd Hannesson.

  LordStat utility.   * Released v2.40 on Mar. 31th, 2009.
  -- For DOS LORD and 32-bit LORD versions.
  -- Developed and maintained for Jason Brown.

  Love Shack II.  * Released on May 21th, 2006.
  -- My first tribute IGM.  Based on IGM by Trevor Herndon.

  The Nice Hag.   ** January 2010 Betas.
  -- My second IGM.

  The Outlands Tavern.   ** January 2010 Betas.
  -- Developed and maintained for Jason Brown.

  The Pawn Shop.        ** Released v4.00 on Sept. 05th, 2008.
  -- IGM was created by Chris MacPherson.  It was turned over
     to me completely by Chris in 2007.

  Realm of Lore.  ** January 2010 Betas.
  -- IGM was created by Paul Mullins.

  RHP Toolkit.  * Contains RHPTest and LordType utilities.
  -- Maintained for Jason Brown.  ** January 2010 Betas.
  -- v1.5 was released on Sept. 20th, 2005.

  The Ruined Castle.  ** v2.30 was released on Nov. 30th, 2007.
  -- My third IGM. Based on Dan Stovall's LADY script.

  Turgeon's House.  ** Released on Aug. 31th, 2007.
  -- IGM was adopted from Mike Ciesiensky.

  The Village Hut.   ** v2.20 was released on Aug. 14th, 2007.
  -- IGM was adopted from Ken Davis.

  Violet's Cottage II.     ** January 2010 Betas.
  -- My second tribute IGM. Based on IGM by Trevor Herndon.
  ** Started short-term update work on 05/31/2008.

  Werewolf II IGM.   * Released on Oct. 31th, 2007.
  -- Based on Jay Hodges's IGM.
==============================================================


  IGM Player Database Editor Programs:

   1) JACKEDIT - for The Gem Trader IGM.
      -- JACKEDIT v1.00 was officially released on 02/26/2006.
      -- JACKEDIT v1.10 was officially released on 12/29/2006.
      -- JACKEDIT v1.20 was officially released on Dec. 18th, 2007.

      -- Status: January 2010 Beta development.

   2) DOOFEDIT - for Doofus the Gnome IGM.
      -- DoofEdit v1.00 was officially released on 02/26/2006.

      -- DoofEdit v1.10 was released on Jul. 14th, 2006.

      -- Status: January 2010 Beta development.

   3) SHADEDIT - For Hiding in the Shadows v2.70, v3.00 IGMs:
      -- First version was released as HS25EDIT on 09/20/2005,
         which was only for usage with H.I.T.S. v2.50 igm.
      -- SHADEDIT v1.00 was officially released on Dec. 31, 2006.
      -- SHADEDIT v1.10 was released on Oct. 03rd, 2007.

   4) KLBEDIT  - for Kiteria's LORD Bank IGM.
      -- KLBEDIT v1.00 was officially released on 08/31/2005.
      -- KLBEDIT v1.20 was officially released on 03/14/2006.
      -- KLBEDIT v1.30 was officially released on Jan. 13, 2007.
      -- KLBEDIT v1.40 was released on Jul. 29th, 2007.
      -- KLBEDIT v1.50 was released on Sept. 18th, 2007.

   5) SHOPEDIT - For Pawn Shop IGM.
      -- SHOPEDIT v1.00 was officially released on 12/02/2006.
      -- SHOPEDIT v1.10 was officially released on 08/31/2008.
         Final distribution was done on Sept. 06th, 2008.

   6) TURGEDIT - For Turgeon's House IGM.
      -- TurgEdit v1.00 was released on Oct. 12th, 2005.
      -- TurgEdit v1.10 was released on Aug. 31th, 2007.

   7) VIO2EDIT - For Violet's Cottage II IGM.
      -- Vio2Edit v1.00 was released on Oct. 12th, 2005.

      -- VIO2EDIT v1.10: January 2010 development - NON-BETA.

   8) WOLFEDIT - For Werewolf II IGM. v1.10.
      -- WOLFEDIT v1.00 was officially released on 12/02/2006.
      -- WOLFEDIT v1.10 was officially released on Oct. 31th, 2007.

   9) LS2EDIT - For Love Shack II IGM.
      -- LS2Edit v1.00 was officially released on 02/26/2006.

  10) HUT2EDIT - For Village Hut IGM v2.20.
      -- HUT2EDIT v1.00 was released on 08/14/2007.

  11) FW2EDIT - For Free World II LORD/32 IGM.

      ** Current Status:  January 2010 Beta.

  12) ROL2EDIT - For Realm of Lore IGM.  (Created 04/11/2006)
      -- ROL2EDIT v1.00 was officially released on 11/19/2006.

      -- ROL2EDIT v1.10 was officially released on 07/26/2008.
         ** Requires use of ROL.EXE v1.94+ Betas or v2.00.

  13) RUINEDIT - For The Ruined Castle IGM.  (Created 01/15/2007)
      -- RUINEDIT v1.00 was officially released on 11/30/2007.

  14) VALEDIT - For LORD Holidays IGM.       (Created 02/14/2007)
      -- VALEDIT v1.00 was officially released on 12/24/2007.

  -------------------- Rewrote section 05-01-2008 --------------
  15) CHANEDIT - For The Changeling IGM.       (Created 05/07/2007)
      -- CHANEDIT v1.00 was officially released on 04/30/2008.

      -- CHANEDIT v1.10: In official release processing.
         Status: January 2010 non-beta development/testing.

  16) LGCEDIT - For LORD Gambling Casino IGM.  (Created 11/28/07)
      -- LGCEDIT v1.00 was officially released on 07/30/2008.
         ** Requires use of LGCASINO.EXE igm, v2.18+ Betas or v2.30.

      -- LGCEDIT v1.10 was officially released on 09/04/2008.
         ** Requires LGCASINO.EXE IGM v2.30 or its v2.18+ betas.

  17) OUTSEDIT - For Outlands Tavern IGM.   (Created 11/29/2007)
      -- OUTSEDIT v1.00 was officially released on 12/28/2007.

      -- OUTSEDIT v1.10: January 2010 development - NON-BETA.

  18) SKELEDIT - For LORD Skeleton IGM.     (Created 11/29/2007)
     -- SkelEdit v1.00 was officially released on 10/08/2008.

     -- Current Status:  January 2010 Beta.

  19) LC2EDIT  - For LORD Cavern IGM.       (Created 12/03/2007)
      -- LC2Edit v1.00 was officially released on 12/28/2007.
      -- It is for usage ONLY with LORD Cavern v1.7.

      ** Current Status:  January 2010 beta.

  20) OT20EDIT - Temporary usage only for ANGEL version of The
         Outlands Tavern IGM.  {Created 05/12/2008}   Usage will
         be discontinued after Outlands Tavern v1.8's DDIGM-based
         version is finished and officially released.

      ** Current status:  January 2010 Beta.

  21) HAGEDIT - For The Nice Hag IGM.  Requires v2.31+ Betas.

      -- HAGEDIT v1.00: In official release processing.
         Status: January 2010 non-beta development/testing.

  22) FO2EDIT - For The Forest Outhouse IGM.  Requires v2.53+ betas.

      ** Current status:  January 2010 Beta.
  -------------------------------------------------

  23) GW2EDIT - For The Gateway IGM.  Requires v1.31+ Betas.

      ** Current status: January 2010 Beta.


  Realm of Lore Utility: Monster Database Editor:
  -----------------------------------------------
  RLMEDIT.EXE - For use with Realm of LORE v1.50+ Betas and
       with R.O.L. v2.00 when it is officially released.
       It is designed to be usable with R.O.L. v1.44 also.

  -- RLMEDIT v1.00 was officially released on 12/31/2006.

  -- RLMEDIT v1.10: January 2010 development - NON-BETA.
  ** Has not been distributed in separate archive yet.
  ----------------------------------------------------------

  IGM Player Database Conversion Programs:

  1) CONVBANK - For Kiteria's LORD Bank IGM.
     -- CONVKB10.EXE (v1.00) was released on Mar. 14th, 2006.
     -- CONVKB11.EXE (v1.10) was released on Jul. 29th, 2007.
     -- CONVBANK.EXE (v1.20) was released on Sept. 18th, 2007.

  2) CONVHITS - For Hiding In The Shadows.
     -- ConvHits v1.10 was released on Dec. 31th, 2006.
     -- CONVHITS v1.20 was released on Oct. 03rd, 2007.

  3) CONVLORE - For Realm of Lore IGM.
     -- CONVRL10.EXE v1.00 was officially released on 11/19/2006.
     -- ConvLore v1.10 was officially released on 12/28/2007.

  4) CONVOUTS - For Outlands Tavern IGM.

     Status:  January 2010 Beta.

  5) CONVSKEL - For LORD Skeleton IGM. (v0.80 to v0.81 beta)
     -- ConvSkel v1.00 was officially released on 10/09/2008.

     Status:  January 2010 Beta.
  -----------------------------------------------------------

  As of January 16, 2010, those are the only player database
  editors, and player database converters, other than
  ChasWare LPEDIT/32, which are in development or that are
  in official release status.
==============================================================


Rewrote SHADOWS3.TXT using HITS v2.70 documentation and
portions of WEREWOLF II IGM's documentation on Apr. 06, 2007.
-------------------------------------------------------------

HITS IGM files:  Copyright 1996-2003 by Kenneth Padgett.
Copyright 2004-2010 by Donald Tidmore.

Spell-checked SHADOWS3.TXT file, Oct. 04, 2007 at 01:30 pm.

Revised on:   January 17, 2010 at 11:00 pm.

