Belgarion's LORD Play Guides, Part 3 Author: Donald Tidmore Web-site: http://camelot.legendarydragons.com/ Fidonet: 1:18/450 -- http://www.filegate.net/camelot/ Primary Email: donaldtidmore@comcast.net, gtidmore@hiwaay.net Secondary email: donald.tidmore@usa.net ------------------------------------------------------------------- Updated on November 13, 2010. ** Revised Jennie Codes section, 01/30/2008. Note: None of the igms listed on this page ever change in status. Without exception, every one of them is a dead IGM whose author in some instances can not be located. ------------------------------------------------------------ IGM testing Notes: Moved here from dgt-lrd2.txt on March 15, 2002: Brief Testing done: Player's Market v0.14, Red Dragon Casino v1.60, Purple Haze v1.50, LORD Suburbia v2.00, Pleasant Valley, Caldor's Orphanage v0.05, LORD Stables v1.50, Buy/Sell Stuff v1.00, Simple Lord v2.00 igms package, Starport v1.00, TeamLord v1.90, Fun & Games v2.20, Seth's Cottage, Old Skull Inn, Robin Hood 4.01, ThomasVille. Caves of Despair, Fat Man's Misery, Fireside Chat, Forest of Intrigue, Old Skull Inn. ---------------------------------------- Brief info coverage: Moondust Lord County Fair, Thor's BackAlley Bar. A Visit to Santa Claus, The Blarney Stone, The Vampire of Shadow Vale, The Warlock of Shadow Vale, and City of Eros. LORD Pit. These IGMs are not covered in any detail. All are ones whose authors have reported to me that they lost the source code for all of their programs. Pool of Transformation, Anastasia's Honeymoon Hotel, LORD Pit, Dragon Town University, Dragon's Castle, Hospital Lobby, King's Dilemna, Mirror of Illusion, Talent For The Skill, Seth's Cottage, Lord's Brothel, and Nudist Colony. ---------------------------------------------------------------- LORD Pit Note: Has RTE200, and is patchable using ctbppat.exe. However IGM is crippled, and will not work for players who are over Level 6. Author lost source code and can not provide registrations to anyone. http://www.filegate.net/camelot/lordfile/lpit260.zip (v2.60) RTE200 Patch update version, released in 2002. ====================================================================== The Blarney Stone v1.10: Charles Mandeville (charlesaway@email.com) No current web-site available. Freeware. Passed IGM testing. Released officially on September 02, 2002. Status: Dead IGM. Source code was LOST by author. ------------------------ First usage, kissed the stone, received a Fairy. v1.10: Added batch file to handle IGM installation; updated docs containing current contact information for Charles included. 09/12/03: Author unable to locate old source code files. They are believed to be lost. No update support is available for his IGMs now. http://www.filegate.net/camelot/lordfile/bston11.zip Includes batch file installer program. ============================================================ Buy/Sell Stuff v1.00: By Chad Schwartz. No valid email; no web-site. $5 Shareware. Has RTE200 problem, works after patching. -------------------- I did not attempt to make notes on how IGM worked. Abandoned IGM. http://www.nightfallgames.com/files/Igms/stuff10.zip ============================================================ Caldor's Orphanage v0.05: By Brian May - Email: hellrzr@ix.netcom.com $5 Shareware reg. fee. Requires ANSI.SYS/COM. lord@unearthed.org http://lord.unearthed.org/ -- Written in Turbo C, using C-Kit doorkit. Some manual installation required to add entry to an Maint.bat file. ============================== Shareware version won't sell you a new child. Dead IGM. http://www.nightfallgames.com/files/Igms/co-005.zip ============================================================ Caves of Despair v1.01: Jeff Fanjoy. No valid email. Shareware IGM. Passed IGM Testing. Did not make in-depth IGM usage notes. Dead IGM. http://www.nightfallgames.com/files/Igms/cod101.zip ============================================================ City of Eros v0.70: Abandoned IGM, author can't be located. --------------------------------------- IGM is not usable at 933 Mhz on Pentium III system due to RunTime Error 200 and RTE 002 problems. ------------------------------------------- Notes on IGM from George Pope: The IGM has a bug that lets the player purchase hundreds of stat points, but without a corresponding loss of cash - either Gold in Hand, or in-Bank. One buys the stats by (E)ntering the Alley, (T)alking to Stranger, choosing (D)rugs, and selecting (S)teroids, (C)ocaine, (E)cstasy, or (M)arijuana. Supposedly 10,000 gold each but no deduction occurs. Each drug has different stat increase effects - permanent changes (ie. MAX Hitpoints, not just Hitpoints. http://www.nightfallgames.com/files/Igms/eros70.zip ============================================================= Fat Man's Misery v1.04a: John Tucker. No valid email. Shareware. Passed IGM Testing, no RTE200 problems. ------------------------ Did not make in-depth IGM usage notes. Dead IGM. http://www.nightfallgames.com/files/Igms/fmm104a.zip ============================================================ Fireside Chat v1.01: Gregory Campbell. Owned by Bryan Turner. Email: vagabond@vbsoft.org. WWW: http://www.vbsoft.org Freeware. Free registration code available from web-site. Passed IGM testing. No plans for further evaluation. Chat IGM. http://www.nightfallgames.com/files/Igms/fires101.zip ============================================================ Forest of Intrigue v1.01-1: Jay Hodges. jay@dracodigital.com Freeware IGM. Have to navigate using numeric keypad. Status: Dead IGM. Source code was LOST by author. ------------------------ Briefly tested. Re-released by author in February 2002. You're in a maze, and it's difficult to find an exit, just to quit playing. Info provided by Jay: Forest of Intrigue Hints: Each location in the IGM is based on a 7 digit number that can spell messages, or is just a numbered sequence. For example: In The Forest Of Intrigue: 2222222 - Exit, 9482438 - Wacky Witches, 4325378 - Healers Hut, 3864366 - Dungeons Of Intrigue. In the Dungeons Of Intrigue: 2222222 - Exits To Forest, 8342849 - Drow Elves, 8735234 - Healer. In either Place: 7822769 - Is an Ad For The Old BackAlley Support BBS. There are additional locations that can be found by using the letters from a telephone and following the corresponding directions. I imagine they are related to the LORD game. I will work on all the locations, and in the meantime, if anyone finds a new location and wants to send me the 7 digit code for it, they can email it to jay@bacalley.net. IGM will work in an FOI directory, but you have to move its files there manually. The Install program does not move FOI.MON to right location. That has to be done manually. You may also need to edit the IGM's config file. http://www.backalley.net/igms/foi101-1.zip ============================================================ The Highway Man v1.50 IGM Notes: Shareware IGM Author: Jay Cochrane No valid web-site. No valid email. NOTE: No email contact since Sept. 27, 2001. Abandoned software. Not usable due to RTE200 lockup. Dead IGM. http://www.nightfallgames.com/files/Igms/highwa15.zip ================================================================= YOUR RIDDLE........ : My twin points are joined together by crooked iron; With the wind I wrestle, With the depths of the sea I fight; I search out the midmost water, And I bite the very ground itself. What is your answer BELGARION: anchor You GAIN 44 EXPERIENCE from your encounter with Baltazar ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ If you miss the riddle, you will be beaten nearly to death, and have all gold on hand and gems taken from you. Visit the healer after getting gold from bank afterwards before doing anything else. If you get the riddle correctly, you will get some kind of reward. Only played once, years ago. So no other data known. ================================================================= LORD Stables v1.50: By Jason Kyle Parish - Freeware Email: kparish99@hotmail.com -- No current web-site. Dead IGM. Source code was LOST by author. http://www.nightfallgames.com/files/Igms/stable15.zip ================================================================= Will work best in its own directory due to usage of QWK-IGM files. Helps avoid mixing one IGM's QWK-IGM files with those of another IGM. Manual installation need: Adding 1 line to your Maint.bat file. Gender-neutral usage: Allows users to buy/sell horses for gems. Females get to Flirt with Reaper, the owner. Seducing him by "Asking to see his Longsword" yielded 100 Charm points, 1,000 exp. points, and 1 Lay. Males get to Challenge Reaper's strength. When he is killed in your fight, Level 11 player got 21 Gems. Even after killing him, you can still do the Horse transaction if desired. ==================================================================== Moondust Lord County Fair v4.07 - Not an actual IGM, but usable as one in LORD. By Nannette Thacker. Shareware $10. No longer supported by her. nannette@southwind.net -- Passed IGM testing. Status: Dead program. http://www.shiningstar.net/bbsdoors/html/door.html http://www.nightfallgames.com/files/Igms/fair407.zip ================================================================= Messages: Hot Dog barfed at the Fair Pie Eating Contest. Leila WON 150 gold as the PIE EATING CHAMP at the FAIR! Hot Dog WON 50 gold in a JACKPOT throw at the Balloon Pop! ================================================================= Phil's Bar & Grill v1.10: Shareware IGM, $5 fee. Author: Tom Phillips. Address: Phil's Place IV, P.O. Box 425, Riegelsville, PA 18077. No valid Email address known. Dead IGM. http://www.nightfallgames.com/files/Igms/pbar-11.zip ============================================================ Two primary options: Play with Slot Machine, Visit the Bar. Playing slot machine, you bet varying amounts, which depend on how much you win each time. If you win 3 of 5 times, you get to meet the Bartender. He shows you a Key, asks you if it is Gold or Silver. Gold choice - told wrong answer, left igm without reward. Silver choice: Allowed upstairs to meet his three girls: Cuddles, Missy, and Big Red. Chose to visit Cuddles first. Told to select from one of 5 boxes. Choice didn't work, nothing received from IGM visit. Visited Missy. Three options given: 1) Compliment her attire (skimpy lingerie). Got 2,590 gold. 2) Ask her for a blessing. And 3) Tell her you came to rescue her. Analysis: From 2 game uses, just don't see much value to this IGM. Will continue looking at it for a week. Works good, No installation problems encountered. ==================================================================== Player's Market v0.14. By Ricky Friesen, no valid email address. Has RTE200, works after patching. Dead IGM. http://www.nightfallgames.com/files/Igms/pmv14p.zip RTE200 patch update version. ================================================================= One player can put things up for sale, such as Gems, Charm, etc. Other players can come in and buy what is listed for sale. .EXE files have RTE200 problem, require patching. Otherwise, installs, configures, and works fine. No value seen if playing by yourself. ==================================================================== Pleasant Valley v1.00: $5 Shareware IGM. Author: Marc Ryan Email: MMFan@rocketmail.com. Has web-site, no Lord material posted. Not supported by author, has no plans to finish IGM writing. Dead IGM. Note: IGM removed from distribution at author's request in 2002. ============================================================ Usage Notes: To enter, must pay 10,000 gold entrance fee, or try Kick Butt option with gate keeper. Latter not tried. Talk to Man. It is Marc, who tells you about the IGM's features, and gives you bag of gold - amount not shown. Places to go to: Marc's Armory, Hotel, Training Grounds, Bank, Saloon, Pleasure Palace, and Go Spelunking. Armory offers weapons/armour, but only 12 offerings. Does NOT give the player any money for old equipment. Not usable until registered (see note): Help option in Armory, Hotel, Bank, Saloon (2 of 3 options), and the P. Palace. Training Grounds: Offers charm, hitpoint, experience, strength, or defense training. Each one is 50% of success. Rewards/penalties are not specified as to amount. Each one can be used more than once. Saloon: Get beer - several choices given. Selected one, given more strength, amount not given. See bartender in Teddy, Get a man (used IGM as female character) - these don't work in shareware program. In the Spelunking, you can search for Gold, or for Emeralds and Gems. Whatever you find, you pay a commission to the helpers. IGM does NOT give amount of commission. This part also does NOT work anyway. Gold found was miniscule 315 gold; Told I found 33 gems. Upon igm exit, actually had negative gems entry. Upon exit option, you are told by Marc that your entrance fee is refunded. 5 forest fights stolen from you by gatekeeper are also returned. Analysis: Author is teenager. Lots of spelling errors; lousy rewards; and bad player record data handling exist. Is a beta program. Further work may be done on IGM by Marc. ==================================================================== The Purple Haze v1.50. By Andy Phillips, no valid email address. ---------------------- $5 shareware. Typical bar IGM. Can kill player in Start a Brawl component. No installation/configuration problems. Dead IGM. http://www.nightfallgames.com/files/Igms/phaze15.zip RTE200 patch update version. ================================================================= Red Dragon Casino v1.60. By William Atwell, no valid email address. ------------------------ $10 shareware. Typical casino. Offers draw poker game, blackjack game, Lottery game. Limited to 5,000 per bet. No value seen except to try to win gold. No config/install problems. Dead IGM. http://www.nightfallgames.com/files/Igms/rdcas16.zip RTE200 patch update version. ================================================================= Seth's Tribute Lotto v1.01: Originally by Joseph Masters. Now owned by Michael Preslar. Email: mike@lordlegacy.com. ------------------------- v1.00 has RTE200, works after patching. Includes Source code. v1.01 recompiled version, but it doesn't work in Local Mode currently. http://www.nightfallgames.com/files/Igms/slotto10.zip (v1.00) RTE200 patch update version. http://www.nightfallgames.com/files/Igms/slott101.zip (v1.01) Unusable in Local Mode. Recompilation by Michael Preslar. ---------------------------------------------------------------- Simple Lottery igm setup. On initial usage, won 3 million gold. Used once in IGM testing. v1.01 released in January 2002. ===================================================================== Simple Lord v2.0: By Chris Infinger. No valid email; no web-site. Package of 5 IGMs, can be installed one at a time, or all at once. Freeware. No installation problems noted. Some manual installation needed: Copying 1 file to main LORD directory. And doing 3rdparty.dat edits if you're going to play IGM(s) in Local Mode. Dead IGM. http://www.nightfallgames.com/files/Igms/smplord2.zip ============================================================ Program Names: The Village Stables - buy/sell horses. The Village Blacksmith - get weapon/armour repaired. Village Well - make wishes. Village Mine - look for gems. Village Dump - look in garbage for stuff. No actual IGM playing done. Will add notes on component IGMs later. ==================================================================== Starport v1.00: By Chris Infinger. No valid email; no web-site. Freeware. No installation problems noted. Dead IGM. -------------------- No actual IGM playing done. Will add notes on it later. http://www.nightfallgames.com/files/Igms/strport2.zip ==================================================================== TeamLord v1.90: Originally by Joseph Masters. Now owned by Michael Preslar. Email: mike@lordlegacy.com. ------------------------------ IGM has RTE200. An RTE200 patch update that worked on my 933 Mhz Win-ME Pentium IV system is available by email from me. A copy was sent to Preslar in 2003 but he's never posted it online. http://www.nightfallgames.com/files/Igms/tlord19.zip (v1.90 by Joseph Masters) http://www.nightfallgames.com/files/Igms/teamlord-patch.zip (RTE200 Patch update version - never released officially.) ===================================================================== ThomasVille v1.11: Thomas Moore. No valid email address. Dead IGM. ---------------------------------------------------------------- IGM passed testing in 2003 and works fine on Pentium II+ systems. http://www.nightfallgames.com/files/Igms/tvill111.zip =============================================================== The Village of the Phoenix v1.50a Wide Beta: By Jeremy Stewart No valid email/web-site. $5-10 Shareware. Dead IGM. ----------------------- Separate directory required. Installs/runs without problems. Drinks at Inn: Dragon Vodka costs 100,000 gold. No reward noted. Meal at Hotel: 16,770 gold. Bath: 16.769 gold. No rewards noted. http://www.nightfallgames.com/files/Igms/votp-15a.zip ===================================================================== Tis the Season Xmas: Ken Weitzel. Freeware IGM. Dead IGM. Email: dfactory@ilos.net - Main LORD directory required. Passed IGM Testing. Requires ANSI.SYS/COM. Address: Ken Weitzel, 10 Brendalee Bay, Winnipeg, Canada. R3K 2A2. Passed IGM Testing. ------------------------- Author wishes users to donate something to a charity for the kids at Christmas each year. That is his only fee for program's usage. http://www.nightfallgames.com/files/Igms/seas2000.zip (2000 version) http://www.nightfallgames.com/files/Igms/seas2001.zip (2001 version) http://www.nightfallgames.com/files/Igms/seas2002.zip (2002 version) http://www.filegate.net/camelot/lordfile/seas2003.zip http://www.filegate.net/camelot/lordfile/seas2004.zip http://www.filegate.net/camelot/lordfile/seas2005.zip Ken failed to release a 2006 version. All LORD programs by Ken are classified as Dead, due to his failure to provide support through program bug fix updates. He still sells registrations for his programs. ============================================================ Started evaluation with 1999 version. Given 375 gold in stocking by Santa. You choose one of 8 stockings, colored Green, Red, Blue, Orange, Silver, Gold, Yellow, and Purple. Chose green box. got 6 strength points. Later in IGM, it says something about you giving something to another player. Post-game viewing of changed files, saw in a Mail*.dat, something about giving a skill point to someone. Very pretty Christmas season poem screens, with beautiful ANSI Christmas trees, etcetra. Basically for use during Christmas holiday season, but can be used year-round as well. ------------------------------ Tis the Season Xmas 2000: Got 66 gold; 1 Charm point. Sent other player 670 gold. ---------------------------------------------------- Info from Rewards.txt file: No harm will come to any player. Each player who enters the IGM gets between 1 and 1,000 Gold AND between 1 and 10 Strength. Then there are several OR entries: 1) Or between 1 and 10 Charm; 2) between 1 and 10 HP, plus gold to Heal, with a Tip for the Healer; 3) between 1 and 10 defense; 4) Between 1 and 3 Skills; 5) Between 1 and 10,000 Gold. Each GIFT GIVEN to another player will be: Between 1 and 1000 Gold; OR between 1-3 charm, OR between 1-10 HP plus gold and tip for healer, OR between 1-3 skill points. Tis the Season Xmas 2001: Was released in early December 2001. Tis the Season Xmas 2002: Was released in early December 2002. -- Never got around to testing either one very much, but both worked fine under LORD v4.07 beta. ===================================================================== The Vampire of Shadow Vale v1.60: Charles Mandeville (charlesaway@email.com) Dead IGM. No current web-site available. Freeware. Passed IGM testing. Released officially on September 02, 2002. Source code was LOST by author. v1.60: Added batch file to handle IGM installation; updated docs containing current contact info. for Charles included. http://www.nightfallgames.com/files/Igms/valev16.zip ============================================================ A Visit To Santa Claus v1.30: Charles Mandeville (charlesaway@email.com) No current web-site available. Freeware. Passed IGM testing. Released officially on September 02, 2002. Source code was LOST by author. v1.30: Added batch file to handle IGM installation; updated docs containing current contact info. for Charles included. http://www.nightfallgames.com/files/Igms/santa13.zip ============================================================= The Warlock of Shadow Vale v1.10: Charles Mandeville (charlesaway@email.com) Dead IGM. Source code lost. No current web-site available. Freeware. Passed IGM testing. Released officially on September 02, 2002. Source code was LOST by author. v1.60: Added batch file to handle IGM installation; updated docs containing current contact info. for Charles included. http://www.nightfallgames.com/files/Igms/wl-v11.zip ============================================================= Xenon's Town Square v2.00: By Digital Software. Freeware QuickBasic code, runs without problems. Add details later. Dead IGM. Author's name unknown. http://www.nightfallgames.com/files/Igms/xenon20.zip ================================================================== For storage of Misc. LORD game data, LORD-related file links --------------------------------------------------------------- LORD Play Notes: -------------------------------------------------- In the Armour Shop or Weapons Shop, the Command Line on Purchase listings gives the player's current Gold on Hand amount. Note before you can buy a new weapon/armour, you have to sell the old one. And you don't get to haggle over its value. When you sell something, you never get more than around 25% of its cost. Haggling for purchase price usually worthless, as it only changes a few thousand either way. LORD: Weapons List, Armour List - Combined Listing ------------------------------------------------------------ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Weapon Name: Armour Name: Price -------------------------------------------------------------- 1. Stick.......... * 1. Coat............... 200 2. Dagger......... * 2. Heavy Coat......... 1,000 3. Short Sword.... * 3. Leather Vest....... 3,000 4. Long Sword..... * 4. Bronze Armour...... 10,000 5. Huge Axe....... * 5. Iron Armour........ 30,000 6. Bone Cruncher.. * 6. Graphite Armour.... 100,000 7. Twin Swords.... * 7. Erdrick's Armour... 150,000 8. Power Axe...... * 8. Armour of Death.... 200,000 9. Able's Sword... * 9. Able's Armour...... 400,000 10. Wan's Weapon... * 10. Full Body Armour... 1,000,000 11. Spear Of Gold.. * 11. Blood Armour....... 4,000,000 12. Crystal Shard.. * 12. Magic Protection... 10,000,000 13. Niras's Teeth.. * 13. Belar's Mail....... 40,000,000 14. Blood Sword.... * 14. Golden Armour...... 100,000,000 15. Death Sword.... * 15. Armour of Lore..... 400,000,000 Number Of Weapon : 0 (Displays amount of gold on hand) (or) Number of Armour : 0 -------------------------------------------------------------- Note: Similar weapon/armour charts have been made for Marty's Mercantile and Castle of LORD IGMs so far. Note: This chart is inside dgt-lord.zip as wep-arm.txt for those who want to print it out, by itself, for game play usage. ============================================================== Flirting With Violet in the Inn: -------------------------------- The beautiful Violet is Turgon's daughter, and is the desire of every male warrior in the LORD realm. Everyone suffers while she is married to a lucky warrior, because she stops working at the Inn. Her replacement, Grizelda, is extremely ugly. Your choices depend on your charm level. Options are Wink, Kiss her Hand, Kiss on Lips, Sit her on your Lap, Grab her Backside, Carry her to bed, Marry Her. The reward is in Experience points, and is dependent on your game Level. See the Flirt with Violet Table for specific info. During your marriage with Violet, if it lasts more than a day, you can receive a Child some days from her. As your wife, if she's agreeable, when you take her to bed, you get 400 or more experience points. The notices are delivered to you when you enter the game each day during the marriage. When you take Violet to bed, as your wife, she'll occasionally turn you down, because she has to wash her hair. The rules to follow while married to Violet are as follow, in order to keep her happy and making babies for you. Do not flirt in any way with another female, nor can you accept a flirt. She doesn't appreciate it when you have a little meeting even with another NPC from an IGM. If it changes your Lays score on the Old Man's Table (in the Dark Cloak Tavern), and she was not the one to do it, she will either divorce you, or not give you a baby for that day. You must also increase your charm daily, as (some LORD play guides say) you will lose up to 5 charm points each day while you are married to Violet. The marriage seldom lasts more than a week. Under LORD v4.0x, Divorce with Violet, Seth, other player drops you 50% in charm level. Does not matter if you divorce them, or they divorce you apparently. If using LORD 3.xx versions, the drop is to 50 Charm for guys, and 30 Charm for girls. According to Suzanne Franklin's sflord4.htm file on Kiteria's Korner, neither Violet or Seth will visit the Heart Shaped Bed with a person who is married to another. She will tell the guys they are a "Dirty Old Man", and Seth is just plain NASTY! You will NOT like what he calls a married warrior who inadvertently or otherwise asks him to bed. Both encounters are always recorded in the Daily News. Notes about bedding Violet: Three known results: 1) Get a long session of rewarding sex with her. 2) Get told she has to "wash/do her hair". 3) possibility that LORD will crash. Happened to me once, in v4.06. -------------------------------------------------------------------- Flirt with Violet - Info table: ------------------------------- ACTION: YOU NEED: YOU RECEIVE: ------------------------------------------------------------ Wink 1 Charm 5 * Level exp. pts. Kiss her Hand 2 Charm 10 * Level Peck Her on the Lips 4 Charm 20 * Level Sit Her on Your Lap 8 Charm 30 * Level Grab Her Backside 16 Charm 40 * Level Carry Her Upstairs 32 Charm 40 * Level Marry Her 100 Charm 1000 * Level exp. ============================================================ Flirting With Seth in the Inn: ------------------------------ Seth is the singing Bard who is so wonderful that at times he will double your Bank balance during his singing one day. For ladies he is THE catch of a lifetime. As Seth's wife, you are under the same rules that apply to Violet's husband. Seth does allow his wife to visit him at work, and he will allow you to flirt with him. But he doesn't feel you should do it often. If you flirt too much, you make him unhappy. Your choices depend on your charm level. Options are Wink, Flutter Eyelashes, Drop Hanky, Ask the Bard to Buy You a Drink, Kiss the Bard Soundly, Completely Seduce the Bard, and Marry Him. The reward is in Experience Points and is based on your Level. See the Flirt with Violet Table for specific info. Example: Sleeping with Seth/Violet at Level 6 gives the player 240 exp. points. At Level 12, the reward would be 480 exp. points. Each baby Violet/Seth gives a player results in an extra Forest Fight each day. For ladies, if you avoid the clutches of other males, including NPCs in IGMs, Seth will bless you with a child every day. If Seth is not happy, he doesn't tell you why, and doesn't give you a baby either. A "White Wedding" results if you have enough charm and have NEVER been with any one else. In other words, you're a virgin when you marry. The player receives 5,000 experience points, the envy and respect of all other warriors, and the rare event is announced in the Daily News. Seth can be made to "Falter" if your charm is extremely high, during his marriage to another lady warrior. If you succeed you get a special experience point reward, and a Daily News announcement. And his wife gets sent a message that another woman has successfully flirted with her husband. The woman who can make him falter would rival Aphrodite, and be absolutely stunning. It is advised that you find out what his wife's charm level, and then get 250 more Charm than she has. When you try to flirt with him, he'll tell you that you are X number of charm points away from even being considered a woman. That hints at how much charm points you need. If you're told you are silly, then you are so far away from having enough charm to get his attention that its funny. Notes on bedding Seth: Two results known. 1) Get the sex and experience reward. 2) Get "I'm too tired" message from him. --------------------------------------------------------------------- Flirt with Seth - Info table: ------------------------------- ACTION: YOU NEED: YOU RECEIVE: --------------------------------------------------------------- Wink 1 Charm 5 * Level exp. pts. Flutter Eyelashes 2 Charm 10 * Level Drop Hanky 4 Charm 20 * Level Ask the Bard to buy You a Drink 8 Charm 30 * Level Kiss the Bard Soundly 16 Charm 40 * Level Completely Seduce the Bard 32 Charm 40 * Level Marry Him 125 Charm Nothing =============================================================== Hearing Seth Sing - On 3 occasions, over 2 days time, Magic Happened after doing exactly 4 forest fights. Maybe worthwhile info. ================================================================== Random LORD Events - Game Startup: ---------------------------------------- Odd Event at game startup, Lady character: Told you are Very sick. Are taken to healer where he announces you are having a child. You give birth, and Lord lets you give the baby a name. Pretty neat! Never had seen this one happen before! And the healers didn't charge money for the childbirth services! -------------------- Odd Event, game startup, male player: Told you are sick, taken to healer, diagnosed with Herpes. Are NOT healed, and are left to start game with 1 usable Hitpoint. ================================================================== Random LORD Events - In the Forest: ----------------------------------- Encounters in Forest with Old Hag: (Hag.ldy, inside Events.ldy file) ---------------------------------- When you meet the Old Hag, she will ask you for a Gem. If you have Temporary HP on hand, say no. If the game you are playing has crashed previously while giving her gems, do not give her one. If you are below Max HP due to injury, she will heal you for the gem. If you are at Max HP, she will give you 1 new Max HP, which comes Healed. If above Max HP, the temp HP is destroyed, and you get one new HP. Saying NO will not result in injury or penalty. *IF* you offer her a gem, and you don't have any, you WILL be hurt. Guys are kicked in the groin (and you sing soprano awhile), reducing you to one usable HP. Get to the healers immediately. Note that those with High HP levels, will need a LOT of money for the healing. 50,000 Gold will usually handle any needed healing. The reward from the Old Hag is simple. You get 1 new HP for 1 Gem. It comes healed automatically. The Inn's bartender charges 2 Gems for each Hitpoint. So, a 1-for-1 exchange is better always than a 2-for-1 exchange, especially considering the cost of healing. Those studying the Thief Skill should hold on to 1 gem for the Guild. Use other gems in-game to get the Hag's free Hitpoint. Or use gems in Dark Cloak Tavern to obtain player information. Chance, the bartender, will give you some info on other players for 2 gems per player. Stuff such as Gold in Bank, Weapon/Armour name. ----------------------------------------------------------------- Blackjack Game with Dwarf in Forest: Appears to be limited to bets of 5,000 gold or close to that. Good way to increase your gold if you can win. Can cause LORD to crash, reason unknown, in version 4.06 game. Saying No to dwarf does not result in injury or loss of forest fight. Note: Blackjack game was removed from DOS LORD v4.07 and no longer exists in it, or in DOS LORD v4.08 Beta. --------------------------------------------------------------------- Hear Angels Singing - Find Gems. Amount varies based on Level. -------------------------------------------------------------------- The Dark Cloak Tavern. Those with a Horse get to go there anytime they wish to. Those on foot have to rely on Randomly finding it. -------------------------------------------------------------------- Fairies in Forest - Blessings: YOU LEARN FAIRY LORE - AND GET 1,000 EXPERIENCE! Bonus info from Chris Gosse's web-site: This also gives you a new option: You get a "Heal Yourself" option during battles. (* Added info 01/21/10 *) ------ THE KISS IS STRANGELY FULFILLING! (You're refreshed) - Full Healing. ------ YOUR TEARS TURNS INTO GEMS AND FALL INTO YOUR HANDS! (Get Gems) - Amount varies per level. ------ Your blessing is....a companion for your travels!" A shiny black stallion surfaces its head in the lake! (OR) A pure white mare nudges your back! YOU FEEL THE DAY GROW LONGER. Note: You will never see this if you already have a horse. ================================================================= LORD v4.0x Game Play Analysis Notes: In LORD v4.00a forward, the following problems exist. In v4.00a, the Jennie Code can cause games to crash, as can the "Give gem to Old Hag" event. Jennie codes seem to work reliably in v4.02+ versions. One crash noted during "Take Violet to bed" sequence in the Inn, in v4.05. One crash noted during Blackjack game event in v4.06. While using v4.05, at one point, noticed it was not properly reporting a player's Skill daily use points. Bank balance problem: When balance is near, or at, 2 Billion, the daily Interest computation can destroy player's bank balance completely, listing it at ZERO. -------------------------------------------------- Data file corruption can result if you start playing LORD v4.06, and then try to revert to a previous version, without starting new player records. This can result in the bartender cheating customers in gems transfers for Hitpoints and Strength points. It can also lead to player record screwups such as listing a player as having killed the dragon, who has never seen him. Running UPDATE.EXE will NOT correct those problems. Only way noticed to correct such problems is to register the game, then use Player Editor to correct all erroneous data. -------------------------------------------------- Problems observed while trying to combine characters from two LORD games into one. Player Editor will let you create a character, but LORD does not recognize them unless they are created in-game. There is no Import utility usable for adding player records from one game into another. Steps required to do this, based on experience: 1) Make a PKZIP backup of each game's data files, in case of problems. 2) Open secondary LORD game for each character. Write down their player stats. Or use Lordcfg Player Editor to note down the info. 3) Switch to primary game that you are going to keep using. 4) Enter game and create new character for each player to be transferred. Repeat as many times as needed. 5) Run LORDCFG. Using Player Editor, if game is registered, open each newly added player's record, and update them from the Game stats you wrote down from the second LORD game. Repeat for each new player. Try not to cheat. Run LORD again for each of the new players, and verify the new data shows up for them. If satisfied with everything, delete the temporary backup files, and resume regular play. (6) Ask Michael to create some kind of Import Player info utility, that will make such action easier to do. When finished, delete the old secondary LORD game you are through using. Suggestion: It is always a wise choice to have your LORD game's start.bat file automatically create/update a backup archive of the Lord directory files, and similar ones for all installed IGMs that have separate directories. That way should a game bomb in some fashion, or a player's data gets corrupted real bad, the sysop can restore from that backup, losing only one session's LORD play stats changes. Some IGMs even recommend doing this before installing them. Before running IGM uninstall programs, make a backup of your 3rdparty.dat file, in case it gets corrupted. Not all igms can delete their own entry lines properly without messing up the file. ====================================================================== Observations on Death Knight Dungeon Test. Mostly validated from few weeks of play: The first time you go to Dungeon, on Odd day, choosing Decapitate works. If even day, on 1st visit, use Release prisoner. Subsequent same-day visits, reverse your choice. It will not be the same twice. Mystical Skill test: Usually best to start at 50, then go up/down by halves. Best way known to maximize chances of winning. ==================================================================== LORD v3.55 -> v4.06 problem: In both versions, all messages to player are missing words at start of each line. Plus text wraps around to top of screen, overlaying previous screens. This applies to romantic mail, bank transfer notices, IGM notices. Michael knows of problem, bug is very elusive, and he's been trying to find it for several months or longer. ===================================================================== Other bugs in LORD 4.06 are listed on the Lord Legacy web-site in the Lord Wishes web-page, available from main menu. Game also has several statements listed incorrectly in the LORD.DOC and REGISTER.DOC files, some of which contradict each other. Example: LORD.DOC says you can buy both LORD & LORD2 for $20. The register.doc file says the price for 2 programs is $25. Very confusing. ==================================================================== The "JENNIE" Code - Condensed notes: -------------------------------------------------- Starting the game first time in the day, if it says you are in "High Spirits", you go straight to the Forest, and type JENNIE. Then you type a four letter word to describe her. Only a few options are of value, listed below. Two other ways known to access JENNIE: (1) Have an IGM restore/set you to High Spirits. Example: Food tasting in kitchen in Outlands Tavern can do this. (2) Meet Olivia, and get kissed. This puts you in High Spirits. Jennie codes listing: ------------------------------ These five codes have been confirmed to be valid for LORD 4.06: 1) LADY - Receive Gold - 1,000 Gold per level. 2) FOXY - Receive 1 Gem. 3) BABE - Get 1 extra forest fight. 4) SEXY - Get 1 extra Player fight. 5) HOTT - Receive 15% temporary hit points. Useful when going into a player fight, OR when you are getting ready to face the Red Dragon. Otherwise, visit healer, get healed. The excess HPs are translated into Gold Coins by them. Note: If you do have extra HitPoints, you can get a better deal for them by visiting my The Nice Hag LORD IGM. The other known options, for LORD, up to v4.06, are of no known value. In LORD v4.05, Michael Preslar removed one code, and added one new code. And like Seth, he won't say what they are. Each Code is a 4-letter word. No cuss-words are included/allowed I think. COOL - She thanks you for using it, gives no reward. - Male player sees message: "Why, you are cool to notice that." - If Hitpoints are NOT Full, you get 1 Charm Point. CUTE - Used by male player. Shows message: "You do not understand her, my son." CUTE - Used by Female player. Message is "Perhaps if you were male you might understand better". DOLL - Shows message: "You do not understand her, my son." STAR - Shows message: "A huge star, infant. (YOU GET NOTHING, YOU STATED THE OBVIOUS)". FAIR - Shows message: "Very fair. (You feel excited!)" Negative result: It kills your Flirt with Violet/Seth chance. GIFT - Your Skill Use Points now equal your Skill Points in the Skill you are currently practicing. The other two Skills are not affected. This is most useful to the Thief and Death Knight students, and less useful to Mystic students. If your Use Points are already equal to or higher than your Skill Points for your Skill Class, there is no reward. (* Info obtained from Chris Gosse's web-site. Added 01/21/10. *) ** Probably only usable in LORD v4.07 and 4.08 beta. ** ---------------------------------------------------------------- These have negative results for the player: Usage of *any* 4-letter word that is of a nasty, mean, ugly, or filthy nature, will always have an immediate negative result for the player. But determining *WHAT* happens is not easy, and usually impossible to figure out, just using LORD's Stats screen. UGLY - She says "You understand nothing. (YOU ARE BITCH SLAPPED!)" In other words, she hits you pretty hard. Then LORD expels you out of the game. You can return, but will only have ONE usable Hit-Point. DUMB - She says "You idiot. You will never be a useful member of society." DUNG - you really are turned into a frog. Two choices: hop around on forest floor or Apologize. Once you apologize, you get to be human again. If you choose Hop option, you hop around as a frog until you Apologize. When you do apologize, it shows this message in LORD v4.08 beta: "You apologize humbly, knowing what you did was wrong. (YOU ARE CHANGED BACK TO YOUR (MOSTLY) HUMAN FORM)" For full information on the Jennie Codes, visit the Kiteria's Korner web-site. Visit the jennie.htm, sflord2.htm, and sflord21.htm pages. The pages were updated in 2002 to reflect LORD v4.0x changes. See: http://kiteria.lordlegacy.com ================================================================= Events in the LORD Inn: ----------------------- 1 - Bartender: Bribe him for room keys to attack sleeping players. Level 10 price is 16,000 Gold. If there is no one sleeping in the Inn, he refunds 50% of your money. Keeps the rest for his services. 2 - Bartender: Request Gems Conversion. Some other functions. 3 - Bartender: At Level 12, he tells you how to find the Red Dragon. 4 - Get room, quit game. Those with high Charm, around 120 points, are given the Room for Free. 5 - Guys) Flirt with Violet. 6 - Ladies) Flirt with Seth the Bard. 7 - Hear Seth Sing. ----------------------------------------------------------- Seth Able Song Results: ---------------------------------------------------- The hero has inspired you, and in doing so, made you a better warrior. YOUR HITPOINTS INCREASE BY ONE! -------------------- The song makes you feel your heritage. YOUR HIT POINTS ARE MAXED OUT! -------------------- The song makes you glad you are male! YOU RECEIVE TWO EXTRA FOREST FIGHTS! -------------------- The song makes you feel sad, yet happy. YOU RECEIVE TWO MORE FOREST FIGHTS FOR TODAY! -------------------- The song makes you feel powerful! YOU RECEIVE THREE MORE FOREST FIGHTS FOR TODAY! -------------------- Tears run down your face. You swear you will avenge the children. YOU RECEIVE AN EXTRA USER BATTLE FOR TODAY! -------------------- You find yourself wishing for more money. SOMEWHERE, MAGIC HAS HAPPENED! (Doubles your Bank Balance) -------------------- The song makes you feel pretty! YOU RECEIVE A CHARM POINT! -------------------------------------------------- NOTE: Your chance of getting MAGIC is higher by doing around 4 forest fights at game start. Random events not a factor. Deposit your money from fights, and go see Seth. ================================================================= Full Skill Mastery - Rewards: ------------------------------ A Skill is Mastered when you reach 40 Skill points. You get to continue earning Skill points until you reach 100 points. Once a skill is mastered, View Stats screen says MASTERED, and does not give current skill point level. When you master a Skill, you are given the opportunity to switch to learning a new one. Two of the Skills give Masters a reward; one doesn't. 1) The Master Death Knight. You find the castle, or are taken to it. Don't remember which it is. Anyway, they heal any wounds you have automatically, and give you the "energy" for a new DK Skill use that day. Extremely valuable. -------------------- 2) The Master Mystic. Sorry fellows you still have to pass the old Test. If you win, the Old Man grants you 4 extra Use Points for that day. Also valuable. -------------------- 3) The Master Thief: You meet the Guild under a tree. They say hello, apologize for bothering you, and leave. No reward. So in general, it is usually best once you have mastered all of the skills to be a Master Death Knight. See the Master Mystic still has to pass a test to get a reward from the Old Man, but the Master Knight receives his reward just by finding the castle. And since it heals all wounds you have not already healed, with no cost to you, it is far better for the player. ================================================================= Notes on Masters' Names from LORD Game. Obtained from Trivia program that is part of Ahkenaton's Fairy Peddler IGM. Saved me digging through lots of data files to determine the names again. -------------------------------------------------- Level 1 - Haldar. Level 2 - Barak. Level 3 - Aragorn Level 4 - Olodrin Level 5 - Sandtiger Level 6 - Sparhawk Level 7 - Atsuko Sensei Level 8 - Aladdin Level 9 - Prince Caspian Level 10 - Gandalf Level 11 -Turgon Level 12 - The challenge here is the Red Dragon Himself. --------------- Note: For some, the challenge is to reach the top of the Experience rankings. Sometimes they have to "advised" by the game's sysop to go face the dragon. ------------------- Master fights: If you are unworthy, he takes your weapon leaving you embarassed. He then refuses to allow another challenge that day. Any Hitpoint damage incurred in a Master Fight is healed by your master, whether you win or lose. Winner receives new Hitpoints, Strength, Defense, and 1 new Skill point. For Mystics, the Old Man appears for every 4th Skill point obtained here, and teaches you a new Skill. This doesn't happen when the Skill point comes from an IGM. ====================================================================== The Red Dragon Battle: ---------------------- There are two results: You either get killed by the Dragon, or you kill him. Players killed by the Dragon lose only gold-in-hand and their life. So you can't play any more that day. You do not lose experience points like you would if killed by a monster, other player, or NPC IGM character. What happens to Winner: You get an additional Romantic Mail to send, if you have already used that. You are acclaimed Hero of the Realm by the Village, kissed by Violet. Then you are returned to Level 1. You lose your Bank Balance, Weapon, Armour, Hitpoints, Strength/Defense Points, and Experience Points. You keep your earned Skill points. I believe you also keep Children, and Charm Points. You may also keep your Horse and Fairy, if you have them. Whether you retain gems on hand I don't remember. ------------------------------------------------------------------ LORD v4.07: {01-07-2004} LORD no longer allows you to kill the Red Dragon, move back up to Level 12, and challenge him a second time on the same day. ===================================================================== Notes on Miscellaneous Costs in LORD game. Inn Rooms acquisition notes: Level 1 - Not allowed to talk to bartender. But (G)et a Room works. Room cost is 400 gold. Level 2 - A room costs 800 gold. Level 3 - Cost goes up to 1200 Gold. Level 4 - Room cost is 1600 Gold. Appears to be 400 * Level formula. No real safety in a room, as other players are allowed to bribe bartender for room key, and will attack you in your sleep. Level 9/10 players with Charm over 112 points are given Room in Inn for free. Cost for Bribing Bartender - Is 1600 Gold * your Level number. If you are playing in Local Mode, skip buying a Room. Put all of your gold into your bank account, to earn compound interest. Bank interest rate is 10%. One only gets interest for days you enter LORD game, and play a Character. If you can get a Room for Free, however, take the room. Only dummies pass up something that is FREE. In Forest, type B at prompt. Buzzard/vulture picks up your gold and delivers it to the Bank. Takes ALL gold on hand. Primary value is to save time. You skip the trip to town, the deposit transaction work, and the return trip to the forest. Secondary value: Once you are told by Olivia where the Prince/Princess is, you can NOT leave the Forest. If you leave, the location is changed, and you risk finding the Chest Monster instead. So the Buzzard becomes even more useful then for sending your gold to the bank. ====================================================================== Skill Training Notes: ============================== Death Knight Castle Dungeon Test. If the day is odd-numbered, Execute the prisoner. If the day is even-numbered, Defend him. Usually works, but sometimes doesn't, especially on first day of a month. Often the right result for a test will remain the same for the second test if you get a second one in a day's game. After that, it will reverse the correct answer. Skill Training: Thieves' Guild. They give you a Skill Point for one gem. If you don't have one, just spit at them, and they will let you go. Usually best to always hold onto one or two gems for this purpose while studying Thief Skill. Otherwise, convert gems as you get them with the bartender at the Lord Inn. Or give them to the Hag, for the free Healed Hitpoint. Skill Training: The Old Man's Hut. You have to guess a number, in six guesses or less, between 1 and 100. Sometimes the correct number for one test will be the same the next time you find the Hut. Numbers are chosen at random, so use own judgement in number guessing. At times, it appears the correct answer will be 1 above/below your last answer. Skill Training: Turgon's Training Camp. Win a Master Fight, and you receive a Skill Point unless you are fully mastered in the currently selected Skill. If I recall correctly, if you fully master a Skill, Turgon lets you choose the next skill to pursue. LORD v4.0x Notes: Once user fully masters a skill with 40 points, some IGMs will allow you to continue earning skill points up to 100 points per skill. LORD itself, as of v4.06, does not award any additional skill points. Either from the skill tests or from level advances in Turgon's training camp. -------------------------------------------------- Skill Training: Getting Skill points from IGMs. ------------------------------------------ Note: Barak's House, Free World, and Sherwood Forest only grant a Skill point for the skill being pursued. Lord Wheel: If you guess puzzle correctly, you get a Skill point. Wise One: Will award Skill point if you are considered worthy. Free World: Request Skill point at the Wishing Well. Barak's House: Read a book to Barak. Books with these titles - "Dirty Deeds", "Magic Use", or "Fighting" - will give you a skill point in Thief, Mystic, or Death Knight. Sherwood Forest: Wish Health & Happiness to Lady Marion. Turgeon's House: Can get Skill point from looking at books in his bedroom sometimes. Doesn't care what Skill you're pursuing. Felicity's Temple: In the Statue Room, you may pray to one God. a) Mages pray to Karadoc, are given the Guess my Number test. b) Thieves pray to Vindicator, and meet the Thieves Guild. The standard Skill Point for a Gem routine. And c) Knights pray to Faethor. You are taken to the DK's Dungeon for the standard test. Outlands Tavern v1.5C Beta: When you buy Fairy Food, you have a 33% chance of receiving a Skill Point. 33% chance nothing happens. And 33% chance of LOSING 1 Skill Point. ================================================================= Note: I didn't keep info from Death Knight or Thief lessons in my BBS playing days. Much easier to keep track of what happens in an IGM when one can log the BBS session, then read/edit the session logs. Don't know if one can do that when playing LORD via Telnet. Does anyone know of a way to capture LORD screens while playing in Local Mode, on a Windows system? ==================================================================== LORD GAME, Mystic Skills Instruction Notes: If you receive Skill points from an IGM, you do NOT see these messages. You only see them in LORD when you encounter the Old Man at his Hut, or win a Master Challenge Fight. ----------------- Starting out as a Mystical warrior, you are allowed to Pinch a monster or player opponent. At Level 12, a Pinch can kill some monsters. ============================================================= An old man with a long white beard suddenly appears next to you. "You're ready for your next lesson boy!" "You ever been chased by a monster that just wouldn't quit? I have, Muh wife! Heehee! In a case like that there is only one thing to do! Disappear!" The old man vanishes as quickly as he appeared. (four more lessons needed to learn a new Mystical Skill) ---------- This is seen when you achieve 4 Mystical Skill Points, and you receive the ability to Disappear during a fight. It transports you away from either a monster or a player and stops the battle. -------------------------------------------------- "Ok, you're still new at this, but I think you're ready for a little trick I call The Heat Wave. This little 'beaut will blow a wind that not only warms your enemy, it cooks him." ---------- This is seen when you achieve 8 Mystical Skill Points, and you learn the Heat Wave. It is the first offensive weapon you can learn to use as a Mystical Skills student. -------------------------------------------------- "Ok, pardner, lemmie give it to ya straight. Sometimes yer enemy is stronger then ya. Ya need an advantage. For instance, having a protective Light Shield wrapped around ya. Half damage!" ---------- This is seen when you achieve 12 Mystical Skill Points, and you learn the Light Shield. It is a Defensive Skill. It cuts in half the amount of damage your opponent can give you in an attack. -------------------------------------------------- "Ok, sometimes ya lose your temper, and you want to vent your anger in a contructive way? Am I right? Causing someones bones to Shatter is a great way to relieve stress." ---------- This is seen when you achieve 16 Mystical Skill Points, and you learn Shatter, the best Offensive weapon a Mystic warrior can have. -------------------------------------------------- "This is also your LAST lesson!" the old mans face turns sober. "You have finally shown enough control to master the most complicated thing. Your body. Healing yourself with your mind is an awesome power." The old man vanishes as quickly as he appeared. You have mastered the Mystical skills completely. You may choose to learn a NEW skill now. ---------- This is seen when you achieve 20 Mystical Skill Points, and you learn the art of Mind Healing. You now can heal yourself completely with only a thought during a fight with a monster, player, or the Red Dragon. Most players switch to Thief or Death Knight after mastering Mystic. Then return to obtain Full Mastery later. Since Mystic is the hardest to learn, most players save it for last. When a player masters Mystic entirely with 40 skill points, they can use Mind Heal twice; Shatter could be used twice; and Heat Wave can be used five times. So if you save the special attacks until they are really needed, they may save you several times in a game. Assumption: Assuming you had 48 Mystic Skill Use Points, you might be able to use Shatter 3 times. Not sure if this is possible in LORD however. ================================================================= LORD GAME -- Encounters in Forest with Olivia: If you find Olivia in the forest, first time, get in her head, and she tells you which place to go to if you find the "kidnapped damsel" stuff. You may not get any reward from it, but at least you won't get the chest monster if you choose to try to rescue the Damsel. Or you can kiss her head, and she tells you that you are in HIGH SPIRITS, which gives you a new chance at getting something from Jennie Garth in the forest. Most useful when you start games in LOW SPIRITS, or if you just need a benefit from Jennie again. The Mess Around option gives you Experience points. The HIGH SPIRITS message DOES NOT give you a second chance with Violet and Seth's singing at the Inn. All it does it let you use the Jennie code a second time if already used; or if you entered LORD with Low Spirits. OLIVIA EVENT MESSAGES: ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ WAIT A SEC! It's just your old pal Olivia the bodyless woman. Olivia greets you with a head hug. (G)et inside her head (A)sk for a kiss. What will it be? [G] : G A FREUDIAN SLIP -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- "Penny for your thoughts?" you inquire. Olivia nudges herself to a better speaking position. "I was just thinking about my past. I grew up in a great palace. I was pampered and treated like a queen. In fact, I would have been queen too - if not for the evil Duke of..Gannon Keep was it? Something like that. And then.." "Getting bored here. Gotta go, see ya," you break in rudely. You travel back to the forest entrance. The location will change. But that place is where you will locate the Princess who needs rescue, if you get the Rescue princess event in the Forest later in the game. The reward from the Princess is at Level 6, (A) Get a new Lay, (B) get 720 exp. points, and (C) get 18 Gems. Level 8 player receives 24 gems. Level 10 player: 2,000 exp. points, got laid, got 30 Gems. The locations are: Gannon Keep, Penyon Manor, Dema's Lair, and Fortress Liddux. ------------------------- Result for Female players: Get to rescue a prince. Find two men in Tower. Not sure if this happens always or randomly: Messenger rushes in, says prince's father has been killed. You leave empty-handed. If there is a reward, have not seen one. ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ (G)et inside her head (A)sk for a kiss. What will it be? [G] : A LOVE IN YOUR HAND -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- You carefully wipe the dirt of Olivia's lips and kiss her. YOU LEAVE IN HIGH SPIRITS! ----------------------------------------------------------------- Olivia Encounter (Female player): Options: (G) Get inside her head: Tells you location of kidnapped Prince. (C) Console Her: Results in HIGH SPIRITS message/event. (*) Do her hair: No reward, told to leave her alone. ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ What will it be? [B] : B You stroke her stump lovingly. Olivia gives all she has. And in fact, what she is. A very short time later... "That was wonderfull! Can I put you in my napsack and take you with me?" you ask hopefully. "No, I don't think so. My place is here, I would just be a freak and an oddity anywhere else." she answers sadly. "But.. that's what you are here too! Keep your chin up, honey." you clumsly encourage. She smiles wanely. YOU receive 3025 EXPERIENCE. (Amount is variable.) Level 10 player, got 2,500 experience. The Daily Happenings.... Message produced by above event. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- BELGARION walks out of the forest acting chipper! ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ WAIT A SEC! It's just your old pal Olivia the bodyless woman. Olivia is perched on a rock waiting for you. "Hello. I need to tell you something. I need to tell you why they beheaded me." "Fine. If you need to get this off your che, , uh, go ahead." you encourage. OLIVIAS HISTORY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Olivia was not beheaded publicly. She was not even beheaded by a decree of the king. She was decapitated by a man named Earnest Drinklewip. Why did he do it? Olivia tells you because she would not find favor with him. His reason was she was a witch. She assures you she is not. You don't know what to believe - all you know for sure is this man slew her, and put her head in this cave to rot. The problem is it didn't. "So why aren't you dead and rotting, Olivia?" you ask, confused. "I don't know! Maybe I'm charmed, maybe I'm cursed. I don't know." "I'm going to find 'em! And find out what happened to the rest of you! Goodbye for now!" (to be continued in the IGM, Wizard Stone -- Never released by Seth or by Michael) . ================================================================= Notes on Healing: ======================================== These are the regular methods in LORD for Healing: 1. Visit the Healers - you pay them gold and get Healed. The Cost goes up with each level achieved in game. As you gain new hitpoints, the cost of healing them increases. 2. Get kissed by Fairies in the Forest and receive free Healing. 3. Find the Garden and get Healed, and get 1 new forest fight. 4. Find the Merry Men and get Healed. 5. Master Challenges - Full Healing regardless of win/loss. If you lose fight, he heals you, but you can't see him again that day. If you win, all hitpoints lost during fight plus the new ones, are Healed automatically. NOTE: Not sure what happens if you had Temporary HP going into the Master Fight. 6. Forest Fights; Player Fights; Red Dragon Battle: Use of the Mind Heal Skill. A Master Mystic can use 20 skill Use points for a complete Healing during a fight, and then either continue fighting or retreat (run away). Ultra Master Mystics (they have 40+ Skill Points) can use Mind Heal several times per game. Those who reach 100 Mystic Skill Points, may use Mind Heal up to 5 times in a day's game. Assuming they have not used any of the Mystic Skill use points for other mystic attack techniques. Additional Notes: 1. If you are a master Mystic, you can use the skill Mind Heal to heal ALL wounded hitpoints. This is far too valuable to use at ANY time except during a Player Fight when you are close to getting killed. Unless the player you are attacking is too strong, once Healed, you will have a much greater chance of winning the fight if you continue it. Also best to save Mind Heal for the Red Dragon Battle on the day you choose to take him on. 2. If you challenge your current Master in Turgon's Training Camp, and defeat him; He will heal you completely, including all new hitpoints you are granted. On a side note, if you challenge your master and lose, he will stop short of killing you and heal you completely. But you will not be allowed to do any more Master Challenges that day. 3. When you find the Fairies in the Forest, if you Ask for a Favor, one of the possible results is that a Fairy will kiss you. This completely heals you. No reward if you are not wounded though. 4. At various times in the forest, you will find a Fairy Garden. You will receive one extra forest fight, and complete Healing. Regardless of whether you read the messages or not. 5. The Merry Men or Food: You spend time with friends and are Healed, or you find some fruit and eat it, and are Healed. 6. The Healers will heal you, but you pay gold for it. The price for each Hitpoint they heal goes up each time you advance a level in the game. If you have excess Hitpoints over your current Maximum Hitpoints, the healers will convert the excess points and give you gold for them. Some IGMs will give you temporary Hitpoints -- LORD itself does not though, with one exception -- use of Jennie code in forest. If you choose HOTT, then you get 15% temporary hitpoints. 7. Leave LORD by quitting to fields or getting room at Inn. The next day you play the game, your hitpoints will be at maximum at no cost to you. Any wounded or new hitpoints you had at the end of the previous game will be Healed for free. Also, provided you haven't been killed by another player between game plays, you can return later in a day to play. And you will be at maximum hitpoints then as well. Notes: If playing by yourself, save your money, putting it all in bank and Quit to Fields. Earn more compound Interest! 8. Players with Fairy. If you're killed, the Fairy brings you back to life, Healing all of your Hitpoints in the process. You lose the Fairy if you Quit LORD; the game crashes; or you enter some IGMs that don't handle things right. Example: Warrior's Graveyard v1.70 does not tell LORD you have a fairy when it returns control to the game. 9. The Death Knights' Castle. When you are taken there, and have injuries, they automatically heal them, and you receive the energy for another D.K. skill use as well. This is for Masters only, however. IGM Notes, regarding Healing: ----------------------------- First batch of IGMs are those that I am the author/maintainer of: ==================================== Turgeon's House: Player with injured Hitpoints can sometimes discover Healing Elixir bottle while searching the bed. WereWolf: The v3.00 IGM grants free healing when the player Howls at the moon. This also works in WereWolf II. LORD Cavern - 1) After correctly guessing Riddler's puzzle, you pick up his cane, and are healed. 2) At the river, when you drink, it will heal you, if you need healing. 3) At the second river, if you find a bottle, you have a 50% chance of it being an Healing Elixir. Outlands Tavern - As of v1.5, during a Room Fight, you may use Mind Heal as long as you have 20+ Mystic Skill Use points. Forest Outhouse - The Genie can heal your wounds with a kiss. If you find a bottle at the Creek, you have a 50% chance of getting a Healing Elixir. The Pawn Shop v3.00+: Ultra Ale purchase always heals wounds. Spartan Warrior potion will heal wounds. The Shop Owner is granted Healing once a day, if needed, when they ask Wendy for a Blessing. When you win a fight with the old Owner, any injuries are Healed. During Office Ownership Fights, the shop owner player is granted free healilng before the fight automatically. He/she gets free healing of injuries after the fight if victorious. The Gem Trader v2.20: During an Gems for Child Trade, if you already have 32,000 Kids, and are injured, Peddler Jack will heal you. The Nice Hag v2.00+: If you are injured, you will be healed. If you have Temporary Hitpoints, they are converted to Gold coins also. The Ruined Castle v2.00+: If you look around outside the castle, and find a Rose, you will be healed. If you go to sleep under the Oak Tree, you will be healed by its Nymph. Love Shack II v2.00: Purchase of Scottish Scotch will heal wounds. =================================================== Notes on LORD LADY Scripts: =========================== DragonPoop II: One of the random events will heal wounds. The Old Hag: When you are injured and give her a Gem, she heals you. The Nice Hag: If you are injured, healing is automatically granted. High Spirits: Automatically heals injuries. The Troll II: If he kills you, and you have a Fairy, it will bring you back to life with full healing. And you lose your Fairy. ============================================================ IGMs by other people, that I know include Healing events: =============================== Werewolf - Howling at the Moon will heal New/wounded hitpoints Destroys temporary hitpoints however. (Free). Love Shack - Buying the Scottish Scotch drink in the Lounge will give you Full Healing. *BUT* you lose 2 strength points also. Castle of LORD - The Healing Priest. Don't recall if you get healed for free, or for Gold. Warrior's Graveyard: Can receive full healing from purchase of Lemon-Aide. ================================================================= Various LORD Events & Explanations: Finding Hammer Stone - Gives you 1 new Attack Strength point. Finding the Old Man - Take him to the Inn, receive gold and 1 charm point. Amount varies per level - If he whacks you with stick, you can gain 5 charm or lose 1 charm point. The Fairies - Sad stories give you Gems. - Forest melody gives you Experience points. - Kisses heal any wounded hitpoints. - Can receive a Horse as blessing. The Garden - Full Healing and one more Forest Fight. - View messages from other players. The Merry Men - Full Healing. Hear Angels Singing - Find 2 gems, possibly 3 gems. ================================================================= Acquiring a horse: Various IGMs either give you a horse for free (?), or sell them to you at varying prices. The prices are probably contingent on the player's level. In LORD, if one finds the fairies, you can ask for a blessing. One result can be a horse. In Turgon's House, if you find Fairies in his bedroom's closet, you can request Transportation. The Castle Coldrake IGM allows you to buy a horse. As do some other IGMs. Drinking from the Spring in Hidden Spring of Turgon will grant you a horse if you need one. If you have one, the drink takes your horse away. =================================================================== IGMs with Runtime Error 200 problem, not listed separately. Most work after use of tppatch.exe, with some exceptions. See my LORD IGMs Page for list of IGMs with RTE 200 problems. ---- http://camelot.legendarydragons.com/camelot6.htm ---- http://camelot.legendarydragons.com/cam6data.htm =================================================================== New feature added in LORD v4.08 beta. May be in LORD 4.07: ----------------------------------------------------------- Trading Weapons With Players: (From Chris Gosse's web-site:) Big change to the Inn fights .. Say a level 5 player attacks, and kills, a level 7 character. That level 5 character will have the opportunity to trade weapons with the level 7 character. Mean, eh? **NOTE I came across this in the LORD Changes Log file. ... Event confirmed by Dave Barton who sent Chris a screen shot that shows that this actually does happen. It can be assumed that anything that works in DOS LORD v4.08 beta will also work in the 32-bit versions of LORD. But that is not something that can be confirmed since no one has access to the current compilations of LORD for Linux, LORD for Windows (32-bit), and LORD for OS/2. [Section added 01/21/2010. DGT] =============================================================== Other sources of LORD Play guides data: --------------------------------------- Kiteria's Korner!: http://kiteria.lordlegacy.com - Created by Suzanne Franklin. Web-site is hers again, as of August 25, 2006. The old site that I hosted between 1996 and 2006 is now closed down. Dawn Bidot's LORD Inn Site - Dead. Closed in 2006. Rick Troiano's LORD guide: Fully Inactive site. http://www.angelfire.com/ca/mtroiano/ Shaun's LORD Cheat Page: - Abandoned site. No valid email address. http://home.istar.ca/~thibault/lord.htm Eric Richardson's LORD FAQs: Somewhat abandoned site, due to author's loss of interest in game years ago. Available by email. http://www.geocities.com/TimesSquare/Alley/2400/lord.html Author is planning to reopen new web-site sometime in early 2002. 3dham Software LORD FAQ Site: Author does not respond to Email. http://www.3dham.com/online.htm. v3.10 released in December 2001. -------------------------------------------------------------------- Note: Some other LORD play guide archives are listed on my web-site's LORD Utilities Page, located at: http://camelot.legendarydragons.com/camelot8.htm. ftp://http://www.nightfallgames.com/files/text/ldchet10.zip LORD IGM Cheat Sheet v1.0 ftp://http://www.nightfallgames.com/files/text/igmcht10.zip LORD IGM Cheats v10.0 ftp://http://www.nightfallgames.com/files/text/igmtips.zip Lord IGM Tip Sheets, Vols 1-4 ftp://http://www.nightfallgames.com/files/text/lrdfaq11.zip LORD Official FAQ FAQ v1.1 ftp://http://www.nightfallgames.com/files/text/lord_br.zip LORD Tips and Hints ftp://http://www.nightfallgames.com/files/text/lord-tig.zip LORD: The Interactive Guide v1.20 ftp://http://www.nightfallgames.com/files/text/how2v101.zip L.O.R.D. Hints v1.01 - 71 KB ftp://http://www.nightfallgames.com/files/text/ultilord.zip The Ultimate L.O.R.D. Hint File v3.50 ftp://http://www.nightfallgames.com/files/text/lordwin5.zip Unofficial LORD Strategy Guide v5.00 ftp://http://www.nightfallgames.com/files/text/lrdhint4.zip LordHint Sheet v4.00 ftp://http://www.nightfallgames.com/files/text/rnrcheat.zip RNR Cheat http://kiteria.lordlegacy.com - Kiteria's Korner! (See the Lord Articles Page.) ================================================================= LORD IGM Authors - Postal Mail info: --------------------------------------- Ken Weitzel, 10 Brendalee Bay, Winnipeg, Manitoba, Canada. R3K 2A2 SKI Software, c/o Michael Ciesiensky, 39083 Everett Ln., Ponchatoula, LA 70454. Turgeon's House creator. ================================================================= 11/12/2001 Note: Reorganized layout of information listed on page. Relocated info on Tommy Baker's Graveyard IGM, and the Haunted House IGM to dgt-lrd2.txt file. ---------------------------------------------------------------- Dgt-lrd3.txt Created on October 24, 2001. Data was obtained from playing various IGMs, and LORD v4.0x during September-November 2001. Data after November 06, 2001 is based on usage of Registered LORD game. Update Note: 09/12/03. Revised entries for Charles Mandeville's igms. 08/26/06 Note: Some information is now inaccurate, and will be fixed sometime soon. Copyright 2001-2010 by Donald Tidmore. Revised on: November 13, 2010 at 08:55 pm.