Welcome to LORD Authors Newsletter Issue #6: Castle Camelot LORD Authors Newsletter #6: Volume 2, Issue 2 -- Started Jan. 31, 2001. Listbot Text Version Released: April 16-17, 2001. Primary HTML Version Released: April 17, 2001. Created by Donald Tidmore - donald.tidmore@usa.net -------------------------------------------------------------------- http://www.lordlegacy.org/camelot/camelot5.htm http://www.lordlegacy.org/camelot/ccigm-6.htm http://www.lordlegacy.org/camelot/ccigm6-c.htm http://www.lordlegacy.org/camelot/Lordnews/CCIGM-06.TXT -------------------------------------------------------------------- LordNews #6 Newsletter Introduction: Welcome to the sixth issue of the LORD Authors Newsletter, Volume 2, Issue 2. This issue covers January through April 2001, and is about the BBS door game LORD - Legend of the Red Dragon, LORD II, and Tournament LORD; and Planets: TEOS. Anything learned after the official release will be added in a post-release addendum around April 30. Authors and/or web-site entries are listed in alphabetical order, divided by status: Active, Inactive, or "Dead Site". The Lord Programming Situation section is now used for info from/about Joel Gathercole, Brandon Pierce, Michael Preslar, and Bobby Queen. Beginning with this issue, all issues now cover four months each. Distribution notes: This newsletter's issues are distributed primarily through my web-site, the LordNews mailing list, and via the Fidonet Lord echo - courtesy of my friends Ruth Argust and Mike Ehlert. Copies will be made available on the Lord Legacy FTP server, and on the Kiteria's Korner site, eventually. I have added the Listbot code for subscribing to the mailing list to the end of this web-page. All five previous issues have been updated, including their text versions, as of April 16. The file ccigm-6p.zip contains the graphics files used by this issue. Drag-070.jpg was added here on March 17, 2001, and is from the Dragon Archives public domain site. Official Release notes - 04/17: LordNews Issue #6's text version was released via the LordNews mailing list on Tuesday morning, at 12:30 am. The Listbot text version file (CCIGM-06.TXT) was created after I finished the Issue #5 update, Monday night. It will be stored on my web-site, along with the other text issue files, in the Lordnews directory. Listbot notes: Issue #6's text version released in three parts Tuesday morning, with last part sent out at 12:30 am. [Red LORD barline] ------------------------------------------------------------------------ Newsletter/Website Updates Section: =================================== Miscellaneous Notes Section: Old Issues Rewrite Notes: As part of an overall update of all previous newsletter issues, needed for two reasons, I have updated all of the issues. First, the old issues needed to reflect the changed location of the updated LordNews text version files. And second, each issue's section listing links to other issues, needed to be revised. This process was started on March 27, 2001, and completed on April 16. 04/15: Issues #1 through #4's HTML pages have been updated, and aligned to match their Text version pages. Anyone wishing to link to my Lord Links Page is invited to use lordlink.jpg for a graphics link, if they wish to use one. This HTML page has been checked for spelling errors. 04/16: Archived April 2001 development notes info in Note0416.txt, inside ccigm-6h.zip. Issue #5 files rewrite completed this evening. I've been unable to get my LordNews Form page to work, so don't waste time using it. I was told in March that there apparently is a LORD movie being planned, but no one has since given me any other info on that. Should anyone learn anything about this, please let me know. I'm combining together various paragraphs from the development phase here, and have archived the original paragraphs in the note0416.txt file. In late March, thanks to the support of several friends, I decided to keep going with newsletter production. Feedback on this issue would be greatly appreciated. Lord programs search note: Should anyone come across these Lord IGMs, please send them to me: The Jeweler's Shoppe, Market Place, Milo's Market, and Old Skill Center. [Red LORD barline] ------------------------------------------------------------------------ Listbot Release notes: Had to split up text version into three parts, because Listbot wouldn't accept anything over 30 KB in size. Funny how those skunks claim they can take up to 100 KB. What a ripoff! Finished transmitting the text version files to the LordNews mailing list at 12:30 am, Tuesday, April 17th. Sorry for the delay in getting finished. I hope everyone enjoys reading this issue. Donald. 04-17-01 01:17 am. ------------------------------------------------------------------------- Post-Release Notes: Main updates to file done in May 2001, in connection with release of LordNews Issue #6 Condensed Version web-page. 08/09/01 Note: Added email/web-site addresses to headers of author's entries. Made some update notes where needed. ------------------------------------------------------------------------- LORD Sites Openings/Closures: "Dead Site" entry updates - Sites not having been updated in last 6+ months. A few were believed closed down, but are still open. I've decided to skip listing these site's addresses. Moved or reopened sites: Lord Domain site, and Sweet Dreams Software. Previously covered sites: Blackfist Lord, LORD Fan-Fiction Center, and Shining Star Software. Previously thought to be closed down: WT-Lord Webring page, and the Mad Systems site. Recently discovered sites: Blackhand Productions, Demonic Productions, DoRE's Lord IGMs page, [SYS] LORD site, and Wonderland Software files page. These sites closed down during this issue's coverage period: LORD Domain Ring homepage, Red Dragon's Lair, and Sunshine's IGMs. The sites were run by Colby Reich or Becky Benjamin. Three valuable Lord sites were discovered in March: The Goldengate ddsdoor FTP directory - ftp://bbs.goldengate.net/ddsdoors; Shannon Talley's Fidotel LORD site - http://www.fidotel.com/public/lord, and telnet://telnet.fidotel.com. I also found two valuable WT-Lord IGM cheat pages at Acad's World, and on Shannon's site. And I found that the WT-Lord Webring, run by Thomas Kloos, is still running. But I don't know if it is an active ring, or a dead one. [Red LORD barline] ------------------------------------------------------------------------ The LORD Programming Situation: Joel Gathercole: greenie@darktech.org -OR- greenie_@23@yahoo.com Lord2: Complete New World: http://lord2.greenmachinebbs.com/lord2 Lord2 Projects Page: http://lord2.greenmachinebbs.com/lord2/l2igms.htm Cnwfiles directory: http://lord2.greenmachinebbs.com/lord2/cnwfiles Lord2 Mailing List Polls: http://groups.yahoo.com/group/lord2/polls telnet://greenmachinebbs.com -- ICQ #16277704 ------------------------------------------------------------ 01/02/01: LORD2: Complete New World v136.1 was released on December 29th, 2000. There are many new bug fixes throughout the game. I've added in a telnet BBS list, so users can add other systems to the list. Please, if your system is NOT currently listed there, and you have CNW on your telnet BBS, please post it up in the LORD2@egroups.com site database, and email me your system info, so it would be listed in the next release. You can get it off our website: http://www.greenmachinebbs.com/LORD2/. You can also play the latest CNW at our CNW telnet server: telnet:greenmachinebbs.com. Come on in and play. 02/16: CNW 136.2 and 136.3 updates are now available. 02/18: I've officially released updated versions of the REFHELP.DOC and RULES.REF files on my site. When I have released CNW 137.0, probably before the end of this month, I will be releasing those IGMs of mine which do not use NPC stuff -- Blue Water Falls, Locker Rooms, and Pouch of Documents. I am now also the new developer of all unsupported Lord2 IGMs, including Xena's House, and one of the beta testers for Lord II. I will be re-releasing all of those old IGMs with all needed bug/variable fixes, as is mentioned in the new Refhelp.doc file. The new IGMs will comply with the new Lord2 New World IGM rules, so there will be no problems with future conflicts and bugs from other IGMs. 02/20 Notes: Added link on both LORD Links Page and LORD II IGMs Page for new update of the LORD II REF Help Guide, redone by Joel. Added telnet address. 02/21: LORD II: CNW is a package set up for sysops and/or webmasters who do not have time to install many IGMs, and to keep checking for those that overwrite other IGMs. The current package has 136 external IGMs, and many other IGMs that Joel has created. The Lord2 Mailing List is for anyone who is interested in LORD II, CNW stuff, or classic LORD. The auto-update system was discontinued, and individual updated CNW files may be accessed at http://greenmachinebbs.com/lord2/cnwfiles, which is updated each night. The mailing list may be joined at EGroups.com, lord2@egroups.com, by sending an email to lord2-subscribe@egroups.com, or via the web-site. For more details on CNW, ask Joel, or read the CNW.TXT file in the archive. CNW-only IGMs: These are IGMs made by Joel, which currently have not been released outside of CNW. They include Bed of Roses, NPC Characters, TIME, and Taxes. Others listed previously. 02/22: Voodoo Knight has just passed me his four IGMs: Voodoo Temple, Red Dragon Town, Happy House, Figaro's Castle. And gave me the permission to continue their development and support. 02/23: The Pouch of Documents IGM was released today. 02/28 Note: Joel's excellent list of Telnet Lord sites, is at: http://greenmachinebbs.com/lord2/playit.htm. 03/20: LORD II: CNW v137.0 was released on March 17. Finally, I ran out of bugs to fix. This is a total new look for New World. It's more exciting, less exploits. No more bugs that we could find. TeamLord has been totally redone. IGMs were upgraded, enhanced and fixed. Removed tons of bad ANSI chars and much more. Grab your copy here: cnw-1370.zip (2,077 KB). 03/21: Updated versions of Voodoo Temple and Xena's House were released today. Both can be downloaded from the Lord2 Projects Page: http://greenmachinebbs.com/lord2/l2igm.htm. 03/27 - Lord2 Mailing List: I've been working on an Auction House IGM which will shortly be released outside of CNW. Just testing it now. So far it works great, players can auction off any items or gems that they have. So far it works good, I need a bit more testing before it actually gets released though. If you want to check it out, log into my lord2 server and you'll find it right beside the GreenTree bank. Soon I'll be adding in support for deeds. I want to make it able to handle ANY deed without including the details on each deed separately. I'm also adding in support so the NPCs can place bids or put items up for auction. I'll be adding that feature when I complete the NPCs item support. Yes, if you haven't read my to-do list, you wouldn't know about this. Yes, NPCs will be able to handle items, you will be able to sell your items to any NPC that is interested, or buy their items, or gems, or use gems to buy stuff. All depends on the various NPC skills combination. Meaning, some NPCs may try to sell a green-potion for 2 gold each if you buy all of his green-potions, yet another would sell each for 8 gold. 03/31 Notes: Joel has released CNW v137.1 update (146 KB), and is working on CNW 137.2 update. CNW To-Do list updated, along with several Lord2 IGM component files, dated after March 28. Some updates noted: Xena's House, StonePass Lodge, Auction House, TeamLord, Property Taxes, Gargoyle tower, Loki's Inn, UGA, and Mom's House. Suggestion to Joel: Make those .REF/.IGM files available via FTP programs, to make them easier to download. Using a browser to locate updates is very time consuming, since the directory listing is shown alphabetical, and not sorted by date. 04/07: Question: Joel, would you please clarify for me, when a Lord2 program should be called an IGM, and when it can be termed a utility? Answer: IGMs: In Game Modules, do you know what that means really? It means new stuff added to the game itself, where players would see the changes or something like that. An actual MODULE, which builds up things. UTILITIES: well things that only the SYSOP (or webmaster) can use to make changes to like player info, or programming guides, can be utilities. Mostly stuff to do with programming the IGMs would be utilities. Question #2: I would like to include in this issue, or the next one, a list of the Top 10/25 Lord2 IGMs. Would you be able to help me with that? Answer: I put up polls for the best IGMs, accessible from the Lord2 mailing list. Which is located at: http://groups.yahoo.com/group/lord2/. I can send you a list of the top IGMs before you publish the issue. Question #3: How is the CNW work going for your next update? Answer: I will probably skip doing a v137.2 update, and just release CNW 138.0 or higher. Including my Pouch of Documents IGM, there are now more than 137 external IGMs in the Lord2:CNW package. We, the players and I, keep finding more little bugs and exploits to fix, and keep coming up with tweaking ideas, so stuff is always being added. The primary new stuff for the next release would be MORE major changes in the Cool Team Lord IGM. [Red LORD barline] 08/09/01 Note: CNW v138.0 has not been released yet. -------------------------------------------------- Michael Preslar: e_maus@covingtononline.com -OR- mpreslar@mailcity.com LORD Legacy web-site: http://lord.lordlegacy.org/ LORD Legacy FTP site ftp://ftp.lordlegacy.org LORD Legacy News Page: http://lord.lordlegacy.org/news.html IRC: irc.lordlegacy.org -- Elysium Software: http://www.elysoft.org/ ------------------------------------------------------------ The following information on LORD's current status was obtained from Bryan Turner, and from the Lord Legacy site's News page. Some parts have been edited or rephrased, including where old info is repeated. The first entries are from Michael Preslar, on the Fidonet LORD echo. Other entries are from the Lord Legacy News page - (abbreviated L. L. News). 01/08/01: I have finally got a BBS online, telnet access only: telnet://bbs.lordlegacy.org ... For those wondering about Lord's life ... The system used for my DOS programming died, and I have bought a new system for Christmas, and installed the old system's hard drive in it. Now that I'm able to work on the programs again, and have a BBS to test them on, I'm going to work on the Joseph Master's IGMs -- LordNet, TeamLord, Aragorn's Timer, Lord Cops, Lord Event, NPCLord, Sandtiger's Bar, and a few others. If anyone has anything to say about the Masters' programs, or LORD, LORD II, TEOS, please let me know. Message #2: I have just received permission from Metropolis Gameport to port LORD to OS/2, Linux, and Windows 32-bit. I have also received permission, again, to work on updating LORD II and Planets: TEOS. I want everyone to know that their work on the Lord Petition did not fall on deaf ears. Michael. 01/10 L. L. News Page: It's been awhile since I last updated the site. I have some good news. ... So when will new versions of these programs be released? I don't know yet .. As with LORD, I will do a cosmetic release first .. putting the MGP name on the programs, and then I will work on cleaning them up. More news: This little web-site has become the "official" Lord site.. And a guy from MGP, Brandon Pierce, is going to take over the webmaster job here. 01/10 - Brandon: So there you have it dear friends, Lord II should be up and kicking again sometime soon, assuming Michael doesn't have any more gremlins playing with his computer. Don't you just hate it when that happens? Congratulations Michael on getting the go-ahead on porting Lord to Windows, etc. Good luck on programming it for Windows M.E., 95/98, and NT/2000, OS/2, and Linux. Question: If you do a Lord for Windows, would it be able to run the DOS-based Lord IGMs, or would people have to recompile and/or rewrite the IGMs to work with a new Lord/Windows program? 02/05/01 L. L. News: Lord v4.06, Planets: TEOS v2.02, and Lord II v1.02 were all released today. What's new with them? That "give the hag a gem" thing is gone from Lord (my if/then code for Lady was a bit too greedy). I'm still working on finding out why it cuts off the beginnings of text sometimes ... In Lord II ... cosmetic changes noting the new owners. The L2.exe and L2CFG.exe files no longer need to be patched for fast machines. The smackrod won't let you teleport onto something solid anymore. In TEOS.. Nothing spectacular .. (the) Planets.exe/.ovr and plancfg.exe (files) no longer need to be patched for fast machines .. and I've started cleaning up the code. So when's the next release of these fine games?" you ask? Not sure right off-hand. I'm working on a new L2CFG (finished the player editor this morning). Want to rework PLANCFG. And otherwise, I want to clean the code up. So we'll see. Michael. 02/15/01 Email: Question: I was wondering if you knew yet if the 32-bit version of Lord will be able to run all the old IGMs and other support files. Answer: Here's Mike's answer about Win32 LORD running IGM's: I'm going to say yes, with one condition.. that the game is run on a normal fossil or async connection. If they want to make use of the door32 standard (AKA Windows handles instead of fossil or async), the sysop would need upgraded IGMs. Brandon. Metropolis, Inc., 8650 College Blvd., Overland Park, KS 66210, Ph: 913-663-9519, Fax: 913-663-3200. 03/22 L. L. News: So what's going on in my little corner of the world? Lots. For those that don't know, I've been given permission to work on Lord, Lord2, TEOS, and T-Lord; and to port Lord, Lord2 and TEOS to Win32, OS/2, and Linux. There is a possibility of Palm and Win/CE versions of these games as well. Web versions? A high possibility.. Matter of fact, a friend is working on WebLord as we speak. Recently, I've been working on Lord/X (the Linux version).. Donald Tidmore asked why I was working on the Linux version before anything else.. The answer.. The 16-bit version of the game will run on Win32 and OS/2 systems easily. With a little tweaking of DOSEMU, it can run on Linux systems as well. I'm working on the Linux port first so that Linux users wont have to mess with DOSEMU. The Linux port will also speed up Palm and Win/CE development. I'm also hoping that the Linux port will encourage other BBS developers to consider coding for this platform (Remember folks, the more BBS programs out there, the more activity the BBS scene will see..) I'm hoping to have a very basic public beta of Lord/X soon (2-3 weeks if all goes well with my personal life and day job. More info below).. I've made sure to not have any limits on the number of players.. Uses stdin, stdout, stderr, so crafty shell scripters, Perl coders, tcl coders, etc should easily be able to redirect the game to whatever they like.. One guy I was talking to in IRC said he could possibly make an MIRC script to run the game over IRC.. Wouldn't that be weird? I'm also making sure that all ports are compatible with one another.. Meaning, you could run a BBS with Lord on it, and a web server with WebLord on it.. Both on the same machine.. They could share data files, and thus share players.. Giving players a higher chance of game activity. Let's hope this works out.. Why am I working on all of these ports? Am I abandoning the BBS game? No way.. I'm not abandoning it in anyway. I just want to get more people playing these games. Lord has long been a staple to the BBS community. With these newer forms of "people interaction", a game like Lord is needed to encourage people to have a good time with their hobbies. What's the news on the Win32 and OS/2 ports? I've been collecting info on doing these, but haven't started the actual coding yet. I had worked on Lord/32 before, and it took me all of 2 weeks to have the port 50% done.. So, I'm expecting these ports to go rather quickly when they get started. Unfortunately, I either deleted that source or lost it during one of the machine upgrades, and will have to start over from scratch with that. I'd also like to continue updating WTLord, however the IceRage guys have all but disappeared. I've yet to track down a working Email address for them, and icerage.com has been down for quite a while now. I know they weren't too happy about me working on Lord.. That's why I say "I'd just like to continue updating". I just want to make sure that there is support for the game. Brandon Pierce will be leaving Metropolis soon. He's moving on to bigger, better things. Here's wishing him the best of luck with that. He's told me that he will stay involved with the projects, as he wants them to work out as much, if not more, as I do. (Here's also hoping that he doesn't mind me speaking for him).. While we're in the "personal life" area.. I am also moving to a different job. I should start for the West Corporation sometime here in the next 2 weeks or so. This also means I'll be moving.. So I'll be without an internet connection once I move until DSL is installed. The move shouldn't be a problem, and the new job has better hours so Ill be able to work on my personal projects (read: lord) more. The job change also means that my BBS (bbs.lordlegacy.org) is down. Not sure if I'll be able to bring it back in the future or not. Depends on the move, and if I have the time to work on it.. (I prefer coding instead of sysop-ing, but it was nice having a system right there that I could mess up if need be, instead of messing up someone else's system).. In closing, Id like to encourage everyone to stay involved with the BBS community.. Dial-up, telnet, coding, web-sites, IRC.. The more activity the users see from us, the more activity they'll bring in. Michael. 03/25 L. L. News: Just an update on my situation... I'm not outright leaving Metropolis as Michael reported a few days ago. He wasn't lying, actually. Last week, it did look like I'd be leaving outright, but I've worked it out so I can stay on part-time to manage things like LORD development, and a few other projects. I'll still be hanging out in the IRC channel and working on the sites and stuff. I just won't be in the office. =) Brandon. 03/28 L. L. News: These just in.. screen shots of WebLord.. It's in development, which means a good bit could change, but it's working, runs well, etc .. Enjoy.. Two pictures: Client-side view, and Server-side view. [Red LORD barline] 08/09/01 Note: Brandon Pierce is no longer working at Gameport. No current email address is known for him. -------------------------------------------------- Bobby Queen: wizards@shelby.net http://www.shelby.net/wizards/lord2IGM/index.htm - Off. Lord II Site http://www.shelby.net/wizards/kiteria/ - Kiteria's Korner! http://lord2igm.webjump.com - Official Lord II IGM Archive (Mirror) http://kiteria.webjump.com - Kiteria (Mirror site) ------------------------------------------------------------ Notes: As those who received my Jan. 11 LordNews update by Email now know, Bobby's email account was extremely unreliable. (03/04: That is no longer the case. The shelby.net ISP has fixed the problem.) Bobby and I will continue to be working on updates for his web-site, and on the Kiteria's Korner site. Those Lord II authors who need it, can get a fairly recent Lord II Blockfaq.htm page, showing which record blocks are in use, etc, from Tien Lung. (03/04: Bobby's reported that he had lost the file he was working on in a crash, but has restarted a new version.) Kiteria's Korner will remain located at Bobby's site, unless he moves to a new server and ISP, which is under consideration. Suzanne's site is run jointly by the two of us, with periodic updates. Over time, I plan to redo each of the Lord article pages to do spelling checks, and possibly grammar checks. Due to their nature, some of the articles use bad spelling on purpose, and that will be kept at times. We also are working on adding some new article pages, from Dawn Bidot's LORD Inn site, and one that am working on, concerning the Horse's effect in Lord. There are two mirror sites, for the Official Lord II site and for the Kiteria site, run at webjump.com by Bobby, and at the Lord Legacy site, provided by Michael Preslar and Joel Gathercole. Note: I updated the Kiteria Lord Hints page on January 29, and fixed a problem I'd noticed with how it appeared in Netscape Navigator's Print Preview. 03/04: Bobby has updated parts of his web-site. The news page, utilities page, Untested IGMs page, and the other IGM pages have been updated now. On the Kiteria site, he has uploaded revisions of my Lord Links, Lord Archives, and Lord IGMs pages, bringing those up-to-date. On my site, the Lord Links Summary has been updated to match what is on my master Lord Links page. The only major changes on Bobby's site are as follows: (a) News page update, contents follow; (b) recent Lord2 IGMs and utility releases added to site; and (c) IGM review pages updated, with new entries on Untested page. The following paragraph is from Bobby's news page entry. Bobby: 03/04/01 (Sunday). Okay I finally got around to updating the site. I have updated some pages with ones sent to me by Donald Tidmore who helps me on the Kiteria LORD site. This website is still in danger of going down at any time, and my email got real bad during January and early February. I will be posting a new email address soon. Also please start using the webjump site for the updates, as this one may go down at any time. Remember it's at lord2igm.webjump.com. Also I am due to have surgery this week, on Thursday 3/8/01. It should be nothing major and I should be home no longer than 6 days later but one never knows. :) Until then I just wanted to announce that Michael Preslar has updated L.O.R.D. and also Planets: TEOS and Lord 2. The updates mainly just change the info on who now owns the programs for right now. In fact Michael stated on 3/3/01 that he is currently working on a version of LORD for a new OS (Linux). He said it would be awhile before he starts work on Lord 2 which is bad news for an already floundering BBS game. :( If you do find any new Lord 2 IGM's or other add-ons, remember to send them to me. 03/04 - from Bobby's email messages to me: The Snowy Pass Blizzard IGM was an early buggy IGM that I lost during the incident a couple of years ago, where my hard drive was erased by the computer repair shop. The author never responded to my messages, and didn't fix the program. And the Goldengate ddsdoors FTP directory is a file area in the Fidonet network. 03/23/01 Note: Bobby's surgery was successful and he is now at home recuperating. [Red LORD barline] ------------------------------------------------------------------------ LORD Program Authors Notes: ================================================== Standard Entries section: Ruth Argust: ruth@doorgames.org DDS on the Web: http://www.doorgames.org Goldengate Ddsdoors FTP: ftp://bbs.goldengate.net/ddsdoors/ ------------------------------------------------------------ All IGM/utility authors are invited to send their file(s) to (ruth@doorgames.org) so that the file(s) can be sent to sysops all over the world (and Internet webmasters). Please be certain that the file is virus-free and DOES contain a FILE_ID.DIZ file. For more information on having your file hatched, please see the DDS Web Page at http://www.doorgames.org or contact me directly. This is a free service to all in order to provide you with wide circulation of your programs. There is also a ListServ for receiving all files hatched into DDSDOORS for those who do not otherwise have a way to receive them. For more details, see the ddsinfo.zip file. Mike Ehlert: mike@pcmicro.com BBS Archives Homepage: http://archives.theBBS.org LORD Add-ons Page: http://www.pcmicro.com/BBS/ra98c.htm LORD Utilities Page: http://www.pcmicro.com/BBS/ra99c.htm Door Developer Kits Page: http://www.pcmicro.com/BBS/ra98c.htm ------------------------------------------------------------ The BBS Archives have a large collection of Lord, LORD2, and T-Lord IGMs and utilities, with over a thousand Lord-related files. The LORD programs are primarily on these pages: archives.thebbs.org/ra98a.htm, archives.thebbs.org/ra99a.htm, and archives.thebbs.org/ra102a.htm. Mike supplies BBS/Lord authors with free web hosting, without annoying pop-up ads and banners. You will get 20 megabytes of fast web space for free, along with a web-page hits counter, guest-book, and link manager. See http://thebbs.org/homepage for details. Authors and others may send BBS programs to Mike for hosting on his web-site either by Email, or by uploading them to his FTP server. For more info, read Mike's entry in LordNews Issue #4. [Red LORD barline] ** End of Part One - Listbot Text Version file. ** ------------------------------------------------------------------------------------------------------------------------------------------------ Active Authors Contributions: Notation: Authors are considered active if working on Lord programs during the LordNews issue's development period; their web-sites are being updated; or I hear from them often by email. For me, if they write me often, that's active enough . Likewise, authors are listed as inactive, if they wish to be listed so; their sites have not been updated in the last 6+ months; or they have not released anything for Lord in that time period. Anyone whose site has not been updated in a year or more; whose email address is closed, or the site is closed, are listed in the "Dead Sites" category. Those previously listed thusly, are not referred to again, unless their status changes. --------------------------------------------- Chuck Brogan: brogan@ime.net -- Acad's World: http://www.acad.dynip.com WT-LORD IGM Hints/Tips: http://www.acad.dynip.com/public/igmhints.htm http://come.to/acad -- telnet://www.acad.dynip.com ------------------------------------------------------------ 03/28: I have the Acad's World web-site, which is available also by telnet: Acad's World BBS. I have nine games of WT-Lord running, and that is the only door game I offer. I get over 300 calls every day, and have 14 nodes, and offer unlimited playing time. While it seems the authors don't show much interest in Lord programming, the games continue to be popular on the players side. To help players out with learning WT-Lord and its IGMs, you can check out my WT-Lord IGM Hints and Tips Page, which was recently updated this month. It is also available as a downloadable archive from my site. 08/09/01 Note: An update of Chuck's WT-Lord Hints page is underway, but has not been released yet. Jason Brown: jmbrown@pcisys.net -OR- farlander@mailandnews.com Jason's Homepage: http://farlander.home.dhs.org Jason's Files Page: http://farlander.home.dhs.org/MyPrograms.html ------------------------------------------------------------ 01/27/01:: I am working on RHPScript v2.0. I have hit a snag, where I am getting weird crashes, but you can write to screen, as well as create and change variables, and I have all the Lord-specific variables in. Good news about the web-based LORD program, I'll want to keep up on that and see how add-in programs will work with it. 03/14: Added alternate email address. 03/24: I've stopped working on my Lord programming because there have been no bug reports, or email from anyone interested in my IGMs, and I've moved on to Unreal Tournament coding. If anyone shows interest, I'll keep on working on the LORD projects, otherwise I'll consider them finished. If even one person will request it, I will work on porting my Lord IGMs to Linux, if I can get help from Michael Preslar on the Linux code writing. Same deal for doing enhanced versions for Win32 Lord. 03/31: Noticed some new programs on Jason's programs page, but none are Lord-related. Unreal Tournament, etc. 04/13: Changed primary email address. The jmbrown@mines.edu email account will be closed after Jason graduates from college next month. After that, people are to use his new farlander@mailandnews.com email address. 08/09/01 Note: Jason prefers that everyone use jmbrown@pcisys.net to write to him. He is currently not doing any LORD programming. Mike Dillon: gsvalore@arn.net Crystalline Realms: http://www.darktech.org/gsvalore/ ------------------------------------------------------------ 01/13/01: The Crystalline Stats utility is still being worked on. GreyDrive is about my only truly dead project since there isn't much a demand for a C/C++ door kit these days. ALE, well, it's just sitting here... I haven't worked on it in a while... I guess that's basically the low-down of what is going on currently. 02/13: I will also be working on my TinyTIC program soon, and some other non-BBS related programs. 03/14 - Mike's news page: March 08: Just a side note, I am continuing work on TinyTIC and Crystalline Stats (CStats) as soon as I get some other projects completed. I have been practicing with Windows 32-bit programming lately so that I can get ready to start working on ALE again as it will be a complex project. Codax Dragon: codax_dragon@juno.com Codax's Dragon's Den Ultd: http://www.geocities.com/SiliconValley/Way/9982/drgnden.html Alternate site address: http://fly.to/drgnden ------------------------------------------------------------ 03/28: I've not given up on LORD2. Right now I'm trying to figure out why it keeps run-time erroring me out during daily maintenance. I think it may be my processor speed. Turbo Pascal programs have a tendency to die after 350 Mhz. I've tried the patch, but it only halfway worked, and won't fix Lord2cfg.exe. Right now, I'm looking for a 486 emulator, That might work. Nothing is really new as of yet, I'm very close to actually being able to start a 2D action platform game. All I need to do is to write an engine. And so far, I've not heard from Joel about anything he needs me to do for Lord2 programming. 04/05: Question: Please tell me what the status is of the Cruises IGM? Answer: These are the sections I think still remain to be added/fixed (from largest to smallest): The 3/4 endings (I refuse to just let them be weak text ending like I did with Battlefield). 2 Animated Dinner conversations. Final implementation of Job/Work/Class system (partially to be taken care of in ending). Misc. tweaking of the Gym fight. Tweaking of moving NPCs. 1 screen of the Upperclass (A) Deck. Putting together a beta release may be easily done soon. Most of the brunt of the coding is finished. Just the endings and some cosmetic things need to be worked on. I can probably also just do implementation of the Job/Work/Class system, and throw in some "To be completed later's" in the IGM. Question #2: Please update me on this question you asked in the first LordNews issue, back in December 1999: "I'm trying to find out if Seth was able to overcome Pascal's 65k for variables limit. If he has not, then I have found that I have found the problem with my IGM. Otherwise, I need to find another option." Answer: I'm not quite sure on this one. I was able to kill the problem by cutting a few of my files in half and trying to keep them under 20k. But I'm also wondering if it had to something with a particular set of commands I used. Namely the @show command and the @do move x y command. LORD2 really hates it if you use a @do move right before an @show command. So that's something for others to watch out for. I'm no longer worried about Pascal's limitations. I have become quite fluent in C++ and have started to do a lot of programming with that. I'm sure Seth found the way using some custom memory management TPUs. I never really found anything I could use that was free ... But as I said, I now have C++ and DirectX v8.0a, so I'm set for a high level coding environment. 08/09/01 Note: Codax has released a beta version of the Cruises IGM, which is available from him upon request. Orion Elder: knytehawk@geocities.com SMAUG Site: http://www.geocities.com/knytehawk/smaug/index.html KnyteHawk's LORD II IGM Programming: http://www.geocities.com/TimesSquare/Labyrinth/2695/l2igm/index.html ------------------------------------------------------------ 03/22 - Orion: I would like to see a listing of places with a good number of Lord players, as that is LORD news. I'm always looking for a place with a good number of people to play LORD with. (I'm not personally aware of such stuff, so if anyone can provide one, I'd appreciate it. DGT). Also, a "Realms of the Month" category that spotlights the best LORD, LORD II and TEOS games each month, would boost players at different places, and possibly generate more activity for the boards, keeping them from dying out. (If you guys will provide such information, I will use it in the newsletter. DGT). Elysium Software: http://www.elysoft.org/ Elysium via FTP: ftp://ftp.lordlegacy.org/elysium/ ------------------------------------------------------------ 03/27: I decided to check the site out again, after several months of not having done so. I discovered it now has some Lord-related material, so I'm including it in this issue. They have released two Lord utilities, LordCops v1.90 and NPCLord v2.90 - both by zoob; one Lord2 utility - Lord 2 Levels v1.0, by Eric Vinson; and two IGM programming files: BBS Coder's Guide to Pascal Programming v3.0 - by e_maus, and FreeDoor v1.08, a BBS door developers kit, for use with Virtual Pascal - by Mike Hodgson. Looks like these guys are finally worth something for us Lord fans. However, none of those files are recent. They date between December 1998 and December 2000. Apparently they don't care much about telling people about their programming work, I guess. Notes: To go straight to the Elysium pages with Lord-related files, use these links: BBS Doors; BBS Utils; and Source Code. Lloyd Hannesson: Lloyd_Hannesson@umanitoba.ca -OR- dasme@dasme.org Tech'N Software: http://www.dasme.org/techn/ LORD I IGM Listing Project: http://www.dasme.org/techn/lord1igm.php ------------------------------------------------------------ 03/22: I've been plagued with many problems, including broken Internet access at home, mail filters at work, and a dead CPU. The Tech'N site has been updated, and I am now back at work again. I will be working towards getting things there 100% finished. Excerpts from web-site: I've added a few new features to this web site that hopefully everyone will enjoy. I've gone out and indexed all the available LORD IGMs out there and they have been added to a database. I'm doing the same with Lord Menusets and Utilities. Thanks to everyone for their continued support! March 19 entry: Hello .. I'm still alive, the stories of my disappearance have been greatly exaggerated. No aliens or kidnappings. just a dead CPU and the lack of Internet access in my new apartment. Work has developed a strict usage policy for internet access, so I hadn't had a chance to update until now. I have DSL and a brand new CPU to use it with so things should be ok and back to normal in the next few weeks. The page is still alive, and when I have a chance I'll list the rest of the IGMs that I have for download. Also my BBS is down, and will be for a while yet I think. This means that I've lost track of how things had been progressing on the Fidonet boards, and am totally out of the loop. I'm going to try to get things back together and functioning so I can at least pop in to an echo and say hello. If you guys have seen any posts about errors in my IGMs, could you forward a copy of the message to me? Thanks much :) March 21 entry: I just wanted to clue you all into a few site changes I've made over the last couple of days. The first and most obvious is the cool little Top Ten IGM Downloads box. These stats are generated real-time each time the IGMs page is viewed. I've made a few other changes as well ... one being a total overhaul to my file download system. I made it more robust, and changed the way the download stats are saved. This should mean quicker download starts, and less hassle to me when I add other file sections. I've also started again with the IGM additions to the database. But that will take awhile to get completed. There are still 130 IGMs I have to add to the database, and it's a time consuming process. I hope to have everything in the database within the next month, but I can't promise anything. That's it for this update. I hope you all like the changes I've been working on. It's nice to be back and on the Internet :) And please start writing me again. I've been out of the loop for a while, and I'd like to get back in :) 03/29: Added link for Lloyd's LORD I IGM List section. 03/31: Added Lloyd's list of Top Ten Downloaded Lord IGMs. From #1 to #10, it shows: Warrior's Graveyard, Felicity's Temple, Dragon's Breath Mountain, A Visit To Santa Claus, Barak's House, Across the Tracks, Apu's Pawn Shop, Axehandler's Arena, Aladdin's Bar, and Baldur's Camp. Duncan Idaho: midori@quicksilver.net.nz VisualMatrix Homepage: http://visualmatrix.co.nz/ ------------------------------------------------------------ 03/22: Sorry I've been so quiet on people. With my recent moving to a new house, and swapping ISP's, things have been a little haywire around here. I've been working almost full-time on my web-pages, programming, and Lord2 Worlds, plus re-reading both the Wheel of Time and Dune series to get my knowledge back up-to-date. Progress is coming slow at the moment with so much on the go, but I'm still ploughing ahead. Still doing animations and the likes for DuneLord. It's a time- consuming process, and I hate it, but it's my work, I have to do it - sigh-. Wheel of Time is coming along as well - the map is almost complete, but I don't like some of the graphics, so somewhere I need to find the time to have a play and figure out new graphics for it.. unless someone out there is willing to aid? My email address has changed, and the old Ihug one will be cancelled very soon. 08/09/01 Note: The Ihug email address is now invalid. Work continues on the DuneLord and Lord2: Wheel of Time new world programs. Added web-site address, which currently has not had LORD material added to it.. Korombos -- Sharkware Files Page -- Korombos's Main page ------------------------------------------------------------ 03/02: KDrive is getting minor changes. When that is finished, I will be posting the new release on the web, in a month or so. I'm busy with running my web hosting server, so server programming time takes away from my available Lord programming time. The new release of KLord will be released when KDrive is finished. An error was found in KLord, and that's been fixed. I have received encouraging messages about my Fun and Games IGM, and I would like to add a few other games to it, that are like the simple ones already included. Suggestions would be appreciated for the IGM. My web-site has been moved to its own area, on the korombos.org server. It is accessible from the main http://www.korombos.org address by clicking on the Sharkware link, or you to can go straight to http://sharkware.korombos.org. For those who want to see it, I've added a fun page, http://fun.korombos.org, that shows some of my critters and outings when I get out into the wild. 04/11/01: My favorite top 5 Lord IGMs are my IGM-X utility, and Haunted Mansion IGM; and Dragon's Breath Mountain, Barak's House, and Socrates Shop. 04/13: I sat down and did the program upgrades. KDrive and KLord are now upgraded to version 7.10, and are on the web- site. I have also upgraded the Fun & Games (v2.1), IGHH (v1.8 - Haunted Mansion) and IGMX (v4.1) Lord IGMs. Thanks for continuing to ask about them. It helped prompt me into upgrading. I have given more thought to a list of top Lord IGMs I like most. Although it's not a real IGM in the sense that you get anything, I personally enjoy the IGM statistics that my IGMX program provides, so it remains my #1 pick. #2 forward are: IGMH, Dragon's Breath Mountain, Barak's House, Socrates Shop, Lord County Fair, The Wise One, Across the Tracks, Axehandler's Dominion, and Felicity's Temple. The data came from IGMX's top 10 listing. 04/14: Korombos has released Fun and Games v2.20. He has also released KDrive v7.20, KLord v7.20, and IGM-X v4.20, updating the programs released just a day or two ago. Revised entry links to go to Sharkware files page, and to Korombos's main homepage. 04/15: Details from Korombos on history of IGM-X: Well, it's unique. It was originally written when LORD only allowed 9 IGMs. I wrote it to do more than just act as an IGM front, but it records statistcs such as usage. When I first started, I had like 29 IGMs more or less, and wondered why I should have so many. I wanted to track how many hits each IGM got. Many IGMs got a lot of traffic, while others didn't. When run, IGM-X saves info on your IGMs usage to a fast binary database, and makes ANSI/ASCII screens on the fly. 08/09/01 Note: We lost Korombos sometime this summer, details unknown. His email account is closed, and the web-site is closed. Tien Lung: tienlung@hwcn.org http://www.hwcn.org/~aj971/home.html -- Godlike Productions Homepage ------------------------------------------------------------ 01/12/01: I am going to be working on Lord II with the map work. And as already stated, I've stopped working on my Lord II IGMs. 03/29: Added Homepage link; Tien is working currently on Dungeons and Dragons programming. 08/09/01 Note: Stopped doing LORD II work completely. Marc Ryan: MMFan@rocketmail.com MMFan's Page http://come.to/mmfan -- ICQ #42897049 ------------------------------------------------------------ Feb. 13: I am going to school, and have not finished the update of my Pleasant Valley IGM. What I'm working on is adding a hotel and bank to the game. And I've decided to write the program in C/C++, so started over with the coding. I'm also working on two computer games called MtSQuest 1 and 2, which will include a miniature LORD town to honor Seth Able and his great game, as well as a few IGM-like sub-towns. 02/21/01 Note: Removed site address until such time as web-site has Lord material included. Shannon Talley: shannon.talley@fidotel.com LORD Cheats Page: http://www.fidotel.com/public/lord/cheat1.htm Fidotel Lord site: http://www.fidotel.com/public/lord/ Telnet://telnet.fidotel.com ------------------------------------------------------------ 03/26: I'm the webmaster/administrator of Fidotel.com. I run an extensive LORD site, with free access to play Lord games, via my "Fidotel Surfer" program, and Telnet. I have LORD, WT-LORD, LORD II, TEOS, and many other games available. I also have all of Joseph Watson's WT-Lord IGMs available for download from my site. I have local LORD game news, updates, etc.. With Fidotel Surfer installed, people can click and start up LORD right from my web-pages, without using a telnet application. And for WT-Lord players, I have my own WT-Lord IGM Cheats Page for them to enjoy. It covers both IGMs and the main WT-Lord program. I will be adding an "InterBBS" Lord game sometime within a week or so. And the regular 16-bit Lord game is relatively new to Fidotel. It's only recently taken off (January). The web page will change to reflect the scores, etc. of the new LORD 16 bit (and LORD II) games. ---------------------------------------------------------------------- 08/09/01 Notes: Shannon has started hosting Joe Marcelletti's Icerage Technologies site. http://www.fidotel.com/public/icerage/. All email contact with Joe is via Shannon. The site is under development currently. Joe is supporting WT-LORD again, along with his various IGM programs. For full details, see Shannon's entry in LordNews Issue #7. http://www.lordlegacy.org/camelot/ccigm-7.htm ---------------------------------------------------------------------- Joseph Watson: joe@farpointBBS.com -OR- jmwatson@cox-internet.com http://farpoint.1starnet.com/joeCODE/IGM.htm joeCODE WT-LORD IGM Page ------------------------------------------------------------ 01/02/01: I've created a new voting booth at FreeVote.com entitled "Favorite WT-LORD IGM". If you would like to vote in my booth, you can visit it at: http://www.freevote.com/booth/daddyx. Thanks! I look forward to hearing from you. Feb. 12: No program releases since Dec. 20. 03/26: I've been pretty busy working 3 jobs since January. I keep people pretty well up to date on my WT-LORD discussion board. We were even visited by a guy who said he worked for Gameport.... I released "Joseph's Revenge v1.7" a couple of days ago. It now has 250 acronyms to keep things lived up a bit. "Ask Clinton" is being discontinued and work has begun on a more up to date.... "The WhiteHouse" which is going to be a lot of fun. People have been asked to toss in their ideas on what they would like to see in the IGM. It should be available within a couple of weeks for testing. The main core module has already been written. "Our Town" is being updated and is now in beta and should also be available in the next week. 03/29 Note: I've checked out Joseph's Favorite WT-Lord IGM voting page, and it appears that everyone's top two IGM choices are The Twilight Zone, and Our Town. I've also added entries for Chuck Brogan and Shannon Talley, who both run WT-Lord game sites, with excellent hints pages for playing WT-Lord and using Joseph's IGMs. DGT. [Red LORD barline] ------------------------------------------------------------------------ Category: Semi-Active LORD Authors/Webmasters: Elric (Jay Weber): afn63169.afn.org http://www.afn.org/~afn50378/sthome.htm EarthDrake Software ------------------------------------------------------------ 03/29: Hello, sorry for being quiet on people lately. I've been very busy. I'm now maintaining 5 web-pages and a message board all by myself, and I'm co-maintaining 2 web-pages and a message board. Sometime in the very near future, I'll be adding 2 more message boards, and another web-site. And I've got my 3-year old daughter to take care of. I'm still using my wife's laptop computer, since my new computer system hasn't arrived yet, so I'm still on hiatus from doing Lord2 work. 08/09/01 Note: No contact with Elric since late March. The current assumption is that he has given up completely on LORD II programming, but that is not confirmed as fact. Michael Everett: meverett@goldsboro.net http://www.bobobbs.net/bbslordigm.htm Bobo's LORD BBS on the Web ------------------------------------------------------------ 03/28: I've been occupied hacking away at my BBS, and leaving LORD to fend for itself. For months now, LORD has been holding its own on my BBS with only 3-4 IGMs and over 125 users. The number of users keeps growing, so I haven't found a need to work on Lord-related "stuff". I've been occupied with college and part-time jobs, and a wonderful girlfriend. I've been searching for a few more LORD authors again, to feature on my site, but haven't found them yet. [Red LORD barline] 08/09/01 Notes: Thanks to research done by Michael, we now have news regarding Trevor Herndon and Jay Cochrane, which can be read in LordNews Issue #7. Also, Michael is now a LORD author, having developed and released, with his cousin, the SuperColored Monsters menuset. ------------------------------------------------------------------------ Inactive LORD Authors Section: Note: I've skipped listing information for Lord authors who are known to be fully inactive, have fully inactive sites, or who I have not heard anything from in at least two months. Fully inactive status: Dawn Bidot, Marty Blankenship, Suzanne Franklin, Robert Olsen, "Black Omen", Paul Koukos, Chet Rhodes, Bryan Stanbridge, and Bryan Turner. Elric is also fully inactive, if Lord2 programming work is considered. --------------------------------------------- Michael Adams: michaeladams@mail.com http://members.xoom.com/SlugSysop/prog.htm -- Michael Adams Programming http://members.xoom.com/SlugSysop/teos/ -- Angel's Planets: TEOS Site ------------------------------------------------------------ 02/27: Hello, all of my current stuff is on my web-site. I am no longer a Lord developer; however, if someone does need any help with my stuff, I still have some of the notes from the work I did. I'm glad to hear that the LORD crowd's still around: look into Java/ANSI BBS clients for possible expansion. And let me know if there's anything else that I can help with. Good luck with the newsletter. Michael Bujold: mnbujold@geocities.com Canucksoft: http://www.geocities.com/mnbujold/canucksoft/ ------------------------------------------------------------ Feb. 28: I'm still alive and well, but my LORD programming status is debatable. I still consider myself partly active, even though my site has been dead for some months now. I have done a small News page update, to indicate I'm still alive. As far as my IGMs go, I am content to keep them myself, and update them as necessary. But feedback is the backbone of all my work. Until I hear otherwise, or find out otherwise myself, I'll assume my IGMs work fine as is, and that everyone is content with them. It would be great if anyone using them would just drop me a quick note. But these days it's getting harder and harder to find free time to work on them! So that's the other half of my problem. I can manage, but like I said, feedback would really help. Note: Michael's Lord2 programs are Crazy Tom's Hut v1.50, Flirt With Violet/Seth Able v1.20, and Frank's Firearms v1.00. He's also done two Lord menusets for classic Star Trek and Star Trek: T.N.G.. Robert Fogt: robertf@oz.net ------------------------------------------------------------ Feb. 25: I will not be updating my Lord programs anymore. I will transfer them over to Joel Gathercole for support. 04/06: Question: I was wondering if you had ever released the source code for your TEOS programs? Answer: Not yet, but I'll move it up on my to-do list, to search for the source code. Steve Gargolinski: bdsoft@hotmail.com http://bdsoft.cjb.net Black Dragon Software ------------------------------------------------------------ Feb. 26: I am not working on anything currently due to the lack of good ideas. If anyone wants something done, that they don't know how to program, I'd be happy to give it a whirl for them. 03/31: Semi-active status. Bryan Stanbridge: sorcerer@geocities.com http://www.geocities.com/SiliconValley/6062/micro.html MicroPics ------------------------------------------------------------ 04/05: Question: Back in Lordnews #1, you indicated that you might release updates of your Lord IGMs, to be Y2K compliant. Were any updates done? Also, has anyone ever contacted you about taking over development of your Lord programs? Answer: I added that caveat to the December 99 issue in case none of my programs worked beginning in the year 2000. As far as I know, the programs are still operational and have not needed a fix made to them, so I have made no fix. No one has contacted me with taking over the designs fully. In 1997, someone did contact me about using Suburbia in T-LORD, but as far as I know the project was never completed. Part of my stipulation was that there be no charge for the module, and I believe that may have been a source of problem. If it is being developed for TLORD or any other port of LORD, actually, it is being done so without my knowledge or permission. If someone were interested in taking over the code, then I would be interested in talking with them in doing so. It's all in Pascal, however, so I know it's not the most popular code of choice right now. Music is my life, and I highly doubt I will ever have the luxury to return to computer programming, barring some unforeseen injury that sidelines me forever (which I hope never comes). I may pick it up again as a summer hobby, but highly doubt it. Ken Weitzel: ken.weitzel@doorfactory.pangea.ca Website: http://shakeyjakes.com Jacques Shakes' California BBS ------------------------------------------------------------ 03/26: Question: Do you have any current plans to do more Lord programming? Answer: Yes, I will keep doing Seasons IGM updates for each Christmas virtually forever. As for other updates, I can't find any reason to, since I never have had anything to fix in them, other than a couple of programs. There are a few half finished ones that I've got on storage, that perhaps I will finish up someday. Otherwise, all my programming time is devoted to fully graphical Winserver-type door programs. And I can be reached by telnet at doorfactory.pangea.ca. [Red LORD barline] ** End of Part Two - Listbot Text Version file. ** ------------------------------------------------------------------------------------------------------------------------------------------------ LORD Programs Listing: January-April 2001 Files: Notes: I've listed programs, by categories, in chronological order. Dates are when I found the files. The listing covers January 01 through April 15, 2001. Older programs have the release dates noted for them. --------------------------------------------- LORD, LORD II, and Planets: TEOS updates: ---------------------------------------------------------------------- LORD406 ZIP 348518 2-12-01 Legend of the Red Dragon v4.06 L2102 ZIP 467388 2-12-01 Lord II: New World v1.02 PTEOS202 ZIP 282873 2-12-01 Planets: TEOS v2.02 Lord IGMs: ---------------------------------------------------------------------- TURDUN19 ZIP 55007 2-27-01 Turgon's Dungeon v1.90 (Nov 1995) FG_V2-1 ZIP 71109 4-13-01 Fun & Games v2.10 IGMH_1-8 ZIP 71653 4-13-01 Haunted Mansion v1.80 FG_V2-1 ZIP 71109 4-13-01 Fun and Games v2.10 IGMH_1-8 ZIP 71653 4-13-01 Haunted Mansion v1.80 FG_2-2 ZIP 69630 4-14-01 Fun and Games v2.20 Lord Utilities: ---------------------------------------------------------------------- LIGMR101 ZIP 12258 2-27-01 Lord IGM Randomizer v1.01 (Jan 2000) LM95V102 ZIP 191205 2-27-01 Lord Monster Editor v1.02 -- Windows version. (April 2000) LMON251 ZIP 28040 2-27-01 Lord Monster Editor v2.51 (Apr 2000) LCOPS190 ZIP 22596 3-27-01 LordCops v1.90 (July 2000) NPCLD290 ZIP 67945 3-27-01 NPCLord v2.90 (July 2000) IGMX_V41 ZIP 64291 4-13-01 IGM-X v4.10 Lord IGM/utility IGMX_4-2 ZIP 64294 4-14-01 IGM-X v4.20 Lord II: CNW releases: ---------------------------------------------------------------------- CNW-1361 ZIP 2204876 1-03-01 Lord II: Complete New World 136.1 CNW-1362 ZIP 148349 2-16-01 Lord II: CNW 136.2 update CNW-1363 ZIP 373038 2-16-01 Lord II: CNW 136.3 update CNW-1370 ZIP 2126894 3-19-01 Lord II: Complete New World v137.0 CNW-1371 ZIP 150396 3-31-01 Lord II: CNW v137.1 update --------------------------------------------------------------------- Note: See http://greenmachinebbs.com/lord2/cnwfiles to download files updated after March 28, when CNW 137.1 was released. Lord II IGMs: ---------------------------------------------------------------------- REPORTER ZIP 4264 9-23-99 The Reporter's Office v1.00 -- Released in June 1995; not previously listed on Lord II IGMs page. POD-158 ZIP 10169 2-23-01 Pouch of Documents v1.58 VDHUT300 ZIP 14425 3-21-01 VooDoo Temple v3.00 XENA300 ZIP 8988 3-21-01 Xena's House v3.00 ------------ Following IGMs created by me, from Lord2: CNW files: BLIZZARD ZIP 3856 2-23-01 Snowy Pass Blizzard v1.00 HIGHTON ZIP 2927 2-23-01 Highton Thieves' Guild v1.00 ------------------------------------------------------------ Note: The Blizzard program requires Extitem3.zip contents to be used. LORD II "Utility" programs: ---------------------------------------------------------------------- RTSCR11 ZIP 20209 1-22-01 Lord II RTScript Programmers Manual v1.10 -- released in October 2000. LORD2TEL ZIP 59469 3-07-01 Lord2 telnet app program (April 2000) L2LEVELS ZIP 9797 3-27-01 Lord 2 Levels v1.00 (July 2000) Wildcat Tournament LORD files: ---------------------------------------------------------------------- CARNAL17 ZIP 245030 1-03-01 Carnal Knowledge v1.70 EASTER12 ZIP 18761 2-27-01 Easter Egg Hunt v1.20 JOSEPH17 ZIP 60106 3-26-01 Joseph's Revenge v1.70 IGMHINTS ZIP 16336 3-28-01 WT-Lord IGM Hints and Tips (Brogan) IGM Programming Utility files: -------------------------------------------------- BCGPPV3 ZIP 49523 3-27-01 BBS Coder's Guide to Pascal Prog. v3.0 FDOOR102 ZIP 116787 3-27-01 FreeDoor v1.02 BBS door dev. kit FDOOR108 ZIP 200756 3-27-01 FreeDoor v1.08 BBS door dev. kit KD_7-1 ZIP 326420 4-13-01 KDrive Door Game Tool Kit v7.10 KL_7-1 ZIP 73563 4-13-01 KLord, KDrive Kit Addition v7.10 KD_7-2 ZIP 326369 4-14-01 KDrive Door Game Toolkit v7.20 KL_7-2 ZIP 73391 4-14-01 KLord, Kdrive Kit Addition v7.20 End of Recent LORD Releases Listing. -------------------------------------------------------------------- Notation: Copies of all Lord programs listed above have been uploaded to the Lord Legacy FTP site, and may be obtained there. Or use my Lord IGMs, LORD II IGMs, LORD Utilities, LORD Menusets, or Tournament LORD IGMs pages to download these programs. See Joel's site for all CNW files. I didn't care to upload 2 MB files to anyone, so they are not on the Lord Legacy FTP server. [Red LORD barline] ------------------------------------------------------------------------ Favorite LORD IGMs Section: For a list of favorite WT-Lord IGMs, see Joseph Watson's entry. For favorite LORD IGMs, see Lloyd Hannesson's entry. And hopefully, enough of you will use Joel's new Favorite Lord2 IGM polls, for us to be able to determine what the top favorite Lord2 IGMs are. I've looked at his other Lord2 related polls, and here's a summary of their questions and results. (1) Do you want a Lord II game? 45.45% have said yes, if it is a MUD with a cool graphical client. (2) What is your favorite Lord2 New World? Amber Crystal received 15.79%, Complete New World 15.79%; and the TEOS Lord2, Miniature Lord2, and Quest for Mom programs each received 10.53%. (3) How long should years be in Lord2? 30% wanted 100 days, and 40% chose 30 days. (4) How old should Violet be in Lord2, given that she now has a teenage daughter? The top votes were for 25 years - 25%, and 30 years - 37.50%. My vote: 35 years old. I think of Violet as a lady, and ladies do not have children before they turn 18. And (5) Should CNW be included in Lord2? 85.71% said that they want Lord2 to remain as small and original as possible, and that CNW should remain a separate program. This is a list of my favorite Lord IGMs, which is from my BBS days of playing LORD. Back in 1997, I had no idea that there was over 200 Lord IGMs out there. At most, I probably was aware of 50, at a guess. These are my favorites still: Barak's House, LORD Cavern, Castle of Lords, Free World, The Graveyard (or Warrior's Graveyard), Socrates' Shop, Haunted House, Love Shack, Reflections, Sherwood Forest, LORD's Realm, Turgon's House, Violet's Cottage, Village of the Phoenix, and Werewolf. One of my first IGMs to encounter was Realm of Immortals, but I can't remember how much I liked it now. I really loved Lord's Realm, and really liked Village of the Phoenix, but both in those days were bad about crashing. Which didn't make the player or the sysop happy. OK, now people, what were your FAVORITE IGMs? Please start writing in with your selections. I am only interested in IGMs for classic Lord, Lord II, and WT-Lord. 04/17: I came up with this idea too late I think to get many to participate, in this issue. I hope more of you will do so for Issue #7. Since there are so many IGMs for both LORD and LORD II, please submit your top 20 IGMs for each game. Currently I know of 44 WT-Lord IGMs, so I will only ask for a Top Ten WT-Lord IGMs listing. [Red LORD barline] ------------------------------------------------------------------------ LORD Authors Status Info Section: This is a summary of the current status of known LORD authors. The following are considered partly or fully active: Ruth Argust - ruth@petpride.org, Jason Brown - farlander@mailandnews.com, Mike Dillon - gsvalore@arn.net, Mike Ehlert - mike@pcmicro.com, Orion Elder - knytehawk@geocities.com, Elric (Jay Weber) - afn63169@afn.org, Michael Everett - meverett@goldsboro.net, Joel Gathercole - greenie@darktech.org, Duncan Idaho - midori@quicksilver.net.nz, Lloyd Hannesson - Lloyd_Hannesson@umanitoba.ca, Codax Dragon - codax_dragon@juno.com, Korombos -korombos@korombos.org, Tien Lung - tienlung@hwcn.org, Brandon Pierce -btpierce@metropolis.com, Michael Preslar -mpreslar@mailcity.com, Marc Ryan - MMFan@rocketmail.com, and Joseph Watson - jmwatson@cox-internet.com. Non-authors who are active: Sallee Huber -mallard500@hotmail.com. Recent webmaster additions: Chuck Brogan - brogan@ime.net, and Shannon Talley - shannon.talley@fidotel.com. And the following authors are either partly or fully inactive. Marty Blankenship - marty@atcc.net: no email contact since December issue, designated fully inactive. Robert Olsen - rjolsen@bard.net, Black Omen - b_omen@yahoo.com, Bobby Queen - wizards@shelby.net, and Tom Toothman - tostrhed@flipag.net. Fully inactive non-author friends: Dawn Bidot - dawnavon@juno.com and Suzanne Franklin - fuzzykin@flash.net. And Bryan Stanbridge -Sorcerer22@aol.com - has been inactive for over a year, pursuing other interests. I'm unable to reach Ken Weitzel, so I'm figuring he's returned to being fully inactive. Since I have heard nothing from the following since December, or their web-sites have been left inactive for over 5 months, I'm listing David Simmons in the "Dead Site" category, because his email account has closed down. And I am no longer considering Seth Robinson or Mike Snyder as involved with Lord matters, since neither have returned any of my messages in many months, except for form letter auto-responses. Other LORD authors, previously listed as "dead" in previous issues, continue to be listed that way. [Red LORD barline] ------------------------------------------------------------------------ LordNews Issues Files Links Section: 04/06/2002 update: ------------------------------------ HTML Web-Page Issue Files: ----------------------------------- HTML Conversion of Original Text Newsletter issues #1-#3: --------------------------------------------------------- LordNews Issue #1 - Released on April 28, 2000. http://www.lordlegacy.org/camelot/ccigm-1.htm http://www.lordlegacy.org/camelot/Archives/ccigm-1h.zip LordNews Issue #2 - Released on June 26, 2000. http://www.lordlegacy.org/camelot/ccigm-2.htm http://www.lordlegacy.org/camelot/Archives/ccigm-2h.zip LordNews Issue #3 - Released on June 28, 2000. http://www.lordlegacy.org/camelot/ccigm-3.htm http://www.lordlegacy.org/camelot/Archives/ccigm-3h.zip ======================================== All Newsletter Issues after #3 developed as HTML web-pages, with Text version released when web-page development was finished. ------------------------------------------------------------------ LordNews Issue #4 - Released on September 20, 2000. http://www.lordlegacy.org/camelot/ccigm-4.htm http://www.lordlegacy.org/camelot/Archives/ccigm-4h.zip LordNews Issue #5 - Released on December 20, 2000. http://www.lordlegacy.org/camelot/ccigm-5.htm http://www.lordlegacy.org/camelot/Archives/ccigm-5h.zip LordNews Issue #6 - Released on April 16-17, 2001. http://www.lordlegacy.org/camelot/ccigm-6.htm http://www.lordlegacy.org/camelot/Archives/ccigm-6h.zip LordNews Issue #6 Update - Released on May 04, 2001. http://www.lordlegacy.org/camelot/ccigm6-c.htm http://www.lordlegacy.org/camelot/Archives/ccigm6-c.zip LordNews Issue #7 - Released on August 04-05, 2001. http://www.lordlegacy.org/camelot/ccigm-7.htm http://www.lordlegacy.org/camelot/Archives/ccigm-7h.zip LordNews Issue #8 - Released on October 08, 2001. Updated issue files re-released on October 09-10, 2001. http://www.lordlegacy.org/camelot/ccigm-8.htm http://www.lordlegacy.org/camelot/ccigm-8b.htm http://www.lordlegacy.org/camelot/Archives/ccigm-8h.zip LordNews Issue #9 - Released on Tuesday, December 04, 2001. -- http://www.lordlegacy.org/camelot/ccigm-9.htm http://www.lordlegacy.org/camelot/Archives/ccigm-9h.zip ---------------------------------------- LordNews Issue #10 - Released on February 06, 2002. -- http://www.lordlegacy.org/camelot/ccigm-10.htm -- http://www.lordlegacy.org/camelot/Lordnews/CC10-APP.TXT -- http://www.lordlegacy.org/camelot/Archives/lnws-10h.zip LordNews Issue #11: Will cover February, March, and mid-April 2002. -- http://www.lordlegacy.org/camelot/ccigm-11.htm http://www.lordlegacy.org/camelot/Archives/lnws-11h.zip ====================================================================== Original Text Version Archive Files: ----------------------------------- LordNews Issue #1 Text - Released on December 20, 1999: http://www.lordlegacy.org/camelot/Lordnews/CCIGM-01.ZIP LordNews Issue #2 Text - Released on April 05, 2000: http://www.lordlegacy.org/camelot/Lordnews/CCIGM-02.ZIP LordNews Issue #3 Text - Released on June 20, 2000: http://www.lordlegacy.org/camelot/Lordnews/CCIGM-03.ZIP ============================================= LordNews Issue #4 Text - Released on September 20, 2000: http://www.lordlegacy.org/camelot/Lordnews/CCIGM-04.ZIP LordNews Issue #5 Text - Released on December 20, 2000: http://www.lordlegacy.org/camelot/Lordnews/CCIGM-05.ZIP LordNews Issue #6 Text - Released on April 16-17, 2001: http://www.lordlegacy.org/camelot/Lordnews/CCIGM-06.ZIP LordNews Issue #7 Text - Released on August 05, 2001. http://www.lordlegacy.org/camelot/Lordnews/CCIGM-07.ZIP LordNews Issue #8 Text - Released on October 08, 2001. http://www.lordlegacy.org/camelot/Lordnews/CCIGM-08.ZIP ---------------------------------------- LordNews Issue #9 Text - Released on December 04, 2001. -- http://www.lordlegacy.org/camelot/Lordnews/CCIGM-09.ZIP LordNews Issue #10 Text: Released on February 06, 2002. -- http://www.lordlegacy.org/camelot/Lordnews/LNWS-10.ZIP LordNews Issue #10 Appendix: Released to LordNews List on February 06, 2002. Re-released on February 27, 2002. -- http://www.lordlegacy.org/camelot/Lordnews/CC10-APP.TXT -- Archived inside LNWS-10.ZIP and lnws-10h.zip issue files. LordNews Issue #11 Text: Late May 2002 - scheduled release date. -- http://www.lordlegacy.org/camelot/Lordnews/LNWS-11.ZIP ---------------------------------------- 02/06/02 Note: Around April, I will be relocating the .TXT files for Issues #6 and #7 to the Lord Legacy FTP server. So if the links don't work, check the Lordnews directory at ftp.lordlegacy.org/. The primary .ZIP archive files for all issues, HTML or Text, will ALWAYS be kept on my web-site. The full URL is: ftp://ftp.lordlegacy.org/lordlegacy/lordnews/. [Red LORD barline] ====================================================================== CCIGM Updates Summary: The previous five Newsletter issues's text version files have all been brought up-to-date. When I started checking the HTML files for update needs, I decided to align their update notes fairly closely with those in the LordNews text files, so those were re-updated as I finished each of the HTML issue pages. I completed those updates on April 16, 2001. All of the LordNews text issue files are now located in the Lordnews subdirectory on my site. So if you had links to them, please update them. [Red LORD barline] ----------------------------------------------------------------------- Subscribe to LordNews Mailing List: Note: See ccigm-6.htm for this section. It is the HTML code table for my Listbot LordNews Mailing List. 10/31/01: Read LordNews Issues #8 and #9 for latest info on my Mailing List. http://www.lordlegacy.org/camelot/ccigm-8.htm http://www.lordlegacy.org/camelot/ccigm-9.htm [Red LORD barline] ----------------------------------------------------------------------- Newsletter Summary and Contributions: LORD Newsletters, Issues #1-#5 covered three months each. Issues #6 and forward cover four months each. Addendum messages are prepared and released at the end of issue release months, to cover anything learned after the issue's official release. They are sent out via the Lordnews mailing list, and will also be incorporated into the LordNews issue they are updating. Information for Issue #6 was collected between January 01 and April 15, 2001. This web-page was created on January 31, 2001. This section recognizes my LORD friends who have provided significant parts of the newsletter, or who are long-time supporters. Names are listed in alphabetical order, by last name usually, here, and in the Lord Authors Entries section. My thanks to: Jason Brown, Mike Dillon, Orion Elder, Joel Gathercole, Lloyd Hannesson, Duncan Idaho, Tien Lung, Brandon Pierce, Michael Preslar, Bobby Queen, Bryan Turner, and Joseph Watson. Special thanks for assistance with the Lordnews form I've worked on during April to Joel Gathercole, Orion Elder, and Brent Jackson. Unfortunately, I was unable to ever get it to reliably work for me. Special thanks to Joel Gathercole and Korombos, for providing me with so much information for this issue; and to Michael Preslar and Brandon Pierce for keeping their Lord Legacy News page updated in recent months. Long-term thanks to: Ruth Argust, Mike Ehlert, Suzanne Franklin, Bobby Queen, and Bryan Turner who have helped me with this newsletter ever since I decided to start doing it on Thanksgiving Day, 1999. Thanks to Michael Adams, Robert Fogt, and Bryan Stanbridge, for answering the questions I had from previous newsletter issues. This web-page was developed using the Qedit v3.0 DOS text editor, and checked out using Netscape Navigator v4.76 and Microsoft Internet Explorer v5.01/v5.50. My web-pages are optimized for Netscape browsers. Netscape browsers. Note: The Introduction, Recent Lord Releases section, LordNews Issue Links section, and the Contributions section were modified for this issue's official release on April 17. CCIGM-06.TXT will be similarly updated for its official release on my web-site and on the Fidonet Lord echo. This web-page is 18 pages long. ------------------------------------------------------------ (Due to my deciding to polish up the issue files, after transmitting them to the Listbot LordNews mailing list, there will be some differences between this ccigm-06.txt file, and what you received in your Email, if you were subscribed to the mailing list.) Official text version released on April 17, 2001 at 04:37 am. ------------------------------------------------------------ Post-Release Updates: LordNews Issue #6 web-page was supplemented by the LordNews Issue #6 Condensed Version Update page, which was released on May 02, 2001. 08/09/01: Released first major update of CCIGM-06.TXT. Email/web-site addresses added to author's entries. Some author's entries have short update notes. Updated LordNews Links section, to cover Issues #6-#8 notations/revisions. 10/31/01: Replaced email address link for Aaron Wornom in CCIGM06U.TXT and ccigm6-c.htm files. Replaced LordNews Issues Links section. No other updates done. -------------------------------------------------- 04/06/02 Note: Brief update to replace site URL references due to my site's relocation to http://www.lordlegacy.org/camelot/. Page edited on: April 06, 2002 at 06:01 pm. ====================================================================== Simplest mode of update: Jan. 04, 2003. A) GeoCities Castle Camelot site re-activated to full usage from December 01 through December 31, 2002. http://www.geocities.com/donaldtidmore/ - Shortcut URL http://www.geocities.com/SiliconValley/Vista/5389/ - Actual URL. B) As of Jan. 01, 2003, long-term Castle Camelot site is now at http://www.fidotel.com/public/camelot/. End of update note. ======================== Copyright © 2001-2003 Donald Tidmore. (donald.tidmore@usa.net) Minor update: January 04, 2003 at 02:10 am. ============================================================