Programs
|
|
|
This is a game statistics generator. It will create HTML pages of player stats
from certain games. This is intended for those that run a webserver with your
BBS; however, it can be done with other methods. If you get the DOS version
you'll need a DPMI server like CWSDPMI.
Supported Games Include:
Legend Of the Red Dragon ( v3.55+ )
Legend Of the Red Dragon II ( v1.01 )
Planets: The Exploration Of Space ( v2 )
Avalon - Live The Epic ( v0.85 )
|
Fluxed
Alpha Version
|
Fluxed is an ANSI-style text editor. It currently supports reading and writing
in:
Hex color codes. It will write in binary form but
cannot
read from it to date. I support cursor movements and has an 80x300 working
grid to draw on. This version is an ALPHA so it may crash among other things
but it is currently stable to the best of my knowledge. This version however
will no longer be developed on since the program was written in haste it has
alot
of flaws in design. It *may* be rewritten later.
|
Advanced LORD Editor
|
ALE is a LORD (Legend Of the Red Dragon) Player and Monster editor. It has the
ability
to support up to 255 players and monster but LORD only supports 150 players and
has a fixed
number of monsters. The players can be fully edited without restriction (Be
wise though and
not just make hacked characters with this). With the setup option the program
can be
run anywhere on the computer. FREEWARE!!
Future Plans: This program will be re-written and designed with Windows
9x/NT/2000 in mind. If time permits I will make a X-Windows and Macintosh
version of the program. There are no plans for any DOS version to be made.
|
|
Developer Tools
|
|
LORD C/C++ Structures
|
Legend of the Red Dragon Structures that were converted from their Turbo Pascal
versions to C equivalent form.
|
LORD 2 C/C++ Structures
|
Legend of the Red Dragon 2 structures converted from Turbo Pascal to C form.
The Turbo Pascal versions can be found in the 3RDPARTY.DOC file in the LORD 2
directory.
|
Planets: TEOS C/C++ Structures
|
Planets: The Exploration Of Space structures converted from Turbo Pascal to C
format. The pascal structures can be found in the TKit's structs.txt file.
|
Avalon C/C++ Structures
|
Avalon structures converted from Turbo Pascal to C.
|
EleBBS C Structures
|
EleBBS C Structures. This also include a few functions for converting Turbo
Pascal Real/Delphi 4+ Real48 variables to and from Double format.
|
Inverse C Structures
|
Inverse C Structures. This archive also includes a set of functions for
converting between Borland/Turbo Pascal Packed Date and Time values.
|