May 24th, 2005: GameSrv News
Yes, it's hard to believe, but I'm adding a news entry, and about the progress of GameSrv to boot!
This past weekend I spent a bit of time working on GameSrv, and I got quite a bit done. It's not quite ready for testing yet because the logon system isn't implemented so it doesn't differentiate between users, but that's about the only piece holding it back from testing.
And unlike earlier alphas/betas, this version will come with configuration screens, so everyone will be able to test it, and not just people able to edit the Access database manually.
Sorry if this seems like a tease to release news but no demo, but I just wanted to let you know I'm alive and contrary to popular belief, I am still working on it. Hopefully in the next couple weeks I'll have something to show.
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March 19th, 2005: Layout Change & GameSrv News
Yep, I've changed the layout again. I stole this one from (you guessed it) OSWD. It'll need to be tweaked a little since it doesn't handle font size changes very well, but it's a great start.
In other news, I'm working on GameSrv again (yay!). The bad news is, I'm starting from scratch (again!). It's not because I've lost the source, which is the usual reason, but because I've decided I really don't like Borland C++ Builder very much afterall. So the new version is back in Borland Delphi, and it's looking great. I found some nice tutorials on building hybrid Normal + Interactive Service applications, so it'll run normally on Win9x systems, and as a system service on NT* systems (as any good server should).
I'm swamped with my new job (check out bmjupdates.mcmaster.ca to see one of the projects I work on - it's free to sign up, but probably only interesting to health professionals) and in the process of moving, so development is slow, but with any luck there will be an '05 release for sure! ;-)
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December 11th, 2004: (Minor) Layout Update
I thought I would mention I updated the navigation bar off to the left (which you probably noticed), but the main purpose of this update is to let you know that yes, I'm still alive, and yes, I'm still working on stuff here. I just finished my last semester of school so hopefully things will be a little less hectic shortly, and I can get back to working on some of my programs again. Stay tuned for updates.
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August 1st, 2004: GameSrv ALPHA Delayed
I planned to release a new ALPHA of GameSrv this weekend, but I bit off a little more than I could chew so it's in a broken state right now. Hopefully next weekend #4 will be out.
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July 20th, 2004: New ALPHA Release
Just uploaded a new ALPHA 3 version of GameSrv. This version has a couple new commands available, but the main reason for the release is an important bugfix that fixes possible cpu/memory hogging.
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July 11th, 2004: New ALPHA Release
Just uploaded a new ALPHA 2 version of GameSrv. This version is a little bit more functional than the last, with the most important addition being the user stuff. Now doors will see users as unique people, unlike in ALPHA 1 where it saw them all as the same person.
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July 4th, 2004: New ALPHA Release
Just uploaded the webpage for the GameSrv ALPHA. Later tonight after I've thrown together a small amount of documentation I'll upload the RAR archive and activate the download link.
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July 1st, 2004: Layout Change
As you can see, I've just uploaded a new layout for R & M. This new layout uses better CSS code for positioning and sizing of the elements on the page, so it'll display properly at any resolution, and with any font size (within reason).
The new layout is also using a little JavaScript to make the navigation bar on the left side of the screen stay visible as you scroll down the page. CSS has positioning tags to do this, but they don't work in Internet Explorer so I decided to use the JavaScript method instead.
I'm not sure I like the way the menu looks (it's kind of plain), so that may change soon. But other than that, I can see this new layout staying for quite some time
P.S. Happy Canada Day eh.
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May 29th, 2004: New Release
After having a few people ask about it, I've decided to create a stand-alone version of mSyncFos. The version bundled with GameSrv would have worked with other software, but there were a few tricks to getting it working right. This new version should be much simpler to use.
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May 20th, 2004: New Release
Just uploaded a new copy of MannDoor. No new functionality or anything, I just updated the Virtual Pascal specific units to be compatable with build 279
Chachi (of oddware) has just uploaded v1.0 of his User Feedback door. He wrote it for GameSrv, to give users the ability to communicate with the SysOp.
You can download the file here: feedback.zip
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April 12th, 2004: New Release
I just uploaded a new version of my old screen saver, Manntrix. It's a "scrolling green characters" type screen saver, and comes with full source code. It'd probably make a good starting point for someone who wants to write their own screen saver.
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April 2nd, 2004: New Page
Just a minor update to point out that the HOWTO page has been added. Thanks to Al Robres for pointing out that it was missing.
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February 21st, 2004: MannSoft Is Dead
If you're reading this, MannSoft is now officially dead. For years I've been typing the name, and never given much thought about it. But a couple weeks ago I actually spoke the name aloud in a conversation, and everyone started laughing. It turns out that most people seem to think MannSoft is a better name for a gay porn site than for a software company. I'd already been pondering the idea of ditching the MannSoft name, so this just helped make the decision for me.
And this is where R & M comes in. It can either be spoken aloud as "R and M Software", or if you put the "R" and "and" and "M" together it resembles the word "Random", so I'll probably pronounce it as "Random Software". It's not really any catchier than MannSoft was, but at least it doesn't have the gay porn site euphemism!
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