Okay for the folks who have been wondering what has been added in the last 3 updates that brought LORD v3.55 up to LORD v4.05p, here they are. And rather than trying to describe them in detail, I'll just list what is in each version's WhatsNew.txt file.
---------------------------------
*** NEW STUFF IN 4.00a FROM 3.55 ***
* New command line options added:
NOEMS - Disabled EMS memory usage completely.
NORIP - Disabled the RIP check.
ANSI - Forces ANSI regardless of what the drop file tells us.
Example of usage:
CALL START 1 NOEMS ANSI
NOTE: Always put your node # as the 1st parm!!!!
* Fixed a local only repeating number that was happening when
seth_wait()
was called... I have NO clue how this got in the source,
that writeln
was NOT there when I tested it an hour before releasing..
(4.00a)
* Turned range checking OFF, so roll-around #'s would be enabled
again.
Better than a runtime error it turns out... (4.00a)
(this was also
in 3.55 but not in 4.00)
* Can turn statbar completely off. A unix guy asked for
this feature, it
only half worked before. Edit the NODE?.DAT file
and change STATUS ON
to STATUS OFF to activate it. (do this for all nodes)
* Took out some extra line feeds on some menus such as the town
square. (it
just looked ugly to me)
* Changed the <MORE> prompt to be offset two, and be multicolored.
* The opening menu screen now has a default of [E] to enter the realm.
* Changes a few other cosmetic things to make it look more like
my MBBS/WG
version in the LORDTXT.DAT file.
* Fixed problem with the fossil initted comport 1 unexpectedly.
This
bug has been in my DDPLUS source forever, but I only recently
fixed it
for LORD2, so now it is fixed here too. (I just stole
LORD2's comio.pas)
* Took a REALLY nice BlackJack game that Shawn Teal made for his
IGM
Wizardstone (he has scrapped the IGM since) and made it
a random event
in LORD. I recolored some stuff to make the color
scheme fit and changed
a few small things in it.
* Took out the annoying "Play the new SCIFI game New World" ad.
Of course
I replaced it with something else... ;>
* LORDCFG will now create the 3rdparty.dat file if it doesn't
exist. (LORD
already did this)
* When returning from an IGM, it will check the armour, weapon
and your
name for illegal ` chars. (this alone will stop
a LOT of IGM cheating)
* When a negetive value occurs in player gold, bank or exp it
will be
set to 0 instead of 2 billion, making IGM's that let you
go negetive
harmless. (fixed in another place also in 4.00a from 4.00)
* Am not including the RIPICON pack. No one needs it, if
you really do
get it from www.rtsoft.com's file section.
* Didn't fix or change any RIP stuff, not enough people use RIP
for this
to matter too much.
* If MAINT.BAT does not exist, it won't run it at 'newday'.
Before this
caused a runtime error.
* If a player who is in an account over 128 marrys Violet, the
game will
not magically runtime error forever after. Don't
ask me why I used a
signed shortint for this before..
* A little tip: If you you want to make a CUSTOM Other Places
menu, (for
instance, you have like 90 IGM's and it's the only way
to fit them all on
one screen) create a file called 3RDALT.TXT in the LORD
dir, this will be
displayed instead of the one LORD dynamically creates
on its own.
That's about it. Not really enough to deserve to
be 4.0, but what the
hell.
-Seth A. Robinson. (sethable@rtsoft.com)
---------------------------------
*** NEW STUFF IN 4.02 ***
In all honest truth, this release is a "cosmetic" release. ..
* updated all copyright notices, documentation, etc
* started work on optimizing the game.. when this is done, the game
will
run significantly faster.. Not to mention, it helps me learn
the code..
* i know, i know.. not really enough "work" done to call for a new version.
however, its been awhile since there was a release, and there
needs to be
one with the new owner's name, Metropolis, name on it.
- Michael Preslar
---------------------------------
Note: I try to log stuff step by step.. If anything, Ill at least know
what
I spent all day doing.. ;> Ill also try to log which things were requested,
and by who first..
*** NEW STUFF IN 4.05 ***
* fixed the jenny bug (only in 4.02)..
* fixed a bug with the registration routines (only in 4.02)..
*** Completely rewrote Lordcfg!
* Lord will now work with comports 10 and higher (max 255) IF you have
a
fossil and your bbs software supports it.
* Added one jennie code, and took one out.. and no, im not telling!
<g>
* optimized code:
- main menu
- the trainer
- jennie codes
- dark cloak tavern
- abdul's armor
- the healers
- king arthur's weapons
- the bank
Which means if you notice anything funny in these sections,
let me know.
Otherwise, everything else should work exactly the way it used
to, since
Ive not touched it..
* Up until this version, you could ALT-C (forced chat) several times,
which
would force you to ESC out of each of them. Not anymore.. Only
one chat
allowed now..
* some cosmetic work.. new menu screens and whatnot..
* new option: enable or disable the talkative NPCs in the inn (req.
G. Pope)
* mail now has the date written on it
* added player descriptions (req by lots of people) .. look for the
old
man in the DCT..
* there's a use for fairy lore now - and no, im not telling. You'll
figure it out soon enough.
* added resurrection limit (req from Gameport's message board)
* if you were on the entrance menu, and hit 'Q', it wouldnt exit until
you hit enter.. fixed..
* Now, if you "twit" someone, Lord will knock them out of the game,
AND
add their name to LOCKOUT.DAT
* In turn, I added ALT-K .. "Kill User".. This just 'hangup' on the
user..
* Divorcing someone now drops charm 50% instead of to 50.. This goes
for
Violet and the Bard as well..
* Which added a new mail code: `* .. `?<num> marries that player
to <num>
`* will divorce them and take away 50% of charm
* You can no longer divorce someone and then marry on the same day.
This
goes for Violet and the Bard too.. (req G. Pope)
* speaking of mail codes, the `V code has been killed. did the same
thing
as `E..
* Changed the "play blackjack game" key from 'A' to 'G'..
* If you have a horse, you won't stumble onto the DCT.. (Req. M. Lacey)
* You can no longer marry both Violet AND Seth.. (sorry George <g>)
* lots of other little things that were potential bugs
New stuff within Lady - quite a bit hasnt been logged.. soo..
commands
* added @choice
* added @case.. itll handle "response" (from @choice) and &N vars..
- added ID numbers to case statements. will now safely run as
many
nested case's as you like :)
* added the prompts command
* added the promptn command
* added math functions +, -, *, / and !
* @displayfile was already there. now itll do regular .ans files, and
sansi style databases..
* added @label and @goto
* added @set
* took some work, but got if/then/else's for &B's, &N's and
&P's..
- added nested if/thens.. you can haveup to 256 of them..
* added @runsub
vars/misc
* added 38 player variables!
* added &F and &L
* added &time
* added the string vars &S1 through &S40
* added the number vars &N1 through &N40
* added the boolean vars &B1 through &B40
* added `l
* added "smart" comments.. any text after a ; will be ignored
* added &nick
* added &ver
* added `k
* added &rnd<num>
---------------------------------
Okay, so there you go. Essentially, let me say that, as a player and a beta tester for LORD v4.02 and LORD v4.05p, that Lord has changed a lot since v3.55, and it's definately worth upgrading your game. I just hope that Michael Preslar keeps working on Lord and makes it as good as it can be. Of course, he is supposed to be working on Lord 2 and TEOS also in the future, and I can't wait to help him beta test those also. :)
Bobby Queen
Former host of the OFFICIAL Lord II IGM Archive,
and Kiteria's Korner! sites.
What's New in LORD v4.06: (Added to web-page 11/12/2001.) The "Give the Hag a Gem" bug is fixed. Donald.
*** Fixed during public beta testing (March 16, 2000+) ***
* The Alt-I info screen.. since, oh, 3.55 the box around it hasnt fit the
words.. Fixed.
* Alt-C ("chat with a higher being") no longer says "No.", and it wont work
for local.
* lordcfg: moving from side to side on the main menu remembered what item
you were on. I made this default to the first item.
* Forgot to change the copyright info in lordcfg.. oops.
** May 14th
* the fairy garden doesnt exit to the main menu
* forgot to trim spaces off of a name after editing it in lordcfg. fixed.
* the fairy garden doesnt allow for funny ` codes anymore. just colors.
* some of the mail codes werent working (namely `e and `v) .. fixed.
* there were quite a few other things, but i cant remember them all.
Added to file 09/24/2002. This is a summary of the primary, publicly discussed, changes to LORD that are in v4.07. To obtain your own copy of BetaLord.zip, send an Email message to: e_maus@covingtononline.com. Subject should be: "send me lord". To get LORD2 beta, use "Send me Lord2". To get TEOS beta, use "Send me TEOS"; without the quotes. The archives will be sent within an hour usually by Michael Preslar's auto-responder email system.
These are the primary changes made to date: (1) CPU usage is
at all all-time low. 100% cpu usage is gone on most machines..
Dos/Win32/Desqview are great, Win98 is good with my personal testing,
and I am told that XP does good too. (DGT: LORD is reliable used under
Windows ME also.) (2) All LORD code is continually worked on to make
it run faster and more reliable for BBS game play. (3) The forest
monsters and dragon increase in power each time a game is won. (4)
LORD now does checking to prevent multiple logins in a BBS game. E.g.
if player Xavier is ON NOW using Node 1, he/she can't call in on a
separate phone line and play LORD using Node 2. (5) Various tweaks
made to improve game handling in the Forest, Town Square locations,
Master Fights, Dragon Fight, and so forth. (6) Players no longer
are allowed to automatically win a dragon fight simply because their
Horse gets killed. (7) The bug in LORD 4.06 that ate text from the
left side on local screens is gone. (8) LORD now does automatic
checks when player (a) enters the game, (b) exits a LADY Script in
the forest, (c) finishes a forest fight/event, (d) or returns from
an IGM, to ensure that if player has dropped to Zero Hitpoints (or
below) they will be automatically declared dead. (9) Various work
done since January 2002 on the LADY script engine and script language.
For other info, get a copy of LORD 4.07 beta, read its whatsnew.txt
file, and then start playing. Contact Michael Preslar at
mpreslar@mailcity.com if you need help with LORD.
You are visitor number
since Jan. 11, 2003.
Copyright 2000-2003. Bobby Queen and Donald Tidmore.
Updated on: January 12, 2003 at 06:58 pm.