| IGM Name | Version | Author | Cost | Opinion |
| Anarchist | 1.1 | Ng Joong Onn | FREE |
Visit the Anarchist to hurt another player. Fun, but highly volatile impact
in the Lord game. Refreshing new ideas.
|
| Apothecary | 1.72 | Bryan Stanbridge | FREE |
Random Events / Guru IGM. Possible negative effects from what you ask for.
Not a bad random events IGM. Easier to find and locate hidden features now.
|
| Arkhaim Asylum | 2.02 | Christian Danychuk | $10 |
Funny and Crazy IGM in an Asylum. The ideas are great, but the mis-matched
text colors and rolling screens make this IGM almost impossible to get into.
Too giving.
|
| Backalley Church | 4.03 | Jay Hodges | $3 |
Utility IGM. Marry another, reincarnate another player, 2 random events. Pretty
cool, but a bit too giving. Not a bad choice for a casual game.
|
| Barak's House | 1.00 | Seth Able Robinson | FREE |
Quite possibly the best IGM ever written. Simple, fast, not too giving, and most
importantly, FUN!
|
| Chance's Cafe | 1.4 | Chris Carson | FREE |
Nice Small Bar IGM! Buy drinks that enhance your stats -- the
values are a bit large for lower-level players, but not too much.
You can set prices. It's a bit sexist (no female support for one
area), but overall, it's one of the best small IGMs around!
|
| Chapel of St. George | 1.3 | Lisa & Mans Johansson | FREE |
Mixing/Random Events IGM. This IGM is well written -- mix herbs, random
events with a priest, a graffiti wall. Well presented.
|
| Circus of Freaks | 2.0 | Nicholas Dimitry Shreders | $5 |
Disturbing (yet sometimes humorous) Random Events IGM. Unlike most RE IGMs,
this one really has a sense of fun (and sickness) to it. Do NOT use this if
you are easily offended -- I found some of the ideas offensive, but laughed
at others. Too giving with the money and experience.
|
| Dragon Town University | 1.3 | Joshua Eckerman | FREE |
Trivia IGM. Only about 15 questions in the whole IGM, and they're all so EASY.
Way too giving because of the simplicity of the questions. Great idea, but
hampered by the lack of decent questions (although you can edit & add questions
with an included program).
|
| Dragon's Den Casino | 0.25 | Brian May | FREE |
Casino IGM. Too modifying in the long run, but it's a well done casino IGM.
Different enough to make it interesting -- your users will welcome it.
|
| Dweebo the Geek's Clubhouse | 1.28 | Michael P. Hoffman | FREE |
Enter Dweebo's clubhouse, and then either kill him, rob him, or have him
"spoof a message". The questions to enter are pretty darn tough. When you
kill Dweebo, he gives away too much experience. Otherwise, this is a very
funny IGM -- something new!
|
| Forest of Intrigue | 1.01 | Jay Hodges | $5 |
Semi-Ansi Action game. Walk around a map you can't see. Almost
impossible to quit. Otherwise decently fun, a new idea. A very
good idea that could have been implemented better. Doesn't seem
to be too modifying.
|
| Forest of the Raven | 2.3 | David Holderness | $10 |
Medium Sized Adventure IGM. Answer hard (but well-written) quiz questions,
to gain entrance to a palace. Talk to a troll and a warrior. The look and
feel of this IGM is wonderful, and although there isn't a ton of stuff here,
(with the exception of the fighting), this is a fantastic IGM!
|
| Fun & Games | 1.1 | Noel Software | FREE |
Far-off realm with 3 games -- a number guess, a word game, and a gambling
game. Looks fantastic, Word game is very fun, others are sorta fun.
Default rewards are "just right". Sysop Configurable.
|
| Grizelda's House | 1.72 | Bryan Stanbridge | FREE |
Random Events IGM. Quite like Barak's, but no ansi action!
Companion IGM to the Apothecary.
|
| Grizelda's Place | 1.0 | Children of Galeaxy | FREE |
Alternative Flirting Place. Good sense of humor, good idea.
A good small IGM.
|
| Hiding in the Shadows | 1.00 | Kenneth Padgett | $7 |
Inn IGM. Pretty badly crippled. Great install. Nothing really original.
Descriptions are good, but again, nothing new. You can flirt, and stay the
night in the unreg'd version. Reg'd includes a vault and a couple other things.
A well done, fairly unoriginal IGM.
|
| LORDopoly | 1.8 | Cammy & Jay Cochrane | $5 |
Monopoly with Lord properties. Beautiful, and very fun. Not too modifying.
Only problem would be the "monopoly" of the first players of the game (even
though the board gets reset every week). Good IGM choice.
|
| Larissa's Lair | 1.00 | David Coburn | $5 |
Miniscule Random-Events IGM. Should be freeware.
|
| Let's Have Fun | 2.0 | Chad Schwartz | $5 |
Solve simple addition problems and win an extra forest fight. Not really fun,
not really damaging. It should be freeware.
|
| Lord Haunted House | 1.01 | David Coburn | $5 |
Search or Sleep in the Haunted House. Absolutely MINISCULE IGM. Almost
nothing to do in here, about 5 random events is all.
|
| Lord Wheel | 1.0 | Ken Weitzel | $3 |
Wheel of Fortune in Lord. Puzzles based on enemy names - pretty
cool & Lordlike. Great small IGM, not too giving (although I wouldn't
be so liberal with the gold at lower levels).
|
| Mosh Pit | 1.0 | Charles Culver | $3 |
Amusing Random Events IGM. Too giving, but funny... Join the Mosh Pit,
where you make fun of bands, spit on security guards, and generally be
disruptive.
|
| Mystified Mage | 1.00 | David Coburn | $5 |
Random Event -- 1 strength or 1 magic point per entrance. This should
definitely be freeware.
|
| Old Man | 2.1 | Matt Granberry | FREE |
Ansi shooting IGM. The shooting's done fairly well... bland colors, no
mention of arrows left, but it works. Rewards are a little high, but it's
a pretty cool addition to the Lord game.
|
| Outhouse | 1.3 | Robert Fogt | FREE |
Small IGM that really doesn't do much. Either win 1 charm, or risk 1 charm
to win 2 charm. Rewards are minimal -- so is the fun. If you run IGMs just
for the sake of running IGMs, here's one you won't want to miss.
|
| Pawn Shop | 1.20 | Chris MacPherson | FREE |
Realistic Pawn Shop IGM. One of the first IGMs I've ever seen that has
taken an idea and completely followed through with it! Claim the
Pawnshop, and you can effortlessly run an affordable buy / sell business.
Prices aren't restrictive enough; not recommended for LordNet games.
|
| Player's Market | 0.14 | Ricky Friesen | FREE |
Flea Market IGM. Pretty cool idea... Done well enough. If you want
one of these in your LORD game, this is a good one to get!
|
| Poor House | 1.0 | Ken Weitzel | $3 |
If you're in need of money, or have too much, visit the Poor House to get or
offer help. Excellent IGM for _any_ Lord game -- fast enter/exit, doesn't
give too much, actually EVENs OUT the game! One annoyance -- it must be
run from the LORD directory.
|
| Purple Haze Bar | 1.5 | Andy Phillips | $5 |
Mildy amusing Random Events IGM. Start Brawls, train, play blackjack. A bit too
modifying, but fun. Worth a look.
|
| Races | 2.2 | Ken Weitzel | $3 |
Horse Racing. Really cool! Level sensitive, so it's not too altering!
Mucho fun!
|
| Rest & Relaxation | 2.0 | Ken Weitzel | $3 |
Random Events IGM. Good descriptions. Much variety. A good
choice for a random events IGM.
|
| School | 1.0 | Ken Weitzel | $3 |
Lord Trivia Quiz. GREAT IGM! Under a time limit, you must answer a
question about Lord. The prize is one skill use, which isn't
too much, and it works well with the game! A good choice for
any game!
|
| Seasons | 96 | Ken Weitzel | FREE |
Random Events IGM. Seasonal (meant for December 1996). A bit too giving,
but cute.
|
| Sherwood Forest | 1.2 | Ken Weitzel | $3 |
Meet your favorite Sherwood Forest characters in Lord (and maybe even get a
present from one of them). A bit too modifying, but it's still a nice
addition to a LORD Game. Only allows one entrance per day.
|
| Silver Knight's Castle | 1.0 | Jim Koltz | $5 |
Castle IGM. Very, very well done. Small, interesting, and not too modifying.
Fun to play.
|
| Ski Resort | 1.0 | Matt Granberry | $5 |
Random Events / Action ANSI IGM. Events are fun in this IGM, they have a nice
cozy feeling to them. The skiing isn't that wonderful (you're one character,
and the trees can be 80 to one line), but the IGM has a feel-good orientation.
Not a bad choice.
|
| Skill Training Center | 1.04 | Brian Bosscher | FREE |
Three ANSI games -- one for each skill. Beautifully done ANSI games, tons
of fun, looks great! Rewards are just right! However... if you run
multi-node, you'll have some problems with the way it runs.
|
| Socrates' Shop | 1.15 | John Hutton | $10 |
One of the "classic" IGMs. You are given the first letter of each word in
a phrase, and any numbers (like 26 L in the A -- 26 Letters in the Alphabet),
to trade weapons/armor/gold with another player. A good choice for bloodthirsty
competition, not too modifying.
|
| Suburbia | 1.7A | Bryan Stanbridge | INET |
Cute IGM -- buy houses! This would be a very nice IGM to add to any medium
competition game (since it allows hiding). Original idea, very well done!
And Bryan has finally (or so he says) fixed the marriage bug :)
|
| Surgical Clinic | 1.5 | Chris Carson | FREE |
Character Enhancement IGM. Looks good, but it's too modifying -- prices
aren't set by level, so it's either too high or too low, depending on
level. Would be good for "fun" Lord games.
|
| Terror Extreme | 2.0 | Nicholas Dimitry Shreders | $5 |
Sneaky and disturbing IGM. Plan sabotage of the Dark Cloak Tavern, and
then watch people die or are hurt by your deeds. Pretty cool, but
sometimes this IGM crosses that invisible boundary from coolness to
bad taste. Too giving...
|
| The Old Skull Inn | 0.22 | David Hasbrouck | $5 |
A new twist on the Inn idea. Low on content, but what is there (armwrestling,
6-5-4 (dice game), and the Old Man) is very good. Refreshing.
|
| Visions | 2.1 | Dirk Manuel | $3 |
Treasure Hunt/Walk-around IGM. For once, brand new ideas in an IGM. Could
be a bit too modifying if one really knew what was "going on", but basically
a solid, interesting, and well-thought-out IGM.
|
| Warrior's Graveyard | 1.5 | Lloyd Hannesson | FREE |
Random Events IGM. Pretty funny (& a bit sick)! Slightly giving, but descriptions
are well done. Enough variety to really make a good igm, and sure to make your
users happy. Not for strict competition...
|