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Author of IGM:
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Stephen Walls [ArticNight IGMs] | ||
Author's Email:
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saintlocke@aol.com | ||
Screen Used:
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628, 1110, 1352 | ||
Screens Replaced:
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0 |
Screens Added:
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0 |
About this IGM: | A REAL simple IGM designed to give more excitement to the game. You must enter the area and solve complex puzzle to win. Very nice. Not too ugly... | ||
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Game continuity:
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Fun factor:
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Originality of the story:
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Artworks:
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Originality of the IGM: | ![]() ![]() |
Family wise: | ![]() ![]() ![]() |
Comments on this IGM: | blahOk, so this IGM isn't about originality, artworks, and you better disgard the many, many spelling mistakes. There ain't much to it, yet I am still recommanding it for the reason of strong enemies. Up to three times the strenght of creatures such as those found on the Arris Grasslands. And the final boss has been made over 8 times stronger. So much could be done with this IGM... | ||
Problems in this version:
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Makes a double of screen 628 in screen 1352 though it isn't used in the IGM. | ||
Overall Rating:
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Recommended:
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Yes |
Conflicts with other IGMs:
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1352: DarkCloak Tavern v1.4. | ||
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Available patches:
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None |
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