CASTLE CAMELOT LORD Apps -- Project Notes:
CCL-PROJ.TXT     {November 2007}

DOS LORD IGMs and Utilities programs in progress:
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Official releases in progress:
    (1) LordStat.  No timetable.  I'm waiting for Jason
    Brown to approve of the current version.

    (2) Ruined Castle.  Doing final testing currently.

Long-term work:  Outlands Tavern, RHPTest/LordType.
===========================================================

1. Some of these programs are nearly ready for official
   release.  Others will require more time.

   Planned for Official release in November 2007:
       The Changeling, LordStat, and Ruined Castle.

   Release timetable not determined yet:
       Realm of Lore. The Pawn Shop, Lord Holidays.

2: No timetable.  Have not heard from author recently:
   * Morph's Gymnasium - v2.30.  Supported by Chris Hamilton.
=======================================================

LORD/32 programs in progress:

*)  LORD/32 utility:  Chasware Lpedit/32

*)  LORD/32 IGM:  Free World II.

*)  FW2EDIT. Player Database Editor for Free World II IGM.
    DOS utility for the LORD/32 IGM.  Updated once a month.
==========================================================

DOS LORD IGM Utilities in progress:

Player Database Editors.  RUINEDIT, SHOPEDIT, and VALEDIT.
    CHANEDIT and ROL2EDIT are non-beta status.

To be worked on sometime soon:
   Player Database Editor:  SKELEDIT, OUTSEDIT, LGCEDIT
   -- For Lord Skeleton, Outlands Tavern, & Lord Gambling Casino.

   Player Database Converter: OUTSCONV for Outlands Tavern.
===============================================================


==========================================================
** LORD/32 prorams status Notice: 10/23/2007.
   -------------------------------------------------------
   I will finish work on Free World II and Lpedit/32, and
   get them released.  After that, I have no plans of any
   kind regarding Lord/32 programs in the future.  Not ONE
   person has ever provided feedback on how Free World II
   works on their BBS.  No one ever expresses interest in
   having other LORD/32 igms created or developed.  Sad but
   it appears that no one gives a hoot about LORD/32 apps.

   Until someone notifies me that Free World II is working
   properly on another person's system, *AND* that it works
   properly via telnet on a BBS LORD/32 game, I am *NOT*
   going to work on ANY more LORD/32 applications.
==========================================================


Planned IGM Updates Development:  No Timetable.

(1) Bring The Nice Hag IGM up-to-date.  ** In progress.

    ** IGM has NOT been restored to active development yet, and
       there is not a new NICEHAG.EXE program available yet,
       as of June 11th, 2007.  But I will work on its update
       fairly soon.
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(2) Doofus the Gnome.  Requires a short-term glitch fix update.
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(3) Castle of LORD Notes:

** Relocation for these Castle of LORD events plans:
** I have not determined yet which of my other igms are suitable
   new homes for these four events.

1) Sage's House.             2) Healing Priest.
3) Cutthroat's Guild.        4) Jeweler's Shoppe.

** Lastly, I have no recreation plans for these 3 events, due
   to their complexity, and lack of knowledge on how Trevor
   Herndon developed them, or the structure/content of The
   Arena's MONSTER.DAT file.  It is also unknown what the IGM
   does with KNIGHT.DAT, or why it is needed at all.

1) The Palace.    2) Training Grounds.    3) The Arena.

** Doing an incomplete version of Castle of LORD, for purpose
   of recreating the entire IGM does not make sense.  I only
   commit to making IGM recreations when I can reasonably expect
   to be able to code *ALL* of the old IGM's events reliably
   doing justice to the original IGM and its author.  {END}
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(4) Hiding In The Shadows         Timetable: early 2008

    ** Add two player database variables: Conan_Rescue
    (used when Conan revives dead player once a day), and
    Kids_Sold (used to track # of Kids Sold each day.

    ** Make new version of CONVHITS for converting player
    database files from v3.00 format to the new format.

    ** Make new version of SHADEDIT incorporating the
    two new database variables Conan_Rescue and Kids_Sold.

    ** Future wishes to be worked on sometime in 2008:

    1) 2nd chance to fight Master.  2) 2nd chance to Flirt with
    Player.  3) Renewal of current skill class's Skill Use points.
    And possibly (4) Grant 1 Skill Point per day to player.
=============================================================

    
              No timetable -- ANGEL Conversions:
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1) Conversion of The Gateway IGM to use ANGEL tool-kit.

2) Conversion of The Forest Outhouse IGM to use ANGEL tool-kit.

3) Conversion of The L.O.R.D. Cavern IGM to use ANGEL tool-kit.

4) Conversion of Outlands Tavern IGM to use ANGEL tool-kit.
   -- 07/15/07: Preliminary work started for v2.00 development.

   -- Creation of OutsConv.exe utility for the IGM's users to
   convert an v1.6 player database file into v1.8 format.

   -- Timetable for Outlands Tavern ANGEL version work is
   scheduled for mid-November 2007.

5) Conversion of RHPTest utility to use ANGEL tool-kit in its
   RHP Language library unit, which currently uses DDIGM.

6) Timetable for Realm of Lore ANGEL version work is
   tentatively set for mid-November 2007.

7) Timetable for The Village Hut ANGEL version work is
   tentatively set for mid-November 2007.
===============================================================


         New IGM Player Editors work -- 2007/2008:
         -------------------------------------
*) Create player editor utility for L.O.R.D. Cavern IGM -- LC2EDIT.
*) Create player editor utility for Nice Hag IGM. -- HagEdit.
*) Create player editor utility for Outlands Tavern IGM -- OUTSEDIT.

*) Create player editor utility for Forest Outhouse IGM. - OH2EDIT.
*) Create player editor utility for The Gateway IGM. -- GW2EDIT.

*) Player Editor utility for LORD Skeleton IGM -- SKELEDIT.

Note: Some program names may be changed to new ones when each
editor utility is actually created.
=============================================================


Long-Term development - Have not made outline of how these
events will work yet.
------------------------------------------------------------

1) Ruined Castle. Castle Library event (inside castle).

   Castle Ghost wish:  Possibly allow player to wish harm to
   befall an enemy.  Will have to think about that and plan it out.

   Conversion of my Troll2.ldy script into an in-castle event.
   ** will be done eventually.
----------------------------------------------------------------

2) Turgeon's House - Next development cycle.  Sometime in 2008.

   * Fairies in Closet - Skill Use Point replacement wish.
     -- Will only work on the player's current Skill Class.
     -- As with other wishes, fairy has to be in a good mood
     or the wish will simply be ignored as they depart closet.

   * Random event 1:  Turgeon comes home, finds burglar in house.
     -- Have not decided if player gets killed or not.  But they
     will be beaten nearly to death and thrown out of igm.

   * Random event 2:  In kitchen, you get sick, throw up, lose
     some stats (HitPoints and Strength/Defense) after eating
     Food and/or drinking Beverage.

   * Random event 5: Players will have to risk LOSING Gold and
     Gems while they go room to room.  IGM should not always be
     a no-risk program where you never get hurt, or never risk
     death, but it just has worked out that way in the past.
   ----------------------------------------------------------

3) Hiding In The Shadows - Next development cycle.  Sometime in 2008.

   * Add Conan_Rescue variable to player database format.
     The IGM allows Conan to save a dead warrior from death
     one time per day.  Feature was enabled in late Sept. 2007,
     but the one time a day limit works best with a matching
     database variable.

   * Do fourth version of ConvHits to cover Conan_Rescue variable.

   * Update Shadedit to work with the Conan_Rescue variable.

   * Wishing Well updates:  2nd chance to fight Master;  2nd
     chance to Flirt With Player;  Renewal of player's Skill
     Use points for current Skill Class.
================================================================

Copyright (C) 2002-2007 by Donald Glenn Tidmore.

CCL-PROJ.TXT file created for uniform usage in my two dozen+ LORD
IGMs, Utilities, and LORD LADY Scripts archive files, on 04/11/2005.
==========================================

Email contact notes:  Please use either ktidmore@bellsouth.net, or
gtidmore@hiwaay.net (preferred for LORD mail) to contact me.

If those addresses are not working, you can use either
donald.tidmore@usa.net, which is my permanent email address.
It is primarily used for newsletters and waterfalls discussion
group mailing list messages.
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Revised on:   October 31, 2007 at 03:55 am.

