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December 17, 2003
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WWIV Back in Development
Good news for all the hard-core WWIV fans, as v5.0 goes to public BETA. This version is full of long awaited, and needed upgrades. This project will bring WWIV back into the mainstream BBS community. Very exciting time to see the interest in the BBS community spur such a familiar software title to go back into development. Get your copy at the WWIV website. Some of the upgraded features are listed below. Click MORE.
read more »What's New:
-File compatable with 4.30/4.31
-32-bit Win32 version.
-Compiles and Runs on Linux.
-Included GUI Telnet Server.
-Internal ZModem
-DOOR32.SYS support.
-Uses the SyncFoss code from Synchronet (thanks to Rob Swindell for helping get this to work) "Emulate Win32 FOSSIL" enables this.
-Added commandline option -k (pacK message areas) to wwiv50. This will pack all message areas unless you specify the number of the areas to pack on the commandline. i.e. "wwiv50 -k 1 5 10" would pack areas 1, 5 and 10. (Build46)
-If you add "NEW_SCAN_AT_LOGIN=Y" to WWIV.INI, then when a user logs in they will be asked to scan all message areas for new messages. (Build46)
-The display while packing message bases is now a bit nicer looking.
-Changed filename global.txt to global-[node number].txt (Build43)
-Added control-U for who's online hotkey. (Build40)
-Fixed laston edge case where the header didn't match the data when EXTENDED_USERINFO = N but SHOW_CITY_ST = Y. (Build40)
-FOSSIL can now be specified in WWIV.INI as a valid flag for spawn options (Build37)
-Added 2 new pipe codes:
|#[wwiv color code 0-9] as an alternative to the "heart" codes
|@[macro character] as an alternative to ^O^O[macro char]
-Existing pipe codes are: |B[background char], and |[2 digit code] for foreground colors. (Build36)
-Added parameter "%E" to stuff_in which can be used in doors as the path to the DOOR32.SYS file (You can put this in chainedit or init) (Build35)
-Detects WinXP (Build34)
-'/A', '/H', '/?' Added to internal message editor (Build33) « hide more
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December 03, 2003
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WWIV 5.0 In Beta
After a long down time WWIV 5.0 is going into beta. We have been sent the What's New Text Doc for the Beta. So here it is.
read more »===================================================
WWIV 5.0 What's New List
Copyright 1999-2003 WWIV Software Services, LLC
===================================================
* File compatable with 4.30/4.31
* 32-bit Win32 version.
* Compiles and Runs on Linux.
* Included GUI Telnet Server.
* Internal ZModem
* DOOR32.SYS support.
* Uses the SyncFoss code from Synchronet (thanks to Rob Swindell for helping
get this to work) "Emulate Win32 FOSSIL" enables this.
* Added commandline option -k (pacK message areas) to wwiv50. This
will pack all message areas unless you specify the number of the
areas to pack on the commandline. i.e. "wwiv50 -k 1 5 10" would
pack areas 1, 5 and 10. (Build46)
* If you add "NEW_SCAN_AT_LOGIN=Y" to WWIV.INI, then when a user logs
in they will be asked to scan all message areas for new messages.
(Build46)
* The display while packing message bases is now a bit nicer looking.
* Changed filename global.txt to global-.txt (Build43)
* Added control-U for who's online hotkey. (Build40)
* Fixed laston edge case where the header didn't match the data when
EXTENDED_USERINFO = N but SHOW_CITY_ST = Y. (Build40)
* FOSSIL can now be specified in WWIV.INI as a valid flag for spawn
options (Build37)
* Added 2 new pipe codes:
* |# as an alternative to the "heart" codes
* |@ as an alternative to ^O^O
* Existing pipe codes are: |B, and |<2 digit code>
for foreground colors. (Build36)
* Added parameter "%E" to stuff_in which can be used in doors as the path
to the DOOR32.SYS file (You can put this in chainedit or init) (Build35)
* Detects WinXP (Build34)
* '/A', '/H', '/?' Added to internal message editor (Build33)
* New WWIV.INI Parameters
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
EXEC_LOGSYNCFOSS = [ 1 | 0 ] - If non-zero then wwivsync.log will
be generated. The default setting is 1 and this
is currently ignored.
EXEC_USECWAITFORIDLE = [ 1 | 0 ] - Under WindowsNT/2K/XP when unching
the child process WWIV uses WaitForInputIdle to wait
for the child process to process all normal input
before starting the Fossil handling code. Setting
this to 0 will disable that (acting like Win9x where
we just wait for a bit (See EXEC_CHILDWAITTIME).The
default value of this is 1.
EXEC_CHILDWAITTIME = (time to wait in milliseconds, this parameter is
only used on Win9X unless EXEC_USEWAITFORIDLE is
set to 0. The default value is 500 (1/2 second)
EXEC_WAITFORIDLETIME = (time to wait in milliseconds, only used on
Windows NT/2K/XP unless EXEC_USEWAITFORIDLE=0). The
default value for this is 2000 (2 seconds) « hide more
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November 23, 2003
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APOLLO BBS
ALPHA TESTERS NEEDED
Currently, the software is in the very early stages of development. Right now, the configuration program is complete, and the work on the Telnet server is just beginning.
If you would like to influence the look and feel of your bbs software, then this is your chance!! They are looking for Alpha testers! If you are an active SysOp and wish to help test the Apollo BBS, please send an email or post in our forum.
DTR & Godspeed,
ACTION
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October 30, 2003
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IMPERIUM v5
The following is the latest entry from Chris King at the IMPERIUM website
"October 21, 2003
Development complete?
Well theoretically anyway... the list of things that needed to be implemented, updated, and ported seems to be empty. In an ideal world things would be running nicely... since this isn't an ideal world things are still broke and so the debugging phase begins. Players can register and join a game but the units seem to be getting lost after being created or passed off to the player and things go south when Imperium tries to grab the new unit and draw the map around it. And the quit routine doesn't seem to actually end the session. And intro screen doesn't seem to be displaying. And for some odd reason it seems to take 2 key presses to process a command. And... we still have a lot of work to do :)
I think we've technically whacked the champagne bottle across the bow and put the program into the water... Imperium 5.0, it's not ready to sail, but, by God, it's staying afloat! :)"
We anxiously await the launch!
DTR & Godspeed,
ACTION
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October 20, 2003
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New GameSrv Beta
MannSoft.ca - Your home for software that doesn't suck
Manning just uploaded a new GameSrv.exe on the GameSrv BETA page. The changelog is available on that page if you want to know what's new. Just remember that it is an upgrade (only comes with a new .EXE) so if you don't already have the first beta installed, you'll need to download it first in order to run beta 2.
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Synchronet 3.11a Beta
Synchronet BBS Software
"The next release (v3.11a beta) will be out "soon". If you'd like to track the progress, see the new dynamic CVS commit log. I also have a new dynamic Synchronet to-do list which is much easier for me to edit, update and keep current than the old static HTML list (which is now very stale), but most of the things in this list are slated for the v3.20 release time-frame."
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Open XP Beta
OpenXP Online
OpenXP Version 3.8.13 Beta is available for download as well there is an info page, although it is not in english.
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October 15, 2003
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NetRunner 0.09
NetRunner 0.09 has been released. You can download it at www.mysticbbs.com. NetRunner is a console telnet client for Windows.
It supports ANSI-BBS/VT102 emulations, phonebook, scroll back, zmodem, scripting language, and more...
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October 10, 2003
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OperationOverkill.com opens!
The official homepage of Operation: Overkill has moved to its own domain! Come join us!
Operation: Overkill
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October 09, 2003
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TBBS.org Annoucement!
TBBS.org is now open for buisness for all your TBBS support needs. If you are a former, current, or future sysop of TBBS stop by and check us out.
http://www.tbbs.org/
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October 08, 2003
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Com/Ip V 4 Released.
COM/IP version 4 is about to be released.
The main difference in v4 is support for user authentication, using either the windows credentials, or a unique login/password. This is not needed for BBS sysops, but COM/IP's primary market is the business
community.
As of version 4, COM/IP is now licensed by the number of COM ports you wish to virtualize. Previous versions of COM/IP allowed up to 256 COM ports to be defined for one low price, but now the (more expensive) base price of $95 will include support for only one COM port!
Version 3 users can "upgrade" to a Version 4 license that supports 4 COM ports at no charge. If a user wishes to use additional COM ports under version 4, they will have to pay the difference.
Any BBS Sysop that currently owns a COM/IP v2 or v3 license should hang on to it, as they are now worth a small fortune since they support 255 ports. The new price for a 16 port v4 license is $545.
http://pcmicro.com/comip
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Mbse V0.38.0
MBSE BBS For Unix
03-Oct-2003 Version 0.38.0 stable is finally released. Highlights of this release are:
Nodelist lookup configuration using a configuration file, ready for future developments.
New chatsystem for sysop <-> user and user <-> users chat like IRC.
All internal doors are now external.
We now have an official FTSC product code.
New mailer temporary inbound per node for better multiline handling and failed session recovery.
Binkp CRAM MD5 crypted passwords implemented.
Full support for long and 8.3 short filenames, also for tic files.
Lots of bugs fixed.
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Ambroshia v3.0 Screen Shots Released
Homepage of Ambroshia: Test of Time - Door Game
The new Alpha 3.0 Screen shots have been released.
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October 02, 2003
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Bio News (Update)
The author of Bio-News is looking for 2 more Beta Testers to test the Bio-News Door which was made in Synchronet's Baja Code. If you are interested and are running Synchronet, then connect to Biohazardous Material (telnet://biohazmat.ath.cx) and leave the Author of Bio-News, Timothy Arnold (Biohazard), a message.
Bio-News 2 Beta Release 8 will be released to Beta Testers before the end of this upcoming weekend (October 3-5, 2003). Some of the features for Bio-News include the following:
read more »BIO-NEWS 2 BETA RELEASE 8 (FEATURES):
* Able to make up to 12 News Bulletins
* Fully Customizable Ansi Screens
* Now uses a Configuration File
* Maintenance Feature to remove OLD Bio-News
* Smart Feature which remembers the messages the user has read. This makes it so the user don't have to read the same news over and over each and every logon
* Bio-News 3 coming soon! Some features for this include FORCE READ option, DELAY OPTION on messages, and much, much more!
Visit Biohazardous Material today @ telnet://biohazmat.ath.cx and check out Bio-News! « hide more
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September 24, 2003
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Bio News 2.0
Bio-News 2.0 Beta Release 2 has been released by Timothy Arnold (Biohazard), the SysOp of Biohazardous Material (telnet://biohazmat.ath.cx).
Bio-News was created in Synchronet's BAJA Code and is a great way to keep your users updated on news about your BBS. If you are interested in obtaining a copy of Bio-News, please connect to Biohazardous Material and give it a try online. If you enjoy using it, send the SysOp / Author a message on the BBS.
NOTE: YOU MUST BE RUNNING SYNCHRONET IN ORDER TO HAVE A COPY OF THIS PROGRAM.
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September 18, 2003
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Virtual Sysop Build 5
Build 5 of Virtual Sysop is now avaible to download at:
VSysOp Home Page
This fixes the Opening Ansi Screen for windows. And the page also tells you how to "fix" the Nix verison.
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Vagabond Software trying to save old doors
Vagabond Software: ATTN Door Authors.
I have just made an announcement on the Vagabond Software home page regarding old door sources. If you know of/ Are an author then please let them know that Vagabond Software will take there code and give it a new home.
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September 15, 2003
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Virtual Sysop 3
The Linux version and the Windows 32 Verison of VS3 has just gone to public beta. You can download them at http://vs3.vbsoft.orgnow and get in on the action.
Virtual Sysop III is a game of BBS and Sysop Simulation.
Work hard to build up your BBS,
Answer Mail, Upload Files, Buy Modems,
Hire Workers, Hack into other BBSes.
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New Release of MannADT
www.MannSoft.ca
MannADT v3.09.09 was just released. This version hopefully fixes a bug where http errors were not properly being handled. It also adds support for manually entering an IP address to update with. Just hit the Manual radio button, and then manually select and update any hosts you want.
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Ambroshia V3 Update
Homepage of Ambroshia: Test of Time - Door Game
Taken from the Ambroshia web site.
Hey Hey, long time with no update. As of this time Michael Preslar has had the source code and began porting Ambroshia v2.01 to DOS. However, I have not heard from him in a while concerning the progress. As soon as I hear something, I will post ASAP.
Ambroshia v3 is in the works, and as of right now there is NO date for a release. I am doing a TOTAL REWRITE of the entire project in C++ using Opendoors 6.20. The reason for this is simple.
You can read the whole entry from the above website.
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September 10, 2003
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Vagabond Software: DoorStats Version 2.0 Released
Vagabond Software: DoorStats Version 2.0 Released
I was told of a bug in doorstats. So I fixed it, and as well I released a new verison. (Turns out there was a lot of things wrong with it.)
Since I went so far as to release a new version I also released the source code to it. It is yet another one of my BASIC doors, so you will need VBDOS 1.0. I did not read through the source on this one and as well it is not commented so if you do take a look at it dont laugh.
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September 09, 2003
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Request From Manning
www.MannSoft.ca
Posted on Mannsoft.ca
"I've been working on a new release of GameSrv for awhile now. Progress has been slower than I would like, but it's getting there. Over the past few weeks I've received quite a few suggestions, some of which have been implemented, some of which are still on the TODO list. Or I should say were. I recently lost the list, so Im asking anyone who made a suggestion to hit the contact link off to the right and re-submit it. Thanks"
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If you do not want to use Paypal PLEASE contact me directally and I can give you alternate methods.
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Last 25 Articals
Last 5 Comments
Eli: down time?
lol we been right here
Eli =-)~... [ go]
nick: i love doors!... [ go]
The Darkener: Yeah right Razor, like you'd know what the fuck to do with it anyway... =p~... [ go]
Scott Nunn: I don't see anything on this guy's web site about Shotgun or any other derivitive of it.... [ go]
Eric Schendel: Just added the Hall of Fame feature for dead warriors.. There should be additional features added to... [ go]
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