Dragon Battle

L. O. R. D.

Legend of the Red Dragon
A role playing game
created by Seth Able Robinson.

by Kiteria. updated 5/9/97


GETTING POUNDED??

Regardless of whether or not you are in "high spirits" to start your adventure, or Seth doubles your money with his singing, your first priority is to get better protection. When you have $900 in gold, go to the Armor Shop sell your coat for $100 gold and purchase a Heavy Coat. It's not much but for your level 1 status it will serve quite nicely. After doing some more slaying in the forest, again when you have $900 gold run to the Weapon Shop sell your stick, and purchase a Dagger. Now you are a little stronger not by much but it will serve against most of the level one guardians. Always remember your money is safer in the bank than in you hand, If you die carrying it, your hard work has gone for nothing. This is one place where you can take it with you when you die, but when you come back the next day your gold will not!

Another good thing to keep in mind is whether or not you have someone who considers you an "easy prey". You may decide that rather than let that person have 10% of your experience, you'd rather die by your own hands. You can do this in the forest by not healing your hit points when you are down to around 10 fights. Or you can choose the "UGLY" jennie option at the last few fights, come back into the game, go into the forest, and get killed. You can select someone stronger than you and throw yourself upon their blade. If you have access to the Barak's House IGM, (K)nock on the door and then ask to borrow a (C)up of sugar. Hit the number 4 (this just eliminates a lot of chit-chat) then run into Barak instead of away from him. This will knock you down to 1 hit point, and you can return to the forest and hope you die in the last 5 or so forest fights. Sometimes, regardless of what you do, it just will not work and the GODS have deemed that you live that day. You can fill your hit points and get a room at the inn, or just quit the game. This will put you under the killing tree and open to the next person who plays. The odds are in your favor that it will not be the one person you wish to deny your profitable death. Fortunately, this is only a necessary option the higher you climb in levels, and of course as you make enemies.

On your way to being a powerful warrior, always remember to run into Turgons and (Q)uestion the master to see if you can advance a level. When you get ready to advance another level, make sure you are sufficiently equipped. If you are not handling the forest guardians at your present level, those at a level higher are really going to give you a hard time. As mentioned last month, there are two thoughts on what should be boosted with gem's first, hit points, defense, or strength. The same argument is extended to what should be replaced first, weapon or armor. [IMHO] it is better to replace armor first. With keeping the hit points close too full, the damage will not be as fatal by a strong guardian's first hit. Later into the game it is a judgment call, keeping in mind that you will never catch up in defense vs. strength till level 11 or 12 if at all.


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Updated on: January 12, 2003 at 06:54 pm.