Welcome to LORD Authors Newsletter Issue #8: Castle Camelot LORD Newsletter #8: Volume 2, Issue 4, Part One -- Started August 11, 2001. Development concluded October 02, 2001. Official HTML Files Released on October 02, 2001, evening. Re-Released Issue Files on October 08, 2001, evening. Released Text files on LordNews List on October 09, 2001. Posted Issue #8 files to Fidonet on October 15, 2001. Created by Donald Tidmore - donald.tidmore@usa.net http://www.geocities.com/SiliconValley/Vista/5389/camelot5.html -------------------------------------------------------------------- Primary Web-Page files links: http://www.geocities.com/SiliconValley/Vista/5389/ccigm-8.html http://www.geocities.com/SiliconValley/Vista/5389/ccigm-8b.html ------------------------- Text Version files links: http://www.geocities.com/donaldtidmore/Lordnews/CCIGM-8A.TXT http://www.geocities.com/donaldtidmore/Lordnews/CCIGM-8B.TXT -------------------------------------------------------------------- LordNews Issue #8 Introduction: Welcome to the eighth issue of the LORD Authors Newsletter, Volume 2, Issue 4. The coverage span of this issue, split into two web-pages, is Aug. 05 - Sept. 30, 2001. Final release work done Oct. 01-02, 2001. LordNews issues cover LORD, LORD II, Wildcat Tournament LORD, Planets: TEOS, and the 32-bit LORD programs being worked on by Michael Preslar. Due to lack of news, Worldgroup T-Lord is not covered, except in Preslar's entry. There is no non-official development known for it, or for TEOS. Author entries are alphabetized, by last name usually. And divided into various Status sections: Active, Inactive, Former, etc. Mailing list release of this issue is through the LordNews List, lordnews@lordlegacy.org, set up for me by Michael Preslar. Current distribution routes: my web-site, the LordNews list; Eudora HTML Delivery mailing list (must request this option); Fidonet release via Ruth Argust. Issue archives files are also sent to Mike Ehlert and Bobby Queen for posting on their web-sites. All LORD Newsletter files are backed up 1-2 times a month on the Lord Legacy FTP site. Due to its size, I made the decision to use two web-pages for this issue. So when you get to the bottom of this web-page, move to ccigm-8b.html. The file split was done on Sept. 27, and involved moving various sections to the new web-page. All issue development notes are stored inside ccigm-8h.zip in files cc8note1.txt and cc8note2.txt, should anyone want to read them. I also put them inside CCIGM-08.ZIP, which will contain CCIGM-8A.TXT and CCIGM-8B.TXT. LordNews List Notes: To subscribe to my mailing list, send an email message to majordomo@lordlegacy.org, with subscribe lordnews in the message body. Majordomo does NOT like email signatures, so either disable them, or place END on the second line. It tries to execute signature lines as possible mailing list commands. Subscriptions must be confirmed using a quick authentication process. This is meant to keep spammers out of the list, and to ensure that list members actually wanted to be subscribers. (10/05: Rewrote paragraph.) Issue update notes: I revise old issues' web-page versions whenever a new issue is released. Text versions of old issues are usually updated twice a year. The changes are usually for issue links updating, email/site addresses corrections, or HTML coding mistake fixes. The latter are pesky critters that are hard to eradicate, you know. The last full-scale issue updating was done in April 2001. LordNews Issue #6 files revamping will be continued this month. I am allowing two days for proof-reading. So as to not need to spend a week fixing my editing mistakes or omissions, which happened last time. I believe the issue's large size is a tribute to people's continued love of the LORD games. This issue's two halves both have a table of contents, that link to primary sections. I'll eventually add a Table of Contents to Issues #1-#6' web-page files. Oct. 02 Release Notes: Final spell check was made Monday morning, and the Text files are set at 70 right margins. If you have chopped up sentences in the email messages, use the HTML pages for printing the two issue page/files. During LORD site links checks, I did normal updates to (ccigm-1.html) LordNews Issue #1 web-page, and to its (CCIGM-01.TXT) Text Version. The other HTML web-page issue files will be updated soon, specifically to update the LordNews Links section in each issue. I hope you enjoy reading the issue. Thank you all for caring enough to participate or to be a subscriber to my LordNews Mailing List. [Red LORD Barline] ================================================================= Re-Release Modifications Notes: 10/05/01: The original issue release was made on October 02, after 10:15 pm. The LordNews list server couldn't handle them, due to the files' size. This has been fixed by Michael Preslar. Changes: Moved Michael's Oct. 2nd message into his entry, and included WebLord info in his entry. The Former LORD Authors Section was moved to the ccigm-8b.html web-page. There are a few other changes. Just check the 10/04-10/08 markers for them. 10/08: Issue files are updated and re-released officially this evening. (ccigm-9.html) LordNews Issue #9 will be started later this week. First entries will be about Elric and Rick Smorawski, an old LORD author who contacted me. Finished final work, including new spelling check, on Issue #8 files. [Red LORD barline] --------------- http://www.geocities.com/donaldtidmore/ccigm-1.html http://www.geocities.com/donaldtidmore/Lordnews/CCIGM-01.TXT http://www.geocities.com/donaldtidmore/ccigm-9.html (Will be available later this week.) ====================================================================== Table of Contents: LordNews Issue #8, Part One: ----------------------------------------------- (1) Miscellaneous Notes Section (2) LORD Programming Situation Section (3) LORD Authors Notes Section ----------------------------------------------- Miscellaneous Notes Section: Current Projects: (1) I am working with Lloyd Hannesson to finish his LORD IGMs List database. The research I have done on LORD IGMs is from looking at each IGM to gather info for creating/updating database records. Lloyd is working on script files that will allow visitors to assign a value rating to each IGM. Authors will be able, as currently planned, to log-in and upload new IGMs or updated IGMs into the database. (2) I am working on my own LORD Play Guide files. I would appreciate contributions for it on IGMs I have not ever used myself. Contributors will have their names and email addresses listed in the guides, unless you prefer to be anonymous. Eventually, I intend to integrate these files in some form into the Kiteria's Korner site. Some files from Dawn Bidot's LORD Inn will eventually be integrated into Kiteria's LORD Articles page also. To view the text files use these links: dgt-lord.txt, dgt-lrd2.txt; or download the dgt-lord.zip archive. (3) I am updating Joseph Masters' old LORD IGMs Page, to list currently available IGMs. Updates are posted in the igm-page.zip archive. (4) Finish rewriting LordNews Issue #6's files, and complete work on adding waterfall data to my Yellowstone Waterfalls Page. ------------------------------------------------------------ Castle Camelot Site Update Notes: 08/08/01: Replaced waterfall pictures on my Tournament LORD IGMs Page. 08/09: Replaced the waterfall pictures on my LORD Utilities Page. 08/22: Replaced the pictures on the LORD Links Page. The cats picture is of two of my three cats, Butterscotch (yellow cat) and Simon (brown Siamese cat), sleeping. 09/11: Relocated LORD IGM Support Files section from my LORD Menusets Page, to the LORD IGMs Page. ------------------------------------------------------- http://www.geocities.com/donaldtidmore/camelot5.html http://www.geocities.com/donaldtidmore/camelot6.html http://www.geocities.com/donaldtidmore/camelot8.html http://www.geocities.com/donaldtidmore/menusets.html http://www.geocities.com/donaldtidmore/tlordigm.html ------------------------------------------------------------ Feedback Reminders: (1) Send bug reports, feature requests for LORD, LORD II, LORD/X, Planets: TEOS, Worldgroup T-Lord; and Joseph Masters' LORD programs, including LordNet, to Michael Preslar. (2) Send questions about LORD II: CNW, to Joel Gathercole. And (3) please send me some feedback on this and previous Newsletter issues. Contact Info: Michael - mpreslar@mailcity.com; Joel - greenie@darktech.org; myself - donald.tidmore@usa.net. End 10/06/01 Rewrite. ------------------------------------------------------------ Help requests: If you have experience with LORD or LORD II programs which can not be installed/run, even after patching, due to Runtime Error 200, please let me know the program names. If you know a person listed in the Non-Accessible Authors section, please let me know how to contact them. If you have attempted to register a LORD program, and couldn't reach the author, please let me know about it. Programs Release info: Ruth Argust is back to work hosting the Fidonet LORD DDS echo, and running her DDS web-site. Bobby Queen is accessible by email again. WT-Lord IGM/utility files should be sent to Shannon Talley, and to Ruth. LORD programs sent to me will be posted on the LORD Legacy FTP site. New/updated LORD IGMs are being posted into the LORD IGMs Listing database on Lloyd Hannesson's www.dasme.org/techn/ site. If you wish to release Lord programs' source code, contact Michael Everett and Ruth. If you want someone to take over program development, I advise talking with Lloyd Hannesson or Michael Preslar. [Red LORD barline] ====================================================================== LORD Sites Openings/Closures: New sites: Robert Olsen's BBS site, Gary Hartzell's site. 08/28: Binary Hurricane BBS Lord Files page. Closures: Caladron's Nest dragon pictures site. 09/25: Shawn Highfield's TinySoft site. 10/02 Closures: Elysium Software, Michael Adams Programming (old nbci.com page), Angel's Planets: TEOS site, Tieftech site, Billy England site. Artibbs FTP site no longer responds to Anonymous FTP access. Still no response from Lord II: CNW site. Listed as Closed now. 10/02 Address Changes: Michael Adams moved his homepage to http://wolfsheep.com/koolhost.com/index.html. [Red LORD barline] ====================================================================== LORD Programming Situation Section: Current analysis of LORD programming activity, excluding web-site activity. The following people are the only ones known to be currently fully Active, based on actual/upcoming releases of Lord programs, and/or email contact with them. Michael Preslar, myself, Jason Brown, Paul Koukos, Michael Everett, Mike Dillon, Joseph Watson, Codax Dragon, Duncan Idaho, James Baran, Jay Cochrane, Gary Hartzell, Rick Parrish, Chuck Brogan, Michael Adams, Ruth Argust. Returned to Semi-Active status: Bobby Queen, David Simmons, Robert Fogt, and Mike Ehlert. Current status undetermined: Brian May. For other WT-Lord material see the WT-Lord Notes section, located in the second web- page. ------------------------------------------------------------ Joel Gathercole: greenie@darktech.org -OR- greenie_@23@yahoo.com Lord2: C.N.W. -- http://greenmachinebbs.com/lord2/ (CLOSED) ICQ #16277704 ------------------------------------------------------------ 08/13: Telnet site still closed down, and the FTP site remains unresponsive. Considered fully Inactive, due to lack of information via Email, and the unreliable day-to-day status of his FTP, Telnet, and web site sites. 08/23: Source: Lord2 M.L. Digest: Joel's Aug. 20 message: Hello, I was unexpectedly gone for about 2 weeks. So my server here at home was all working automatic. Most of it worked ok when I was away, until the power went off for many hours, then the lord2 server didn't start-up as it should have. Any ways, the great news I have to announce is, I'm moving my server yet again, from Quebec to Ontario, Canada. As well changing the connection. We're moving to a commercial cable modem connection, which is better than this ADSL here. From the max 17 mbits/s to 384 mbits/s connection.. That's much faster. The new server should be in place before the end of August. The Lord2 server will most likely be down in a few days until the new connection is ready. I'm also hosting domains, and BBS related domains I will host for free on my new server. I've recently registered Lordii.net and BBSReview.org. For those of you wondering, I have not gotten my 6cpu super server operating yet, I have not had the time to work on it yet. Been so busy with family situations here. 08/22: The LORD2 IBBS server will be down until the new, faster connection is ready in Ontario, Canada. I will also be away until then. This might be for another 7-10 days from now, so basically, by the end of the month it might be down. 09/15: From Lord2 M.L. Digest #95. Posted 09/11: Hi. Nice to know there are still fans around. I'm trying to set up a high speed commercial server at my internet cafe. So far we only have dial-up. This is a small town, so it's harder than I thought. Anyway, I'm still working on getting that T1 (phone line) in here. I just need some local people who are interested in helping out with the expenses, and who want to share the T1. I've found so far 1, and he knows many others that might be. So it's good news right now. Well my servers are still offline until further notice. I have not forgotten or have not gotten lost, I'm working hard here to get it all put together. I also just got the internet here where I am now, so I'll be able to update you guys every couple of days or so. And hey, if you're in the Grenville area, come and visit my internet cafe I'm putting together. Located in Prescott, Ontario, Canada. ------------------------------------------------------------ 10/02/01 Note: Since the CNW site has been mostly inactive since early August, I decided to not list most of the site links in this newsletter. Once the site goes back into steady operation, the links will be restored. The Telnet and FTP sites have been closed since early August. The entire site is closed currently. -------------------------------------------------------------------- Michael Preslar: e_maus@covingtononline.com -OR- mpreslar@mailcity.com LORD Legacy Homepage: http://lord.lordlegacy.org/ TELNET: bbs.lordlegacy.org/ -- IRC: irc.lordlegacy.org LORD Legacy FTP site ftp://ftp.lordlegacy.org LORD Legacy News Page: http://lord.lordlegacy.org/news.html LordEvent Web page: http://lord.lordlegacy.org/event.html Elysium Software: http://www.lordlegacy.org/elysium/ ------------------------------------------------------------ 09/07: It's awesome to see that the newsletter is getting so big.. That means there's tons of people still interested in the game. DT> I would appreciate knowing the current update status of Joseph Master's Lord programs. A few things here. Since all of them run with the current versions of Lord, and since I don't know of any bug reports (there's been little feedback from sysops about them), there's really not much need for updates. They do what they're supposed to, without (many) problems. One day, I'd like to go through them all and clean up the code. Make them run faster, better, etc.. But, that's one of those mysterious "one day" things. My Newsletter Entry: LORD 4.07 is coming along nicely. The main thing with 4.07 is that the 100% CPU usage bug is pretty much squashed. LORD/32 (the win32/door32 version), and LORD/2 (the OS/2 version) both compile and run. They have their problems, but they at least run. It'll be a bit before they're released to the wild. LORD/x (for Linux) is waiting on me to get back to it. I think it's getting lonely. I'd like to have LORD/32, LORD/2, and LORD/x all finished and released at the same time. A big day in LORD history. LORD2 and TEOS have also come along a bit. I've been working on cleaning up the code for these games. LORD, LORD2, and TEOS all use the same tool kits, so a bug fixed in one, fixes it in all. So, all 3 are getting better on the CPU usage bit (LORD2 still has problems with that though since it's so multi-node intensive.) If anyone wants to see the new versions of LORD, LORD2 and TEOS in action before they're released. They can shoot over to my Telnet site - telnet://bbs.lordlegacy.org, and play there. Not only do they get to see the games before they're released, but they also help test the games for me. I've been very busy with my day job. But it's cool. They've got me working with speech recognition stuff. I did some web sites that were the editing system of a telephone-based Voice Recognition platform - very cool stuff. Matter of fact, the work I did on the project is what got me the promotion. Got moved to the "web team", the "go-to" guys that help everyone else. (Note: The LORD v4.07 game on Michael's telnet site has no IGMs, according to a friend who is playing there.) ------------------------------------------------------------ Michael 10/02: A quick addition for the newsletter: Whenever it's been awhile since I released something new, I like to kick out something quick and easy for the sysops and players. So, I've got a gift for you all. http://lord.lordlegacy.org/levent.html. A registration generator for LordEvent. Eventually, a freeware version will be released. But this is for those that can't wait. Eventually, all of the Joseph Masters IGMs I adopted will be released as freeware with a registration generator web page as well. Enjoy! Added to issue on 10/03/01. 10/06 New additions, posted by Michael: TeamLord web-page: http://lord.lordlegacy.org/teamlord.html; NPC Lord web- page: http://lord.lordlegacy.org/npclord.html; Sandtiger's Bar web- page: http://lord.lordlegacy.org/sandtiger.html. Added 10/06/01. Source: LORD Legacy Message Board. Posted by Michael on 09/05/01, responding to WebLord message by Q, posted on 08/26/01: Q: Any news on when WebLORD might be available? An expected release date? Sorry to pry, but I'm very curious. I've been planning to put my BBS back up, but I may go with WebLORD instead. All I plan to use it for is LORD, so WebLORD will save me a lot of time. Michael: WebLord was to be worked on by a friend of mine. Last I knew, Metropolis needed to get some necessary paperwork his way. It's been awhile since I spoke with him or MGP. Being as such, I can only assume that he still needs the paperwork. Unfortunately, that matter is out of my hands. Hopefully you can fill me in. You have questions, I have answers. Let's see if they match. The answers I give here are based on what I've seen of WebLord so far. In the end, things could be a lot different, so don't take my word as gospel. In other words, I'll answer to the best of my knowledge, but keep in mind that things may change. Q: Will it have IGM support? How are IGM's written? Michael: IGMs ... The WebLord I saw was written in Java (the reasoning for Java is sound. Trust me ... I'm not a Java coder, but if I remember right, Java can start up other applets. So, I'll say yes. Q: How will it be licensed? Will I have to pay a one-time shareware fee, or will I have to pay based on concurrent connections? Michael: This I don't know. That would be totally up to Metropolis.. Q: Can I run multiple games on a single server? On my old BBS, I had three LORD games running, each with a different menuset. Could I do this with WebLORD? Michael: I'll say "depends" .. On one hand, yes. The game's engine could be ported at different ports, so, technically, multiple games could be ran. On the other hand, the game's license might have something to say about multiple copies running concurrently. So .. I'll say that it's technically possible, but would depend on the license. Q: Will I be able to customize the menus, like in LORD? Michael: I didn't get to see the internals of the engine, so I can't be certain. But if it's not currently possible, it's a definite thing to add. I'll answer with an "if not now, eventually". Q: The LADY scripting language in the newer versions of LORD is very interesting. Will this be supported? Michael: Glad you like Lady.. Since I'm not a Java coder, I don't know if Java can handle text files. I'm pretty sure it can. If it can, its highly possible that WebLord could have its own Lady engine. Granted, that would be something to add down the road once the main engine is complete. Q: Okay, I have a LOT of questions. If you can't answer them for whatever reason, I understand. Please keep us posted though! Michael: Ask all the questions you like. Always good to see people interests piqued by the work we do. -------------------------------------------------------------------- Bobby Queen: wizards@shelby.net http://www.shelby.net/wizards/lord2IGM/index.htm - Off. Lord II Site http://www.shelby.net/wizards/kiteria/ - Kiteria's Korner! http://lord2igm.webjump.com - Official Lord II IGM Archive (Mirror) http://kiteria.webjump.com - Kiteria (Mirror site) ------------------------------------------------------------ 08/14: I am doing fine and am still losing weight. I've dropped to using clothes sizes that I haven't used since my first or second years in high school. My grandmother has been having problems with her foot, so I was taking her to the doctor 3-4 times a week. She fell this past Sunday, and several of her kids went and helped her up. My mother checked on her Sunday night and found her having trouble breathing, so she was taken to the hospital in an ambulance. The original diagnosis was congestive heart failure, fluid on her lungs, and a broken foot. The latter either caused from the trouble weeks ago, or from the fall Sunday. She had been unable to walk on the foot for a month or more. My doctor checked her last night and discovered that she had a stroke when she fell on Sunday. The signs showed up late, and her face is affected on the right side, and her left arm and left leg are virtually paralyzed. So I will be gone from emails and messages for awhile, to take full-time care of her. In the meantime, my grandfather continues to be weak but is holding on so far. Originally he was not expected to make it past last Christmas. So my family's needs come first with me, even above my own health. 09/25: My grandmother died on August 23, a week and a half after she was admitted to the hospital. I am still taking care of my grandfather, who is unable to take care of himself. Otherwise, I've been taking care of myself, my family, and focusing on the Weight Loss group web-site. The doctors have declared me officially cured of diabetes, high blood pressure, and high cholesterol. My arthritis problems have also disappeared. I am still dealing with back pain. I will work on updating the Kiteria's Korner site with the past months' updates. I have now lost 118 pounds. The Runtime Error problem you have been researching also occurs in LORD II itself, unless the sysop uses the tppatch.exe program. Current Fidonet news: We had to merge all the LORD echoes into one, and it isn't getting any messages at all right now. I had one old IGM author contact me last week, and he said that he was glad to see I kept the site online. But after questioning him, he said he has no plans to update any of his IGMs, or do new ones, even if Michael does the proper ending to LORD II. Fidonet is now down to less than 300 BBS's in the USA, and more and more, they are telnet-able and not dial-up boards any more. I've been thinking about shutting my own board down, but as long as people are calling, I'll keep it open. 10/01 Note: Bobby had to re-upload the entire Kiteria's Korner site. His ISP had deleted the whole site - bunch of idiots there! Kiteria site is up-to-date again now, and the Official Lord2 site is partly updated except for his news page. Should you have trouble using the shelby.net sites, remember they are mirrored at webjump.com. -------------------------------------------------------------------- Shannon Talley: shannon.talley@fidotel.com LORD Cheats Page: http://www.fidotel.com/public/lord/cheat1.htm Fidotel Lord site: http://www.fidotel.com/public/lord/ Telnet://telnet.fidotel.com ------------------------------------------------------------ 08/16: Joe has finally finished the code on the WT-Lord registration generator. We are finally up, and selling codes, and the web site has been updated. The two-node version's registration is free. The unlimited node registration is $50.00 (US Currency). I am hosting the Icerage support site at Fidotel. However, I've had some recent problems. Due to the Code Red virus problems, my ISP (Verizon) has decided that I need to be protected against the virus, and has installed a "BLOCK" on port 80. While I battle my ISP, with my attorney's help, for violating our service agreement, I have paid TZO to redirect my URL. So that means that you can't go directly to a web page within my web site. You have to go to www.fidotel.com, and follow the link to the Icerage web site. This is a temporary situation, but I don't know how long it will last. The Icerage web site is restored, thanks to Donald's help. I've edited the old web pages you sent me, created my own graphics, or stole them from memory, and updated everything quite well. We also have a list-server running. If you would like to keep up-to-date on the development of the software, send an Email to listserve@fidotel.com, using subscribe as the subject, and subscribe icerage on the first line of the message. If you go to our support website, we have a line which you can simply type in your Email address and be subscribed. 08/18: What is TZO? It's a service, named Tzolkin, for DSL users. It sits in the system tray and keeps web-server's DNS services apprised of my current dynamic IP address. And forwards requests from port 80 over to port 82. 08/19: The Icerage site's web-pages use style sheets, and Netscape browsers don't handle them properly, so some pages will display oddly. So it's best to view the site using MSIE. Playing WT- Lord in a stand-alone fashion, like you can LORD is not possible. You have to play the game on a Wildcat! 5 or later BBS using dial-up, telnet, or Wildcat! Navigator. Of which I have a personalized version called Fidotel Surfer. It incorporates the Web into the BBS and users can click on a web link, and the game will pop up. 08/16: Here is a quick message from Joe: -------------------------------------------------------------------- Joe Marcelletti: sonix@nac.net IceRage Technologies: http://www.fidotel.com/public/icerage/ IceRage Mailing List: listserve@fidotel.com ------------------------------------------------------------ Joe Marcelletti 08/16: Sorry it's taken so long everyone. It hasn't been a high priority lately, and I didn't even know the community was still kicking. After losing icerage.com to a forgetful re-registration, I have been out of touch. You can reach me here now, on the list-server. Cheers, Joe Marcelletti, Formerly Icerage Technologies. 09/15: As far as WT-LORD and all that, people have a right to be upset, but they also have to understand that I can't base my life around a product like this. It is for a VERY limited market, and to uphold the licensing I agreed on, when I sold the software, there is no money to be made off the system any more. My first partner backed out about 8 months before I dropped my support, realizing that could not continue with this as something to support himself on, and then my second sort-of partner went on to a real job, as I did myself. Keep in mind the first release of WT-LORD was written by myself (14 at the time) and Allan Benjamin (Yama) when he was 15. As young as that seems, we did what we had to do, including going to a press conference in California (from New Jersey). It's 6 years later now, I'm 20, and I have to support myself financially. I just cannot invest the time into WT-LORD that I used to.. any time really. I have not been selling registrations for QUITE some time now, but have received various e-mails requesting codes. So I figured the least I could do is offer those BBS's a chance to HAVE the full version so they don't have to sit with their shareware. I even decided to give the 2 node version out free, since I can't see charging for that anymore. And the full node was dropped by a good amount. Basically enough to cover my time to do the registrations. (That included the time it took to rewrite the registration maker and what-not porting the code over). I'm sorry if some people feel offended that they have to pay for a product which they will no longer get support for. However if you feel that way, simply do not purchase it, and we will all be happy. 09/16: I've been looking into what I can do to help the WTC in every way I can, and on a car ride I just took, another way occurred to me. Any donation that you make to WT-LORD will get you a full registration code, and the full amount will be dropped off to a local donation by myself. Nobody needs this money more than those people right now. 09/24 Note: According to Shannon, not one person has taken Joe up on this offer. And all the nagging and criticizing has just stopped dead in its tracks. Makes you wonder if they realized how badly they were behaving? My view: Anyone who takes advantage of Joe's offer needs to remember the money will go to the families of some 5,000+ people who died. So if you short-change him, you will have dishonored the memory of those people who died in New York City, Pennsylvania, and in Washington D.C. [Red LORD barline] ====================================================================== LORD Authors Notes Section: Fully Active Authors: James Baran -- bloody_knight@hotmail.com ------------------------------------------------------------ 08/30: I am currently working on 2 new IGMs at the moment, the 1st is entitled "Mike's Food Basic$", and the 2nd is entitled "Fantasy Realm 3D". The latter has a better chance of being the first to be released. It's closer to being completed than the 1st one. Fantasy Realm 3D has ANSI graphics of the creatures that you fight. 09/01: Well, they're both LORD II IGMS, but originally, I was planning Fantasy Realm 3D to be a game itself, but I realized that there was really no point in making a game out of something that was really meant as an IGM. So I guess you could say it's an add-on really... Something else for the players to try and defeat... But the "Mike's Food Basic$" IGM is supposed to be a spoof of the grocery store that I work at... but not for long though. Jason Brown: jmbrown@pcisys.net -OR- farlander@mailandnews.com Jason's Homepage: http://farlander.home.dhs.org Jason's Files Page: http://farlander.home.dhs.org/MyPrograms.html ------------------------------------------------------------ 08/24: The reference in my RHPTest program's documentation file, to an upcoming IGM named The LORD Catapult should be ignored. It was an old idea for an ANSI game, where one could pay to aim a catapult at targets, and win prizes. I dropped it some time ago. 09/17 Note: Info obtained from Jason on L.O.R.D. Cavern incorporated into my new LORD Play Guide project files, including a list of weapon/armour names one can get by robbing the Skeleton. 09/22: Jason reports that he's working on a Wild West theme RHP for the Gateway IGM, and is thinking about doing a DragonBallZ theme RHP as well. Another RHP Set will be released later this year containing his new RHP files, along with those produced by Gary Hartzell. Jay Cochrane -- mrmom3@earthlink.net Wonderland Software: http://users.downcity.net/~magoman/page5.html ------------------------------------------------------------ 09/02: I'm in the process of updating my LORD IGMs for use with the faster machines in use now. They should be out in about four weeks, released through Michael Everett. 09/27 Note: Jay will be fixing his IGMs to deal with Pascal runtime error 200 problems, and possibly adding new features to them. Mike Dillon -- gsvalore@arn.net Crystalline Realms: http://members.darktech.org/gsvalore/ ------------------------------------------------------------ 09/04: I was waiting until you finished your editing work on LordNews issue #7 completely. I had already started on the HTML Help conversion prior to your e-mailing me the finalized version. I have attached the HTML Help file. ... As far as LORD programming, I'm still working on tweaking ALE's core design. I think I've figured out what I want for it, now it's just a matter of DOING it. :) 09/05: I used to write software using TP7, but that was before I switched to C/C++. CSS is easy to learn, and you should take it up sometime. I have revamped my site completely, and it uses CSS now. Unfortunately, Netscape v4.xx and Microsoft IE v3.xx won't like the site very well. Netscape v6.xx and IE v4.0+ are very good though for viewing the site. 09/05: Yes, the HTML Help program I used is the Microsoft HTML Help Project. To get your own copy, use this link: http://msdn.microsoft.com/library/en-us/htmlhelp/html/htmlhelp.exe - MS HTML Help Workshop SDK v1.31. Size is 4.0 MB. Other related files are also offered on Microsoft's web-site. (If the link doesn't work, type it in manually.) Michael Everett: meverett@goldsboro.net Bobo's LORD BBS site: http://www.bobobbs.net/bbslordigm.htm SuperColored Monsters page: http://www.bobobbs.net/scmon/ ------------------------------------------------------------ 08/14: The Monster Set's web page has been updated. It now contains all 12 levels, except the last four levels' screen shots look weird, so I'll be redoing those later. Also, on the 18th, I'll be moving onto campus, and should be able to work closer with my BBS, if I'm allowed to have it up there. 08/24: Added Telnet link. 09/10: College is going good. They don't mind me putting my server up, they just don't want me to DNS an outside domain to my EDU IP. It's really dumb, but I'm just gonna put up a relay server to get around it. Yeah, I'm using the new LORD with lower CPU usage, and it seems to be working fine. I just keep getting lots of file access errors. I sent out my Lady scripts to another sysop for beta testing, and as soon as he says they are OK, I'll probably package them up with a small installer and send them your way. He also likes my monster set and is testing that for me as well. I'm currently working on a web-based email validator for my BBS due to so many cheaters and multiple accounts. But that's another story all together. Lloyd Hannesson: Lloyd_Hannesson@umanitoba.ca -OR- dasme@dasme.org Tech'N Software: http://www.dasme.org/techn/ LORD I IGM Listing Project: http://www.dasme.org/techn/lord1igm.php ------------------------------------------------------------ 08/17: My site is finally resolving to www.techn.org as well as www.dasme.org/techn. It took 8 months for the mx changes to get processed. My mother is doing great, and has finished her first chemotherapy treatment. So we're waiting until later this month when she goes in for more tests. Had troubles with my apartment flooding, due to a leaking roof. Only recent coding I've done is some demos for the new Gameboy Advance system. 09/24: I have been helping Lloyd since August with completing his LORD IGM List. The database is nearly completed now, as to having it list all available LORD IGMs. 09/26: I'm busy packing and doing other stuff for our move to a new home at the end of September. I will be back to programming work on my web- site shortly after we move/settle in. Answer to your question on Warrior's Graveyard about why user doesn't get to keep the fairy. LORD itself does not allow IGMs to transfer a fairy back into the game. So if you receive a fairy in an IGM, you can only use it there. I added the part where one can get a fairy from the Lemon-Aide before Seth released full specs, and it never got taken out. 10/06 Side-Note: I got a Fairy playing Felicity's Temple a couple of days ago, and it was still there when I re-entered LORD. So there is a bug in the Warrior's Graveyard IGM that keeps LORD from being told the player has a Fairy (before or after using it). Gary Hartzell -- iron.man11@verizon.net Gary's LORD IGMs Page: http://arenabbs.n3.net/igms.html ------------------------------------------------------------ 08/10: I would like to become an active participant/developer. I have written 3 IGMs using the RHP script for The Gateway by Jason Brown, and am very pleased with them. But still, I think I would like to have my IGMs show up directly under Other Places. The only programming language I am familiar with is C++, and I have tried LSDoor and Open Doors for writing IGMs, but either they aren't helpful enough or I just don't know ENOUGH C++. Maybe what I am looking for is source code in C++ for an already written LORD IGM. I don't want to mess around with drop files or linking to LORD. I want something that has that done for me, where I can just start writing the content of the IGM itself, and compile it with Visual Studios, and tada! I have tried Do- It-Yourself, but had nothing but problems with it. Right now,, I have a page up with 2 of my 3 RHP's available for download at: http://arenabbs.n3.net/igms.html. IGM Names: The Abandoned Mines v1.10, and Merry Christmas v1.00. I hope to have the BBS, this site promotes, up on the Net by Sept. 01. Any help people can give me regarding my coding issues will be greatly appreciated. In regards to Jason's LORD programs, his RHP scripting language is really good, easy to learn, and can do a lot. 08/12: My site's short URL is thanks to the www.dhs.org site. You get a lot of pop-ups when you set up an account, but it's free, and once you have things set-up, you don't have to go back to them often, if ever. Viewers don't have additional banners or pop-ups, and existing ones are not bothered. My third RHP IGM is called Garrison's Training Center. It will give players a chance to gain up to 5 points in either strength, defense, or hit points each day, but only one of the three skills per day. There is also a massage parlor where you can get healed or gain some forest fights. The IGM is complete, except for writing the documentation. 08/13: So far I haven't had any luck finding someone to help me with writing IGMs using C/C++, so I will just continue to write them using the Gateway RHP language. The third IGM's massage is done by a large man named Bruno. But later IGMs will have naked women in them. 08/22: I can provide some info on the IGMS I am running on my BBS and some of the IGMs I've trashed for various reasons. I really can't remember most of the IGMs that I rejected -- if they didn't work for whatever reason, I trashed them. One problem I do remember was with Socrates Shop and LORD Trivia. I had both IGMs installed in the same LORD game. For some reason, the clue Socrates gives you wouldn't display: i.e. 26 L------ in the A------- would be the clue for the answer 26 Letters in the Alphabet. So that IGM was useless. Another player pointed out to me, that she played LORD Trivia after Socrates, and the clue that didn't show up in the Shop, showed up as her first trivia question! And, I had them in separate directories! Very weird. Also, LORD Trivia didn't display properly. So, I wouldn't recommend running either of these IGMs, and NEVER running them together. Here's a list of LORD IGMs that I have run successfully. Granted, only 3 people have tested these since I haven't opened my BBS to the public yet, but I have played these quite a bit, and have had no problems. Aladdin's Palace, Barak's House, Felicity's Temple, The Gateway, The LORD Cavern, The LORD Flea Market, LORD Life, Mega Bucks Lottery, Morph's Gymnasium, The Old Skull Inn, The Outhouse, The Outlands Tavern; Shauna, the Princess of Sorcery; Violet's Cottage, and The Warrior's Graveyard. Hope the above info helps. More news soon - the BBS is still scheduled to go online Sept. 1. 08/23: Garrison's Training Center will be completed soon. The next IGM will be R-rated with 2 chances a day to get laid - one woman will be naked, and the other wearing a bikini, but not for long. 08/25: I released the Garrison IGM today: http://arenabbs.n3.net/gtc100.zip . I will be opening my BBS in a couple of weeks, and it will be running on a 1.4 GHz CPU system, using Windows 2000, with 512 MB RAM memory. 09/09: LORD for Windows will be well worth the wait, in my opinion. I am more anxious for a 32-bit version of LORD than anything else. As far as DOS LORD goes, what I've seen of 4.07 on bbs.lordlegacy.org, it's looking good. Can't really tell how the CPU handling is going from the player's end, though. I believe the future of LORD will be with the 32-bit version programs when they come out. Duncan Idaho: midori@quicksilver.net.nz VisualMatrix Homepage: http://visualmatrix.co.nz/ ------------------------------------------------------------ 08/15: Don't worry people, I'm alive, just very busy. I've added another four web sites to the heap I've already got planned, plus I had a rush job on some designer logo's that needed doing. I've resumed my work on my programming course as well, though I'd best get that finished sometime soon. DuneLord2 itself is coming along nicely. I've fixed so many bugs in the code, it just isn't funny. I'm surprised half the junk worked most of the time. Oh, and add to that a millennia worth of spelling mistakes. Worked a bit on the fight engine - making it similar to Tien Lung's engine for Final Nightmare. Multiple characters, multiple monsters. So far I've got up to 2 monsters... it's a hell of a job, but I'm getting there. Also I need to have Tien authorize me on his ICQ soon. With so much on my plate at the moment, I'm letting L2WoT sit for a while, as that's still just map development right now. I'll get Dune Lord2 out of the way first I think. As for Lord2 stuff on the web page - it's there (Or should be) on the Projects page. 09/01: Wanted to let you know what's been going on in my neck of the woods. L2:WoT: Done very little with this, although I've started re- reading the series again to keep the story line in my head, and to see if there's more information I can gleam from it. The map is still coming along. I hate it. It's so tedious. I'd *PAY* someone to do it for me, but you know what they say - if you want something done properly, do it yourself. DuneLord2: After playing the game right through and fixing what seems to be an almost undeterminable amount of grammatical and spelling errors, I've decided I might just go ahead, and rewrite the 6 main quest scripts. This will take some time (a couple of weeks) but should improve game play. My scripting skills have become significantly better, and that means less redundant coding, etc. I'll also be updating the web site shortly, too. Still won't be complete, but it's getting there. 09/25: Busy dealing with the Nimda virus. It caused one friend 4 days of work clearing it from his company network. Thanks to stupid employees who didn't listen and re-connected their machines to the network, thereby re-infecting themselves and everyone else. Nimda attacks systems' firewalls on port 80 and port 8080, and is extremely annoying. Re DuneLord: The last few days have been used reloading the operating system 3 times. Finally got one stable enough to actually run all my services. Previous installs were completely locking my system overnight, and that just would not do. But before all that happened I rewrote the custom fights scripts. It will randomly select between 1 and 4 enemies to fight at one time. Looks kind of flashy too. My plans for it are to begin rewriting the major quests, and finish the Sardaukar/Fremen quests (finally). Get everything looking good. Then I should be ready for a beta release. I'll have to update the web-page also. L2WoT has had a few more ideas thrown into the planning file. Made some changes with the races and occupational stats as well. No idea when I'll commence actually coding it though. I'm still doing the odd hour or so work on the map here and there. Oh and when I do start coding it, I need to get hold of some *GOOD* ANSI artists. Preferably, people of the levels of ACID (ANSI Coders In Demand) etc. Paul Koukos: 444@mindspring.com telnet: hellasbbs.com Hellas BBS: http://hellasbbs.com/public/default.htm - ICQ: #9899458 ------------------------------------------------------------ 08/23: I visited a BBS some years ago, and the sysop had a menu full of different LORD menu sets. Does anyone know how to do that? Where your user can choose the menuset they want to use in LORD? Like for example, Mt. Olympus or Arabian Knights, chosen as the background or the standard LORD colors, and then enter LORD with those choices enabled and in use. I know that you can randomize the menus, but when a new player enters the game, it defaults to the new random menu. 09/04: What I need is a menu of say 10-20 Lord flavors, such as Arabian Knights, The Munsters, Hellfire, etc. Then each time a player enters LORD, he chooses his own background so it will stay the same throughout his game. And not be affected by other players choosing different menusets. 09/15 Note: Paul is being helped on this by Jason Brown, and has been advised to check out the Lord Looks IGM, which may have solved this problem. 09/08: About the Robin Hood v4.0 work, I'm not working on it or anything else right now. If I can't find someone to kill that delay of unregistered, it does not pay. (Note: See LordNews Issue #7 for previous info on this problem.) 09/22: Robin Hood v4.0 can now be downloaded from my http://hellasbbs.com/public/Files.html page. Version 5.0, as it is worked on, will be available there also. Started work on Ye Olde Town Mall IGM, but I lost all of my original data, and am starting from scratch. Also please note that I am checking out ROBIN4 item by item to make sure that is Cheat Proof, so I can put it up on my LordNet League. What this means to you, is that I will be uploading the file with the same version, since I will not be adding anything to it, except for minor programming changes. Your ideas and suggestions are welcomed. 09/23: The alternate email account, hellas@inch.com, will be closed down soon, so don't use it to contact me. Menusets problem update: What I was thinking of, and Michael Preslar also verified it, will only work on single player LORD, where you have one LORD game, and just copy/rename your lenemy and lordtxt files to what the players choose. For multi-node to work, you have to have 1 LORD directory for each different menu. Too much work and too much space for that. The Robin Hood problem is that the DIYIGM.EXE program says it's unregistered, so it delays you 10 seconds when exiting the IGM. I'm still using LORD v3.55 because it's the only version that will work with my Win2000 Pro O.S. All of the other versions keep deleting and corrupting the player.dat file, requiring use of Lordcfg every 2 days to reset the game. Which really makes one mad, as well as your players. Told Michael about this problem and never heard back from him. As for Parrish, I did send him a list of Lordnet problems/bugs, but I never heard from him in response. And I have more Lordnet problems to tell him about as well. Our Lordnet Leagues will be starting up after October 01. 09/26 Notes: Added Paul's ICQ number. Paul has an InterBBS Games webring, address unknown, that people running BBS's are welcome to join. Contact him for details. 10/02 Note: Paul posted an update of Robin Hood v4.0 to his site's files page, dated Sept. 30. The same archive filename is used for each revision update posting. Robert Olsen -- rjolsen@bard.net -- telnet://dtserver.com -- Robert's web site: http://www.dtserver.com:8080 ----------------------------------------------------------------- 08/09: My BBS is going back up, at www.dtserver.com. Right now, it is telnet-able at telnet://dtserver.com. The BBS section will be available on the web page around this Friday. I'll check with the author of the Lord II: Awakening site about their status and plans, and get back to you with the answers. 08/10: Due to AT&T disabling inbound port 80 connections, I've had to re-code the web site. You can access it now using www.dtserver.com:8080. 08/12: Yes, the AT&T problem is due to the Code Red 2 virus, and they have failed to provide any info about disabling that port to their customers. I had to find out how to do it from a friend that saw a CNN news report. At this point, I've not written any IGMs in C/C+. I've wondered if there is anything like CNW for LORD. It would be nice if someone would do something like that for LORD. Have all of the "best" IGMs in one package. Or is there a good site that ranks the IGMs for LORD? And other than CNW, are any of the other LORD2 new worlds any good? 08/13: Are there any drop files that do/don't work when trying to detect RIP support? I can get RIP across my BBS, but I cannot get LORD to properly detect it. I've tried door.sys and dorinfo1.def... But RIP detection seems to be out the window... Once in LORD, I can use "2" from the main menu to switch to RIP mode, but I would prefer it if RIP was just detected. Those wishing to play LORD using RIP graphics should download RipTel and the LordFX package, and install them. The LordFX files are extracted to the Riptel/icons directory. Then you connect to a LORD game on a BBS. 08/14: RipTel can be downloaded -- a 60-day evaluation version -- from http://www.telegrafix.com. It's the same thing as Ripterm v2.2, but is for Telnet usage. To play LORD in RIP mode via Telnet on my site, go to dtserver.com on port number 23, which it should default to. You'll need to use my email verifier to gain access to the BBS itself. Once verified, from the main menu, selected external programs. From there, go to LORD. Which won't auto-detect RIP, so after creating your character, go to the main LORD menu, and hit the number 2, enabling the RIP interface. You should also unzip Lordrip2.zip and fxwaves.zip to your Riptel\icons directory before connecting to a BBS/telnet site. (Note: If you need LordFX, Lordrip2, and fxwaves.zip, see my LORD Menusets Page. 08/14: This is from the author of Lord2: The Awakening, Pieter Kirkham. I asked him to fix parts of Lord2: TEOS a while back. He did so, and here's the result (fixteos.zip). We never contacted the author of the mod, since I wasn't able to find an e-mail address or anything. On the subject of Lord2: The Awakening. We're going to be getting to work on it quite soon. (yes, we) I offered to help him out with development, and he happily agreed. We should be starting on it in the next few days. No clue how long it will be though... (Note: I sent the patch to Michael Adams, and he has integrated it into his program, which is re-released as version 1.70. Downloadable from Michael Adams' web-site. Robert: I'm going to do a comprehensive research project on RIP before I get involved with the Lord2 development. I have not been able to find any "good" info out there regarding the different doors with RIP support, and with which RIP terminals they work with. I'm going to compile that info over the next couple of days. 09/06: I've been working with several game authors to get them to update their games to 32-bit/Multi-tasker friendly versions. Other than being a diplomat and protagonist, I'm working on two new games. Hoping to have one in beta by next weekend. Reflection is reworking his info for the Lord2: Awakening site. About LORD IGM's, I'm quite frustrated with the quality (or lack there-of) of many of the IGM's out there. I hope that someone gets a good rating system going. For a while, I was just going to forget using ANY IGM's because they're all such a pain to wade through. Some of them have good install programs, some don't have ANY. Some have install programs that don't allow you to specify the LORD directory, etc. This kind of info needs to be presented to sysops with some sort of rating system so that they can avoid the pit-falls of this MASS of IGM's that are out there. 09/27 Note: Moved Robert's info on RTE 200 to separate section. 10/01 note: Archived Robert's BBS usage statistics info inside cc8note3.txt file, in ccigm-8h.zip. [Red LORD barline] ====================================================================== Semi-Active Authors Section: Michael Adams: michaeladams@mail.com -- http://www.linuxfreeemail.com wolfsheep@linuxfreemail.com -- Michael's Homepage: http://wolfsheep.koolhost.com -- Michael's Programming Page: http://wolfsheep.koolhost.com/map/ ------------------------------------------------------------ 08/08 entry, added 08/20: Michael suggests that a new engine should be coded to play the LORD games with, under Windows, Linux, and other platforms. And add real graphics to the game, since not many people are running/using BBS's any more, and ten times the people would play a game with Color. 08/14: Here's TEOS LORD v1.70. It will be posted to my web site soon. Give my thanks to those guys who tweaked it (Robert Olsen and friend). Not sure what they did, but it runs a little better than I remember. I have added your email and page address to the program's README file. I figure people should seek you out if I'm not around. Enjoy. Oh and people can get free E-mail services like I do from http://www.linuxfreeemail.com, if they love using Linux. 08/18: Added link for Michael's new programming page. To download the new version, use this link (replaced on 08/21): TEOS v1.70. The .REC files were eliminated from the new version, which incorporates the updates you sent me (in fixteos.zip). The program now uses REF files, and they are more compressible, resulting in a smaller archive file size. Note: the Fixteos.zip file has not been distributed publicly. 10/02: Removed old Programming page link. Angel's Planet link found unusable. Site either closed down or moved. Note his web-site has changed servers, and has a new address. -------------------------------------------------- Orion Elder: knytehawk@geocities.com SMAUG Site: http://www.geocities.com/knytehawk/smaug/ KnyteHawk's LORD II IGM Programming: http://www.geocities.com/TimesSquare/Labyrinth/2695/l2igm/ Crimson Oracles, The Web Experience: http://www.geocities.com/knytehawk/crimson/index.html"> Realm of the Green Dragon Project: http://www.geocities.com/knytehawk/rogd/index.html ------------------------------------------------------------ 08/18: I waited until the BBS was up... it's not full-time, yet, but I'm working on that... Anyway, yes, I do have a BBS running now. Still can't really run it full time, but I'm working on that. On the games, I have two LORD games, two LORD II games, and two Planets: TEOS games. Crimson Oracles MUD: crimson-oracles.2y.net - Port 4000. I've had some trouble in LORD with ANSI graphics attempting to bleed, and have noticed some bugs that need reporting. So far, almost everything is working fine. I am still having problems getting a second copy of LORD, and Planets to work, but other than that it's going good. And no troubles on my end from the Code Red viruses. You asked about the Realm of the Green Dragon? It's another MUD project, in part based on LORD. Big Green Dragon is a plague, and hopefully it will be fun. Rick Parrish: manning@yifan.net LordNet Homepage: http://lordnet.lordlegacy.org/ ------------------------------------------------------------ 09/10: From LordNet Homepage, August 12 posting: It has been exactly 1 month since my last news update. In that period of time, I have received exactly 0 bug reports. I did get 1 person who emailed me informing me they had a big list of bugs... but it never materialized. So I've changed my mind again. I'll assume since I received no bug reports that the current release of LordNet HAS no bugs. I know that isn't true, but I'll assume it anyway. And since there are no bugs, I'll just continue with the total rewrite like I had initially planned. But LordNet is no longer a high priority for me. I used to try to work on it at least a little bit every day, but now with the response I've gotten (or complete lack thereof), I don't know if it's worth my time any more. I'm pretty sure it's not, but maybe I'll still work on it anyway. But then again, maybe not. Added 10/08: Source - LordNet site. September 27, 2001: It's been quite some time since I last opened up the LordNet source to get some work done. I just haven't had the time or inclination. And I recently started my first semester of college, so my schedule just got a little busier. And between that and work, I'm not going to have a whole lot of free time. The little bit I do have I sure won't feel like spending coding. So I am officially resigning or whatever you want to call it. In all the time I've had the source, the only thing I accomplished was fixing a single Y2K bug, so I think it's time someone else took a crack at it. You'll have to head over to http://www.lordlegacy.org for news until someone else takes over since I won't be updating this page anymore. It's been fun. David F. Simmons: dfsimmons55@earthlink.net Simmons Software: http://home1.gte.net/skippers/files.htm ---------------------------------------------------------------------- 09/23: Response to my message regarding Shauna v2.00 IGM being unusable: I am pretty far removed from programming right now. Is there a compiler related or TP fix for the Runtime Error 200 problems? I could try and fix it, if I knew how. The hard drive that contains all of my TP source is stored in a closet. I would have to, and intend to, put a computer together to do it. I have several floating around here and will start working on the project. If I can get the source together, and can't fix it myself, I would be interested in passing the code along to you. There again, be patient as I work a lot of hours and have other projects in the works before Winter arrives. Take care, David. DGT Note: The Knights of the Golden Horseshoe also had the RTE 200 problem, but patched OK using tppatch.exe. 09/23: I'll get the hard drive containing my TP source code/programs out of a closet, and put it into a system. Then I'll get to work on recompiling Shauna so it will work again. No idea when I'll be able to do the work, as I work a lot of hours, and have other projects to do, before winter arrives. Bryan Stanbridge: sorcerer@geocities.com Micropics: http://www.geocities.com/SiliconValley/6062/micro.html ------------------------------------------------------------ 09/28: I'm still staying busy doing the marching instruction gigs, as assistant marching director of the local High School band. The RTE 200 bug has actually been fixed in the Apothecary and Grizelda's House for a long time. I had thought 1.72 was compliant with the faster processors, but perhaps I had made the fix immediately after 1.72 and just not released it intending to add "just one more thing." I'll look around my archives and see if I can't find a v1.73 lying around and release it as a quick fix for both. I do know that The Apothecary and Grizelda's House are working on a telnet BBS that has a fast processor, so perhaps I re- released 1.72 and you have the older of the releases or something along those lines. Let me know if the version on my web-site (archaic though it is) works any better than the version you have. If not, I'll scrap around for that source. 09/29 Note: I have checked the Apothecary/Grizelda IGM archives on his web-site. They still have the RTE 200 problem. LORD Suburbia, Bryan's third IGM, works perfectly. Bryan Turner: vagabond@darktech.org -- Vagabond Software Homepage: http://vagabond.virtualave.net VagaSoft Mailing list: http://groups.yahoo.com/group/vagabondsoft VagaSoft Registration: vagabond.virtualave.net/registration.html ------------------------------------------------------------ Note: The recent information in Bryan's VagaSoft mailing list has been about his non-LORD programming. 09/12: Update on Korombos. His phone number has been disconnected, and I have no idea if his address is still correct. If I learn anything else, I'll let you know. 09/25: The InterLord and Vanadia IGMs are OK, as they were done with C, and only the Pascal programs have the RTE 200 problem. 09/26: As you requested, I took care of recompiling Seth's Barak's House IGM, and fixed the RTE 200 problem. Copy sent to Ruth Argust for posting as Barak20.zip. It has been fully tested and verified. [Red LORD barline] ====================================================================== Inactive LORD Authors Section: Black Omen -- b_omen@yahoo.com Page of Omen: http://www.geocities.com/TimesSquare/Chasm/5880/index.htm ------------------------------------------------------------ 08/27: DT> Any news on the Lord2 New world program you were going to write? I've been busy with work. And had practically no time to work on it. I still have all the old paperwork from what Ideas I had in mind, but I kept changing things left and right, and still haven't gotten it down in code format yet. Progress is so slow. But I will do it! [Red LORD barline] ====================================================================== 10/06 Changes: Moved remaining entries from Former LORD Authors Section over to Issue #8 Part Two files. 10/15: Added release notes to file header for Web-site, LordNews List, and Fidonet distribution. ------------------------------------------------------------ LordNews Issue #8 is continued in ccigm-8b.html web-page. See CCIGM-8B.TXT for conclusion of Text Version. ==================================================================== Simplest mode of update: Jan. 04, 2003. A) GeoCities Castle Camelot site re-activated to full usage from December 01 through December 31, 2002. http://www.geocities.com/donaldtidmore/ - Shortcut URL http://www.geocities.com/SiliconValley/Vista/5389/ - Actual URL. B) As of Jan. 01, 2003, long-term Castle Camelot site is now at http://www.fidotel.com/public/camelot/. End of update note. ========================= Copyright © 2001-2003 Donald Tidmore. (donald.tidmore@usa.net) Page edited on: January 04, 2003 at 02:15 am. =============================================================