Belgarion's LORD Play Guides, Part 1 Author: Donald Tidmore Web-site: http://camelot.legendarydragons.com/ Fidonet: 1:18/450 -- http://www.filegate.net/camelot/ Primary Email: donaldtidmore@comcast.net, gtidmore@hiwaay.net Secondary email: donald.tidmore@usa.net ** FULL Update done on: November 13, 2010. ** ------------------------------------------------------------------- Notes: Most IGM notes will be listed in alphabetical order. IGMs I'm using regularly will mostly be listed in this first file. Other IGM notes are listed in the dgt-lrd2.txt file. All IGMs listed here are available on my LORD IGMs Page. See camelot6.htm web-page. Files use Right margin: 70. -------------------- Observation on LORD game play: Based on a week of experimentation, your chance of getting "MAGIC HAPPENED" from Seth's song is higher when you do exactly 4 forest fights at game entry. Random events not a factor. ------------------------------------------------------------------- This LORD IGMs Play Guide covers the following IGMs: Barak's House v2.02, Doofus the Gnome v2.00, Free World v5.70, Grizelda's House v1.76; Kiteria's LORD Bank v1.00 - v1.70; L.O.R.D. Cavern v1.40b - v1.74 Beta; Love Shack II v2.00 - v2.50; The Love Shack v1.30 and v1.40p; Marty's Mercantile v1.70 - v2.51; Outlands Tavern v1.3 - v1.64 Beta; The Ruined Castle v2.00 - v2.30; Sherwood Forest v1.20, Turgeon's House v2.80 - v4.30; Violet's Cottage v5.30, Violet's Cottage II v1.00 and v1.20; Warrior's Graveyard v1.70 and v2.00; and Wise Guy v1.20. --------------------------------------------------------------- Supported IGMs summary: The only IGMs covered by this file which are fully supported by their authors are those by Donald Tidmore, Jason Brown, and Bryan Turner. All other IGM authors listed here are either LOST authors, or they are fully retired authors. As of December 2006, all IGMs by Ken Weitzel are now classified as Dead IGMs. Reason: He never releases updates of any of them, and he is not releasing any new or updated IGMs. ---------------------------------------------------------------- File also covers ny unfinished FREE WORLD II LORD/32 IGM. ====================================================================== Barak's House v2.02: By Seth Robinson, Freeware IGM. Recompiled by Bryan Turner, fixed RTE 200 problem, and 2nd game setup configuration problem. Gender-Neutral igm. Contact Bryan at v@vbsoft.org with support questions. DDIGM/Pascal-based IGM. Status: Fully supported IGM. ============================================================ Note: 1) See http://kiteria.lordlegacy.com/barak.htm on the Kiteria's Korner! web-site for a diagram chart of IGM options. --------------- Knock/Just/Can/Laugh - He chases you around while you try to collect gold. If he catches you, he'll beat you up, lowering you to 1 HP (until healed). If not, you keep the gold you find. Knock/Just/Can/Offer - BEST OPTION. You read a book to Barak. It will tell you LORD history, or award you with a Skill point, for the Skill you are currently pursuing. -------------------- Knock/Just/Want/Okay - This one lets you open treasure chests, until you open one with his mother inside. You keep all you can find. Knock/Just/Want/Forget - Don't use: It kicks you out of the house. -------------------- Knock/Can/You - Barak chases you while you try to collect gold. (Same as Knock/Just/Can/Laugh option.) Knock/Can/Laugh - Barak tosses you 1 Gem. Best one if you're a Thief that needs one for the Thieves' Guild. -------------------- Knock/Your/Agree - You get to try to shoot his mother's wig. Each hit gives you experience points. Knock/Your/Tell - Don't use: His mother throws her wig at you, and you lose all but one Hitpoint (until healed). ------------------- Walk/Apologize - Don't use: You get beat up, and lose 1 Charm point. Walk/Kick - You walk in and kick him in the shin. He will then give you Ultra Ale. It gives you a boost of 15% of your current Hitpoints, which is temporary HP. Works only if Level 3+ player. Good option to increase HP before fighting another player, or the Red Dragon. The Temp HP will disappear when you are wounded, or receive healing. If the Healers do the healing, they give you some gold for each Temp hitpoint. Amount paid may be level-based. -------------------- Book Reading Info: Use these options: (Shorthand: K-J-C-O keys) 1) Visiting A Friend - Choose (K)nock on the Door (Default) 2) Visiting Old Friends - Choose (J)ust wanted to ... (Default) 3-A) Chatting With Barak - Choose (C)an I read some ... 3-B) Then choose (O)ffer to read him a story. Barak will tell you the subject of the book he wants you to read. 1 - Subject "Newspaper Clipping" - No reward, just information. One article tells of Jennie's existence. 2 - Subject "Fighting" - Receive 1 Death Knight Skill Point. Book is "The Art of Swordfighting" by Aragorn. 3 - Subject "Magic Use" - Receive 1 Mystical Skill Point. Book is "The Art Of Being Mystical" by Atsuko Sensei. 4 - Subject "Dirty Deeds" - Receive 1 Thief Skill Point. The book is "The Art of Theivery" by Chance. Each book that gives a Skill point has a cute one-line message. You may only receive Skill point for the Skill being learned. If the Skill has been Fully Mastered, you don't get anything. ================================================================= DOOFUS THE GNOME v2.00. By Donald Tidmore. Released v2.00 on July 17th, 2006. Email: donaldtidmore@comcast.net Status: Fully Supported IGM. FREEWARE. http://www.filegate.net/camelot/lordfile/gnome20.zip -- IGM archive includes the DOOFEDIT utility. http://www.filegate.net/camelot/lordfile/doofed11.zip -- DOOFEDIT v1.00 Player Database Editor. Released 02/26/06. http://www.filegate.net/camelot/lordfile/doofed11.zip -- DOOFEDIT v1.10. Released on July 17th, 2006 with the IGM. -------------------------------------------------------------- Based upon Gordon Lewicky's LADY script. It was dedicated posthumously following his death in 2005 in his memory. It does a few things that the LORD LADY script does not do. Players meet a wily and cantankerous gnome in the forest named Doofus. He sells potions and other stuff for Gems, and lets you try to pick his pocket for gems. But he beats the tar out of the warrior that gets caught doing it. He sells Horses, Fairies, and Orphan Children. Unfortunately, he has a friend named Grizelda -- yeah the one from the LORD Inn that everyone hates who takes Violet's place whenever she is married. Well she has a bad habit of kidnapping children from players who try to adopt kids from Doofus when they have too many already (in her view). Luckily, Doofus only lets her steal kids once a day from a player. For each Gem you pay him, you get 3 Potions, which is a much better bargain than that bartender will give you in LORD's Inn. ============================================================ FREE WORLD v5.70: Freeware IGM. Author: George H. Batalias Author has been unable to locate his source code. IGM is gender neutral. BASIC PDS 7.1 code. Status: DEAD IGM. Author's email: bat7@pahrump.com. Location: Pahrump, Nevada ============================================================ IGM is extremely abusive to LORD fair-play games, due to its excessively high amounts of Gold/Experience and Strength points given in normal play. The IGM can only be used one time per day. During the Journey, events occur randomly. The Info-Question process can be used repeatedly, but user only gets its experience points reward two times. Attack old man - he jumps on you and defeats you easily. No penalty however. You are able to do Journey and Chancellor visit. Chancellor can only be used at IGM entry, and can only be used once a day. Usage note: Don't quit IGM Journey until it tells you to leave. If you leave the IGM, you can not return and resume Journey. Visiting the High Chancellor - Freebie. Always gives you 50,000 gold. In his game, he gives you the correct answer. The Pouch: Can be empty, contain varying amounts of Gold, or has a Scorpion inside. It will sting you, costing you some exp. points. The old man's wagon: Always have chosen to try repairing wagon. You get experience for doing so the first time. On other occurences, you're jumped from behind, and lose some exp. points. The Tavern: Four valuable options. Going to Bar and Shooting the Breeze gives player bonus points. Those translate to Gold in Bank. Ravishing the barmaid appears to only give you a Lay. No other benefit ever determined. Casino: EACH visit yields the player 500 Strength points. Forget the other options, and stick with casino! Wizard Merlin encounter: He'll either ignore you, or grant you Bonus points. Wishing Well: You receive one wish per visit, so choose wisely. Some wishes don't seem to happen. The options are as follows: 1....STRENGTH 5... HUMAN FIGHTS 9... EXPERIENCE 2....CHARM 6... HITPOINTS 0... GOLD 3....DEFENCE 7... SKILL A... GEMS 4....FOREST FIGHTS 8... LAYS B... KIDS Rewards analysis: Only allowed ONE use of each option. These gains are always constant: Charm - 1 point. Hitpoints - 2 points. Strength and Defense - 5 points. Skill: 1 Point, for skill currently using. Doesn't work: Forest Fights, Gems. Sometimes works: Kids, Charm. IGM can sometimes take away 1 child. Happened to me one time. Free World Reward: If you have a Fairy, you will receive Five (5) Million Gold. Have tried it, and it works. You actually receive 5 million gold in hand, PLUS additional money in bank, in form of extra Bonus Points. IGM delivers fairy to Seth the Bard. Notes about Fairy uses in LORD: Will let a Thief rob bank, but reward is small. Fighting: The Fairy will restore you to life, with full healing, if you are killed by another Player, or by the Red Dragon. If you aren't playing with others, try to get the Free World IGM's reward. Some IGMs tested so far that you can win/obtain a fairy in, are L.O.R.D. Cavern, The Blarney Stone, Felicity's Temple, Warrior's Graveyard v1.80, and Marty's Mercantile (when registered). Rewards are received from a messenger after you leave the Free World. IGM does not write to LORD Daily Happenings file about anything you get such as children. Some of the reward messages are not accurate. They are also overlaid on top of the Other Places menu usually. Even without wishing for Charm, occasionally you get 1 Charm point for IGM usage. Exact source not known. ================================================================= FREE WORLD II: Freeware IGM beta, for use ONLY with LORD/32 on MS Windows systems running LORD for Windows v4.07 Beta. Status: Fully supported IGM. Inactive deveopment. By Donald Tidmore. Program is unfinished, and in slow development. IGM is based on analysis of how George Batalias's IGM worked. When I located George in 2005, he authorized my adoption of his IGM. To date, he has been unable to get the original IGM's source code from a guy who put his old BBS computer systems in storage at his home. I do not have any current plans to make a DOS LORD IGM version of F.W. II. See: http://camelot.legendarydragons.com/igm-beta.htm http://camelot.legendarydragons.com/IGM-Beta/fw2-work.zip http://camelot.legendarydragons.com/IGM-Beta/fw2-edit.zip FW2Edit.exe is a Player Database Editor utility for the new IGM. ============================================================ Grizelda's House v1.76: Freeware IGM. Bryan Stanbridge Email: bryan@purplefrogprod.com Status: Dead IGM. Web-site: http://www.purplefrogprod.com/ - Development has ended. Bryan Stanbridge, 28250 Secluded Lane, Farmington Hills, MI 48331 --------------------------------------- Version 1.72p is RTE200-patched update. Released November 2001. Version 1.76 was released on March 25, 2002. ** It is no longer in development. Author has quit doing LORD programming, but still provides support for the IGM. ============================================================ Talking to lady: She gives you a concoction, which turns into some form of food. Good Meals: Filet Mignon - get 125 or 150 exp. points. Megapasta (variable): Ranges from 25 max HP to 55 Max HP. Toast (variable): Ranges from 5 Defense to 61 Defense points. Bad meals: Rice Surprise: Costs 9-18 strength points. Boisonberry Pancakes: costs you 3-11 forest fights. Go to side room: If asked by her for food, don't say you have any. If you do, you get HP damage for lying. Received 55 HP damage when that was tried. Events are completely random, according to Bryan. Went to basement, searched, and got Juniper berries. Usage Tip: If you grab a bottle from the basement and get the Apothecary 3 times or more, you can get into his back room. And he also is known to like very charming people. ================================================================= KITERIA'S LORD BANK v1.70. By Donald Tidmore. Released v1.70 on Sept. 19th, 2007. Email: donaldtidmore@comcast.net Status: Fully Supported IGM. FREEWARE. http://www.filegate.net/camelot/lordfile/klbank10.zip (01/11/05) http://www.filegate.net/camelot/lordfile/klbank12.zip (02/16/05) http://www.filegate.net/camelot/lordfile/klbank13.zip (02/24/05) http://www.filegate.net/camelot/lordfile/klbank15.zip (01/14/07) http://www.filegate.net/camelot/lordfile/klbank16.zip (07/31/07) Current Version URL: http://www.filegate.net/camelot/lordfile/klbank17.zip (09/19/07) ------------------------------------------------------------ http://www.filegate.net/camelot/lordfile/kbedit10.zip (08/31/05) -- KLBEDIT v1.00 Player Database Editor. http://www.filegate.net/camelot/lordfile/kbedit12.zip (03/14/06) -- KLBEDIT v1.10 http://www.filegate.net/camelot/lordfile/kbedit13.zip (01/14/07) -- KLBEDIT v1.30. Released with v1.50 IGM. http://www.filegate.net/camelot/lordfile/kbedit14.zip (07/31/07) -- KLBEDIT v1.40. Released with v1.60 IGM. http://www.filegate.net/camelot/lordfile/kbedit15.zip (09/19/07) -- KLBEDIT v1.50. Released with v1.70 IGM. (Current version) -------------------------------------------------------------- A Bank igm that does not allow players to steal from each other. Players get Gold and Gems bank accounts that don't disappear when they kill the Red Dragon in LORD. They can transfer gold and gems to other bank customers. Created in honor of my friend Suzanne "Kiteria" Franklin. ============================================================== L.O.R.D. Cavern v1.76.3+ Beta IGM Notes: Freeware IGM Author: Jason Brown - Email: jbrown@pcisys.net Maintainer: Donald Tidmore - donaldtidmore@comcast.net. Web-site: http://www.pcisys.net/~jmbrown/MyPrograms.html http://camelot.legendarydragons.com/LordApps.htm Status: Fully Supported IGM. August 2010 Beta development. http://www.nightfallgames.com/files/Igms/cave17.zip http://camelot.legendarydragons.com/Scripts/caverhp1.zip http://camelot.legendarydragons.com/Scripts/caverhp2.zip http://camelot.legendarydragons.com/Scripts/caverhp3.zip There are three LORD Cavern RHP sets available from there. Borland Pascal v7.01, DDPlus 7.1 code. Has no RTE200 problems. Current version URL: IGM is Beta, and uses brand new data files. http://camelot.legendarydragons.com/IGM-Beta/cavework.zip v1.75.6: Allows up to 20 Visits per Day maximum. ---------------------------------------- Uses LC2EDIT.EXE v1.10 Beta Player Database Editor utility. http://camelot.legendarydragons.com/IGM-Beta/lc2-edit.zip Status: August 2010 Beta development. ============================================================ v1.7 was released in June 2005 by me for Jason, who has retained authorship/ownership rights for his LORD programs. ================================= The Lost Warrior: Rescue them, and they meet you at your Inn room after you exit the IGM, granting you Experience. Amount is variable. If you are married, you don't get laid. Ladies get to rescue Peter; guys get Daphine. v1.5+ Limit of 50,000 Experience points per encounter. ---------------------------------------- Leaving the IGM: Random events are as follows. 1) Lose Horse, 2) Lose Child, 3) Lose Fairy, 4) Gain Horse, 5) Gain Fairy. Child loss occurs only if player has more than 15 kids. v1.5+: And can range from 1 kid to 5 kids being killed. ---------------------------------------- The Troll at the Bridge and the Riddler: They ask you a riddle, and if you solve it, you are rewarded. Miss it, and you get a penalty. v1.5+: The rewards and penalty are capped at various settings per encounter. Some are level-based now also. For v1.5+, the reward is based on square root of your experience points, and the user's game level. ========================= Here are some Troll/Riddler questions and known results, with the answers, which are capitalized here. Usually rewards only Experience Points: (pre-v1.5 IGM usage only) What is the real last name of Star Wars' Darth Vader?" Answer: SKYWALKER What is last name of Seth Able? Answer: ROBINSON What is 9 times 22? - Answer: 198. What is the capital of Mexico City? - MEXICO CITY. What is the capital of South Dakota? - PIERRE. What is the first name of Star Trek's Picard? - JEAN-LUC Riddles that award experience points: OR Max Hitpoints: What can you give away and still keep? Answer: A COLD Riddles that award Hitpoints or Free Healing: How do undertakers speak? Answer: GRAVELY. What is the Longest Word in the Dictionary? - SMILES. What gets wetter the more it dries? (Riddler) - A TOWEL. Which state has mountains in the middle and is round on its sides? Answer: OHIO If you miss the Riddler's question, you can lose actual Hitpoints. Note: When awarded, the Max Hitpoints are not auto healed. If you get the Riddler's cane, they will be healed at that time, along with any wounds you have received. ** All Troll/Riddler questions were replaced or modified in v1.5. Troll Reward - Max Hitpoints gain is capped at 25 points. v1.5+ If you get Free Healing reward and don't need healing, you get 5 Defense points instead. v1.5+. Experience points rewards are capped at 45,000 points per event. v1.5+. Troll Penalty - Max Hitpoints loss is capped at 50 points. v1.5+. You can also lose 1 Skill use Point, depending on which scenario is executed by IGM. v1.5+. Experience points loss is capped at 100,000 points in v1.5+. Riddler penalty - The Max Hitpoints loss is capped at 35 points. v1.5+. Or you can lose a Skill use point. v1.5+. ---------------------------------------- Riddler/Troll question notes: Most of them were updated in versions 1.5 and 1.6. And I don't plan to give you the answers to the newer questions. ======================================================= Odd-looking stone - Gray with red stripes: Picked up stone, received 3 extra cave searches. Other info: Stone breaks apart into 3-5 gems. Or nothing happens at all. Lost child: You get to rescue Oliver, and gain a new son. IGM limits you to 13 kids. Kids found after limit reached are taken to an Orphanage, and you receive Experience points. The reward is capped at 45,000 experience points, as of v1.5. Children's name, in v1.5+, is selected at random from 10 names set. Max kids one can get inside IGM capped at 15. Max Kids you may adopt per day is capped at 3. If you abandon the lost child, you are penalized up to 100 Charm points. Kill Vampire Bats: Capped at 20 Strength points max reward. (v1.5+) Kill Monster: Includes five randomly selected opponents. Capped at 15 Defense points max reward. (v1.5+) If opponent is baby Red Dragon, you lose up to 60 Strength points. v1.5+. ---------------------------------------- Underground River #1: Asks if you want to reach in for shiny object. Results: Find necklace, get 3 charm; find 2 gems; find 1,000 Gold piece. Or you can find nothing but silt. ** v1.5+ Changes: Gold is limited to 12,000 coins for Level 12 player. Necklace gives 4 Charm points. Can find 3 Gems. Underground River #2: If it offers to let you drink, be careful. Result #1: A fish bites your nose, you lose 2 charm points. Result #2: You get your drink, and one new Forest Fight. Result #3: You fall in, are swept downstream. Because you are a strong swimmer, you survive, but lose Gold/Gems on hand. Result #4 (v1.5+ only) - Get pinched on knee by Crab, injury costs you 5 percent of your Current Hitpoints. Trip on Rock: v1.5+ - Loss is capped at 30 defense points. Fall over Cliff: Loss is capped at 60 Strength Points. No loss cap on associated 5% loss in Hitpoints. v1.5+. ---------------------------------------- Find the Skeleton: Try to steal something. There are no penalties. Results: 1) Find a bone. 2) Find gems. 3) Find Gold. 4) Find a strange weapon. It rewards you extra Strength points. 5) Find strange armour. Reward is in defense points. Always accept the weapon/armour trade that is offered. v1.5+ note: Gold is limited to 6,000 coins for Level 12 player. Weapon and Armour names provided by Jason Brown, at my request. Each corresponds to the weapon/armour provided in the LORD game. But each one is more valuable. Name spelling is accurate. Weapons Available from the Skeleton: (1) Gloves (2) Club (3) Mace (4) Ball & Chain (5) Spear (6) Short Bow (7) Long Bow (8) Two-Handed Sword (9) Samuri Sword (10) Viking Axe (11) Holy Blade (12) Demon Claw Blade (13) Fairy Blade (14) Diana's Bow (15) Thor's Hammer (16) Excalibar -------------------------------------------------------------------- Armour Available from Skeleton: (1) Leaves (2) Bear Armour (3) Puma Armour (4) Eagle Armour (5) Pikeman's Mail (6) Rainbow Mail (7) Studded Mail (8) Stone Plate Mail (9) Samuri Armour (10) Viking Suit (11) Fire Armour (12) Demon's Shell (13) Demon Spike Mail (14) Blessed Armour (15) Zeus's Armour (16) Dragon Armour ------------------------------------------------------------------ Currently available RHP programs for L.O.R.D. Cavern: RHP Set 1: The Canyon, The Lost City of Darborne, The Diamond Mine, The Old Magician, and The Waterfall. RHP Set 2: The Bats, The Flower Patch, A Random Hobbit, The Mushroom Patch, and The Cavern Women (adult game). RHP Set 3: The Canyon II - allows player with Fairy a 50% chance of surviving death. The Scary Bats. Info on RHP sets taken from RHP archive files documentation. ------------------------------ Known Results, based on usage of RHP files: 1) The Canyon - looked down, checked out tunnel. Got 5 gems. Can be killed if you fall while climbing down to ledge. 2) Waterfall - Tried once, was hurt BAD, required full healing. Can kill player possibly. 3) Diamond Mine - Can get some gems; or get hurt losing defense points if mine collapses on you. Lost 10 defense points once. 4) Magician - name is Bob. Could never get a reward from him. 5) The Random Hobbit - Can get Experience, Hitpoints, Charm, Or nothing. Have gotten 3 charm points on one encounter. As for Hitpoints, was given 24 HP once. They are always Temp. HP. ** v2.00 released in June 2002. If Hobbit stops giving stuff, saying No to offer, has you kill him and gain some experience. 6) Mushroom Patch - Options: Pick one, Smell one, and Taste one. Pick Mushroom: Receive 1,000 Gold * level. Example: Level 10 player will get 10,000 gold. Smell Mushroom: Receive 2 more cave searches. Taste Mushroom: lose 1 cave search. ** v2.00 released in June 2002. ------------------------------------------------------------ Prior IGM versions data: http://www.nightfallgames.com/files/Igms/cave15.zip http://www.nightfallgames.com/files/Igms/cave16.zip ================================================================= LOVE SHACK v1.30, v1.40p: RTE200 Patched update. Trevor Herndon. Email: dreamsensei@yahoo.com -- No web-site. Status: DEAD IGM. ** V1.40p was released officially on March 18, 2003 and put into distribution on March 20. It gives all users free access to the Massage Parlor. Which is very complex. No notes made on how it works. Source code LOST by author. 11/15/03 note: Sign Registry feature did not work using v1.40p. Do not know reason for it. But using option results in player being sent immediately back to LORD's Other Places menu. ---------------------------------------- Offers only advice-type support. His computer equipment, with IGMs source code files, was stolen in 1996. He can not sell/provide new registrations. Has given permission for hackers to crack the programs and create reg. codes for them. Reclassified Freeware. The Massage Parlor area WAS only accessible if one has a Reg. Code in v1.20 and the v1.30 patch. So be sure to get version 1.40p instead. ============================================================ Following notes are specifically for Trevor's IGM versions. Love Shack II does different rewards and penalties, but for the most part retains primary aspects of the original IGM. Such as Food names, Drink names, and names of the male/female Dates. In the Lounge, choices are Visit the Bar, or Sit down at Table. The prices for Food/Drink do not vary. If you take 20,000 Gold, you will have enough for the Drink and Meal. However, the price for Dates goes up as your Level goes up. Level 9 price for date is 38,400 gold. Level 10 price is 76,800 gold. The Date price may double each time you change levels. Version 1.20 does not allow repeated visits to buy additional meals. The Massage Parlor is only usable in Registered games. I have no data on what happens inside there -- as of 2002 and early 2003 edits of this file. ------------------------------ Ordering some food Price: Reward: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1. Fried Dragon Scale............50 10 HP, temporary 2. Cream of Dragon Soup..........100 2 HP, temp. 3. Turgon's Wildfire Chili.......200 5 Strength pts 4. Violet's Homemade Stew........400 2 Charm points 5. Some green bubbling crap......800 10 Defense pts 6. Rabbit sandwich...............1600 20 HP, temp. 7. Vegetarian Goulash............3200 10 Strength pts 8. The Mystery Meat..............10000 20 Actual New HPs Note: The Mystery Meat is called a Yak Sandwich. Best choice. Second best would be either the Green crap or the Goulash. The amount of money you have is listed on the menu choice line. -------------------------------------------------- Ordering a Drink Price: Reward/Penalty: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1 - Roaring Rum - - Adds 1 Strength point 2 - Bubbling Brandy - 1600 - Adds 15 Hitpoints (Temporary) 3 - Auspicious Ale - - Adds 2 Strength and Lose 1 Charm point. 4 - Watery Whiskey - - Adds 2 Defense pts 5 - Dragon's Breath - - Adds 3 Strength and Lose 10 Hitpoints 6 - Just plain GROG - - Adds 25 Hitpoints (Temporary) 7 - Forlorn's Vodka - 7700 - Adds 2 Strength and Adds 2 Defense pts 8 - Scottish Scotch - 9600 - Get Full Healing, and Lose 2 Strength. 9 - Death Drake Dew - 10,800 - Adds 8 Strength Notes: Level 1-6 players can not handle the Death Drake Dew. If you try it, you lose all gold on hand. Two characters, both Level 7, got the D.D. Dew reward. Both are Level 10+ in weapon and armour, which may be a factor. In attempting the Dew, be sure to do Food and Date purchases first. -------------------------------------------------- Dates: If you have a low charm level, you won't get one. The bartender does NOT give refunds. Guys are given a list of babes to choose from. Ladies get a list of guys. Example names are Honey and Hercules. If accepted, you leave the Lounge, and select Get a Room. There you receive a Lay, 50 Temporary Hitpoints, and 1 Charm point. There are two special events there: One has the date steal half of your Gold on hand. The other has them give you experience points. As long as your charm level is over 20, the date always accepts you. Note: You have to have love.cfg in the main Lord directory to use the IGM. Actual installation can be in separate directory. ================================================================= LOVE SHACK II v2.50. By Donald Tidmore. Released v2.50 on May 21th, 2006. Email: donaldtidmore@comcast.net Status: Fully Supported IGM. http://www.nightfallgames.com/files/Igms/love250.zip http://www.nightfallgames.com/files/Igms/ls2ed10.zip Does everything that Trevor Herndon's original IGM did. There are some extra features in version 2.50. The IGM has a Player Database Editor utility, LS2EDIT; User can view their LORD/IGM stats in multiple locations; There are some new food and drink choices; The Massage Parlor has a Surprise Massage feature; Sysops get an IGM Usage Report; IGM is usable up to 10 times a day; Players can use ATM Service at igm entry; Only 1 massage is allowed each day; Food and drink may only be purchased 1 time per day; Dates can only be USED 1 time per day. But if a date was purchased and not used before IGM exit, the player gets to try getting a date again until they actually get the Room; IGM protects players from negative and over-range LORD stats. -- IGM v2.50 and LS2EDIT v1.00 were released together in May 2006. -- Prior versions data: http://www.nightfallgames.com/files/Igms/love200.zip http://www.nightfallgames.com/files/Igms/love220.zip ================================================================= Marty's Mercantile v2.20 - v2.51: - Marty Blankenship -- Email: marty@atcc.net. Callware IGM: Write Marty for free registration code. Or login to his Gamemaster BBS: http://www.atcc.net/marty/. Fidonet 1:11/303 NOTE: Usage notes are for version 1.50 unless noted otherwise. QWK-IGM based QuickBasic program. FIDONet 1:2320/303 Status: Fully Supported IGM. Note: Marty supports David Taylor's "Dave's Inn" IGM, which was released in July 2003. http://www.nightfallgames.com/files/Igms/marty251.zip -- Marty's Mercantile v2.51 -- released on Jan. 11th, 2005. http://www.nightfallgames.com/files/Igms/davinn10.zip -- Dave's Inn v1.00 -- Released on Jul. 29th, 2003. ============================================================ Known results: Got 10 max Hitpoints for Adventure game selection. Got 10 Charm points on one visit for buying Doll, but not on later visit. IGM components are Sporting Goods (weapons), Hardware (armour), Clothing, Toys, Electronics, and Jewelry. Registered games also have a Pet Shop. Married players get a surprise in the Clothing department. Clothing department: In Dressing Room. You find a lost wallet and get a variable amount of gold. Level 11 player, around 800,000 gold. v1.70 Note: Married guys get to buy Lingerie for their spouse. This option is not visible if you are not married. The hats option does not work, will be replaced in later version. The Jewelry store lets you buy, sell or try to steal Gems. Each gem costs 3,000 gold. Can buy 1 at a time, until Gold in hand runs out. Stealing games: You get varying number of gems per attempt; REAL value is that for EACH gem theft, your Thief Skill goes up 1 Point! v1.70: 60% chance of being caught. If you succeed, you get the Skill point. If you fail, you lose actual Hit points when you are thrown out of the IGM, along with various other rewards obtained. Fairy/Horse purchases are not affected if you are ejected. The player loses all gold/experience points obtained in the IGM when thrown out. Weapons and Armour prices are slightly discounted. See following chart for names and current prices. v1.70 Note: Names changed along with prices. Purchaser receives new points if they buy upward. If you buy a lower-level item, you lose points. In Toys area, only option that works is Buying a Doll. In the Electronics area, Video Game is only option of value. Three games offered: Adventure game, Fighting game, and Thinking game. Can only buy one. Fighting game: gives 25 Charm points. Adventure game: Result is 10 new Max Hitpoints. Thinking game: Gives 15 charm points. End of game experience rewards: Level 11 player, max amount received so far: 86,859 experience points. Do NOT view Television or Computer. It wastes your time, and IGM then kicks you out. Note from Marty: do not buy weapons/armour, the IGM omitted the raise in AS/DS stats from their purchase. This will be fixed in next released version, which is in development. Pet Shop: Available only with registration code, which is free. Request one via Email from Marty, or use his BBS to get one. The shop allows purchase/sale of Horses and Fairies. Buy Horse for 4,000; Sell Horse for 8,000; Buy Fairy for 5,000; and Sell Fairy for 10,000. (Values are from v1.60 game.) Notes on game from Marty: The toy section only gives players options if they have kids. ------------------------------------------------------------------- Marty's Mercantile v1.70: Weapons/Armour - Combined Listing Weapon Name: Armour Name: Price -------------------------------------------------------------- 1. Iron Star.......... * 1. Ring Mail................. 180 2. Crystal Rod........ * 2. Chain Mail................ 900 3. Despotic Scepter... * 3. Banded Mail.............. 2,700 4. Steel Lance........ * 4. Plate Mail............... 9,000 5. Emerald Trident.... * 5. Iron Armor.............. 27,000 6. Beowulf's Sword.... * 6. Armor of Faith.......... 90,000 7. Tawnos's Wand...... * 7. Holy Armor............. 135,000 8. Sledge Hammer...... * 8. Freya's Armour......... 180,000 9. Magic Rune Sword... * 9. Seth's Armour......... 360,000 10. Great Sword........ * 10. Diamond Armour........ 900,000 11. Lancelot's Sword... * 11. Belgarion's Armour... 3,800,000 12. Dragon's Tooth.. .. * 12. Crimson Armour....... 9,500,000 13. Arthur's Sword..... * 13. Zeus's Armour....... 38,000,000 14. Thor's Hammer...... * 14. Turgon's Armour..... 95,000,000 15. Odin's Sword....... * 15. Invulernable Coat... 380,000,000 ------------------------------------------------------------- Number Of Weapon : 0 (or) Number of Armour : 0 ============================================================= Outlands Tavern 1.30a, v1.4, 1.5, 1.5a, v1.6, and v1.72+ Beta IGM Notes: Author: Jason Brown - Email: jbrown@pcisys.net Web-site: http://www.pcisys.net/~jmbrown/MyPrograms.html Freeware IGM. Maintainer: Donald Tidmore - donaldtidmore@comcast.net. Web-site: http://camelot.legendarydragons.com/. Borland Pascal v7.01, DDPlus 7.1 code. Has no RTE200 problems. Status: Fully Supported IGM. http://www.nightfallgames.com/files/Igms/outs16.zip -- v1.6 was released on Jun. 11th, 2005. (Major update) Current status: August 2010 Beta development: http://camelot.legendarydragons.com/Igm-Beta/out-work.zip http://camelot.legendarydragons.com/Scripts/otrhp1.zip See http://camelot.legendarydragons.com/camelot6.htm web-page to download RHP scripts for the IGM by Gary Hartzell. All of his scripts are fully supported for him by me. Gary is no longer doing LORD programming. He does Legend of the Green Dragon programs now. See his web-site: http://www.legendarydragons.com. ---------------------------------------- Uses OUTSEDIT.EXE v1.09 Beta Player Database Editor utility. http://camelot.legendarydragons.com/IGM-Beta/outsedit.zip Status: August 2010 Beta development. -------------------------------------------------------------- Uses CONVOUTS.EXE v0.75 Beta Player Database Converter utility. http://camelot.legendarydragons.com/IGM-Beta/convouts.zip Status: August 2010 Beta development. -------------------------------------------------------------- * Current version: Allows up to 500 Adoptions per day, and up to 500 Kids Stolen per day. * Fairy Food option is usable only ONE time per day. Anyone who tries to use it more than once is penalized. Trying to buy a product one can't pay for results in imprisonment in Dungeon. * v1.67.3: One new item added to Food/Drinks Menu: Breakfast. New Kill Dungeon Prisoner process is in testing. New Tavern Registry Listing is in testing. Allows up to 20 Visits per Day maximum. ---------------------------------------- * v1.6 IGM includes four RHP Scripts. Two are by me - The Alcove, and Underground Waterfall; and two are by Gary Hartzell - Meet A Stranger, and Dude With A Joint. * Due to coding restrictions, the IGM can only handle a maximum of 120 player records in its IGM player database, as of v1.6. * Most events have maximum reward limits to prevent possible abuse of the igm. IGM has RHP language support for Weapons #16-#20, and Armour #16-#20. v1.6 includes four brand new RHP codes, and brand new IGM setup program (OTSETUP.EXE). * Food/Drinks menus include new items: Cheeseburger and Fries, Beer, Popcorn and Pretzels, and Scotch Whiskey. * Winner of a room fight now receives 10% of the loser's Experience Points, and 25% of the loser's Gold on Hand and Gems. Gold and Gems are only awarded to the room's sleeping player if they are able to kill their attacker. Sleeping players are protected from being attacked by more than one enemy at a time. * Room rental fees are higher to reflect the increased values associated with warriors sleeping in the Tavern. Players who do the Other Things feature too often now risk being killed. * The IGM no longer causes LORD stats such as Experience Points going negative during execution of an RHP Script. *User MUST use version 1.6 to have that protection, along with LATEST version of its RHP Scripts. * IGM automatically fixes negative/over-range LORD stats at IGM entry, and at IGM exit. IGM has two Usage Reports for use of the sysop. Version 1.6 debuted the Fairy Food and Red Dragon Cocktail. Rules for usage of Fairy Food are applicable to Red Dragon Cocktail drink. * IGM's stats screen reports details on Children and Adoptions. ATM Service will not allow either Gold on Hand or Gold in Bank to go negative, or over Two Billion. ============================================================ * v1.4 was released on November 02, 2002 by me for Jason Brown. Limitations were imposed on all Experience points rewards. Following notes are primarily for v1.3. Party - Dance: Received 3 Charm points. Or get nothing. Party - Switch Music: Get yelled out, no penalty. Change to Rock Instrumental yields vary. Yields an Experience points reward, if you get the Rock Music. ATM Machine - Allows player to deposit/withdraw money in/from their bank account. Bartender: May purchase trip to dungeon. Cost is always 9,200 Gold. If you pay it, and no one is there, your money is refunded. Prisoners in dungeon are those players the bartender catches who tried to sneak down there, avoiding paying him his fee. Buying a room: for staying the night, cost is 4,400 gold. Jason told me that if the player buys the room, then re-enters LORD the same day, they are punished in some fashion. Other Things to Do: You search around the room. You can find nothing; Gold (10 * Level); or Gems (2 * Level). At Level 7, you find 70 gold or 14 gems, for example. The IGM eventually tells you no more searching is allowed. Max obtained, Level 11: Around 220 Gems. Amount of gold is always small. If using "Dude With A Joint" RHP, by Gary Hartzell, you also can see these results: 1) nothing happens; 2) 3 Strength points increase; 3) 3 Max Hitpoints increase; 4) Bad weed: Lose 5% temp HP, lose 1 charm point; 5) Gain 2 forest fights; and 6) Gain Experience. Level 1-6 gets 250 exp * Level, and Level 7-12 gets 50 exp * Level, in exp. points. Kitchen: To gain entry to backroom, one must pass the number guessing test, given by a Fairy. Inside, the only safe option is Food Tasting. Results: Nothing happens; receive experience points; your spirits rise. The latter lets you use/re-use the JENNIE code in the forest. Latest exp. reward received from food tasting was 252,409,199 exp.. points. Neutral event: Taste food, get bad aftertaste. No reward or penalty. Told the food lacked a special ingredient by cook. Info from Jason: Bugging the Troll is a bad idea. If you spit in the food, your character's LORD partner (Violet for guys or Seth for girls) gets the food, and you feel real bad. You also lose some charm points. The dungeon is filled with players who got caught by the bartender trying to sneak downstairs. ------------------------------------------------------------ Prior IGM versions data: http://www.nightfallgames.com/files/Igms/outs14.zip http://www.nightfallgames.com/files/Igms/outs15.zip http://www.nightfallgames.com/files/Igms/outs15a.zip =============================================================== THE RUINED CASTLE v2.30. By Donald Tidmore. Released v2.20 on May 23rd, 2004. Email: donaldtidmore@comcast.net Status: Fully Supported IGM. FREEWARE. http://www.filegate.net/camelot/lordfile/ruin20.zip (07/10/03) http://www.filegate.net/camelot/lordfile/ruin22.zip (05/23/04) Current version URL: http://www.filegate.net/camelot/lordfile/ruin23.zip (11/30/07) -- RUINEDIT v1.00 Player Database Editor utility. http://www.filegate.net/camelot/lordfile/ruined10.zip (11/30/07) -------------------------------------------------------------- Based upon the LORD Lady script written by Gary Stovall. You get to explore inside/outside a ruined castle. Visit the Castle Ghost, Fight an Ogre, Fight a Vampire, Find Lost Kids. The Ghost will grant one wish. He does not like it when players get greedy and ask for a Fairy more than once a day. If they do that, he kills them. The fights with the ogre and vampire give the player a 50/50 chance of victory, and don't result in death if the monster wins the fight. But the player does get injured if he loses a fight. =============================================================== Sherwood Forest v1.20: Ken Weitzel. $3.00 Shareware IGM. Email: dfactory@ilos.net - Main LORD directory required. Passed IGM Testing. Requires ANSI.SYS/COM. $1.00 handling charge also. Address: Ken Weitzel, 10 Brendalee Bay, Winnipeg, Canada. R3K 2A2 Passed IGM Testing. Thoroughly analyzed years ago in BBS usage. Status: Dead IGM. ============================================================ Visit the forest and find Robin Hood, Lady Marion, or Friar Tuck. Lady Marion's reward options: a Skill Point, for the Skill you are currently learning; Charm points; Gold in bank. Robin Hood options: Receive Gold or Experience points; Give him some gold for the Poor. Friar Tuck options: Ask for blessing; Put curse on player; Attack him. Results unknown for Curse/Attack options. IGM may only be used once per day. Detailed analysis of game: ----------------- Encounters with Lady Marion: 1) Wish her health and happiness - Receive 1 Skill point. Caveat: IGM does not award skill points beyond 40, and actually will reset your 40+ skill status for your current skill class to 40. Reason: Not known for sure, but IGM may use Mail Codes for setting skill point data, and LORD v4.02 - v4.07 beta versions will not set skill points based on the mail codes to numbers above 40. 2) Ask for a date -- Receive Charm points, amount variable. 3) Inquire about Robin -- Receive Gold in Bank, amount variable. 1st game, Level 1 character: Received 226 gold. 4) Struck speechless - No reward, so don't use it! Encounters with Robin Hood: Note: What happens may depend on how much Gold you have on hand. 1) Hold out pouch -- Receive either Gold or Experience. If you have too much gold, he will take some. 2) Ask about Marian: He gives you Gold in Bank. Got 2,864 gold on recent visit. Amount given is never large. 3) Attack him: Lose all Gold on Hand. Stabbed in chest with arrow. No actual HP damage. Encounters with Friar Tuck: 1) Ask for Prayer - Results are variable. 5 new Hitpoints, Gold, 500 experience points, 1 Charm point. Frequently NO reward can be seen from the Blessing. 2) Put curse on player - Results unknown. Tried it once, but never found out if it did anything to the selected player. 3) Attack him - DO NOT use this one! Are surrounded by the Merry Men, and they demand you choose between losing ALL gold in Bank, or 10 Max Hitpoints. 4) Run like the devil: He says you can leave if you have to. Instructs you to visit holy temple occasionally. No reward, no penalty either. Just use the (B)lessing option always. -------------------------------------------------- LADY MARION Encounters: ----------------------- The forest begins to light up with an ephereal glow.... Approaching from a distance, a vision of loveliness.... You find yourself awestruck by.....Lady Marion (A)sk for a date Get charm points (I)nquire about Robin Get Gold. (W)ish her good health and happiness Get Skill Points. (S)truck speechless by her beauty NO REWARD. What are you gonna do BELGARION? W Lady Marions' face lights up. You are enthralled by her beauty. She thanks you for your wishes, and promises to do well by you. ------------------------- ** YOU ARE STOPPED BY A MESSENGER WITH THE FOLLOWING NEWS: ** Lady Marion remembers your good wishes. Your skill level has been increased! Note: If you had 40+ Skill points in your current skill, the IGM resets that field to 40. Ken Weitzel was asked to look into the matter, but he has not changed the IGM's skill handling code, as of August 2004. ================================================== LADY MARION #2: Ask for Date option (A) --------------------------- Marion looks at you... A sad sort of a smile appears on her face. I am sorry, but I am so smitten with Robin that I can think of no one else. But thank you for asking... I shall remember you. ------------------------- ** YOU ARE STOPPED BY A MESSENGER WITH THE FOLLOWING NEWS: ** Lady Marion has remembered you as promised. She has increased your charm. ================================================== LADY MARION #3: Inquire About Robin (I) You quietly ask `How fares Robin, Lady Marion`. A sad sort of smile appears on Lady Marion's face. She explains that she hasn't been able to meet with him for some time. But thank you for asking... you shall be rewarded. ----------------------------------- ** YOU ARE STOPPED BY A MESSENGER WITH THE FOLLOWING NEWS: ** Lady Marion appreciates that you asked about Robin. She transferred some of her fathers gold to your account! ================================================================ Robin Hood Encounters: ---------------------- You hear a branch snap in the distance.... You sense movement in the leaves.... You are approached by.....Robin Hood! (S)teal from Robin Hood Lose all Gold on Hand. (A)sk about Lady Marion Receive gold in bank. (H)old out your pouch of gold Receive gold or experience. (R)un while you're able Never tried. Result unknown. What is your wish BELGARION? H (Result #1) You hold out your open pouch..... A sad sort of smile appears on Robin's face. He explains that the robbing the rich business has been poor of late. Thank you for offering to help.. you will be rewarded. ------------------------- ** YOU ARE STOPPED BY A MESSENGER WITH THE FOLLOWING NEWS: ** Robin Hood appreciates your contribution. Your experience increases by 500. ======================================== What is your wish BELGARION? H (Result #2) You hold out your open pouch.... A happy sort of smile appears on Robin's face. He explains that the robbing the rich business has been great of late. Here are some extra gold pieces.... ------------------------- ** YOU ARE STOPPED BY A MESSENGER WITH THE FOLLOWING NEWS: ** Robin Hood put some gold in your pouch. (LORD tells you how many.) Note: If you go into the IGM with a lot of Gold on Hand, and meet Robin Hood, he MAY take some of your gold. Hold out Pouch Results: You receive some gold from Robin; He takes some for the poor; or He gives you 1 new max Hitpoint, for your charitable offer. --------------------------------------- Robin Hood: (Ask about Marion) What is your wish BELGARION? A You politely ask `How fares the Lady Marion, Robin'? A sad sort of smile appears on Robin's face. He explains that he hasn't been able to meet with her for some time. But thank you for asking... you shall be rewarded. --------------------------------------- ** YOU ARE STOPPED BY A MESSENGER WITH THE FOLLOWING NEWS: ** Robin Hood appreciates your concern for his Lady. He deposited some gold in the bank for you! Level 5 Female character got 7,968 Gold on one visit. --------------------------------------------- Robin Hood: (Steal from him) He is surprised, then with lightning speed he grabs an arrow from his quiver, and stabs you in your heart. He takes all of your gold. Player is not killed or even assessed HP damage. Robin Hood: (Run Away option) - Have not tried yet. ======================================================== Friar Tuck Encounters: ----------------------- You hear a rumbling noise far, far away.... You feel the ground tremble beneath your feet.... Coming nearer and nearer is.....Friar Tuck! Options List: (B)lessing. (C)urse a player. Whatta ya think, BELGARION? B Friar Tuck reverently bows his head.... after a moment you do the same.... Another moment passes.... the Friar raises his head, and says... I have a strong belief that something good has happened! ----------------------- Leaving the IGM, in LORD, you get this message: A moment's respectful silence was shared with the Friar. The problem with Friar Tuck's blessing is usually you never see any actual reward. Have recognized gains of 100 exp. points, 500 exp. points, and 5 Max Hitpoints so far. ------------------------------- Friar Tuck Encounter: Attack option: You are suddenly surrounded by the Merry Men. They give you a choice: Surrender all Gold in Bank, or 10 max Hitpoints. And when you leave IGM, they advise you to never mess with Monks. ========================================== Skills note: If player enters IGM with a Skill over 40 points, and is awarded an Skill point, they will not receive the point. The IGM resets that Skill down to 40. ================================================================= TURGEON'S HOUSE v2.80, v3.00 - v4.30: By Donald Tidmore. v2.xx and v3.xx versions are by Michael Ciesiensky, Jr. Mike's contact info: skidog@crystalcore.net (Email) -- http://crystalcore.net/skisoft/ - (Ski Software web-site). My contact info: see top of this file. Versions 3.40, 4.00, 4.20, and v4.30 are by Donald Tidmore. Status: Fully Supported IGM. Current status: v4.30 officially released on 08/28/2007: http://camelot.legendarydragons.com/LordApps/thouse43.zip http://camelot.legendarydragons.com/LordApps/turged11.zip -------------------------------------------------------------- Based upon Aragorn's Timer freeware source. v3.xx IGMs use the DDPLUS BBS door game tool-kit. All v4.xx IGMs use the A.N.G.E.L. tool-kit by Jimmy Rose and Andy Stewart. Most Usage notations are for the v2.80 program. Prior versions: http://www.nightfallgames.com/files/Igms/thouse32.zip http://www.nightfallgames.com/files/Igms/thouse33.zip http://www.nightfallgames.com/files/Igms/thouse34.zip http://www.nightfallgames.com/files/Igms/thouse40.zip http://www.nightfallgames.com/files/Igms/thouse42.zip -- Includes Player Database Editor utility TurgEdit v1.00 ============================================================ Summary: Game is gender-neutral. Weapon/armour trades only worth doing for a better item. But you can deliberately trade downward for a lower-grade item, if desired. As of v3.30, players can get different rewards from drinking items, or eating items. Searching Couch will get you Gems, Gold, Forest Fights, or nothing. Fairies in Closet: IGM will not let you catch one. You may ask for Horse, Experience, Gold, or an Orphan Child, as of v3.30. As of v3.30, when searching Turgeon's bed, if you are injured, you MAY find a healing elixir, which heals all wounds. Bedroom: fairies in closet; gold in mattress; and skill point from book reading. Do not get reward sometimes. Attic: Usually the nice options will give you a reward. Choosing nasty options generally are always results in a penalty. Dumb wishes result in penalties with the Fairies: Have a horse, wish for one - you lose the one you have. Wishes are not always granted. You take your chances that the fairy is in a good mood. Repeated efforts to check closet occasionally results in a penalty. As of v3.20, most IGM menus will allow you to check your LORD Stats. Unlike LORD itself, the IGM reports actual data for Skills info when the skill points/use points are over 40. ----------------------- Enter house. Go into Foyer. Armour will be found hanging on the Coat Rack. Do not select something lower than you currently have. If the armour is better than yours, TAKE it! You will receive a boost in Defense Points. Equipment trade: Have verified that if you trade for a lower-level weapon or armour, you DO lose strength/defense points. Had already verified that you receive additional points when you trade for a higher-level weapon or armour. Enter the Living Room next. First, look under a Couch Cushion. You may move one of 3 cushions, and may find variable amouunts of Gold, variable Gems, or Nothing. Look at the Wall Hangings. If you see a Weapon that is better than yours, trade for it. You will receive a boost in Strength points. Best thing about the weapon/armour trade is not having to spend hard-earned money for them. Go to Kitchen. Can drink a potion or leave it for Turgeon. They have different names, and 3 ways of drinking them. You can also eat his dinner, or leave it alone. Like the drinks, food items do not always result in a reward. Eating or Drinking will not hurt you, as of v3.30. v4.30: Added Desserts option to the Kitchen in 2007. v2.80 Notes: Rewards seen: Magenta drink: Got 10 Max Hitpoints; 12 Strength points. Dark Aqua: Got 6 max Hitpoints. Light Blue: Got 18 Defense points. Light Green: Got 10 Defense; 18 Max Hitpoints. White Drink: Got 18 Defense. Dark Grey: Got 8 Defense points (assumed). Light Aqua: Got 4 Defense. Light Grey: Got 10 Max Hitpoints; 2 Strength points; Got 12 Defense. Go to Turgeon's Room. Three options are Look under Mattress, Read a Book, and Open the Closet. You usually find Gold in the bed, amount varies. The books can yield Skill Points or nothing. The Closet either has a pile of stinking unwashed clothing inside, or contains a band of Fairies. You free them, so they will sometimes grant you a wish. But not always. --------------- Book details: IGM does not care which Skill you are pursuing. "Robin Hood" book gives you 1 Thief Skill Point. The "Sword in the Stone" book gives 1 Mystic Point. And "Fighting" book gives 1 Death Knight Point. Or you select a boring book. --------------- Closet/Fairies: If you find the Fairies, all but one fly off. One stays and offers you four choices of blessing. 1) receive a Large amount of Experience. 2) Receive a fairly large amount of Gold in your Bank account. 3) request and receive a Horse. As of v3.30, the 4th option is an Orphan Child. This wish is always granted unless you already have 32,000 kids. If the fairy finds you worthy, he grants your request. Usually, one gets the Horse if you ask for it. But requests for Experience or Gold if you already have a lot, are sometimes denied. Experience rewards are fair and designed to not unbalance anyone's LORD game. Explore the Attic - Find Turgeon's mother, get several options. When you use a nice option, you are more likely to get a reward. If you are nasty to her, she usually will hurt you in some way. Once you use an option, you may not try it again in that day. The IGM is still, as of v3.30, a one time/day usage program. ================================================================= Violet's Cottage II v1.00, v1.20, and 1.33+ Beta: By Donald Tidmore Status: Fully Supported IGM. Source code LOST by author. ** August 2010 Betas development ============================================================= -- Full remake of Trevor Herndon's igm by Donald Tidmore. -- v1.00 was released on Dec. 25th, 2004. -- v1.20, and VIO2EDIT.EXE v1.00, were released on Oct. 12th, 2005. -- It is setup similarly to Trevor's program. Male players interact with Violet, her sisters, and her brother and uncle. Female Players interact with Ma and Pa, Peter, or Archon. All players are able to access ATM event at start of IGM use. Donald 7/19/04. v1.22: * Allows up to 20 Visits per Day maximum. * IGM now uses Violet's Uncle NPC. There was confusion by users who got the impression that killing Violet's Father, the IGM NPC, meant that they had defeated the LORD Master Turgon. Which was never true. * VIO2EDIT Status: v1.09 Beta. Requires v1.22+ Beta. August 2010 Beta development. ---------------------------------------- IGM allows up to 20 visits per day, subject to how sysop/end-user has it configured. All rewards are subject to daily limits, including the following: 1. One adventure is allowed per visit. Using gossip feature does not count as an adventure. Using the IGM's ATM Service at igm entry also does not count as an adventure. 2. If you are killed, the Fairy Rescue event is usable ONE time per day. Once its been used, if you are killed in the igm again that day, you stay dead afterwards. 3. Killing Cook is worth up to 5 Million Exp. Points and One Kill point. Attacking her more than once will result in special punishment at times. Severely injured players who start an NPC fight are allowed Mercy by either Cook or Violet's Uncle ONE time per day, per NPC. 4. Killing the Uncle is worth up to 5 Million Experience Points. The IGM will not grant over 100 Million exp points per day. 5. Players only get a reward once a day from drinking Lemonade, renaming their weapon (in the Den), or renaming their armour (with Archon). 6. If you fight an NPC, they CAN kill you. Unlike Trevor's IGM, the fight with Violet's Uncle is NOT a sure thing. The IGM's ATM service only works when you are entering the cottage. If you are killed, you lose all Gold and Gems on hand. For the most part, most events in Violet's Cottage II will work like they do in Trevor's IGM, except that most rewards and penalties are now based on your game level. ------------------------------------------------------------ IGM versions data: http://www.nightfallgames.com/files/Igms/viocot10.zip http://www.nightfallgames.com/files/Igms/viocot12.zip Version 1.20 was released with the VIO2EDIT.EXE player database editor utility: http://www.nightfallgames.com/files/Igms/vcedit10.zip Warning: VIO2EDIT is *NOT* usable with Trevor's IGM. Most notes for Trevor's IGM are applicable to my IGM. It does EVERYTHING that his IGM did, and adds other features, such as an ATM Service one can only use at IGM entry. And my IGM allows players to play as BOTH Male and Female. User chooses which gender to play the IGM as, when they enter the IGM. =========================================================== VIOLET'S COTTAGE v5.30: RTE200 patched update. Trevor Herndon. Email: dreamsensei@yahoo.com -- No current web-site. Offers only advice-type support. Free Registration code: Name: Me! Code: 69930. Info from Trevor. Status: DEAD IGM. Source code LOST by author. ============================================================ Go into cottage and visit Violet and her sisters. One visit per day allowed. And only one option inside game is allowed. ----------------------------------------- IGM notes for visits by Lady player: Meet two old ladies. Three options: 1) Ask them what they do for fun around here? - Are invited to do gossip. No reward seen. (2) Inquire About Seth. - Are told to check out their son Peter. (3) Slip away for a rendezvous with Archon. ---------------------------- Meetings with Peter: Options: 1) Show your thigh. 2) Lick your lips seductively. 3) Kiss him soundly. 4) Put your hand down his pants. 5) Show him a night he won't soon forget. Results: Show thigh: Low charm, lose 2 charm. Charm 28: Got 2 Charm. Lick lips: Get 1,000 exp. points. Kiss him: Get 2,500 exp. points. Put hand in his pants: Get 100 temporary Hitpoints. Seduce him: Got 5,000 exp. points. =================================================================== The First Floor - Lily: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [R]eturn the compliment [T]ell her you would like to go someplace more, "private" [S]quirm your way out of her grasp [M]ake a move on her Return Compliment -- Your charm increases by 2 points. Make a move & Go private options will cost you 2 charm points. Squirm away: BAD!! You LOSE ALL CHARM for rejecting Violet's Sister. ** NOTE: Do NOT use anything but Return Compliment with Lily. The Second Floor - Rosie -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [S]it down beside her, what harm could it do? [T]ell her you have to go to the little warrior's room [A]sk her what exactly it is she wants you to do [R]avish her like the manly warrior you claim to be Notes: Sit down gives you 10% of your current experience, and you get laid. Asking what to do yields no reward. And Ravishing her, gives you a second chance with Violet in the Inn (usable if you've already seen her in game). Bathroom option: You drain the old dragon, have no toilet paper, so run out of place naked, so as not to foul your only clothes. Gain 2 strength for running fast, lose 2 charm for being embarassed. The Basement (Disguised lady is Violet) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [A]sk her who she is (Free gems option) [T]ell her that you are NAME, come to save her (Rescue option) from...uhh...whatever! [K]neel before her, in all her radiant beauty (A) Ask her name -- Violet gives you a bag of 5 gems for your being courteous and polite. Best reward of IGM. (T) Rescue option -- She thanks you for your gallantry, kisses you, and grants you 10 Strength points. (K) Kneel before her -- She gives you variable Temporary Hitpoints. Note: You have to have violet.cfg in the main Lord directory to use the IGM. Actual installation can be in separate directory. ** Have no idea where IGM stores data on IGM uses. It does not appear to write any *.dat files anywhere. Really strange. 01/20/04 note. Use of Bathroom option - You get laid by Daisy in there if you speak softly to her, and gain Charm points. In Den option - you get to attack Violet's father. No info yet on Kitchen option. ================================================================= The Warrior's Graveyard v1.80, v2.00 Beta IGM: Lloyd Hannesson - Freeware. Email: Lloyd_Hannesson@umanitoba.ca Status: Fully Supported IGM. Web-site: None. His Tech'N Software site was closed down permanently in Fall 2005. Free branded version codes are available upon request. Postal address may not be accurate. Lloyd Hannesson, 3015 Sinclair St., Winnipeg, Manitoba, R2V 4K9, CANADA. v2.00 Beta - Available by email from me, if anyone wishes to have a copy. Lloyd started work on it in Dec. 2003, and then he forgot about it. He never released v2.00 officially, and its status is Unfinished/Never Released. Jan. 2007 Update: Lloyd is working on updates of Felicity's Temple and Warrior's Graveyard. He no longer offers "branded versions" codes for the igms, which will no longer use them. To reach LLoyd, use: lloyd.hannesson@gmail.com Jan. 2008 Update: Lloyd never released any new betas or new releases of his LORD IGMs in 2007. I do not know whether he gave up on them, or is still working on them. ============================================================ When you first enter, you have the following primary options: Enter Shack, Talk To Grave Digger, Search Newly Dug Grave, Check out the Stand, or Flee in Terror (quit IGM). Male players: get to Flirt with the Hag. Female players get to Flirt with the Grave Digger. If lucky, you are visited by Jim Bob Jones, who will give you a choice of blessings. The Shack: Meet the Hag. Options are: 1) Ask her to make you a potion. 2) Play marbles game with her, betting some of your gold. And 3) Flirt with her (available only for guys). 4) is to Leave. Potion rewards can be Experience, Charm, Hitpoints, Defense, or Strength. Bad potions can remove those items. Results for Flirting are dependent on your Charm level. The Marble game is random. It lets you bet up to a million gold (if you have it on Hand). She picks two marbles, blue and green, out of her bag. You have a 75% chance of not losing anything. If she gets two Green marbles, you win double your bet. Two blue marbles, you lose your bet. If you win, she has a temper tantrum, but that doesn't hurt you. Flirt with hag: (Guys only) ------------------------- Wink - requires 1 charm - Received 100 exp. points. Kiss her hand - requires 4 charm - Win/Lose 300 Exp. points. Smooch her wetly - requires 8 charm - Got 500 exp. points. Grab her behind - requires 16 charm - Got 700 exp. points. Feel her up - requires 32 charm - Win/lose 1200 exp. points. Take her to the backroom - requires 64 charm - Win/Lose 5,000 exp. points. Leave before you pass out. ------------------------------ Known potion results: 1) Get 1,024 Exp. points plus 1 Charm point. 2) Get 5 Defense points. 3) Received HP damage down to 1 HP, requires full healing. 4) Get 5 Strength points. 5) Get 5 Forest Fights. 6) Get 2 Charm. 7) Get 1 new Max Hitpoint. 8) Lose 5 defense points. 9) Lose 2 Charm points. (Option #8 comes up very often.) ------------------------------ Players are limited to 1 million gold per bet with both the Hag and the Juice Seller. May bet repeatedly, as long as you have money to bet with. -------------------------------------------------- Talk to the Grave Digger: This will give you general information about the characters and events in this IGM. Female players may Flirt with him. --------------------- Flirting with Grave Digger: Rewards are in Experience points. 1) Wink: Got 100 points. 2) Drop Hanky: Got 300 points. 3) Kiss him: First try, lost 400 points. Other tries: Got 500 Points. 4) Move his hands to your chest: Got 700 points. 5) Feel him up - got 1200 exp. points; and 6) Seduce Him. First try, Charm 61, Lost 5,000 exp. points. Seduce try #2: Charm 86, lost 5,000 exp. points again. Seduce option I think is definitely screwed up! ------------------------------ Search newly dug grave: You will have the opportunity to rob some poor person in the graveyard. If you decide to do so you will gain whatever gems or gold they have on them, and sometimes you get a Potion. If you get one, you don't have a choice about drinking it. It can help you or hurt you. Leaving a GOOD person alone rewards you with 1 Charm point. There is no reward for leaving an EVIL person's grave alone. ------------------------------ Check out the stand! Buy Some Lemon-Aide: Cost is always 1,000 Gold. You only get 1 chance at the lemon-aide, so be sure you have the money before entering the IGM. You can get a variety of things from the Lemon- aide including strength, defense, charm, a fairy, or even the ability to flirt again. Note: Lemon-Aide may give you full healing. This happened to me once after the hag's potion had reduced me to one HP. Outside the IGM, I was back to full HP level. The lemonade is VERY powerful sometimes! Notes: The IGM does not tell LORD you have a fairy, so if you have one, it is lost upon return to LORD. Author has solved the fairy handling problem in beta testing of the new version. If you are told that you can Flirt again, forget it. It does not work with either Violet or Seth. Supposedly, if you're told you can Flirt again, you can buy a second Lemon-aide. Haven't tried this one. If one has a fairy already, use it before entering this IGM. Otherwise you will lose it. Two IGMs seen so far that give you a fairy are LORD Cavern and Felicity's Temple. The greatest value besides restoring you to life if killed in battle, the fairy has for a player is to take it to the Free World IGM. You will get 5 million gold in hand for it, plus some more gold in bank as well. ----------------------------------------------- Still in the Stand: Play a game with the man behind the counter: He'll flip a coin. If you guess correctly you can double your bet. This is random. Talk to the juice seller: Nothing much happens here but randomly, you will be visited by a ghost, and it will usually happen in this part of The Warrior's Graveyard. The ghost will then ask you to choose between money, experience, charm, defense, etc.. It's all free. Encountered Jim Bob Jones in Hag's place once so far. Have also met him while talking to Grave Digger. Sign the comment sheet: This allows you to give your comments like the chat sections in lord. Seems to have no value. Ghost Jim Bob Jones: Rewards received include: 30 Strength points, 30 Defense points, 6 Charm points, 20,000 Gold, 30 Defense, 55 Defense. Kitten ghost encounters: Got 1 Charm point. Accessed by pressing the ` key (above TAB key). ================================================================= The Wise Guy v1.20p: Freeware IGM. Adamax Creations. Author's name unknown. No valid email/postal address. Abandoned software. RTE 200 patch revision. Gender-neutral IGM. Status: DEAD IGM. ============================================================ Two options: Play darts game, and ask for a blessing. Current max. gold received: 471,900 Gold. Amounts player can win are changeable by editing Wiseguy.rat file. Note: When IGM awards Hitpoints, they are automatically healed. Blessings received so far: 30 max Hitpoints; 2 Charm points; 25 Strength; 15 Strength; 25 max Hitpoints; 1 Child; 22 Defense; 55 Defense; 110 Max Hitpoints; 30 Defense. ================================================================ LORD Play Guide information continued in dgt-lrd2.txt. Note about IGMs. All of them are downloadable from my Castle Camelot LORD IGMs Page. Located at: http://camelot.legendarydragons.com/camelot6.htm ------------------------------------------------------- End of file. Original info gathered back in 1996-1997. Formed into this file on Sept. 14, 2001. Data obtained from playing various IGMs, starting in August 2001. Created by Donald Tidmore: donald.tidmore@usa.net Printing Info: Dgt-lord.txt printed Oct. 29, 2001 - 11:35 pm. Copyright Donald Tidmore, 1996-2010. Revised on: November 13, 2010 at 08:55 pm.