           -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
           LORD IGM: Violet's Cottage II   **FREEWARE**
           Version v1.00 -- DOCUMENTATION

           ** IGM creation process started Jan. 26, 2004. **
           Compile date:  December 25, 2004

           ** Officially released on December 25, 2004. **
           -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

AUTHOR:  Donald Tidmore

Email:   donald.tidmore@usa.net or donald.tidmore@fidotel.com (primary)
         gtidmore@hiwaay.net (secondary)

         ktidmore@bellsouth.net (use ONLY if unable to use primary addresses.)

This IGM is dedicated to Violet's Cottage's author Trevor Herndon.

Web:     http://www.fidotel.com/public/camelot/camelot5.htm
         Castle Camelot LORD Links Page
         --  http://www.fidotel.com/public/camelot/lordapps.htm
         Castle Camelot LORD Apps Page
         --  http://www.fidotel.com/public/camelot/camelot6.htm
         Castle Camelot LORD IGMs Page

Fidonet: 1:123/450
         http://www.filegate.net/camelot/
         Camelot LordNews FDN. Official Fidonet distrbution site.

Address: 1111 Berenice Street, Tuscumbia, Alabama 35674-3503
         United States of America.

Distribution URLs:
  v1.00: http://www.fidotel.com/public/camelot/LordApps/viocot10.zip

=================================================================


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
1.0  DISCLAIMER:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

The Violet's Cottage II is a rewrite from scratch, based upon template
used from the Love Shack II IGM.  Like Love Shack II, this IGM is also
done as a tribute to Trevor Herndon and as a programming challenge.

This new IGM works similarly to how Violet's Cottage v5.30p works, but it
is updated to give the player some more value in various IGM events.

As with the original, the male player gets to interact with Violet, her
sisters, and her Father and brother.  The female player gets to visit
Ma and Pa on the porch, and then use the various events from the original
IGM that are oriented to the lady warrior.

My version allows the male player to use the Female player events, and
vice-versa.  Any LORD news entries made under such circumstances indicate
the player was magically transformed to the opposite sex.  It also
allows the player to use an ATM Service to deposit/withdraw gold from
their LORD bank account at IGM entry, and at IGM exit (if they are alive).
------------------------------------------------------------------

IGM uses:  The IGM only allows ONE adventure per visit, and then it
sends the player home.  Everyone is limited to a maximum Daily Visits
Limit of 5, which is sysop-configurable from 1 to 5.

If player tries to fight an NPC and is not allowed to do so, the IGM
will allow them to make a different choice in the current IGM section.
This applies only when player has used up the 2 NPC Fights they are
allowed to have with the NPC in question.  And it only applies in the
Den and Kitchen events.

Players are allowed 2 NPC fights each day with the Cook, Heidi,
and 2 NPC Fights with Violet's Father each day.
============================================================


IGM History Summary:
-------------------------
Jan. 26, 2004: Began work on IGM, using Love Shack II v2.00 code
               files for template. v0.10 alpha.

Dec. 25, 2004: Finished beta testing of IGM. Did official release as v1.00.
==========================================================================

Limitations:
=================
1) Kill Cook in Fight:  The Experience Points rewarded are limited to
   5 Million points per visit.  Kill Violet's Father in Fight. Its Exp.
   points reward is limited to 25 Million points per encounter. Both
   events are subject to the 100 Million exp points/Day reward limit.

   Without exception, players are granted Rewards for killing either
   the Cook or Violet's Father, just ONE time per day.

2) Due to space limits on length of data lines that can be displayed on-screen
   in the IGM Usage Report, the IGM database fields for Experience,
   Max HPs, Strength, Defense, Charm, Gems and Lays had to be limited.

   The IGM will only grant up to 5 Lays per day;  up to 999 Gems or Max HPs
   per day;  and up to 9,999 points/day for Strength, Defense, and Charm.

   Actual amounts for a LORD stat received by the player may be greater
   than what is recorded for them in the IGM player database.

3) Players may only get ONE strength points reward per day from drinking
   the Lemonade, while visiting Ma and Pa on the Porch.

4) Players may only get ONE Max Hitpoints reward per day from the
   Rename Weapon event, in the Den.  The player interacting with Archon
   may only receive ONE Defense Points reward per day, when they rename
   their Armour similarly.

5) Like the Kill Cook and Kill Father events, players may only gain
   up to 100 Million Exp points per day using "Sit Down with Rosie" event.

6) Players who are killed in IGM by the Cook or Violet's Father, and who
   have a Fairy, will be revived from death ONE time per day. If player
   returns to IGM again in same day and is killed again, with or without
   a Fairy, they will stay dead until the next LORD game day.
========================================================================


Special Notes:
1) Players are not guaranteed a sure thing when they fight Violet's
   Father, as occurred in Trevor's IGM.  They can get killed in this IGM
   when they attack her father.

2) Running away from a fight:  I handled this the way LORD does. You get
   a 50% chance of success.  And the fight you run away from counts
   towards the NPC Fights Limit(s).

3) If the male player chooses to use Female Player events, any Lord News
   entry made about them will indicate they were Female during the
   adventure.  If player is female, using the Male Player events, their
   Lord news entry refers to them as being male.  The player's LORD sex
   status is not actually changed by the IGM.  They simply get referred
   to as having had a magical, temporary sex change to the opposite gender
   during whichever adventure they had that involves getting Laid.

======================================================================

This is a BBS game written as a hobby.  The only warranty given is
that the program will take up a small amount of disk space on your
computer's hard drive, and will run under all versions of Legend of
the Red Dragon that support IGMs.
=========================

NO OTHER WARRANTY IS HEREBY EXPRESSED, IMPLIED, OR SUGGESTED.
USE OF THIS PROGRAM IS AT YOUR OWN RISK.

Violet's Cottage II IS A *FREEWARE* 'IN GAME MODULE' (IGM) FOR
LEGEND OF THE RED DRAGON (LORD).

  LORD (Legend of the Red Dragon) is a multi-player battle game
  created for Bulletin Board Systems (BBS).

     (c) Copyright 1992-1997 Robinson Technologies
     (c) Copyright 1998,1999 (2000-2004) Metropolis, Inc.
     Created by Seth Robinson.  Developed by Michael Preslar.
     All rights reserved.

This IGM was developed and tested using July 2003 - September 2004
compilations of LORD v4.07 beta.  It has also been tested by other beta
testers using other, older versions of LORD.  As of 12/25/04, the
last known compilation release of Lord 4.07 was issued in September 2004.

===================================================================
Only limited support is offered to users of this IGM under Linux or
OS/2 operating systems.  If you have problems, I'll try to solve them,
but I can't guarantee that I'll be able to solve them, if they are
a result of your operating system running DOS programs in some odd way.

As of late December 2004, neither Lord/X for Linux OR Lord/32 for Windows
have ever been released for public beta testing beyond their second beta.

Neither of the 32-bit LORD betas can run IGMs, as of 12/25/2004.
============================================================


2.0  INTRODUCTION:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  ======================= Program Description/Setting:
  Visit Violet's Cottage II, the brand new home for Violet and her
  sisters.  The IGM's maximum visits/day setting is 5.  The sysop may
  choose to use 1, 2, 3, 4, or 5 visits per day during IGM configuration.

  Stats screen - Shows most of the Lord stats one usually wants
  to know about, including actual numbers for Skill Points.

  IGM Usage Reports:  Is automatically shown as the player exits the IGM.
  The usage report shows Player's Name, Visits Today, Charm, Defense,
  Strength, Gems, and Experience Points.  The Lord stats only show data
  if the value is positive, otherwise they will be listed with zeroes.

  ATM Service:  Make Gold deposits or withdrawals.  The player may
  use the ATM as they approach the cottage.  A second use is allowed
  as the player exits the IGM, *IF* they are alive.  Afterwards the
  IGM continues the final exit process, and player is returned to LORD.
  ==================================================================

      Installation, Configuration Change, and IGM Removal Notes:

  VIOLET2 INSTALL - Runs the IGM Installation process.
  VIOLET2 CONFIG  - Allows user to change Sysop Handle or Max Visits/Day
                    to different settings.
  VIOLET2 REPORT  - Generates new/updated IGM usage report disk file.
  VIOLET2 REMOVE  - Runs the IGM un-installation process.
  =============================================================


  Violet's Cottage II -- Configuration Process:
  ======================================
  1) Run VIOLET2 Config.  Follow on-screen instructions.

  -- Max Visits per Day.  Range is 1-5, default setting is 3.

  -- Sysop's Lord name - Used by some IGM code occasionally.

  -- The IGM's 3rdparty.dat entry should look like this, minus LORD
     Color codes:            Violet's Cottage II v1.00

  -- Always double-check the values in VIOLET2.DAT to be sure you
    are using the correct values for each LORD game you have, if
    there is more than one.

  Usage of VIOLET2 CONFIG command is limited to changes of the Max Visits
  per Day and Sysop Handle variables.  If you need to change any other
  variables, un-install the IGM and then do a re-installation.
  ====================================================================


  IGM Removal Notes:

  Run VIOLET2 REMOVE and follow the on-screen instructions.
  ==================================================================

  Brand new installation:

  This igm is stand-alone from the original Violet's Cottage IGM.  I've
  chosen filenames that make logical sense for this particular igm.

  Like Gem Trader, it is designed to work with other Lord IGMs in
  the same directory though - provided there is no filename conflicts.

  IF any other IGM, none of which I am aware of, uses one or more of
  these files -- VIOLET2.DAT, VC2USAGE.TXT, and VIO2-IGM.DAT --, this
  IGM *SHOULD* be installed in its own directory to work correctly.

  Run VIOLET2 INSTALL and follow the instructions shown on-screen.
  Verify entries made to 3rdparty.dat and lognow.txt files.

  If you use LordMenu, remember to update its data files whenever
  your 3rdparty.dat file is updated.

  Then start playing LORD with the IGM.

  ===============================================================
  This IGM was created primarily because I figured I could do the
  job, and as my way of doing a tribute to Trevor Herndon.  It is
  usable alongside his original IGM, or as a replacement for it.

  I do not advocate running both Violet's Cottage and Violet's
  Cottage II from the same directory, but they will not conflict
  with other, since they use different file names.
  ===============================================================

  Usage of VIOLET2 REPORT command.
  ===================================
  When executed, the igm's vio2-igm.dat file MUST be present, or the
  process will terminate immediately.  It will create or update the
  vc2usage.txt report file, then after a few seconds delay, automatically
  display the report on-screen.  There is no way to show the data
  in color, that I am aware of. 	10/11/2004 note:
  =================================================================


3.0  FILES:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
The following files are included within the Violet's Cottage II archive:

VIOLET2   DIZ   Violet's Cottage II DIZ file
VIOLET2   EXE   Violet's Cottage II v1.00 IGM
VIOLET2   TXT   Violet's Cottage II - IGM documentation

FILE_ID.DIZ  - Description file (VIOLET2.diz)
CCL-APPS.TXT - Info on all of my LORD Programming projects.


* - Files created during IGM installation, or after each usage in LORD:
=======================================================================
* VIOLET2.DAT -   Created by IGM when it is installed.  Stores
      LORD Path, IGM path, Sysop Name, Sysop Handle, BBS Name,
      and Max Visits/Day fields.  IGM will NOT run without
      this file.  Its presence is mandatory.

* VIO2TIME.DAT - Used to keep track of change in Day, Month or
      Year, so IGM knows internally when to reset its data files
      for a new day's game usage.  If file does not exist when IGM
      starts execution, a new one is automatically created.

* VIO2-IGM.DAT - Binary player database. Tracks all activity
      inside IGM by every player.  Automatically deleted, then
      recreated when the first player user of a new LORD game
      day enters the IGM.

* VC2USAGE.TXT - Disk file listing content of VIO2-IGM.DAT.
      Created automatically when IGM is used by sysop or
      the end-user.  Created/Updated when VIOLET2 REPORT command
      is entered from DOS Prompt.  Required: VIO2-IGM.DAT file.

NOTE:  If you have an VCDebug.txt, which beta testers may still have, you
can delete that file.  The IGM's debug log file is no longer in use.

Other data files: If you have any INFO-*.txt files in the IGM
directory, they can be deleted.  They were used short-term to
verify that IGM created/updated the LORD Info.<node_num> files
correctly.
====================================================================


4.0  INSTALLATION:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    1. Unzip VIOCOT10.ZIP into a LORD sub-directory, or into main
       LORD directory.  As long as no other IGM uses VIOLET2.* name,
       or any of the data file's names, it MAY co-exist with other
       LORD igms without any problem.

       The Docs files can be renamed, if needed, if there is any
       file-name conflict.  *But VC2USAGE.TXT and the .DAT files can
       NOT be renamed.  They are hard-coded inside the IGM.

       http://www.fidotel.com/public/camelot/Igm-Beta/vc2-work.zip
       -- No longer in usage, as of 12/25/2004 v1.00 IGM release.

       http://www.fidotel.com/public/camelot/Lordapps/viocot10.zip

       Copies of the IGM will also be available from my Camelot LordNews
       FDN site, the Tech'N Software LORD Archives, the Fidotel.com BBS's
       LORD files areas, and the NightFallGames.com LORD files server.

    2. From DOS Prompt, type:  VIOLET2 INSTALL

       Follow on-screen instructions, and IGM will be installed into
       your LORD game.  IGM announces itself in lognow.txt, and adds
       its entry lines to 3rdparty.dat.  That concludes installation.

    3. If using LordMenu utility, remember to re-run Lordmenu.exe and
       update the 3rdalt.txt menu file.  Otherwise, when you enter
       LORD you would not see an entry to run Violet's Cottage II
       v1.00 from in the Other Places Menu screen.

                                IGM Removal:
    1. Change to where you installed the IGM.  Type: VIOLET2 REMOVE

       Follow instructions, and IGM will be removed from 3rdparty.dat,
       and the VIOLET2.dat file will be deleted.

    2. Delete the IGM's files unless you think you may want to keep
       them around.  That concludes IGM removal process.  Also delete
       files like VIO2TIME.dat and VIO2-IGM.DAT, unless you think you'll
       re-install the IGM at a later time.

                                IGM Usage Report:
    This probably is obvious, but you can not use VIOLET2 REPORT mode
    until someone has actually used the IGM at least once.  It requires
    a player database file, and you won't have one, until the IGM has
    been used by someone.
===================================================================

Minus LORD color codes, which in general I personally don't use much
myself - or I tweak to my own favorite colors, - this is what the IGM
command lines in 3rdparty.dat should look like.  Each person installs
programs their own way, so your directory path will usually be different:

C:\INTERNET\LORD\SHACK\VIOLET2.EXE /N* /GC:\INTERNET\LORD
Violet's Cottage II v1.00

(The actual description entry in 3rdparty.dat will contain LORD
color codes.  The codes can be changed to your own preference. )

----------------------------------------------------------------------
Note:  While using this IGM, you may NOT rename any of these files:
       VIOLET2.DAT, VIO2TIME.DAT, VIO2-IGM.DAT, VIOLET2.EXE, and
       VC2USAGE.TXT.

       Renaming files will result in IGM usage problems, or keep the
       IGM from working at all.  Plus, doing so is a violation of the
       conditions for obtaining technical support.  I do not promise
       to provide support to people who disregard these directions.
======================================================================

LordMenu information:  To acquire LordMenu v1.30 LORD utility, contact
me via Email.  Or contact Lloyd Hannesson at dasme@dasme.org.  Program
may also be downloaded via web browser from his web-site.

    http://www.dasme.org/techn/index.php

It is also available from various other sources on the Internet,
such as http://www.filegate.net/camelot/lordfile/.

Specific URL:  http://www.dasme.org/techn/files/lrdmnu13.zip

LordMenu was created by Robert Fogt, and turned over through me
to Lloyd in early 2002.  Who provides all support for it.

    (2) http://www.fidotel.com/public/camelot/LordApps/lrdmnu13.zip
===============================================================

REQUIREMENTS:
  1. Any version of LORD that supports IGMs.   Testing is being done
     solely with LORD v4.07 beta - but will be used by other beta
     testers using other LORD versions.

  2. DOS 6.x or later versions.  Probably works with DOS v3.xx forward
     as well, but I can't say for sure.

  3. IGM is usable whether LORD is registered or not, as currently
     written.
------------------------------

TESTING:  Done under Microsoft Windows Millenium Edition, and
Microsoft Windows XP SP1.
================================================================


5.0  DISTRIBUTION/UPDATES/REVIEWS:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
1. http://www.fidotel.com/public/camelot/camelot6.htm
   Castle Camelot LORD IGMs Page.

   http://www.fidotel.com/public/camelot/lordapps.htm
   Castle Camelot LORD Apps page

   http://www.fidotel.com/public/camelot/igmpage.htm
   Revamped Trentsoft LORD IGMs Page

   http://www.fidotel.com/public/camelot/Lordapps/viocot10.zip

2. http://www.filegate.net/camelot/lordfile/
   Camelot LordNews FDN - Lord Files directory.

3. Fidonet #: 1:123/450 - Donald Tidmore, updater.

   To reach me using Fidonet Mail, send all mail to one of these
   three Echoes:  NetMail, LORD, or Door_Games (Ruth Argust's echo).
   Preferably, use the LORD echo, unless you wish to report something
   in private.  In that case, use NetMail or send me an E-Mail message.

   I generally check Fidonet mail about two times a month.

4. http://www.nightfallgames.com/files/ - Michael Everett's
   new LORD Archive web-site.  New primary source for all LORD
   programs that I have in my Lord programs collection.
======================================================================


6.0  FEATURES:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    User may do the following in Violet's Cottage II IGM.

    -- View current LORD stats at different places in IGM.

    -- You can visit IGM up to 5 times each day. Unless your
       sysop sets up the IGM for one time/day usage.

    -- Use ATM service to deposit/withdraw Gold from LORD Bank account.

    -- Have ONE adventure in the IGM per visit.  E.g., if
       you go to see Violet in the Basement, you won't be
       allowed to do anything else afterwards in the IGM.

    Note: Stats screen gives accurate reporting of Skill points and
    Skill use points when they exceed 40, unlike LORD itself. If a
    Skill is 40+ points, the word (MASTERED) is shown beside it.
=======================================================


7.0  SPECIAL THANKS TO:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Gordon Lewicky  - He taught me most of what I know about LADY Script
                  programming, and has done diagnostic work on all of
                  my complex LADY Scripts when they had glitches.

Jason Brown     - For entrusting me with his LORD IGMs and utilities
                  as their co-author, maintainer, and updater.
                  Also for several long years of LORD friendship.

Charlie Wardick - My primary programming teacher.  For over a year
                  of training in how to write LADY scripts in a
                  logical manner, and then in relearning Pascal
                  language and usage of Turbo/Borland Pascal.

Stephen Gibbs - For testing my IGMs on his BBS and making sure for me,
                that they run correctly when played over a com port.

Thanks as usual to Mike Ciesiensky, Kenneth Padgett, Chris MacPherson,
Jason Brown, and Robert Fogt for entrusting their IGMs to me for support
and development over the 2002-2004 period that I've been working on LORD
programming.  In particular, I thank Chris for letting me take over Pawn
Shop development, since it especially challenged me to learn new ways
to get various IGM events to work properly.

And to all of my other friends who have gone through my evolution
as a LORD games programmer since February 2002, by testing my new
Lady scripts, and LORD IGM/utility beta compilations, over those
many months.  Oh yeah, and most of all, for putting up with my
tendency to write occasionally LONG email messages to them <G>.
==================================================================

Beta Testers:  Gordon Lewicky, Michael Everett, Paul Koukos, Jason
         Brown, Joe Kinjin, Charlie Wardick, Chris MacPherson, Stephen
         Gibbs, Kenneth Padgett, Chris Ciesiensky, and Rob McGee.  And
         a few others here and there, including Daryl Stout.
==================================================================


8.0  DEDICATION:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
This IGM is dedicated to my friend Trevor Herndon, who created the
original Violet's Cottage IGM many years ago.  I've lost contact with
him over time in 2004, so I hope if he ever checks out this IGM, that
he will have enjoyed seeing the original Violet's Cottage dusted off
and brought back to life again.
==================================================================

The original Love Shack IGM was created by Trevor around 1995 using
DDPlus v7.1 and Borland Turbo Pascal v7.0.  Due to theft of his
computer system and computer files in 1998, Trevor Herndon is unable
to provide any support or registrations for his LORD programs today.

All of them are fully usable to varying degree now, on modern Pentium
II+ based systems, after being RTE200-patched in 2002 by myself, with
Trevor's permission and authorization.

----------------------------------------
Violet's Cottage II is designed with the following programming software:
   Borland Pascal v7.01, ChasWare Library Routines by Charlie Wardick,
   The Atlantis Networking Game Library v1.00 by Jimmy Rose, and
   portions of Techno's TurboJock Toolkit -- used in the IGM's Config
   functions.
===================================================================


10.0:   { Castle Camelot LORD Apps Summary: }

See:  http://www.fidotel.com/public/camelot/ccl-apps.txt

      Contains more detailed info on each program release.
      Along with Future Update/IGM development info.
      ===================================================

  Belgarion's LORD Lady Scripts. Scripts by Donald Tidmore,
      Gordon Lewicky, Michael Everett and Dan Stovall.

  ChasWare LORD Player Editor v1.20.

  The Forest Outhouse.  Update of Robert Fogt's Outhouse IGM.
  --- The Forest Outhouse RHP Pack.

  The Gateway.  Maintained for Jason Brown.

  The Gem Trader.  My first IGM.

  Hiding In The Shadows.  Adopted from Kenneth Padgett.

  Kiteria's LORD Bank.  (Has not been released officially yet)

  The L.O.R.D. Cavern.  Maintained for Jason Brown.
  -- LORD Cavern RHP Sets #1, #2, and #3. Contains RHP scripts
     created by Jason Brown, Michael Everett, and Donald Tidmore.

  LordStat (utility). Maintained for Jason Brown.

  Love Shack II.  My first tribute IGM, dedicated to Trevor Herndon.

  The Nice Hag.  My second IGM.

  The Outlands Tavern. Maintained for Jason Brown.
  --- The Outlands Tavern RHP Pack.  Contains RHP Scripts by myself
      and Gary Hartzell.

  The Pawn Shop. Maintained for Chris MacPherson.

  RHP Toolkit. RHPTest and LordType utilities, by Jason Brown.

  The Ruined Castle.  My third IGM. Based on Dan Stovall's LADY script.

  Turgeon's House.  Adopted from Mike Ciesiensky.

  Violet's Cottage II. My second tribute IGM.
  -----------------------------------------------------------

  Note: I also updated the LORD Gambling Casino IGM, created by Tobin
  Fricke.  It was turned over in June 2004 to Chris Martino (www.oddware.org)
  for him to continue support and development of it.

  In gradual development: Conversion of Paul Mullins' Realm of LORE LORD
  IGM to Angel toolkit.  Has not been released for BBS beta testing yet.

  Scheduled for creation in January 2005: Two new IGMs:
  1) The Werewolf II:  a rewrite of Jay Hodges' Werewolf IGM.

  2) Doofus the Gnome: IGM version of Gordon Lewicky's LADY Script.
==============================================================


11.0  SUMMARY
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Your comments, questions, suggestions are welcome and appreciated.  I'd
like to know that people are actually using my IGM. :)  I've put a lot
of work into it and I hope it is appreciated.

    - Donald Glenn Tidmore  (gtidmore@hiwaay.net)
======================================================================


IGM Crashes:  If you experience a crash while using the IGM, please
send me a capture log of your BBS session which most comm programs
and Telnet clients are able to generate.  Zip it up in an archive
using Winzip, PKzip or some other ZIP-compatible utility, and send
it to me at donald.tidmore@fidotel.com (or gtidmore@hiwaay.net).

Also include copy of the IGM's data files such as VIO2-IGM.DAT.  Copies of
the LORD game's play*.dat files, if included, will help with analyzing what
caused your IGM crash.  Please also send your LORD game's ERROR.LOG file if
it records error messages created by Violet's Cottage II.

When trying to identify cause of a problem, there is no such thing as
too much info to study.
=======================================================================


  Question: Will there be any other tribute IGMs?

  Answer: None for Trevor Herndon. I am unable to reproduce primary
  components of The Castle of L.O.R.D. since I'm unable to see how
  IGM areas that required registration work.  Also, I'm unsure as to
  how one properly handles monster fights in the igm.  As for Lord
  Pit and Anastasia's Honeymoon Hotel, I never knew a lot about how
  either one worked.  And I have no wish to try remaking them.

  It is possible that I'll try to rebuild maybe one more IGM,
  Werewolf by Jay Hodges, if study indicates that it is a
  do-able project.  If I choose to do that project, it will
  be started sometime in 2005.
  ===============================================================


VIOLET2.txt -- End of documentation.  Created VIOLET2.txt, on Jan. 26, 2004.

Updated on December 25, 2004.


