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January 26, 2004
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StormDoor
Nullvalue over at BBSmates sent this to me.
For anyone interested in writing door games, I have created a new doorkit, called StormDoor. It has been written specifically for 32-bit Windows Programming languages, such as Visual Basic, Visual C++, and .NET. The doorkit is compliled into an ActiveX object (OCX), and can be used from within any programming language which supports this technology. It's very easy to use.. Supports most ANSI commands, and real-time multinode communication. The Multi-node communication is accomplished by using windows sockets (via UDP protocol) to communicate between the multiple instances (nodes) of the door.
This is the first release beta, so if you have any questions, email nullvalue@bbsmates.com.
StormDoor is distributed with documentation and a commented sample application.
http://www.vaper.org/stormdoor.htm
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January 15, 2004
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Beemail 4.97
Taken from the Beemail site.
BeeMail 4.97 has been released. Apparently in the last release I got
fat-finger syndrome and left some DLLs out so it would not run properly.
Those DLLs are included in this release as well as a few more minor bug fixes.
Click the link to download version 4.97 of BeeMail to keep things moving along.
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December 29, 2003
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Lord stuffs
Over the holiday break, I was able to complete the Win32 port of Legend of the Red Dragon.. What I'm needing now is a good beta run.. If you're interested in playing, shoot over to ztest.myip.us..
If you run into any problems, be sure to take a screen shot, and send me an email with all of the details.. My email address is mike@lordlegacy.com
On a side note.. A huge thanks to Dasme who's taking over webmaster duties of the Lord site..
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December 17, 2003
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WWIV Back in Development
Good news for all the hard-core WWIV fans, as v5.0 goes to public BETA. This version is full of long awaited, and needed upgrades. This project will bring WWIV back into the mainstream BBS community. Very exciting time to see the interest in the BBS community spur such a familiar software title to go back into development. Get your copy at the WWIV website. Some of the upgraded features are listed below. Click MORE.
read more »What's New:
-File compatable with 4.30/4.31
-32-bit Win32 version.
-Compiles and Runs on Linux.
-Included GUI Telnet Server.
-Internal ZModem
-DOOR32.SYS support.
-Uses the SyncFoss code from Synchronet (thanks to Rob Swindell for helping get this to work) "Emulate Win32 FOSSIL" enables this.
-Added commandline option -k (pacK message areas) to wwiv50. This will pack all message areas unless you specify the number of the areas to pack on the commandline. i.e. "wwiv50 -k 1 5 10" would pack areas 1, 5 and 10. (Build46)
-If you add "NEW_SCAN_AT_LOGIN=Y" to WWIV.INI, then when a user logs in they will be asked to scan all message areas for new messages. (Build46)
-The display while packing message bases is now a bit nicer looking.
-Changed filename global.txt to global-[node number].txt (Build43)
-Added control-U for who's online hotkey. (Build40)
-Fixed laston edge case where the header didn't match the data when EXTENDED_USERINFO = N but SHOW_CITY_ST = Y. (Build40)
-FOSSIL can now be specified in WWIV.INI as a valid flag for spawn options (Build37)
-Added 2 new pipe codes:
|#[wwiv color code 0-9] as an alternative to the "heart" codes
|@[macro character] as an alternative to ^O^O[macro char]
-Existing pipe codes are: |B[background char], and |[2 digit code] for foreground colors. (Build36)
-Added parameter "%E" to stuff_in which can be used in doors as the path to the DOOR32.SYS file (You can put this in chainedit or init) (Build35)
-Detects WinXP (Build34)
-'/A', '/H', '/?' Added to internal message editor (Build33) « hide more
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December 03, 2003
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WWIV 5.0 In Beta
After a long down time WWIV 5.0 is going into beta. We have been sent the What's New Text Doc for the Beta. So here it is.
read more »===================================================
WWIV 5.0 What's New List
Copyright 1999-2003 WWIV Software Services, LLC
===================================================
* File compatable with 4.30/4.31
* 32-bit Win32 version.
* Compiles and Runs on Linux.
* Included GUI Telnet Server.
* Internal ZModem
* DOOR32.SYS support.
* Uses the SyncFoss code from Synchronet (thanks to Rob Swindell for helping
get this to work) "Emulate Win32 FOSSIL" enables this.
* Added commandline option -k (pacK message areas) to wwiv50. This
will pack all message areas unless you specify the number of the
areas to pack on the commandline. i.e. "wwiv50 -k 1 5 10" would
pack areas 1, 5 and 10. (Build46)
* If you add "NEW_SCAN_AT_LOGIN=Y" to WWIV.INI, then when a user logs
in they will be asked to scan all message areas for new messages.
(Build46)
* The display while packing message bases is now a bit nicer looking.
* Changed filename global.txt to global-.txt (Build43)
* Added control-U for who's online hotkey. (Build40)
* Fixed laston edge case where the header didn't match the data when
EXTENDED_USERINFO = N but SHOW_CITY_ST = Y. (Build40)
* FOSSIL can now be specified in WWIV.INI as a valid flag for spawn
options (Build37)
* Added 2 new pipe codes:
* |# as an alternative to the "heart" codes
* |@ as an alternative to ^O^O
* Existing pipe codes are: |B, and |<2 digit code>
for foreground colors. (Build36)
* Added parameter "%E" to stuff_in which can be used in doors as the path
to the DOOR32.SYS file (You can put this in chainedit or init) (Build35)
* Detects WinXP (Build34)
* '/A', '/H', '/?' Added to internal message editor (Build33)
* New WWIV.INI Parameters
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
EXEC_LOGSYNCFOSS = [ 1 | 0 ] - If non-zero then wwivsync.log will
be generated. The default setting is 1 and this
is currently ignored.
EXEC_USECWAITFORIDLE = [ 1 | 0 ] - Under WindowsNT/2K/XP when unching
the child process WWIV uses WaitForInputIdle to wait
for the child process to process all normal input
before starting the Fossil handling code. Setting
this to 0 will disable that (acting like Win9x where
we just wait for a bit (See EXEC_CHILDWAITTIME).The
default value of this is 1.
EXEC_CHILDWAITTIME = (time to wait in milliseconds, this parameter is
only used on Win9X unless EXEC_USEWAITFORIDLE is
set to 0. The default value is 500 (1/2 second)
EXEC_WAITFORIDLETIME = (time to wait in milliseconds, only used on
Windows NT/2K/XP unless EXEC_USEWAITFORIDLE=0). The
default value for this is 2000 (2 seconds) « hide more
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November 23, 2003
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APOLLO BBS
ALPHA TESTERS NEEDED
Currently, the software is in the very early stages of development. Right now, the configuration program is complete, and the work on the Telnet server is just beginning.
If you would like to influence the look and feel of your bbs software, then this is your chance!! They are looking for Alpha testers! If you are an active SysOp and wish to help test the Apollo BBS, please send an email or post in our forum.
DTR & Godspeed,
ACTION
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October 30, 2003
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IMPERIUM v5
The following is the latest entry from Chris King at the IMPERIUM website
"October 21, 2003
Development complete?
Well theoretically anyway... the list of things that needed to be implemented, updated, and ported seems to be empty. In an ideal world things would be running nicely... since this isn't an ideal world things are still broke and so the debugging phase begins. Players can register and join a game but the units seem to be getting lost after being created or passed off to the player and things go south when Imperium tries to grab the new unit and draw the map around it. And the quit routine doesn't seem to actually end the session. And intro screen doesn't seem to be displaying. And for some odd reason it seems to take 2 key presses to process a command. And... we still have a lot of work to do :)
I think we've technically whacked the champagne bottle across the bow and put the program into the water... Imperium 5.0, it's not ready to sail, but, by God, it's staying afloat! :)"
We anxiously await the launch!
DTR & Godspeed,
ACTION
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October 20, 2003
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New GameSrv Beta
MannSoft.ca - Your home for software that doesn't suck
Manning just uploaded a new GameSrv.exe on the GameSrv BETA page. The changelog is available on that page if you want to know what's new. Just remember that it is an upgrade (only comes with a new .EXE) so if you don't already have the first beta installed, you'll need to download it first in order to run beta 2.
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Synchronet 3.11a Beta
Synchronet BBS Software
"The next release (v3.11a beta) will be out "soon". If you'd like to track the progress, see the new dynamic CVS commit log. I also have a new dynamic Synchronet to-do list which is much easier for me to edit, update and keep current than the old static HTML list (which is now very stale), but most of the things in this list are slated for the v3.20 release time-frame."
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Open XP Beta
OpenXP Online
OpenXP Version 3.8.13 Beta is available for download as well there is an info page, although it is not in english.
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