Food Fight II - User's Guide
----------------------------
Version 7.0, February 03, 2002

The idea for this door was originally David Clifford's. It was inspired
by the PIE SPLAT door, and since no updates for that door have been seen
in years, it was decided to write a totally new door with the same
concept, yet more options and fun.

Michael Wilson allowed Carl Tice to port this game out to WC5 after many
requests were made for the additional program choice.

Carl Tice sold this game to Vandora Software on July 22nd, 1998


Vandora Software contact information

Janet Terry
P.O Box 644
Springboro, Oh 45066

Voice (937)748-8818
Telnet: justmybest.com/Vandora/software
Internet http://www.justmybest.com/vandora/software
Email admin@justmybest.com or jsueterry@who.rr.com

Food Fight II is a WC5 (WcCode) game where the player can buy and sell
food to throw at other players. This is a guide to help you install and
play this game.

Topics

Installing Food Fight II
Sysop Menu
Customizing the Game
Files This Game Uses
Sysop Info and Help
Resetting the Game
Other WcCode Products by Vandora Software
Restrictions in the unregistered version
Registering this Game

--------

Restrictions in the unregistered version
----------------------------------------

The game is fully functional in the unregistered version, however there
are delays at the beginning and end to remind you to register. There are
additional reminders throughout the program.

You cannot save changes to users data files and the item and defense
item files. These should not be too much of a bother and should allow
you ample time to "Try before you buy!"

Note: If you want to allow others access to the sysop menu just copy
SYSOP.WCF into the WC5\DATA folder and add their names to that file.


Installing Food Fight II
------------------------

1. Unzip this archive into a temp folder.
2. Move FOODFITE.WCX to your WC5 root folder. (Example: C:\WC5\)
3. Move FOODEDIT.WCX to your WC5 root folder. (Example: C:\WC5\)

If you want to use IGM version (you can have both at the same time),
just do the following.

1. Move WT-FOOD.WCX to your WC5 root folder. (Example: C:\WC5\)
2. Move WT-FOOD.WTL to your WTLORD folder. (Example:
   C:\WC5\DOORS\WTLORD)
3. Install the IGM as you would any other IGM.

Note: If you are not planning to use WT-FOOD.WCX as an IGM for WTLORD
then you can delete the above two files.

Using WcMenu creates a menu option for the game. No parameters are
required.

The first time you run the game all of the required files are created.
It is suggested that you as the Sysop run the game first, as there will
be some required configuration questions that need to be addressed.


Sysop Menu
----------

RESET THE GAME (Start over): This will delete all data files and
players, and start the game over.

GAME CONFIGURATION EDITOR: Edit all the features listed below.

PLAYER EDITOR: Edit player items (score, money, protection, etc.)

ITEM EDITOR: Edit food items listed in item.wcf

DEFENSE EDITOR: Edit protection items in defense.wcf


Customizing the Game
-------------------------

The following Food Fight Features are fully customizable by you so
that you can make your own distinct game:

* Food Items: Names, Damage, Cost, Hit Chance, (Item.Wcf)
* Protection Items: Names, Cost, Points, Percent (Defense.Wcf)

  Losing Score (WcFoodFt.Cfg)
  Winning Score (WcFoodFt.Cfg)
   Starting Money: Amount or Disable (WcFoodFt.Cfg)
   Do players get to look for money on their first day? (WcFoodFt.Cfg)

* Lottery: Tickets per Login, or disable (WcFoodFt.Cfg)
   Stealing: Enable or Disable (WcFoodFt.Cfg)
   Bank: Enable or Disable (WcFoodFt.Cfg)
   Loans: Enable or Disable (WcFoodFt.Cfg)

The settings listed below are not in a text/ascii file. They are a
listing that will appear each time you enter the configuration Sysop
Menu, and select Game Options.

Line 1: The registration number obtained when you register.

Line 2: This is the complete drive letter, path and filename of your
        bulletin. There is no error checking to make sure that the  path
        and filename are correct. So make sure you enter the information
        accurately.    Example: C:\WC5\Bull\Bull22.BBS.

Line 3: This is for the Foul Language Filter. "Yes", turns the filter
        on. "No" leaves it off.

Line 4: This is the ultimate score. If a player gets a score higher
        than this he/she wins the game. We suggest 750. Initially,
        most players will have a day or two of negative scores. But once
        they get the hang of it their score should roller coaster. The
        maximum allowed is 32000.

Line 5: If a player has a score below this number, he/she is
        automatically deleted and started over. This should be a
        negative number. We suggest -5000. There is usually no return
        from such a low score.  The lowest allowed configuration number
        is -32000. A player who  has a score below this will not be
        allowed to play the day after being removed. Remember this is
        the negative number, so a minus
        sign '-' must precede  the number. Any number that does not have
        a minus sign in front of it will default to -5000.


Line 6: This is the initial dollar amount that each player  gets when
        they first sign into the game. This number  must be greater than
        0 but less than 32000. This number has no dollar sign, no
        decimal point and no  commas.

Line 7: Choose whether or not you will allow new players to  look for
        money on their first day in the game. The choices are "Yes" they
        can look for money on their  first day, or "No" they can not.

Line 8: There is no line 8.

Line 9: This option determines whether or not users can or can not rob
        other players, the bank or both.  The options are:

          YES      -  players can rob the bank and each other.
          NO       -  no stealing will be allowed.
          NOBANK   -  players can only rob each other.
          BANKONLY -  players can only rob the bank.

        Place your choice in this position. Anything else will  default
        to YES.

Line A: Do you want to offer the ATM bank to your players? YES  will
        Enable the bank option, NO will Disable it.

Line B: There is no line B

Line C: Do you want to allow players to take out a loan from the bank?
        Yes to Enable this feature, NO to Disable it.

Line D: When a person wins over $100 in the lottery, there is a chance
        that the tax man will show up and claim 20-33% of their
        winnings. "NO" means that the tax man will not appear.  "YES"
        means that he will.

Line E: Spy Cost: This is the amount of money a player must pay to hire
        a spy. A spy allows players to view other players food and
        money, and aids in stealing. The cost for a spy can be anywhere
        from $1 to $32000. A ZERO in this spot will Disable the spy
        feature.

Line F: This is the number of plays per day per caller. Set it to 0
        (zero) for unlimited plays per day. In the unregistered version
        players can only play once per day.

Line G: Amount of Interest paid to a users bank account.  Example 1 =
        10%, 2 = 20%, etc.

*Line L(1): This is the number of Lottery tickets a player can buy  per
        day. This number defaults to 5, and cannot be changed in the
        unregistered version. If you wish to totally disable the lottery
        feature, then place a 0 (zero) in this space.  The upper limit
        is 32000, which is  effectively unlimited.

* These items cannot be changed in the unregistered version.


Files This Game Uses
--------------------

The following files are created and used by Food Fight II

* PLAYERS.WCF - Main player database file. (WC5\DATA)
* PLAYERS.WFK - Backup player database file. (WC5\DATA)
* ITEM.WCF - Food item database file. (WC5\DATA)
* DEFENSE.WCF - Defense (Protection) database file. (WC5\DATA)
* WCFOODFT.CFG - Configuration file. (WC5\DATA)
* SYSOP.WCF - Alternate sysop access list. (WC5\DATA)

* Added a separate editor program called FoodEdit.WCX. This  program
  will allow you to edit the game  without actually being a player.

  Just copy the .wcx file into your root folder and then add  this
  program to WcMenu.       Example (WC5\FoodEdit.Wcx)

Note:   This game must be registered before you can use the Sysop
Editor.


Sysop Info and Help
-------------------


SYSOP.WCF
---------

You can add additional names to this file to allow other people (sysops)
on your BBS to have access to the Sysop Menu. This list  can contain as
many names as you wish, and should be a simple ascii text file. This
file should be called SYSOP.WCF and needs to be  placed in the WC5\DATA
directory. You do not have to have this file if you are the only one who
needs access to the Sysop Menu and you are listed in WcConfig as the
Sysop.

ITEM.WCF
--------

The names of the food, their cost, damage when thrown and percentage are
contained in this file. This file can only be modified after the game is
registered. The file is created the first time the game is  run.

(Name) can be any food name (or any other word), not more than 20
characters in length. The name can contain spaces.

(Damage) is a number that is the points a thrower gains and the
opponent loses when a hit occurs. Remember your "winning score" when you
enter this number. Each game should take several weeks to a couple of
months to complete.

(Cost) is a number that is the cost, in dollars, of a single piece of
this food. Since the minimum is $20.00 per day, try not to make  the
food too expensive.

(Hit chance) is an integer that represents the percentage chance this
food has of hitting (e.g.: 95 would mean 95% chance of  hitting). The
higher the number, the greater chance of hitting. 99 is the highest you
can go.

DEFENSE.WCF
-----------

The types of protections offered in your game are listed in DEFENSE.WCF.
This file is created the first time you run the game.

The meaning of each is described below:

   TYPE:   This is the type of protection

   PERCENT:  This is the percentage of damage that the protection will
             absorb, and deflect away from you. For example, if someone
             throws a pineapple at you, and hits.  Normally, this would
             do 100 points of damage. But, if you had a Garbage Can Lid,
             the pineapple would only do 50 points of damage (50% of
             100%).

   POINTS:  The points is the amount of damage the protection can absorb
            before becoming useless. In the above example, the garbage
            can lid can absorb 150 points before becoming useless.
            After 3 hits with a pineapple, absorbing 50 points per hit,
            the Garbage Can Lid would disappear, and you would be
            without protection.


Resetting the Game
------------------

When someone wins the game, the game will not allow any more players
into the game. Anyone entering the game after a win will be presented
with a notice of the winner, and the time and date of winning. They
will also be asked to notify the sysop that the game is over and needs
to be reset.

When the sysop enters a game that has been won, he will be presented
with the option of resetting the game, and starting again as the first
new player.


Other WcCode Products by Vandora Software
-----------------------------------------

1. The Jeweler - A fun IGM for WTLORD where a player can cash in their
gems for money. Medieval.

2. Erschlagenhalle - Another 32 bit IGM for WTLORD. Get a horse,  cash,
fairy, and healed. Medieval..

3. Blackwing's Cove - IGM for WTLORD. Find the pirates treasure,  steal
his stash, or sell your horse. Medieval fun.

4. Molun's Tavern - WTLORD IGM, isolated little Inn where you can  find
a lover, get a meal or a drink, or get poisoned.  Medieval fun.

5. Scarlett and the Vandoran Knights - WTLORD IGM. Join the Royal
Knights of Vandora. Learn to fight, join the cause or fall in love.
Medieval fun.


Prices range from 10-15 dollars. Special package deals include:
1-5 for $40.00

Grab them from our software page at: http://www.justmyversion.com



Registering this Game
---------------------

The cost to register is $15.00

You can register by sending a money order to:
Janet Terry
P.O. Box 644
Springboro, Oh 45066

We will need the following information:

BBS Name:
______________________________________________________________________

BBS Reg
#:______________________________________________________________________

Sysop
Name:___________________________________________________________________
__

Email
Address:________________________________________________________________
____

BBS Phone
#:_____________________________________________________________________

Voice Phone
#:____________________________________________________________________

Address:________________________________________________________________
________

City:___________________________________________________________________
_________

State:__________________________________________________________________
_________

Zip:____________________________________________________________________
________

Add a money order for 15.00 and your program will be emailed to you.

If it is to be delivered to you by the Postal Service, add $2.00
for postage and handling.

The End