         The Outlands Skeleton v0.73 Beta -- DOS LORD IGM

         In progress ANGEL version of The Outlands Tavern IGM.
         By Jason Brown -- Maintained by Donald Tidmore.

         --------------------------------------------------
         Docs update:  December 27, 2010.

         Programs Status:  ** January 2011 Betas

         TAVERN.EXE:  Compile Date:    December 25, 2010.   (v0.73 Beta)

         OT20EDIT.EXE:  Compile Date:  December 25, 2010.  (v0.85 beta)
         ---------------------------------------------------------------

         Config File structure:  Revised 10/13/2008.
         -- TAVERN.EXE uses a TAVERN20.DAT igm config file.

         -- Added VARs for Max Adoptions/Day and Max Kids
            Stolen/Day to Config File structure. 10/13/2008.

         Player Database File Structure:  Created 05/05/2008.
         -- TAVERN.EXE uses OUTSPLAY.DAT and TAVEBACK.DAT player
            database and database backup files.

         =======================================================
         Created/Written in Borland Turbo Pascal 7.0 - by Jason.

         Compiled with Borland Pascal v7.01.
         Uses ANGEL v1.00 tool-kit by Jimmy Rose.

         For Legend of the Red Dragon by Michael Preslar
              (LORD was created by Seth Able Robinson.)
              (It is now owned by Metropolis Gameport.)

         ** This IGM is NOT for use with LORD/32 Beta.
==============================================================

The Player Database Editor archive for this program is named
OT20EDIT.ZIP, and can *NOT* be used with any version of The
Outlands Tavern.  Its only for use with TAVERN.EXE.
==================================================


RECENT CHANGES:  PLEASE READ THIS:     {Rewrote 10/13/2008}
---------------------------
12/12/09 Changes:  Rewrote IGM code to make sure the IGM will
immediately terminate execution if any of these events occur
during IGM entry sequence:

1) IGM is unable to find its IGM Config File.
2) IGM is unable to find LORD's player.dat file.
3) IGM is unable to find LORD's INFO.<node number> file.

12/17/09 Change: Implemented usage of TAVERN REPAIR command.
It will allow users to recreate the TAVERN20.DAT igm config
file without having to re-install the IGM in 3rdparty.dat.
------------------------------------------------------------

01/17/10: Added Delete Player Record option to OT20EDIT.
Requires v0.85+ betas.  Option is usable only in Debug Mode.
============================================================


Major Changes Implemented on Oct. 13th, 2008:
---------------------------------------------
1) Rewrote structure of IGM's Config File, adding 2 variables.
   They allow the igm to better control usage of events that
   involve either Adoptions or Kids Stolen.  Rewrote IGM's
   Read Config and Write Config processes.

2) Replaced Steal Children processes with fully tested code
   from OUTLANDS.EXE testing.

3) Complete rewrites done of Main Menu, Party Menu, and
   Barkeep Menu.  Added IGM Entry Menu.  Replaced the Tavern
   Registry Listing process's code.

4) Implemented usage of Murder Warriors, Kill Dungeon Prisoner,
   Write Room Fight Notices, and Attack Sleeping Warrior.
==============================================================

Feb. 12, 2009 Updates:

1) The IGM is using a TAVERN.ANS file now.  Barkeep menu
   change: Lets you go over to the Tables from the bar now.

2) Implemented usage of OSTEXTRA.CFG file for RHP Scripts
   Configuration.  Implemented new module command RHPCONFIG
   for users to configure/install/remove RHP Scripts.

3) Created SHINY2.RHP script file for use in TAVERN.EXE.
   It will be awhile before the IGM can actually USE it though.

4) For the most part, all of the code dealing with (a) Attacking
   Sleeping Warriors in room fights, and (b) killing sleeping
   prisoners in the Dungeon has been fully tested, and is fully
   operational.  The code for the new Steal Children from an
   enemy event is 100% tested.
=============================================================

The IGM does not run RHP Scripts yet - BUT I am working on that
capability.  Otherwise, this IGM is doing everything that
OUTLANDS.EXE currently does.

Donald.
=============================================================


The IGM beta archive is named TAVEWORK.ZIP.  Contact me via
email for updates periodically, or get them from the Castle Camelot
web-site located at:  http://camelot.legendarydragons.com/.

Its files are *NOT* compatible with either Outlands Tavern v1.6,
or with Outlands Tavern v1.66 Beta.  You also can't use OutsEdit
v1.00 with this ANGEL-based version of Outlands Tavern, which
is named "The Outlands Skeleton" at this time.

Donald.  05/08/2008 notes.
=================================================================

Layout of IGM Config file:   Filename:  TAVERN20.DAT
Effective as of 10/13/2008:

C:\INTERNET\LORD\         <-- DOS LORD directory path.
C:\BP7\TAVERN\UNITS\      <-- IGM's directory path.
DONALD TIDMORE            <-- Sysop or Webmaster Name
BELGARION                 <-- Sysop's LORD Handle
CASTLE CAMELOT            <-- BBS or Web-site Name
20                        <-- Max Visits per Day  (1-20 range)

    {Added 10/13/2008:}
500                       <-- Max Adoptions per Day (0-500 range)
500                       <-- Max Kids Stolen per Day (0-500 range)

** Uses exactly the same structure as Outlands.exe is using.

To update your Config File to use the new Variables, just run
the TAVERN CONFIG command and configure the Max Adoptions/Day
and Max Kids Stolen/Day limits.  Either one may be set to Zero.
----------------------------------------------------------------

Layout of Player Database Editor Config file:  OT20EDIT.CFG

C:\BP7\TAVERN\UNITS\      <-- Location of the IGM's data files.
-----------------------------------------------------------------

Layout of the RHP Scripts Config file:  Filename:  OSTEXTRA.CFG
Effective as of 02/12/2009:

1
SHINY2.RHP;100
------------------------------

Line 1's value is the NUMBER of RHP Scripts installed.
Line 2 is for Shiny Thing #2 script.  For the current time,
its the ONLY script available for this IGM.  The 100 tells
the IGM the value used in the @PERCENT@ statement inside the
script (if it has one).  If @PERCENT@ isn't used, the value
is automatically generated as 100.

To create the OSTEXTRA.CFG file, do the following steps:

1) Unzip SHINY2.RHP and other new files from TAVEWORK.ZIP
   into the directory you are running Outlands Skeleton from.

2) Run the command TAVERN RHPCONFIG and follow on-screen
   instructions.  It pretty much is exactly what OTSETUP.EXE
   has, except that I can't use LORD Color Codes.  So everything
   is the same color in the RHP Script Menus.

3) Menu commands usage:  (1) Install a RHP Script.  Used to
   choose RHP Scripts that you want to use.  You type a letter
   such as A to install the script listed with that menu option.
   You use * (asterisk) to quit/exit the Script Install menu.
   (2) List Installed RHPs/Remove RHPs.  Shows the RHP Scripts
   that are installed.  To remove one, you type its menu letter
   code.  The * is used to exit the Menu.  (S) Save Changes and
   Exit.  Rewrites the OSTEXTRA.CFG file and exits the Scripts
   Configuration module.  (E) Exit Extra Config without Saving
   Changes.  Exits the module WITHOUT changing anything in the
   Scripts Config file.

4) For the time being, you will have to run TAVERN RHPCONFIG
   manually after you finish using the TAVERN INSTALL module
   command.  Its only necessary to run the module if you wish
   to INSTALL a script, or REMOVE a script.  To see which scripts
   are installed, its easier to just read the file using a
   program like Vern Buerg's LIST, the QEDIT text editor, or
   Microsoft Windows's WORDPAD.
=================================================================


[ INTRODUCTION:  Modified from OUTLANDS.EXE docs ]
--------------------------------------------------

First, do NOT try to run any version of Outlands Tavern in
the same directory as Outlands Skeleton.  I've tried to keep
them from using the same data files, but its still a good
idea to use separate directories for some IGMs.

As for IGMs that allow users to kill warriors asleep in other
IGMs, some versions of The Pawn Shop do this.  Pawn Shop v4.00's
current beta does NOT allow players to kill anyone who is using
another IGM, or who is asleep in one, or who is in LORD itself.

BTW, The Pawn Shop's mercenaries are not allowed to go after
any player who is recognized by the IGM as being in another IGM.

My WereWolf II igm does not allow players to kill anyone who is
in another IGM or who is in LORD.
----------------------------------------------------------------

Note: Unless you are using a version of DOS LORD prior to v4.07,
its impossible for my IGMs to always determine accurately whether
someone is "ONLINE" or not.  That used to mean the player was
either in LORD itself or in an igm.  In either LORD v4.06 or
v4.07, Michael Preslar changed the game so that it turns the
On_Now LORD stat to OFF when players entered IGMs.

All of my igms, in any version released since 2006, are programmed
to turn the On_Now Stat back on when players enter the igms.  That
is something I have to do to ensure that my other igms that have
events that modify other LORD players stats will NOT do so if
they detect the player is online in LORD itself, or in an igm.
--------------------------------------------------------------

Outlands Skeleton can NOT do the following:

1) You can't Attack anyone in the igm who is asleep in a Room
   or who is imprisoned in the Dungeon.

2) And you can't use RHP Scripts with it yet.

3) The igm does not use the OUTLANDS.ANS ANSI screen.  For
   some reason, it won't work with this program.

4) ANGEL IGMs don't have any feature for recording RunTime
   Errors information, as DDIGM/DDPLUS based IGMs can do,
   in LORD's Error.log file.
=============================================================


[FILE LIST]   Files that should be in TAVEWORK.ZIP:

  CCL-APPS.TXT  : Info on all of my LORD Programming projects.
  CCL-PROJ.TXT  : Info on 2008 LORD project plans.
  FILE_ID.DIZ   : BBS Description File. (used by BBS software)
  TAVERN20.DIZ  : BBS Description File for Outlands Skeleton IGM.
  TAVERN20.TXT  : This documentation file.

  * TAVERN.EXE  : The Outlands Skeleton !   v0.73 Beta

  TAVERN20.ANS  : New ANSI file for Outlands Skeleton.  {10/15/2008}
                  Outlands.ans won't work with TAVERN.EXE.

  * OT20EDIT.EXE: Player Database Editor (OT20EDIT)  v0.85 beta

  OT20EDIT.DIZ  : DIZ file for Player Database Editor utility
  OT20EDIT.TXT  : Documentation file for OT20EDIT

  * SHINY2.RHP  : Shiny Thing #2 v1.00  {Added 02/12/09}
  =========================================================

  Files that are in OT20EDIT.ZIP are:

  OT20EDIT.EXE, OT20EDIT.DIZ, OT20EDIT.TXT, OT20EDIT.PAS
  (its source code), FILE_ID.DIZ, CCL-APPS.TXT, and CCL-PROJ.TXT.
  ===============================================================


  Files that are made by The Outlands Skeleton in its directory:
  ------------------------------------------------------------
 * OUTSPLAY.DAT  : IGM Player Database file.  BINARY.

 * TAVEBACK.DAT  : IGM Player Database Restoration file. BINARY.
                   08/11/08: Started using TAVEBACK.DAT file.

 * TAVETIME.DAT  : Time keeping file.         BINARY.

 * TAVERN2.DAT   : New IGM Config File.  Requires OTSETUP v1.86+.

 * OT2USAGE.TXT  : IGM Usage Reports file.
                   ** Contains Four reports as of 05/05/2008.

 * TAVECONV.TXT  : IGM Conversations file. AKA Gossip File.

 * OT20EDIT.CFG  : Player Database Editor's Config file.

 * OSTEXTRA.CFG  : RHP Scripts Config file.   {02/12/09}
                   Note: Requires version 0.55 or later versions.

  LORD data file accessed by IGM, in LORD directory:
  --------------------------------------------------------------------
  3RDPARTY.DAT  : Tells LORD what IGMs are installed in the game.
                  Is modified when the IGM is installed or un-installed.

  LOGNOW.TXT    : LORD's Daily Happenings file.  Updated during normal
                  IGM usage by various events, or during LCSETUP.EXE usage.

  OUT.<playernum>: LORD Out files.  Identifies location of a player.
                   Used by LORD to send players to IGMs where they are
                   sleeping or imprisoned in igms like this one.

  * = Needed for program to run.

  --------------------------------------------------------------
  During IGM exit process, if OT2USAGE.TXT does not already exist,
  it will be created automatically by the IGM.  Otherwise, with
  each new IGM usage, it is updated with the current player's data.
-----------------------------------------------------------------


OUT Files Structure:       {Section added 05/30/08}
---------------------------------------------------

`%is imprisoned in `!The Outlands Skeleton's `#Dungeon.
C:\BP7\TAVERN\UNITS\TAVERN.EXE /N* /GC:\INTERNET\LORD /WAKECELL
QUIT

Example 1 above shows a typical out file for someone
who is imprisoned in the IGM's Dungeon.  This format is
implemented as of 05/30/2008, and is not tested yet.
----------------------------------------------------

`%is sleeping in `!The Outlands Skeleton's `#Tavern.
C:\BP7\TAVERN\UNITS\TAVERN.EXE /N* /GC:\INTERNET\LORD\ /WAKEROOM
QUIT

Example 2 above shows the OUT file for someone who
is sleeping in the IGM's Tavern Rooms.  Note: Betas of
the IGM prior to 05/30/2008 will use the /WAKEUP parameter,
which has been discontinued.
----------------------------------------------------

`%is visiting at `!The Outlands Skeleton's `#Tavern.

Example 3 above shows the OUT file for someone who
is simply using the IGM.
----------------------------------------------------

If the player is dead, the IGM deletes the OUT file.

If the player is asleep or imprisoned, the OUT file
includes the QUIT command on its third line.  This is
what tells LORD that the player is not allowed to
return to the game from the IGM.
=======================================================
Structure of OUT files used by this IGM:   {05/10/2008}
-------------------------------------------
If player is asleep in the IGM, their file looks like this:

is sleeping at the `!"Outlands Skeleton" `#Tavern.
C:\BP7\TAVERN\UNITS\TAVERN.EXE /N* /GC:\INTERNET\LORD\ \WAKEUP
----------------------------------------------------------------

If they are currently using the IGM, it looks this way:

is visiting the `!"Outlands Skeleton" `#Tavern.
=============================================================

The Dungeon components of the IGM are not usable yet, so I have
not designed how OUT files will look for players who are imprisoned
inside the IGM's Dungeon.
====================================================================


Accessing the Usage Reports file:
===============================================
There are four Usage Reports in the OT2USAGE.TXT file.

They track changes made to each user's IGM player database
variables on a daily basis.

You can directly access/view the Usage Reports file by using
the TAVERN REPORT command;  or by viewing OT2USAGE.TXT in a
program that can read/display ASCII Text, such as WordPad.

One requirement:  You have to have a player database file in
order to view/create/update the IGM Usage Reports file.

Each of the four reports starts with player's LORD Name.

Report #1 covers Wisdom (Experience), Max HitPoints, Strength, Defense,
Charm, Gems, and Under Attack.

Report #2 covers Gold Coins, Forest Fights, Kids adopted/lost,
Gems, Skill Points, and Used Dance.

Report #3 shows Drunk Meter, Dungeon status, Asleep in IGM status,
Switched Music status, Fairy Food status, and Red Dragon Cocktail
status.

Report #4 covers Used Kitchen status and LORD Player Number.
================================================================

[INSTALLATION]

This IGM *MUST* be in a directory separate from any installation
of Outlands Tavern.  To preclude one program corrupting data
files used by the other, which have the same file name.

Put the files in the .ZIP archive in a directory off of your LORD
directory.  I suggest naming the directory "Outland2".

Run TAVERN INSTALL.  Follow the on-screen reports and enter
data as prompted.  The igm will create an empty 3RDPARTY.DAT
file if one doesn't exist, and it will create an empty LOGNOW.TXT
file if it doesn't exist.  It will verify that the LORD Path
is a directory that contains the LORD.EXE program file.  It
verifies that the IGM Path directory contains the TAVERN.EXE file.

Then it asks you for Sysop Name, Sysop Handle (what your primary
character in LORD is named), BBS Name, and Max Visits per Day.

You are limited to 1-20 visits per day.  BBS Name is limited to
50 characters in length.  Sysop Name is limited to 80 characters.
Sysop Handle is limited to 20 characters in length.

Assuming there are no problems with the Installation process,
it will terminate once the IGM has been installed into the
LORD game.

If you use LordMenu, read the LordMenu information section.

An IGM Install Notice is written to the LOGNOW.TXT file.  The
current version number is written in the 3RDPARTY.DAT IGM
entry, unless you choose to skip using it.
----------------------------------------------------------


[UNINSTALLING the IGM:]

Run the TAVERN REMOVE command.  Answer all of the on-screen
prompts, and the IGM will uninstall itself from the LORD game.

Since I don't know whether someone will re-install the igm
later and wish to continue using their old Data Files, they
are only deleted IF you specify that they are to be deleted.

An IGM Uninstall notice is written to the LOGNOW.TXT file.

If the IGM has any OUT files, the program does not do anything
about them.  You have to delete those manually, being careful
to *ONLY* delete files made by The Outlands Skeleton .
===========================================================


RECONFIGURING the IGM:
-----------------------

Use TAVERN CONFIG if you want to change only these fields:
Sysop's LORD Name (aka Sysop Handle), BBS Name, and Max
Visits/Day.  10/13/08: Now covers Max Adoptions/Day and
Max Kids Stolen/Day limits also.

If you want to change the Lord Path, IGM Path, or Sysop Name
fields it is necessary to do that manually, or to Uninstall
and Re-Install the igm.  Those fields do not normally change
often, so they are omitted from the CONFIG module process.
===========================================================

This IGM is being tested on my MS Windows XP Home system.
All testing is done using the late September 2006 compilation
of DOS LORD v4.08 beta.  All IGM development since mid-October
2008 has been under MS Windows XP Home Service Pack 3.

OT20Edit Testing:  Done using Microsoft Windows XP SP2 and SP3.
    
More current compilations of LORD are not available to anyone
from Michael Preslar other than two sysops (Bryan Turner and
Jason Hud) who run the official LORD test BBS site.

This IGM can ONLY be used with DOS LORD.  It is not designed to
work with LORD for Windows (LORD/32) which is currently the only
32-bit version of LORD that can use IGMs.
                                         
======================================================================
Provided the user is running LORD v3.50 - v4.00a - by Seth Robinson;
or v4.02 - v4.07 (beta) - by Michael Preslar;  LORD will automatically
handle as many IGMs as you wish to install.  However, unless you are
using the LordMenu utility, any IGMs installed over 24 will result in
the user having the Other Places menu scroll upward until the command
prompt appears.  Use of LordMenu allows you to list installed IGMs
in a two columns per line menu.
----------------------------------------------


LORDMENU Information:    {Added 02/23/2009}
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

The LordMenu program is currently developed and supported by me.
I took over its development and support when it stopped working
correctly in 2006, and needed to be fixed.  Which was done with
assistance from Dennis Collins.  LordMenu v1.40 was officially
released on July 29th, 2007.  Distribution was done on July
31th, 2007.  And LordMenu v1.50 was offically released on
August 29th, 2008.

   * http://camelot.legendarydragons.com/LordApps/lrdmnu15.zip

   * http://www.filegate.net/camelot/lordfile/lrdmnu15.zip

02/23/09 Note:  Use only the version that was redistributed in
    mid-February 2009 since the original release archive
    contained an older compilation of lordmenu.exe accidentally.

    http://www.nightfallgames.com/files/Utils/lrdmnu15.zip
    -- This copy is FULLY up-to-date.
=============================================================


[USING the IGM]

Just select it in LORD's "Other Places" Menu.   It automatically
does its maintenance when the first person of the day enters.

When someone has stayed overnight in the Tavern, the following
steps (WILL) occur.  But right now, that feature is not usable.

LORD does Daily Maintenance (if you are the first user of the
day).  LORD displays your mail if you have any, and your current
Stats screen is shown.  Then LORD launches the IGM, and you are
shown waking up in your Tavern room.

If you are in the Dungeon, then you wake up in a Cell.  If your
crime occurred on the same day, you are not allowed to do
anything in the IGM -- or in LORD.  You're sent back to the BBS,
or to the DOS prompt in that case.  If you were imprisoned on
a previous day, the barkeep will set you free.  You are then
allowed to use the IGM normally.

07/24/07 Note: If a player asleep in the Tavern is killed via
another IGM, which allows players to attack/kill someone who is
asleep in other IGMs, they may delete the player's OUT file
afterwards.  When LORD resurrects the player, his/her OUT file
is probably deleted by the game.  If that happens, they will
remain in LORD and not be sent immediately to the IGM.
-----------------------------------------------------------------


Player Database Editor Documentation:

Stored separately in the OT20EDIT.TXT file.

OT20EDIT.EXE can only be used with OUTSPLAY.DAT database files
that have been created by TAVERN.EXE.  Don't try to use it
with any versions of the OUTLANDS.EXE program.
===============================================================


[REGISTRATION]

None!  This is FREEWARE!  If you have comments, bug reports, or
the like send them to:

  Email: ktidmore@bellsouth.net or gtidmore@hiwaay.net.
         Use donald.tidmore@usa.net if those don't work.

  Snail Mail:  Write to: Donald Tidmore, 1111 Berenice Street,
  Tuscumbia, AL 35674-3503. (United States)

  Fidonet mail: I'm in several BBS related echoes, but you
  should limit the ones you use to reach me to NetMail, LORD,
  or DoorGames.

Be sure to include your version number.  Thanks! Please send ideas
on how to improve this IGM!
===============================================================


OTHER CASTLE CAMELOT LORD APPS:]

My LORD Utilities: ChasWare LORD Player Editor utility;

        LordMenu utility (adopted from Lloyd Hannesson).

        LordStat, RHPTest, and LordType are maintained and
        developed by me for Jason Brown.  Who does not do
        BBS programming any more.

My LORD IGMS: The Changeling, Doofus the Gnome, The Forest
         Outhouse, The Gem Trader, Hiding In The Shadows,
         Kiteria's LORD Bank, LORD Holidays, LORD Skeleton,
         Love Shack II, The Nice Hag, The Pawn Shop, Realm of
         Lore, The Ruined Castle, Turgeon's House, The Village
         Hut, Violet's Cottage II, and WereWolf II.

         I maintain and develop for Jason Brown these igms:
         The Gateway, LORD Cavern, and Outlands Tavern.

         Outlands Skeleton is an in-progress ANGEL toolkit
         based rewrite of the DDIGM toolkit based Outlands
         Tavern igm, which is being developed by me and
         Dennis Collins.

         Some listed IGMs are in beta development.

Non-IGM LORD apps:  Belgarion's LORD LADY Scripts, Forest
         Outhouse RHP Pack, and Outlands Skeleton RHP Pack.

For further details, see the external file CCL-APPS.TXT.
Also see the CCL-PROJ.TXT file.

    -- http://camelot.legendarydragons.com/ccl-apps.txt
    -- http://camelot.legendarydragons.com/ccl-proj.txt

    -- A copy of the files are enclosed inside TAVEWORK.ZIP.
===============================================================


Castle Camelot LORD Apps Distribution Site Links:  {07/24/2007}
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
1. http://camelot.legendarydragons.com/camelot6.htm
   Castle Camelot LORD IGMs Page.

   http://camelot.legendarydragons.com/lordapps.htm
   Castle Camelot LORD Apps page

   http://camelot.legendarydragons.com/igmpage.htm
   Revamped Trentsoft LORD IGMs Page

   #1 is for the official releases of my LORD IGMs.  Links
   for the BETA programs are always available from my site's
   LORD Links Page or the LORD IGMs Page.

2. http://www.filegate.net/camelot/lordfile/
   Camelot LordNews FDN - Lord Files directory.

3. http://archives.thebbs.org/ra98a.htm - covers IGMs.
   http://archives.thebbs.org/ra99a.htm - covers Utils.
             BBS Archives site is owned by Mike Ehlert.

4. NightfallGames.com LORD files server.  Hosted by Michael Everett.
   http://www.nightfallgames.com/files/

5. LegendaryDragons LORD Files server.  Hosted by Gary Hartzell.
   ftp://ftp.legendarydragons.com

6. Fidonet #: 1:123/450 - Donald Tidmore, updater.

   To reach me using Fidonet Mail, send all mail to one of these
   three Echoes:  NetMail, LORD, or Door_Games (Ruth Argust's echo).
   Preferably, use the LORD echo, unless you wish to report something
   in private.  In that case, use NetMail or send me an E-Mail message.

   I generally check Fidonet mail about once a week.

   ---------------------------------------------------------------
There are several MIRROR sites online which contain all of the LORD files
I have placed in distribution in Fidonet via my Camelot LordNews FDN site.
======================================================================


Jason Brown's web-site:  http://www.pcisys.net/~jmbrown/

Jason's Email: jmbrown@pcisys.net -OR- farlander@mailandnews.com

Note that Jason's web-site is fully inactive, and has not
been updated in several years.
===============================================================


{FINAL CREDITS}

Thanks to Michael Everett, Gary Hartzell, and Charlie Wardick for
their assistance in beta testing my different LORD programs
over the years since 2002.

Special thanks to Charlie Wardick for lessons in learning PASCAL again,
learning how to use Turbo Pascal, and learning LORD programming.
Charlie is no longer active in BBS programming.

Special thanks to Gordon Lewicky for identifying reason for IGM not
properly generating truly random numbers for determining which IGM
event is executed.  Note that the faster the CPU is, the player will
still see some events occur more than others, or perhaps consecutively.

Gordon died in early July 2005, and he will be missed by all of
his friends.  I honor his memory by not removing info about him
from these IGM's documentation files.
=====================================================


[LEGAL DISCLAIMER]       DISCLAIMER OF WARRANTY

    THIS SOFTWARE AND MANUAL ARE SOLD "AS IS" AND WITHOUT
    WARRANTIES AS TO PERFORMANCE OF MERCHANTABILITY OR ANY
    OTHER WARRANTIES WHETHER EXPRESSED OR IMPLIED.  BECAUSE
    OF THE VARIOUS HARDWARE AND SOFTWARE ENVIRONMENTS INTO
    WHICH THIS PROGRAM MAY BE PUT, NO WARRANTY OF FITNESS FOR
    A PARTICULAR PURPOSE IS OFFERED.  GOOD DATA PROCESSING
    PROCEDURE DICTATES THAT ANY PROGRAM BE THOROUGHLY TESTED
    WITH NON-CRITICAL DATA BEFORE RELYING ON IT.  THE USER
    MUST ASSUME THE ENTIRE RISK OF USING THE PROGRAM.  ANY
    LIABILITY OF THE SELLER WILL BE LIMITED EXCLUSIVELY TO
    PRODUCT REPLACEMENT OR REFUND OF PURCHASE PRICE.
    ============================================================

    *NO* warranty is specifically offered to anyone who runs this IGM's
    setup program to install the program while the LORD game is running.
    Any resulting damage to system files is YOUR responsibility ONLY!
=======================================================================


Primary Download links: for The Outlands Tavern v1.6:
------------------------------------------------------
Camelot LordNews FDN:
     http://www.filegate.net/camelot/lordfile/outs16.zip

Castle Camelot:
     http://camelot.legendarydragons.com/LordApps/outs16.zip

LegendaryDragons FTP Server:
     ftp://ftp.legendarydragons.com/igms/outs16.zip

NightfallGames Server:
     http://www.nightfallgames.com/files/Igms/outs16.zip
============================================================


Copyright Info Section:     {Updated 12/26/2008}
------------------------------------------------------------

    Legend Of the Red Dragon (LORD) is copyright (C) by Seth Able
    Robinson of Robinson Technologies.  And by Metropolis Gameport,
    the current owner.  It is now developed by Michael Preslar.
    -------------------------------------------------------------

    Turbo Pascal and Borland Pascal are copyrighted programs
    created and owned by Borland International.

    ANGEL (or A.N.G.E.L.) stands for Atlantis Networking Game
    Engine Library.  ANGEL version 1.00 is copyright 2002-2011
    Atlantis Software by Jimmy Rose and Andy Stewart.

    DDIGM, if applicable to this IGM, is copyrighted by
    its author Steve Lorenz.
    ------------------------------------------------------------

    LORD, L.O.R.D., and LORD II program names were copyrighted by
    Robinson Technologies.  Those copyrights were transferred to
    Metropolis Gameport, in respect to BBS games.  The terms LORD/32
    and LORD/X are also copyrighted by Metropolis Gameport.

    The LordMenu program referred to in this program's documentation
    files is copyrighted by Donald Tidmore.  Its former versions
    were copyrighted by Robert Fogt and Lloyd Hannesson.

End of 12/26/2008 section rewrite.
============================================================


The original IGM "The Outlands Tavern" is copyrighted by Jason
Brown and myself.  He remains its owner, but I am in charge
of all development as co-author.

The programs LordStat, LordType, RHPTest, The Gateway, The LORD
Cavern, and The Outlands Tavern are copyrighted by their creator
Jason Brown.  I do all development and technical support for the
programs for Jason, who no longer does any kind of BBS programming.

Older, pre-v1.4, versions of The Outlands Tavern IGM are
copyrighted by Jason Brown.  All versions of the O.T. IGM
starting with v1.4 are copyrighted by Jason and myself.
============================================================

All copyright protection for TAVERN.EXE is fully applicable
to any and all files distributed with the program.

The OT20EDIT.EXE utility is also copyrighted and freeware.
--------------------------------------------------

LORD (Legend of the Red Dragon) is a multi-player battle game
created for Bulletin Board Systems (BBS).

     (c) Copyright 1992-1997 Robinson Technologies
     (c) Copyright 1998,1999 (2000-2011) Metropolis, Inc.
     Created by Seth Robinson.  Developed by Michael Preslar.
     All rights reserved.
--------------------------------------------------

Violation of my rules for IGM usage immediately cancels your
right to request IGM technical support from me.

Technical support is only available for DOS LORD usage of
this igm.  No LORD/32 version is planned for this IGM.

DOS LORD v4.07 was officially released on June 07th, 2006.
--------------------------------------------------

I am gradually testing all of my IGMs under a Synchronet BBS
setup done for me by a friend using DOS LORD v4.07.  So far,
this IGM has not been tested in that environment using the
MTelnet program.

This IGM has been fully tested under LORD v3.55 through
v4.08 Beta's Sept. 2006 compilation.  Michael Preslar does
not allow any LORD IGM authors access to newer compilations
of any version of LORD.  There is nothing known in the LORD
community via the Fidonet BBS echoes, as of late Jan. 2009,
as to when LORD v4.08 will ever be officially released.
------------------------------------------------------------

This IGM, Outlands Skeleton, is a short-term project used to
test all of the code used by The Outlands Tavern under the
ANGEL tool-kit and the ChasWare Library (created by Charlie
Wardick).  Once Outlands Tavern v1.80 has been officially
released, using the DDIGM toolkit, it will be completely
replaced by the code base being tested in Outlands Skeleton.

Hopefully I will be able to do that by mid-2011.  But as of
late Dec. 2010 due to lack of assistance in the last year from
Dennis Collins, it is now doubtful that this version of The
Outlands Tavern will EVER be finished and/or released for
public BBS usage.  Donald 12/30/10 addendum.

End of 12/30/2010 section rewrite.
============================================================


Specific program copyrights applicable to this IGM:
---------------------------------------------------

Copyright 2002-2011. Jason Brown and Donald Glenn Tidmore.
   -- Covers the OUTLANDS.EXE and OTSETUP.EXE programs.

Copyright 2007-2011 by Donald Tidmore for OUTSEDIT.EXE.

Copyright 2008-2011 by Donald Tidmore for TAVERN.EXE.

Copyright 2008-2011 by Donald Tidmore for OT20EDIT.EXE.
-----------------------------------------------------------
                                                             
Note: This IGM is guaranteed to work properly with DOS LORD
v4.07 and DOS LORD v4.08 Beta.  TAVERN20.TXT file created on
May 08th, 2008 by Donald Tidmore.
============================================================


C.C. LORD Apps Summary Section:
---------------------------------------------------------

{ Castle Camelot LORD Apps Summary: }  {01/01/11 revision}

See:  http://camelot.legendarydragons.com/ccl-apps.txt
      http://camelot.legendarydragons.com/ccl-proj.txt

  Contains more detailed info on each program release.
  Along with Future Update/IGM development info.

This listing covers only my LORD & LORD/32 IGMs and Utilities.
===================================================

  The Changeling IGM.    ** January 2011 development.
  ** Adopted from Charlie Wardick.  (Release is in progress)

  ChasWare LORD Player Editor. * Released v1.00 on May 14th, 2007.

  ChasWare LPEdit/32 - for LORD/32 beta.  ** January 2011 Beta.
    Status: Inactive. Worked on occasionally.
    Last compilation was on May 11, 2009.

  Doofus the Gnome IGM.    ** January 2011 development.
     ** Released v2.00 on Jul. 15th, 2006.

  The Forest Outhouse.  * Released v2.50 on Jun. 11th, 2005.
  --- Update of Robert Fogt's Outhouse IGM.

  Free World II - for Lord/32 beta - ** January 2011 Beta.
    Status: Inactive. Worked on occasionally.
    Last compilation was on May 11, 2009.

  The Gateway.             ** January 2011 development.
     * Released on Jun. 09th, 2005.
  -- Developed and maintained for Jason Brown.

  The Gem Trader.  ** January 2011 development.
     ** Released v2.60 on Dec. 18th, 2007.
  -- My first IGM that I created myself.

  Hiding In The Shadows.   * Released v3.00 on Oct. 03rd, 2007.
  * IGM was adopted from Kenneth Padgett.

  Kiteria's LORD Bank.  ** Released v1.70 on Sept. 18th, 2007.

  The LORD Cavern.      ** January 2011 Betas.
  -- * Released on Jun. 11th, 2005.
  -- Developed and maintained for Jason Brown.

  LORD Gambling Casino.  ** Released v2.30 on Sept. 05th, 2008.
  -- IGM was adopted from Tobin Fricke.

  LORD Holidays.  ** Released v1.00 on Dec. 24th, 2007.

  LordMenu utility.     ** Released v1.50 on Aug. 29th, 2008.
  -- For DOS LORD and LORD/32.  Adopted from Lloyd Hannesson.

  LordStat utility.   * Released v2.40 on Mar. 31th, 2009.
  -- For DOS LORD and 32-bit LORD versions.
  -- Developed and maintained for Jason Brown.

  Love Shack II.  * Released on May 21th, 2006.
  -- My first tribute IGM.  Based on IGM by Trevor Herndon.

  The Nice Hag.   ** January 2011 Betas.
  -- My second IGM.

  The Outlands Tavern.   ** January 2011 Betas.
  -- Developed and maintained for Jason Brown.

  The Pawn Shop.        ** Released v4.00 on Sept. 05th, 2008.
  -- IGM was created by Chris MacPherson.  It was turned over
     to me completely by Chris in 2007.

  Realm of Lore.  ** January 2011 Betas.
  -- IGM was created by Paul Mullins.

  RHP Toolkit.  * Contains RHPTest and LordType utilities.
  -- Maintained for Jason Brown.  ** January 2011 Betas.
  -- v1.5 was released on Sept. 20th, 2005.

  The Ruined Castle.  ** v2.30 was released on Nov. 30th, 2007.
  -- My third IGM. Based on Dan Stovall's LADY script.

  Turgeon's House.  ** Released on Aug. 31th, 2007.
  -- IGM was adopted from Mike Ciesiensky.

  The Village Hut.   ** v2.20 was released on Aug. 14th, 2007.
  -- IGM was adopted from Ken Davis.

  Violet's Cottage II.     ** January 2011 Betas.
  -- My second tribute IGM. Based on IGM by Trevor Herndon.
  ** Started short-term update work on 05/31/2008.

  Werewolf II IGM.   * Released on Oct. 31th, 2007.
  -- Based on Jay Hodges's IGM.
==============================================================


  IGM Player Database Editor Programs:

   1) JACKEDIT - for The Gem Trader IGM.
      -- JACKEDIT v1.00 was officially released on 02/26/2006.
      -- JACKEDIT v1.10 was officially released on 12/29/2006.
      -- JACKEDIT v1.20 was officially released on Dec. 18th, 2007.

      -- Status: January 2011 Beta development.

   2) DOOFEDIT - for Doofus the Gnome IGM.
      -- DoofEdit v1.00 was officially released on 02/26/2006.

      -- DoofEdit v1.10 was released on Jul. 14th, 2006.

      -- Status: January 2011 Beta development.

   3) SHADEDIT - For Hiding in the Shadows v2.70, v3.00 IGMs:
      -- First version was released as HS25EDIT on 09/20/2005,
         which was only for usage with H.I.T.S. v2.50 igm.
      -- SHADEDIT v1.00 was officially released on Dec. 31, 2006.
      -- SHADEDIT v1.10 was released on Oct. 03rd, 2007.

   4) KLBEDIT  - for Kiteria's LORD Bank IGM.
      -- KLBEDIT v1.00 was officially released on 08/31/2005.
      -- KLBEDIT v1.20 was officially released on 03/14/2006.
      -- KLBEDIT v1.30 was officially released on Jan. 13, 2007.
      -- KLBEDIT v1.40 was released on Jul. 29th, 2007.
      -- KLBEDIT v1.50 was released on Sept. 18th, 2007.

   5) SHOPEDIT - For Pawn Shop IGM.
      -- SHOPEDIT v1.00 was officially released on 12/02/2006.
      -- SHOPEDIT v1.10 was officially released on 08/31/2008.
         Final distribution was done on Sept. 06th, 2008.

   6) TURGEDIT - For Turgeon's House IGM.
      -- TurgEdit v1.00 was released on Oct. 12th, 2005.
      -- TurgEdit v1.10 was released on Aug. 31th, 2007.

   7) VIO2EDIT - For Violet's Cottage II IGM.
      -- Vio2Edit v1.00 was released on Oct. 12th, 2005.

      -- VIO2EDIT v1.10: January 2011 development - NON-BETA.

   8) WOLFEDIT - For Werewolf II IGM. v1.10.
      -- WOLFEDIT v1.00 was officially released on 12/02/2006.
      -- WOLFEDIT v1.10 was officially released on Oct. 31th, 2007.

   9) LS2EDIT - For Love Shack II IGM.
      -- LS2Edit v1.00 was officially released on 02/26/2006.

  10) HUT2EDIT - For Village Hut IGM v2.20.
      -- HUT2EDIT v1.00 was released on 08/14/2007.

  11) FW2EDIT - For Free World II LORD/32 IGM.

      ** Current Status:  January 2011 Beta.

  12) ROL2EDIT - For Realm of Lore IGM.  (Created 04/11/2006)
      -- ROL2EDIT v1.00 was officially released on 11/19/2006.

      -- ROL2EDIT v1.10 was officially released on 07/26/2008.
         ** Requires use of ROL.EXE v1.94+ Betas or v2.00.

  13) RUINEDIT - For The Ruined Castle IGM.  (Created 01/15/2007)
      -- RUINEDIT v1.00 was officially released on 11/30/2007.

  14) VALEDIT - For LORD Holidays IGM.       (Created 02/14/2007)
      -- VALEDIT v1.00 was officially released on 12/24/2007.

  -------------------- Rewrote section 05-01-2008 --------------
  15) CHANEDIT - For The Changeling IGM.       (Created 05/07/2007)
      -- CHANEDIT v1.00 was officially released on 04/30/2008.

      -- CHANEDIT v1.10: In official release processing.
         Status: January 2011 non-beta development/testing.

  16) LGCEDIT - For LORD Gambling Casino IGM.  (Created 11/28/07)
      -- LGCEDIT v1.00 was officially released on 07/30/2008.
         ** Requires use of LGCASINO.EXE igm, v2.18+ Betas or v2.30.

      -- LGCEDIT v1.10 was officially released on 09/04/2008.
         ** Requires LGCASINO.EXE IGM v2.30 or its v2.18+ betas.

  17) OUTSEDIT - For Outlands Tavern IGM.   (Created 11/29/2007)
      -- OUTSEDIT v1.00 was officially released on 12/28/2007.

      -- OUTSEDIT v1.10:  January 2011 development - NON-BETA.

  18) SKELEDIT - For LORD Skeleton IGM.     (Created 11/29/2007)
     -- SkelEdit v1.00 was officially released on 10/08/2008.

     -- Current Status:  January 2011 Beta.

  19) LC2EDIT  - For LORD Cavern IGM.       (Created 12/03/2007)
      -- LC2Edit v1.00 was officially released on 12/28/2007.
      -- It is for usage ONLY with LORD Cavern v1.7.

      ** Current Status:  January 2011 beta.

  20) OT20EDIT - Temporary usage only for ANGEL version of The
         Outlands Tavern IGM.  {Created 05/12/2008}   Usage will
         be discontinued after Outlands Tavern v1.8's DDIGM-based
         version is finished and officially released.

      ** Current status:  January 2011 Beta.

  21) HAGEDIT - For The Nice Hag IGM.  Requires v2.31+ Betas.

      -- HAGEDIT v1.00: In official release processing.
         Status: January 2011 non-beta development/testing.

  22) FO2EDIT - For The Forest Outhouse IGM.  Requires v2.53+ betas.

      ** Current status:  January 2011 Beta.
  -------------------------------------------------

  23) GW2EDIT - For The Gateway IGM.  Requires v1.31+ Betas.

      ** Current status: January 2011 Beta.


  Realm of Lore Utility: Monster Database Editor:
  -----------------------------------------------
  RLMEDIT.EXE - For use with Realm of LORE v1.50+ Betas and
       with R.O.L. v2.00 when it is officially released.
       It is designed to be usable with R.O.L. v1.44 also.

  -- RLMEDIT v1.00 was officially released on 12/31/2006.

  -- RLMEDIT v1.10:  January 2011 development - NON-BETA.
  ** Has not been distributed in separate archive yet.
  ----------------------------------------------------------

  IGM Player Database Conversion Programs:

  1) CONVBANK - For Kiteria's LORD Bank IGM.
     -- CONVKB10.EXE (v1.00) was released on Mar. 14th, 2006.
     -- CONVKB11.EXE (v1.10) was released on Jul. 29th, 2007.
     -- CONVBANK.EXE (v1.20) was released on Sept. 18th, 2007.

  2) CONVHITS - For Hiding In The Shadows.
     -- ConvHits v1.10 was released on Dec. 31th, 2006.
     -- CONVHITS v1.20 was released on Oct. 03rd, 2007.

  3) CONVLORE - For Realm of Lore IGM.
     -- CONVRL10.EXE v1.00 was officially released on 11/19/2006.
     -- ConvLore v1.10 was officially released on 12/28/2007.

  4) CONVOUTS - For Outlands Tavern IGM.

     Status:  January 2011 development - NON-BETA.

  5) CONVSKEL - For LORD Skeleton IGM. (v0.80 to v0.81 beta)
     -- ConvSkel v1.00 was officially released on 10/09/2008.

     Status:  January 2011 development - NON-BETA.
  -----------------------------------------------------------

  As of January 01, 2010, those are the only player database
  editors, and player database converters, other than
  ChasWare LPEDIT/32, which are in development or that are
  in official release status.
==============================================================


[END]  { The Outlands Skeleton IGM Documentation }

Revised on:   December 31, 2010 at 05:30 pm.

