    DOS LORD IGM:  Turgeon's House v4.30 -
           Officially released as of Aug. 31th, 2007.
           Online distribution will be done on Sept. 01st, 2007.
    ======================================================

    IGM Compile Date:  August 31, 2007. v4.30.

    TURGEDIT Compile Date:  August 30, 2007.  v1.10.

    Docs update:  September 01, 2007.

    Player Database Structure Update:  Feb. 08, 2007.
    -- Enabled permanent variable Had_Dessert.  Used by
       the new Dessert Event in the Kitchen.

    Author: Donald Tidmore, Castle Camelot Lord Apps.
       http://camelot.legendarydragons.com/camelot5.htm

    Tested under v3.55 to v4.08 Beta DOS LORD programs.

    ** IGM IS NOT COMPATIBLE with 32-bit versions of LORD!! **

    Created by Mike Ciesiensky, Ski Software.
       Mike's web-site:  http://crystalcore.net/skisoft/.

    Primary testing was done using DOS LORD v4.07,
    on my 2.4 Ghz system running Microsoft Windows XP,
    Service Pack #2.
###########################################################


[0.0] *** TABLE OF CONTENTS ***

         -=< 1.0 >=- Special Thanks to:
         -=< 2.0 >=- Technical Stuff
         -=< 3.0 >=- Turgeon's House Files Listing
         -=< 4.0 >=- Installation + Upgrading
         -=< 5.0 >=- Turgeon's House File Notes

         -=< 6.0 >=- Something's Wrong!
         -=< 7.0 >=- Registration
         -=< 8.0 >=- Other -SKI- Software Releases
         -=< 9.0 >=- The Random Events, Visits/Day Info
         -=< 10.0 >=- Future Updates Scheduled

         -=< 11.0 >=- Handling IGM Crashes and Glitches
         -=< 12.0 >=- Program Release/Distribution Notes
         -=< 13.0 >=- Contacting Mike or myself
         -=< 14.0 >=- TURGEDIT.EXE Info (See Turgedit.txt)
         -=< 15.0 >=- Castle Camelot LORD Apps Summary

----------------------------------------------------------
Note: For IGM History, see the TURGHIST.TXT file.
###########################################################


[1.0] ---=== SPECIAL THANKS TO: ===---  {By Mike Ciesinsky)

         -*> My Lord and Saviour who gave me all my talents and abilities!
         -*> Seth Able for making <L>egend <O>f the <R>ed <D>ragon!
         -*> Joseph Masters for giving his source file to Aragorn's Timer
             with his Freeware Program and letting others use his routines!
         -*> Bob Dalton + Steve Lorenz releasing DDPlus 7.1
         -*> Donald Tidmore for his helping with this release!
         -*> You for downloading it!
###########################################################


[2.0] *** TECHNICAL STUFF ***

  --- The original Author: Ski Software - Mike Ciesiensky.

      IGM is updated and maintained by Donald Tidmore.
      Castle Camelot Lord Apps.

  --- The User: You, or players using the IGM on your BBS or
      Telnet web-site, or in Local Mode LORD game sessions.

  --- This game has been extensively tested through many different
      procedures and circumstances to insure that no harm or damage may be
      caused to the system running Turgeon's House or systems connected to
      a system running Turgeon's House.  Nevertheless, the author SHALL NOT
      and WILL NOT be help liable for anything and everything that may
      happen to systems running this program or systems connected to that
      system.  To the author's knowledge no serious harm will be caused,
      but we can not guarantee that.

      The Sysop and User will assume full responsibility for the correct
      usage of this product no matter what the outcome will be.  May the
      Force be with you.

  --- The game program, support files, and documentation are copyrighted
      products of the Author.  The Author reserves all rights to these
      products and is protected by the United States of America (USA) and
      International Copyright Laws. In no way shall the components of the
      game software package be reproduced or modified in any form or method
      without prior expressly written permission from the Author.

  --- Tampering with or altering the contents or integrity of the game
      software package is prohibited. No fee may be charged by any agency
      other than the Author beyond the cost of distributing copies of
      Turgeon's House without prior expressly written permission from the
      Author.
------------------------------------------------------------

  --- This IGM was converted from DDPLUS to the ANGEL Tool-kit
      during the v4.00 development cycle in 2005.

      ANGEL (or A.N.G.E.L.) stands for Atlantis Networking Game
      Engine Library.  ANGEL version 1.00 is copyright 2002-2007
      Atlantis Software by Jimmy Rose and Andy Stewart.

      The Chasware Library code used in my ANGEL-based programs,
      and to a lesser degree in all of my DDIGM-based programs,
      is copyrighted by Charlie Wardick.  It can be used freely
      by everyone who wishes to use it.
###########################################################


{3.0} *** Turgeon's House Files Listing:

CCL-APPS TXT    Castle Camelot LORD Apps info file
CCL-PROJ TXT    Castle Camelot LORD Projects List file

TURGEON  EXE    Turgeon's House LORD IGM v4.30
TURGEON  TXT    Turgeon's House documentation
TURGEON  DIZ    File_ID diz for IGM

TURGEDIT EXE    Turgeon's House Player Editor utility v1.10
TURGEDIT TXT    Short docs for Turgedit utility.
TURGEDIT DIZ    File_ID diz for Turgedit utility.

=============   Created/Updated during IGM usage:
TURGEON4 DAT    IGM Config file
TURGTIME DAT    Time/date use file (Binary)
TURGPLAY DAT    IGM Player Database (Binary)
TURG-USE TXT    IGM Usage Reports disk file (Text)
                Contains two usage reports.

TURGEDIT CFG    Created with first use of player editor.
                Configuration file is used by Turgedit.exe.

TURGHIST.TXT    IGM's Updates History file. Intended for end
                user's usage.  Viewable from IGM's Main Menu
                at IGM Entry.  Updated on 02-17-2007.

TURGBACK.DAT    Player Database Restoration backup file. Updated
                at end of IGM entry sequence for each player. Used
                to restore TURGPLAY.DAT during IGM use if it is
                lost/deleted in some way.
-------------
Note: Do NOT EVER use LORD color codes in ANY field
      in the TURGEON4.DAT igm configuration file.
================================================================


[4.0] *** INSTALLATION + UPGRADING***

    As of March 21th, 2005, Turgeon's House is usable by
    all players up to FIVE times per day, depending on what
    value the sysop/end-user uses in IGM Configuration.

    Once an IGM event has been used it can NOT be used
    again until the next LORD game day.

    The player database was updated on March 21, 2005, with
    nine new variables, which prevent re-usage of an IGM event
    once it has been used.  IOW, you will be able to re-enter
    the igm multiple times, but can only eat Food in the kitchen
    ONCE, for example, each day.

    The IGM's Player database structure was re-organized on
    Sept. 01th, 2005.  No new VARs were added.

    The TURGEDIT.EXE utility is usable ONLY with version 4.20
    of the Turgeon's House LORD IGM.  Or with version 4.30.

    ==========================================================
    *MANDATORY*:  Before you make changes to ANY IGM programs,
    you MUST close your LORD game.  If you are running a BBS,
    also disable access to the LORD game in the Door Games
    menu, so your players can't run LORD for awhile.  It is
    NOT safe to update IGM/LORD files while LORD is in use.

    That can cause corruption to LORD data files, and/or to
    this IGM's data files.

    You can re-enable access to LORD in BBS Door Game menus
    once you are finished doing the IGM Update process.
    ----------------------------------------------------------

    ===========================================================
    Important:  Everyone is to use THOUSE43.ZIP and TURGED11.ZIP
    which will be available from various sources including the
    Castle Camelot and Camelot LordNews FDN web-sites. This
    goes into effect as of Aug. 28th, 2007.
    ===========================================================


    Upgrading from v4.21+ betas to v4.30:  09/01/2007
    ------------------------------------------
    ** Make sure your LORD game is not running at this point!

    1) Rename your THOUSE4.EXE to TURGEON.EXE.
    2) Rename THOUSE4.TXT to TURGEON.TXT.
    3) Rename THOUSE4.DIZ to TURGEON.DIZ.
    4) Manually edit 3rdparty.dat file changing ALL references
       to THOUSE4.EXE to use TURGEON.EXE.  *MANDATORY*
    5) Update LordMenu v1.40 data files, if you use LordMenu.
    6) Using the THOUSE43.ZIP archive, dated 09/01/2007,
       unzip all of its files using overwrite mode.

    You can resume using LORD at this point.  Note that you
    *MUST* do step #4.  The IGM's Uninstall process will only
    work on IGM entry command lines that use TURGEON.EXE.
    ==========================================================


    Upgrading from older official version, such as 4.20, to the
    current v4.30:  {Edited 08/03/07}
    ====================================================

    ** Make sure your LORD game is not running at this point!

    * Unzip all TURG*.* files from THOUSE43.ZIP at this point.
      ---------------------------------------------------------

    * Uninstall the older version from LORD game.  (MANDATORY)
      ** Be sure you use v4.20's THOUSE4 REMOVE command. **

    * Delete TURGEON.DAT igm config file which is no longer used.

    * Delete THMAINT.DAT and THOUSE3.CFG files if you have them.
      Neither are in use any more as of version 4.00's release.

    * Delete your current TURGPLAY.DAT and TURGBACK.DAT files
      if igm uninstall process does not do so automatically.
      The v4.30 files are NOT compatible with older
      versions of the IGM.

      Note: This is ONLY necessary if you have already used
      the IGM during the day you update to version 4.30.

    * Delete THOUSE4.DIZ, THOUSE4.TXT, and THOUSE4.EXE files.
      As of 08/03/2007, they are no longer in use.

      At this time, if you still have any THOUSE*.* files, those
      can be deleted from the IGM directory.

      All of the TURGEDIT.* files are included inside THOUSE43,
      so it is not necessary to unzip files from TURGED11.ZIP
      *UNLESS* that archive has a newer time/date stamp.  If
      it does, then unzip all files from TURGED11.ZIP also.

    * Run the command TURGEON INSTALL from inside the directory
      you are installing the IGM from.  Follow the on-screen
      directions to set up the igm's six config options, which
      are saved in the TURGEON4.DAT igm Config file.

    Once you finish the IGM Install process, you can resume
    resume normal usage in your DOS LORD game of the IGM.

    Those instructions apply to EVERYONE regardless of what version
    of the IGM you were using.

    * The only new data file added by version 4.20 was TURGEDIT.CFG.
    ============================================================


    Step-by-Step Installation instructions:
    ---------------------------------------
    NOTE 1: If you are changing IGM directory names, or moving
    the IGM data files to a new directory location, you MUST/SHOULD
    ALWAYS un-install the IGM.  Move its directory files to the
    new directory location.  Then re-install the IGM from its
    new sub-directory.

    ** NOTE 2: During beta development process, everyone is to
    use the TURGWORK.ZIP file instead of THOUSE43.ZIP.  Similarly,
    everyone is to use TURGEDIT.ZIP instead of TURGED11.ZIP. **
    ------------------------------------------------------

    1) Unzip all files, using over-write mode, from THOUSE43.ZIP
       into your Turgeon's House IGM directory.  The IGM may
       also be executed from LORD's directory, but that is not
       recommended.

    2) EVERYONE who is using version 4.00 OR version 4.20 are
       required to do the following steps.  There are NO
       exceptions.

       1. UN-INSTALL your old version of the IGM.

       2. Unzip all files, using overwrite mode, from THOUSE43.ZIP
          archive into the IGM directory.

       3. Run TURGEON INSTALL command and re-install the IGM.
          Answer each question as it is shown to you on-screen
          in the IGM's window dialog prompt boxes.

          Tell IGM where DOS LORD is located.  This directory
          MUST have the LORD.EXE program in it, or it will be
          rejected.

          Tell IGM where its directory is located.  This MUST
          be where the IGM is to be executed by LORD.  Any
          directory that does not contain TURGEON.EXE will be
          rejected.

          Tell IGM your Sysop Name.  It is first and last name.
          Its up to you whether you want to use Initials, or
          a mdidle name.

          Tell IGM your Sysop Handle.  This is your PRIMARY
          character's LORD NAME.  It can NOT contain LORD
          color codes.  It can NOT exceed 20 spaces in length.

          Tell IGM your BBS Name or Web-Site Name.

          Tell IGM how many Visits per Day are allowed. Your
          choices are between 1 and 5, without exception.

          When prompted, decide if you want Version Number info
          included in the IGM's entry in 3RDPARTY.DAT file.

          If needed, the IGM creates a new 3RDPARTY.DAT file
          if one does not exist in the LORD directory.

          The IGM writes a short Installation Notice to the
          LORD Daily News.  If lognow.txt file does not exist,
          a new file is created by the IGM.

          The IGM will automatically exit the IGM INSTALL
          process when it is finished.

       4. Using a program such as QEdit or WordPad, open
          your new TURGEON4.DAT file and visually verify
          that it has six data lines, with the first one
          being the LORD Directory Path, and the last one
          being the Max Visits/Day value you specified.

       That concludes the IGM Installation process.  If you
       have problems, contact me via Email or Fidonet for
       assistance.

    Never try to write-protect the program and data files that
    are used by LORD or by an IGM.  Some programs may not
    work properly in situations like that, and probably will
    crash.

    My ANGEL Toolkit based IGMs, with exception of The Pawn
    Shop LORD IGM, all use a Dialog Box Prompts setup.

    You can use a mouse with the dialog boxes after
    you have typed in the information the IGM asks for.

    To use keyboard commands, use ALT-Y to answer YES
    and ALT-N to answer NO to any dialog box prompts.

    An OK prompt works like the YES one.  An CANCEL
    prompt works like the NO one, in most cases.

    The IGM time/date use file is named TURGTIME.DAT.
    It is what determines whether the IGM does new game
    day processing when a player enters the IGM from LORD.

    The IGM Usage Reports file is named TURG-USE.TXT.

    The IGM does not write any of its data files in the
    LORD directory, unless that is where you installed it.

    The IGM's entry lines written to your 3RDPARTY.DAT file
    are in this fashion.  Alter Lord color codes to your own
    preference:

C:\Internet\Lord\TURGEON\TURGEON.EXE /N* /GC:\Internet\Lord
`0Turgeon's House `!v4.30
================================================================

    *) Visually verify your 3RDPARTY.DAT file to see if it needs
       any changes.  The entry for the IGM, if you use version
       numbers, should indicate that players are using v4.30.

    *) In order to use TURGEDIT, you have to use the v4.30 IGM
       at least once.  When it is run for first time, it asks
       you to input the IGM directory path.  Then it displays
       the igm database records so all but one variable can be
       changed/reset.  The editor does not allow the user to
       modify the LORD Player Number field.

    *  TURGEDIT does not access any LORD data files.  The only
       data files it uses are TURGEDIT.CFG and TURGPLAY.DAT.

    That concludes the installation process for both the IGM
    and for the TURGEDIT.EXE player database editor utility.

    The IGM can also be run from the main LORD directory. None
    of the IGM data files will conflict with LORD data files,
    except for the igm's file_id.diz data file - which you can
    delete at any time.
    ==========================================================


    Changing Configuration Info after Installation:
    -------------------------------------------------
    If you simply want to change Sysop Handle and/or Max Visits
    per Day settings, then you can run TURGEON CONFIG command
    from the IGM directory to do that.

    To change the LORD directory path or IGM directory path,
    that can be done manually.  To have the IGM handle that
    sort of configuration change, you have to un-install the
    IGM and then re-install it, using TURGEON REMOVE command
    followed by TURGEON INSTALL command.

    ----------------------------------------------------------
    In case you are wondering, I'm not making the Max Adoptions
    per Day variable sysop-configurable.  I think its fair
    enough to allow players to adopt up to 10 kids per day. But
    for them to have the chance to get more than 2 or 3 kids,
    the end-user has to allow at least 2 visits a day. 10/08/05 note.
    =========================================================


    Un-installing the IGM:

    Change to the IGM directory.  Run TURGEON REMOVE and
    answer any prompts you are shown.  To un-install TURGEDIT
    when you don't intend to do an IGM re-installation, you
    simply delete all TURGEDIT.* files from the directory.
    ==========================================================


    Creating/Updating IGM Usage Reports:

    - The two IGM usage reports are stored inside TURG-USE.TXT.
    - You have to be using a TURGPLAY.DAT file created by v4.30
      of the IGM.

    - Run the TURGEON REPORT command.  That creates TURG-USE.TXT
      if it does not exist, or recreates it otherwise.
    - There is a short delay before the IGM displays the usage
      reports on-screen.
    ============================================================


[5.0] *** TURGEON'S HOUSE FILE NOTES ***

      - Turgeon's House changes users stats in the LORD player.dat
        file, and it writes data occasionally to the lognow.txt file.

        There is always a slight chance that IGM usage can screw
        up your LORD player.dat file, so back it up occasionally.
        You can do this automatically using START.BAT or MAINT.BAT.
        Just add a command line like this one to either file:

        COPY /Y player.dat player.bkp

      - LORD has been known to sometimes corrupt its own data files,
        including player.dat.  So it just makes sense to periodically
        make backups of important data files.

      - Under no circumstance, does this IGM EVER change your
        LORD registration status.

      - Turgeon's House has been extensively tested by myself,
        and by various beta testers.

      ================== 01/19/2007 Note ===================
      - The IGM does NOT have any code for ACTUALLY CATCHING
        a Fairy in Closet.  You get punished for trying to
        do so in two ways:  Your Hitpoints drop to 1 Point,
        and the fairies swap your Gender to the opposite Sex.
      -------------------------------------------------------

      - As of Feb. 12, 2005, if a player enters the IGM with negative
        LORD stats, they are automatically repaired.  Player is
        notified of which stats had to be reset, and what they are
        reset to.

      - As of September 2005, the IGM will automatically repair
        some LORD stats if they are over-range at IGM entry or
        at IGM exit.  The stats that are checked are Game Level,
        Experience, Gold in Hand, Gold in Bank, Armour Number,
        Weapon Number, the 3 Skill points stats, and the 3 Skill
        USE points stats.  The player is notified as to which
        stats are repaired, and what value they were reset to.

      - As of Feb. 10, 2005, players may view the IGM's History
        Notes text file from the IGM's main menu.  File will scroll
        downward as data is looked at or read.  You can't exit the
        process until it reaches the end of the TURGHIST.TXT file.
        It is a brief summary of changes made to the IGM during
        each IGM development cycle.

        You can also read TURGHIST.TXT using programs such as Vern
        Buerg's LIST utility, or Microsoft Windows' Wordpad program.
        To get LIST, go to the Buerg Software web-site, which is
        located at:   http://www.buerg.com/ .

      - As of Feb. 21, 2005, there are two usage reports in use by
        the IGM.  Both are view-able in the TURG-USE.TXT data file.
        Use the TURGEON REPORT command to quickly and easily view it.

      - As of 09/02/05, the IGM automatically detects any *.CFX, *.DAX,
        or *.TXX files, if any exist, that result from any RunTime
        Errors that may occur during IGM usage.  If those files are
        found during IGM entry and IGM exit sequence, they are deleted
        automatically by the IGM.
================================================================


[6.0] *** SOMETHING'S WRONG!! ***
        - I can not get the IGM to work under Microsoft Vista.
        - I can not run the TURGEDIT utility under MS Vista.

        Answer: Vista according to my friends does not really
        have *ANY* support for running DOS programs.  You MAY
        be able to install this IGM under Synchronet BBS
        software.  But if its impossible to install LORD itself,
        on your system, then don't expect this IGM's program
        files to work under Vista either.
        ----------------------------------------------------

        - My IGM says I'm lacking a TURGEON4.DAT file and will
          not run.

        Answer: The IGM now uses TURGEON4.DAT for the Config
          File.  The IGM will not run without it.

          The IGM HAS to have an IGM configuration file.
          If you don't have one, then it either got deleted or
          you failed to install the IGM properly.  Exit LORD,
          change to the IGM directory, and run TURGEON INSTALL
          command.  Then follow on-screen instructions.
        ----------------------------------------------------

        - You have problems accessing the TURGHIST.TXT file
          inside the igm.  (Added 01/19/2007)

        Answer: Tom Dominick had this problem.  It turned out
        his TURGEON4.DAT had the wrong syntax.  Make sure your
        file lists LORD Path on Line 1, and IGM Path on Line 2.

        If it does not, delete the file. Re-run TURGEON INSTALL
        and recreate the config file.  The IGM will detect that
        it is already installed in 3RDPARTY.DAT and will terminate
        the Installation process at that point.
        ======================================================

Notes on other possible problems, and their solutions:

        ------------------------------------------------------
        - If you have more than one LORD game on your system,
          there is the possibility that one game's IGM config
          file may have been replaced with one for a different
          LORD game's THOUSE4 setup.  Visually check your
          TURGEON4.DAT and make sure the LORD and IGM directory
          path lines are correct for the current LORD game.

        ------------------------------------------------------
        - If you get any RTE (Run-Time Error) messages, such as
          RTE 100, try deleting TURGPLAY.DAT and re-running the
          IGM.  Don't ever try to run the IGM with any of its
          data files write-protected.  That will cause the IGM
          to crash.

          If RTE problem persists, send me details on your problem
          to one of my email addresses, and I'll see what I can do
          to fix your problem.
================================================================


[7.0] *** REGISTRATION ***
        - Most of this was written by Mike Ciesiensky, Jr.

        - Turgeon's House is freeware, and does not require any
          registration.  But Mike Ciesiensky and I do like to
          know who is using the IGM. So just drop us an email
          sometime and let us know how you feel about the IGM.

          <For those of you who are slow:>
        - If you want to give me or Mike money you can.
          If you want to give us free registrations to one of
          YOUR Lord igms, we won't say no <G> to that.

        - This is Dedicated to all those people who are TIRED of getting
          IGM's that are trashy and not freeware.  Then the Programmer
          has the Audacity to charge an Arm and a Leg for their Trash!
        - I have nothing against Programmers like that, I just ask that
          they make better IGM's and other programs, or at least not
          charge for them!

        - To report a bug, please e-mail the info to
          ktidmore@bellsouth.net or gtidmore@hiwaay.net

        - If you are another LORD IGM author, it would always be
          nice to have registered copies of one of your IGMs. (HINT)

        - Without exception, all Castle Camelot LORD Apps are Freeware.
          I write/update LORD programs as a hobby and as a programming
          challenge. Donald Tidmore.
================================================================


[8.0] *** OTHER -SKI- SOFTWARE RELEASES ***

  - There has been one other OLD release from -SKI- SoftWare and that is
    a door game called Crime Boss <v1.10 was the latest version>.  This
    game is probably no longer around.  I don't even have the source
    code any more.  - Mike Ciesiensky.

  - Mike is no longer doing BBS programming of any kind.
================================================================


[9.0]   *** The Random Events, Visits/Day Info: ***

  As of March 21th, 2005, the IGM may be configured for usage between
  1 and 5 times per day.  When you exit the IGM, there are two random
  events which MAY execute.  There is a 25% chance for each event of it
  running, if you meet their requirements.  At least two more random
  events will be added in later versions.

  The events will run ONLY for a legitimate user of the IGM. Someone
  who tries to use the IGM more times than are allowed is denied
  access to the Random Events, and they do not get to see the
  ending Stats and Usage Reports screens.
  -------------------------------------------------

  In the future, when the IGM is updated to cover Turgeon coming
  home and catching burglars, those varmints will risk death at
  his hands.  And Fairies MAY not save them in that situation.
  ------------------------------------------------------------

  * NEW Random Event:
  If you have a Horse, random event #1 will never execute. If it
  does, you win a horse.  If you have 32,000 or more kids, then
  random event #2 will not execute. Otherwise, if it runs, you
  get to adopt either One orphan child or TWO Orphan Children.
  Neither event will run at all if you have used up your legitimate
  IGM Visits.

  Note: As of 10-08-2005, the IGM will allow players to adopt up
  to a maximum of 10 Kids per day.  The random adoption event on
  the porch is rewritten to grant either 1 or 2 Kids now.

  The Fairies Adoption event will continue to offer players just
  ONE child.  And the Closet event can only be used once per day.

  * Fairy Wisdom Reward revision: 07/21-22/2006:
  ----------------------------------------------
  The IGM now has a 500 Million Wisdom Points per day reward
  limit.  If the Fairies grant Experience Points but the IGM
  does not give it to the player due to the Wisdom/Day Limit,
  the alternate reward is TWO children.
  ================================================================

  * NEW Random Event:
  During a Weapons Trade, if your new Weapon Number is over 4 then
  you have a 25 percent chance of the Random Injury Event occurring.

  If you are clumsy, you drop your new weapon on your feet.  The pain
  and blood loss result in you losing 5% of your Strength points,
  and 50% of your Hit-Points.  Losses are limited to maximum of 500
  strength points, and a maximum of 4,000 Hit-points.  Event can only
  at end of an weapons trade.  Added to IGM on 10-10-2005.

      Event Limit: New Weapon Number has to be 5 or higher.
  =======================================================================

  @ NEW Random Event:
  During visit to Attic, if old lady grants the Charm blessing, player
  then has 25% chance that she will grant a second gift of 5% of your
  Max hitPoints.  Reward is limited to maximum of 100 Max HPs.  Event
  can only occur once a day at end of the Attic visit.  Added on 10-10-2005.

      Event Limit: Player's Game Level has to be 3 or higher.
  ===========================================================================


[10.0] *** Future Updates Scheduled:

  Development of new features:  No timetable.  Sometime in 2008.

  1) Fairies in closet event: Ask for Skill Use Points Replenishment
  for your current Skill Class.  If they are agree-able, all of your
  normal Skill Uses for the current skill will be renewed.  Plus one
  additional Use point like LORD does at the start of each new game day.

  The Fairies would grant one NEW Skill use point, for the player's CURRENT
  Skill Class, if he/she has not used any of their day's Skill Use Points.
  Otherwise, fairy would replenish their day's Skill Use Points, for the
  current Skill Class, to what LORD allows them to have, based on their
  current Skill Points.

  2) Random event in kitchen.  Player eats or drinks something, and then
  gets a stomach-ache.  They throw up, make a mess (which they fail to
  clean up) and they as a result lose Charm and Hit-Points. I may
  code it to skip penalties if player chooses to clean up the mess
  they made in the kitchen.

  3) Random event.  Player will risk loss of perhaps 25% of their Gold
  and Gems while they are exploring the house.

  4) Random event.  You are inside the house and Turgeon comes home and
  finds you.  Have not decided if player will risk death.  They will
  be beaten up at the least, and lose all but 1 Hit-Point, most likely.

  5) Creation of one or more new rooms in house.  No details thought of
  yet.  Currently IGM consists of Porch, Foyer, Living Room, Hallway,
  Bedroom, Kitchen, and Attic.  I may create a Bathroom, and perhaps a
  Library - where Turgeon may leave something valuable for people to claim.

  6) Turgeon comes home, and finds a player who has burglarized his
  house.  They may normally face a server beating.  If they have
  violated the Max Visits/Day rule, they probably will be killed.

  Punishments probably will include 10-20 percent loss in Experience
  Points, and a 10-20 percent loss in Max Hit-Points. Both penalties
  may only be assessed one time per day.  IF player is killed, Fairies
  will NOT be allowed to save them probably.

  7) Random event.  Fairies Closet.  Allow player to ask for a surprise
  cocktail drink.  If wish is granted, it will grant player randomly
  chosen amounts of Max HitPoints, Strength, and Defense Points.  Will
  decide at later date what maximum reward amounts will be. {#9 entry added 10/08/05}

  Timetable: Generally I wait about 2-3+ months between IGM
  development cycles.  Next work on the IGM will probably be at
  some time after January 2006. (Unless someone reports bugs or
  glitches that need to be repaired immediately, of course.)
=================================================================


[11.0]   *** Handling IGM Crashes and Glitches:

What to do if IGM malfunctions:

Contact me via email or on Fidonet's Lord Echo with details
on the problem.  If you don't have Email or Fidonet access, you
can contact me via postal mail:

    Donald Tidmore, 1111 Berenice Street, Tuscumbia, AL (Alabama)
    35674-3504, U.S.A.

I would need to be able to try to reproduce the problem, so it
would be helpful to have an archive containing all of the IGM
data files, along with selected LORD data files - player.dat,
playext?.dat, lognow.txt, logold.txt primarily.  If you are
able to save a screen snapshot showing the problem, then send
that to me as a GIF or JPG graphics file.  If you have a BBS
session capture log, produced by most comm and telnet programs,
please send me the portion that applies to your usage of
Turgeon's House.  One thing that is helpful is LORD Stats
screens done before and after IGM usage.

This IGM does not write anything to LORD's error.log file, since
the ANGEL toolkit does not have that feature.  If the IGM crashes
it will be hard for me to fix the problem without details such as
the RTE number.  If you see RunTime Error message, write down the
details to send to me, or make a snapshot picture of the screen,
using the PRINT SCRN keyboard key, if you can do so.

I have found that the PAINT program distributed with MS Windows
works just fine for making those screen snapshot graphics files.
With MS Windows XP, the program is called MSPaint.  If you are
unused to how it works, here are some quick notes.

When you want to save a screen, you press the SHIFT key + the Print Scrn
key.  You have to press both keys at the same time.  That copies the screen
to the Windows clip-board.  Open PAINT and use its Paste command.  Then
save the file as a JPG graphics file.  I can handle long filenames.
==============================================================


[12.0]   ** Program Release/Distribution Notes:
============================================================

IGM Release History:
    IGM v3.20: Officially released Jan. 05, 2004.
        v3.30: Officially released July 14, 2004.
        v3.40: Officially released on Dec. 01, 2004.
        v4.00: Officially released on March 21, 2005.
    ----------------------------------------------------

    * Turgedit v1.00 player database editor utility
      was officially released on Oct. 12th, 2005.

    * Turgeon's House v4.20 IGM was officially released
      on Oct. 12th, 2005, along with TurgEdit.

    http://camelot.legendarydragons.com/LordApps/thouse42.zip
    http://camelot.legendarydragons.com/LordApps/turged10.zip
    ============================================================

    IGM v4.30: Officially released on Aug. 31th, 2007.
    ------------------------------------------------------------

    * Turgedit v1.10 player database editor utility
      was officially released on Aug. 31th, 2007.

    * Turgeon's House v4.30 IGM was officially released
      on Aug. 31th, 2007, along with TurgEdit v1.10.

    http://camelot.legendarydragons.com/LordApps/thouse43.zip
    http://camelot.legendarydragons.com/LordApps/turged11.zip
    ============================================================

For use only when IGM is in development:
----------------------------------------
    ** Current web-site links for the IGM's Beta archives: **

    http://camelot.legendarydragons.com/IGM-Beta/turgwork.zip - IGM beta.
    http://camelot.legendarydragons.com/IGM-Beta/turgedit.zip - Editor beta.
    ============================================================

Important IGM Usage change Notes:
---------------------------------
    Program Files Change:  Aug. 03rd, 2007: THOUSE4.EXE
       was renamed to TURGEON.EXE.  This file, THOUSE4.TXT,
       was renamed to TURGEON.TXT.  Lastly, THOUSE4.DIZ
       is renamed to TURGEON.DIZ.
    =======================================================

    ** As of July 09th, 2006, the IGM is no longer using the
    TURGEON.DAT igm config file.  Its structure has been revised
    but still contains only six lines.  The new data file is named
    TURGEON4.DAT.  Its usage was implemented on July 09, 2006.

    Line 1 (new file) is LORD Path.  Line 2 is IGM Path.  Line 3 is
    Sysop's Name.  Line 4 is Sysop's LORD Handle.  Line 5 is BBS Name.
    Line 6 is still for Max Visits/Day.
    ================================================================

    07/22/06:  The Fairy Wisdom Reward is now limited to
    250 Million Exp. Points, and the IGM has a 500 Million
    total Wisdom/Day reward limit.  If the fairies can't grant
    Wisdom, they now grant TWO Children instead.  The Fairy
    Adoptions Wish event now will grant identical twins if
    they are feeling generous.  Exception:  Player gets no
    reward from Fairy if they have 32,000 kids when the fairy
    is unable to grant the normal Wisdom Points reward.

    ** Manual update of 3rdparty.dat file required.
    ----------------------------------------------------

    Everyone who is updating from a prior version of the IGM
    to v4.30 has to MANUALLY edit their LORD 3RDPARTY.DAT
    changing all references to THOUSE4.EXE to TURGEON.EXE.
    Be sure to then update data files if you are using
    LordMenu v1.40.  08/03/07.

    Alternative: Uninstall old version, and then install v4.30.
    If you do that, the IGM is able to automatically update
    the 3RDPARTY.DAT with correct info.  However, you still
    have to update LordMenu data files yourself afterwards.

    ** Future changes to IGM:
    --------------------------------------------------------
    ** TWO NEW database values will be put into use during the
    next IGM development cycle -- which probably will be in 2008.

    They will be for use in NEW IGM event where warrior is
    captured by Turgeon.  If he kills the warrior, or they die
    from Hit-Points loss in another IGM event, they may be
    rescued from death by a Fairy ONE time per day.  After that,
    if they get killed again in same day, the warrior WILL stay
    dead for rest of LORD game day.

    At present, I intend to continue using TURGPLAY.DAT as name
    for the player database file, before and after, it is revised
    to implement the two new player database variables.
############################################################


[13.0]   *** Contacting Mike or myself:

  Effective September 2003, I assumed authorship and support
  of Turgeon's House from Mike, and I have been handling the
  IGM's support since that time. Donald.
  ==================================================

Contacting Donald Tidmore:
===========================
Email:   ktidmore@bellsouth.net (primary email),
         gtidmore@hiwaay.net    (primary email #2),
         donald.tidmore@usa.net  -- Permanent address. Use only
         if the others don't work for you.

Web:     http://camelot.legendarydragons.com/camelot5.htm
         Castle Camelot LORD Links Page

         --  http://camelot.legendarydragons.com/lordapps.htm
         Castle Camelot LORD Apps Page

         --  http://camelot.legendarydragons.com/camelot6.htm
         Castle Camelot LORD IGMs Page

Fidonet: www.filegate.net/camelot/  Camelot LordNews FDN site

Fidonet Mail:  My address is Donald Tidmore 1:123/450, and I
         can be reached via NetMail, LORD echo, DOORGAMES echo,
         or the PASCAL echo.
========================================================

Contacting IGM's original author, Mike Ciesiensky, Jr.:

-- web: crystalcore.net/skisoft
-- e-mail: skidog@crystalcore.net

-- Fidonet: Mike does not participate in the echoes that I know of.
===============================================================


This IGM is fully tested under LORD v3.55 through v4.08 Beta.
LORD v4.07 was officially released on June 07th, 2006.
Work on DOS LORD v4.08 beta was started in late September 2006.
------------------------------------------------------------


Acquisition of current IGM/Utility beta archives:

Files are uploaded to my web-site once a week usually.  Files
online will not always be the most current version of an IGM
or utility beta, so check with me via email for the current
status of any LORD program.

WARNING:  At times, a beta may not be working properly, so you
should contact me for a program's status info via E-Mail.  You
can also reach me via Fidonet net-mail, Lord echo, DoorGames echo;
or via postal (snail) mail.

I am not currently using ICQ because it was a nuisance under Windows
XP in 2004, installing itself into my taskbar without permission. I
put up with that for awhile, and then quit using ICQ in Summer 2004.
------------------------------------------------------------------

http://camelot.legendarydragons.com/igm-beta.htm
-- Castle Camelot LORD Betas web-page.

All of my current LORD and LORD/32 beta programs are listed
in the igm-beta.htm web-page.
===================================================

http://camelot.legendarydragons.com/LordApps/thouse42.zip
-- Turgeon's House version 4.20 distribution archive URL.
===========================================================

Other sources for downloading official releases of LORD IGMs:

  http://camelot.legendarydragons.com/lordapps.htm
  -- Castle Camelot LORD Apps Page.

  http://camelot.legendarydragons.com/camelot6.htm
  -- Castle Camelot LORD IGMs Page.

  http://camelot.legendarydragons.com/igmpage.htm
  -- Revamped Trentsoft IGMs Page.
===============================================================


[14.0}:    TURGEDIT.EXE Information

See the TURGEDIT.TXT documentation file.
===============================================================

  
[15.0:]  C.C. LORD Apps Summary Section:
---------------------------------------------------------

{ Castle Camelot LORD Apps Summary: }  {09/01/07 revision}

See:  http://camelot.legendarydragons.com/ccl-apps.txt

      Contains more detailed info on each program release.
      Along with Future Update/IGM development info.

This listing covers only my LORD & LORD/32 IGMs and Utilities.
===================================================

  The Changeling IGM.    ** September 2007 Beta
  ** Adopted from Charlie Wardick.

  ChasWare LORD Player Editor. * Released v1.00 on May 14th, 2007.

  ChasWare LPEdit/32 - for LORD/32 beta.  September 2007 Beta.
  Status: Inactive. Last compilation was on May 03rd, 2007.

  Doofus the Gnome IGM.  * Released v2.00 on July 15th, 2006.

  The Forest Outhouse.  * Released v2.50 on June 11th, 2005.
  --- Update of Robert Fogt's Outhouse IGM.

  Free World II - for Lord/32 beta - September 2007 Beta.
  Status: Inactive.  Last compilation:  May 03rd, 2007.

  The Gateway.  * Released on June 09th, 2005.
  -- Developed and maintained for Jason Brown.

  The Gem Trader.  * Released v2.50 on Dec. 28th, 2006.
  -- My first IGM that I created myself.

  Hiding In The Shadows.   * September 2007 Beta
  * Adopted from Kenneth Padgett.

  Kiteria's LORD Bank.  ** Released v1.60 on July 29th, 2007.
  ** September 2007 Beta - Gems Interest computation glitch fix.

  The L.O.R.D. Cavern.  * Released on June 11th, 2005.
  -- Developed and maintained for Jason Brown.

  LORD Gambling Casino.  * Released on Sept. 16th, 2003.
  -- Adopted from Tobin Fricke.

  LORD Holidays.  ** September 2007 Beta.

  LordMenu utility.   * Released v1.00 on July 29th, 2007.
  -- For DOS LORD and LORD/32.  Adopted from Lloyd Hannesson.

  LordStat utility. For DOS LORD and 32-bit LORD versions.
  -- Developed and maintained for Jason Brown.  * September 2007 Beta.

  Love Shack II.  * Released on May 21th, 2006.
  -- My first tribute IGM.  Based on IGM by Trevor Herndon.

  The Nice Hag.  My second IGM. * Released on March 25th, 2004.

  The Outlands Tavern.   ** September 2007 Beta.
  -- Developed and maintained for Jason Brown.

  The Pawn Shop.  September 2007 Beta.
  -- IGM was created by Chris MacPherson.

  Realm of Lore.  September 2007 Beta.
  -- IGM was created by Paul Mullins.

  RHP Toolkit.  * Contains RHPTest and LordType utilities.
      -- Maintained for Jason Brown.
      -- Released on Sept. 20th, 2005.

  The Ruined Castle.  ** September 2007 Beta.
  -- My third IGM. Based on Dan Stovall's LADY script.

  Turgeon's House.  ** Released on Aug. 31th, 2007.
  -- Adopted from Mike Ciesiensky.

  The Village Hut.   ** v2.20 was released on Aug. 14th, 2007.
  -- Adopted from Ken Davis.

  Violet's Cottage II.     * Released on Oct. 12th, 2005.
  -- My second tribute IGM. Based on IGM by Trevor Herndon.

  Werewolf II IGM. September 2007 Beta. -- Based on Jay Hodges's IGM.
==============================================================


  IGM Player Database Editor Programs:

   1) JACKEDIT - for The Gem Trader IGM.
      -- JACKEDIT v1.00 was officially released on 02/26/2006.
      -- JACKEDIT v1.10 was officially released on 12/29/2006.
         * v1.10 put into distribution online on Dec. 30, 2006.

   2) DOOFEDIT - for Doofus the Gnome IGM.
      -- DoofEdit v1.00 was officially released on 02/26/2006.
      -- DoofEdit v1.10 was officially released on July 14th, 2006.

   3) HS25EDIT - For Hiding In the Shadows v2.50 IGM ONLY.
      -- HS25Edit v1.00 was officially released on 09/20/2005.

   4) SHADEDIT - For Hiding in the Shadows v2.75+ betas IGM use.
      -- SHADEDIT v1.00 was officially released on Dec. 31, 2006.
         * v1.00 put into distribution online on Dec. 31, 2006.

      -- Current status:  September 2007 Beta.

   5) KLBEDIT  - for Kiteria's LORD Bank IGM.
      -- KLBEDIT v1.00 was officially released on 08/31/2005.
      -- KLBEDIT v1.20 was officially released on 03/14/2006.
      -- KLBEDIT v1.30 was officially released on Jan. 13, 2007.
      -- KLBEDIT v1.40 was officially released on July 29th, 2007.
      -- Current Status:  Docs rewrite in September 2007 for IGM v1.70.

   6) SHOPEDIT v1.00.  For Pawn Shop IGM.
      -- SHOPEDIT v1.00 was officially released on 12/02/2006.

   7) TURGEDIT - For Turgeon's House IGM.
      -- TurgEdit v1.00 was officially released on Oct. 12th, 2005.
      -- TurgEdit v1.10 was officially released on Aug. 31th, 2007.

   8) VIO2EDIT - For Violet's Cottage II IGM.
      -- Vio2Edit v1.00 was officially released on Oct. 12th, 2005.

   9) WOLFEDIT - For Werewolf II IGM. v1.10.
      -- WOLFEDIT v1.00 was officially released on 12/02/2006.
      -- Current Status:  Official Release v1.10.

  10) LS2EDIT - For Love Shack II IGM.
      -- LS2Edit v1.00 was officially released on 02/26/2006.

  11) HUT2EDIT - For Village Hut IGM v2.20.
      -- HUT2EDIT v1.00 was released on 08/14/2007.

  12) FW2EDIT - For Free World II LORD/32 IGM.

      -- Current Status:  September 2007 Beta.

  13) ROL2EDIT - For Realm of Lore IGM.
      -- ROL2EDIT v1.00 was officially released on 11/19/2006.

      -- Current Status:  September 2007 Beta.

  14) RUINEDIT - For The Ruined Castle IGM.

      -- Current status:  September 2007 Beta.

  15) VALEDIT - For LORD Holidays IGM.

      -- Current status:  September 2007 Beta.
  -------------------------------------------------

  Realm of Lore Utility: Monster Database Editor v1.00:
  RLMEDIT.EXE - For use with Realm of LORE v1.50+ Betas and
         with R.O.L. v2.00 when it is officially released.
         It is designed to be usable with R.O.L. v1.44 also.

  -- RLMEDIT v1.00 was officially released on 12/31/2006.
     ** Has not been distributed in separate archive yet.
  ----------------------------------------------------------

  IGM Player Database Conversion Programs:

  1) CONVBANK - For Kiteria's LORD Bank IGM.
     -- CONVKB10.EXE Utility was released on March 14th, 2006.
     -- CONVKB11.EXE Utility was released on July 29th, 2007.

     -- Current status:  Docs rewrite in September 2007 for IGM v1.70.

  2) CONVHITS - For Hiding In The Shadows.
     -- Utility was officially released on December 31th, 2006.

     -- Current status:  Official Release v1.20

  3) CONVLORE - For Realm of Lore.  v1.10.
     -- CONVRL10.EXE v1.00 was officially released on 11/19/2006.
     -- Current Status:  Official Release v1.10.
  -----------------------------------------------------------

  IGM Configuration File Converter Programs:

  1) PAWNCONV - For The Pawn Shop.
     -- PSCONV10 v1.00 was officially released on 12/02/2006.
     -- Converts PAWNSHOP.CFG file into PAWNSHOP.DAT file.

  2) JACKCONV - For The Gem Trader.
     -- Converts GEMTRADE.DAT into GEMTRADE.CFG file.
     -- Version 1.00 was officially released on 12/29/2006.
  =====================================================

  As of September 01, 2007, those are the only player database
  editors, and player database converters, other than
  ChasWare LPEDIT/32, which are in development or that are
  in official release status.
==============================================================


Copyright (c) 1995-2004: Created by: Mike Ciesiensky, Jr.
Copyright (c) 2004-2007: New author:  Donald G. Tidmore.
============================================================

11/16/05 Note: Revised a spelling glitch in turgeon.diz file.
-------------------------------------------------------------

Partial rewrite of THOUSE4.TXT done on Dec. 13, 2006.

Revised on:   September 01, 2007 at 11:26 pm.

