  Message: 1
  Date: Sun, 29 Apr 2001 15:26:09 -0400 (EDT)
  From: Greenie <greenie_23@yahoo.com>
  Subject: Re: Soooooooo

  --- gizim69@juno.com wrote:
  > So guys what do we talk about here?
  > Lord2? =)
  > When's the new version comeing out?
  > I know lets make Lord2 into a board game =)
  > j/k
  > it's 11:30pm and my eggdrop is farked and i'm mad.

  Hello, I'm working on releasing the next version of
  LoRD2: Complete New World.. I've done another load of
  bug fixes since the latest release, which wasn't too
  long ago, v137.1.

  This new one I'll be adding another IGM, still
  debating on which one i should add.

  But, the major changes in it would be the properties..
  now land owners will pay tax on them, they will also
  get usualy 2 keys per property, one for usualy private
  room, or the front door.. the other for the private
  vault, yes now there are keys used whidely in the
  game.
  the other new and cool thing is the hirable NPCs, you
  need to hire an NPC for example for an INN to handle
  the customers that come along. Each NPC is different,
  some may even rob from your profits or even from
  customers, like over charge the clients, and pocket
  the overcharge! You can hire whores, now you can
  select which whores you want to work for you at your
  establishment, even male whores, and all have their
  own sexual preferences (randomly apon new game
  instalation). Doorguards as well are hirable, and you
  must pay all your employees, or they will get
  discouraged and possibly eventualy rob all the cash
  from customers, or just run away, or even STEAL your
  land, change the locks and stuff (this part is
  hilarious).
  Another thing which I just put in.. when a player buys
  the Ma's Boarding House, they now have hte option to
  FIRE MA! and hire a new receptionist! hehe.. and even
  fill the place with whores.. hehe.. and if MA is
  fired, she then can work for another inn that a player
  may hire.. and even Ma can be a whore!!! hehe.. so
  funny.

  I've also added in a bad routine, for bad things to
  happen.. everytime you use magic, this routine is
  called.. everytime you use the smackrod or
  gryphonMoon, this bad routine is called, and what
  could happen?? well the player can loose some life
  energy (hp,df,st,maxHP,exp,turns) or be warped to a
  totaly random location (this still has a few bugs in
  it).
  Come'n the game was just tooo easy, there needs to be
  some dificulties somewhere! :)

  neways, I've managed to replace literally thousands of
  lines of code with just a few calling routines from
  what I made standard routines for inns and npc stuff.
  So now it only actualy takes about 15 lines of code to
  make an entirely new inn someplace else. Which
  includes toilet water (now only 2 lines of code per
  toilet!) its soo simple, why didn't Seth and other IGM
  authors do this years ago.

  Maybe not next release but in a future release ALL
  NPCs will be able to barter for items and gems..
  meaning every store will be run by an NPC, and the
  players can even BUY any store which is availabe. As
  well NPCs will be able to buy any land that players
  can buy (of course if they can afford it).

  Anyone got any ideas on what they want to see in
  LORD2: CNW? or comments about whats been already done?

  PS, the LoRD2: CNW iBBS game server will be RESET at
  00:01 EST, May 1st.
  (the game got totaly screwed up after finding a few
  dozen npc bugs which were not noticed earlier.)

  later, and ENJOY!

  =====
  Joel Gathercole aka Greenie,
  LoRD2 CNW game server:
  telnet://greenmachinebbs.com

