This is the ninth issue of the LORD Authors Newsletter. It has been two years since I restarted the newsletter, with Bryan Turner's permission. He was the original author of the newsletters. I've decided Volume 3 will start with the tenth issue, which will mark the third year of my newsletter work. Issue coverage is from October 01 through December 01, 2001. The issue is primarily about DOS LORD. 32-bit LORD ports, LORD II, TEOS, and Tournament LORD info was provided by Michael Preslar, Duncan Idaho, Shannon Talley, Robert Fogt, and Joseph Watson. Unless otherwise noted, all dates are for 2001. 11/30: Some data has been archived inside ccigm-9h.zip. CC9Note1.txt contains October development notes info. CC9Note2.txt contains the November development notes. CC9-Update1.txt contains an summary message to active LORD authors of the issue's coverage, as of November 21th. CC9-PrismInfo.txt contains my notes on the Prism BBS HTML interface, which is used by non-BBS users to participate in various Fidonet mail conferences. And CC9-VPascal.txt contains information from Michael Preslar to me about Pascal compiler stuff.
Fidonet LORD Echo info: 11/28: Janis Kracht, head of Fidonet, in North America, set up my own Fidonet Distribution Network in early October. Since then, I have been handling all LORD files distribution via FTP to her web site. I requested, and received today, permission from her to be designated the official Fidonet LORD files distributor. The Camelot LordNews FDN now contains five directories. Wtlord directory was added this weekend, for Tournament Lord material. The original four directories are lordfile (classic LORD files), lord2fil (Lord II files), lordnews (Lord newsletter issue archives), and miscfile (misc. files). LORD/TEOS programs that I find, or that are sent to me, are distributed periodically to Fidonet, one FTP server, and one web-site.
I keep my LORD programs collection backed up, for public access, on Michael Preslar's Lord Legacy FTP Site. (Closed down in December 2002.) I am also working with Lloyd Hannesson on the LORD IGMs List database. Any LORD IGMs that we find are being listed in the database. It currently contains most of my LORD IGMs collection, and will have entries for all known IGMs finished in December 2001. Lloyd is designing scripts that will allow visitors to vote on their favorite IGMs. You can also download IGMs, which are being rated as to usability. LORD IGM Authors will be able to log in and upload new or updated IGMs. You can contact me via Email; use my web-site's Guestbook; send short messages through the LordNews Entry Form Page; or use the Fidonet LORD Echo, at 1:18/450, for messages to me. All programs sent to me need to be .ZIP files with file_id.diz files included.
Official release Notes: 12/04: Worked on issue spelling checks and
error checking. None of the newsletter status messages released in
November, were ever distributed by the lordlegacy.org mail server. A new
LordNews List was set up for me in December by Shannon Talley. Subscription
info is available at the bottom of this web-page, on my
Lord Links Page, and in
LordNews Issue #10. This issue was distributed manually to LordNews
List members early Tuesday morning in archive format. The Issue #9 files
were officially released to my web-site, and posted to the Camelot LordNews
FDN on Tuesday afternoon. 12/31/01: Reworded this paragraph.
LORD Site Closure: Billy England site. No new LORD sites noticed;
and no re-opened LORD sites were noticed. 12/04 Update: The
L.O.R.D. Archives site, run by Lord Neko (Colby Reich), closed sometime
ago. Discovered closure yesterday during page link check of my LORD
Links Page. Michael Everett's site links were also indicated as closed.
Web-Site Updates: 11/12: Replaced pictures on my Castle Camelot
Waterfalls Homepage with two waterfall
photos. Replaced pictures on my HTML Resources
Page. 11/19: Replaced pictures on my Index
Page. 12/01: Replaced photos on my
Browser Resources Page. Replaced photos on my
LORD II IGMs Page.
Michael
Preslar --
michaelpreslar.com -- Elysium
Software -- ICQ #9590896
Alternate Email:
mpreslar-NOSPAM@mailcity.com, e_maus-NOSPAM@covingtononline.com ---
BugZilla
10/04 Question: What is the current status of the Elysium
site? Answer: Elysium is still going. The domain elysoft.org is down
for awhile, due to problems with the hosting service Network Solutions.
Until the problems get fixed, the domain is nonexistent. In the
meantime, use http://www.lordlegacy.org/elysium/. 10/16: The
Joseph Masters IGMs and utilities are being slowly worked on. There is
little or no feedback from sysops/players regarding the, so it's hard to
continue work on them. 11/06 Question: Is there a way where LORD
can filter data transmitted by IGMs to cause player record changes that
forbids major jumps in stats? Example: Free World's casino option
giving anyone 500 strength points per casino visit. Answer: No, there's
not. Each IGM is a stand-alone program, and thus Lord can't police what
they do or don't do. True, there are some IGMs that change the game
flow dramatically. But it's up to the sysop to decide which IGMs he'd
like to have, and which ones he thinks aren't right for his game.
Question #2: Why is LORD 4.06, and earlier versions, displaying
text messages with starting words missing, and some messages overlaying
previous screen data? Examples: Bank transfer notices and Romantic Mail
messages. Answer: This is an old bug in Lord. I'm not sure when this
bug originally showed it's head, but I believe it showed up sometime
around 3.55 or so. (The `. you see in the text data files was added by
Seth to prevent this bug.) I've been working on tracking it down. It's
a rather elusive bug.
11/06 Question #3: Can LORD be updated to add a fourth Skill, to add new life to the game? Answer: When I first got permission to work on Lord, I thought to myself, "Wow. There are so many things that could be added, changed, etc ". Around the same time that I got that permission, I also started getting email messages from people telling me not to change the game. That I'm not Seth. Keeping this in mind, I can't just add something to the game. There are a lot of things to consider. Not only does the things I do to the game have to add to the game play, but it also has to keep a lot of fans happy. Matter of fact, look through the whatsnew.txt file, and take note of the things I've done. You'll notice that I've mainly just been fixing bugs, cleaning up the game to make it run faster, and adding functionality, so that the game will run on more systems, more nodes, etc. The only 2 things I've added are Lady (the scripting language so people can write their own random events), and the "Talk to the Old Man" in the Tavern in the Forest. I didn't add the gnome Blackjack game. Seth added that in 4.00.
11/12: Sources: Lord Legacy News page, Fidonet LORD echo messages. Michael: Been a while since I wrote some news for this site. ... In a nutshell, the day job is so bad, when I get home from work, I don't want to spend any more time in front of the keyboard for that day. Although I wish it would, BBS coding doesn't pay the bills. The day job is required. Especially with my wedding approaching in 6 months. ... Here's the status of the different projects. (1) LORD - More work has been done so that the game runs as fast as possible. It's getting to a point where I'd have to rewrite from scratch to make it go any faster. The 100% CPU bug is gone in most places (online fights is still a hog). More range checking has been added to help make sure people never get negative numbers (gold, fights, etc). and I have just about finished adding fighting routines to Lady. Those are the big things. The bug that eats text from the left side is still there. I'm still working on tracking this one down (almost seems like some sort of a string buffer overflow, which is really odd with Pascal programs. C yeah, but Pascal?). (2) Lord32 and Lord/2 - The Win32 and OS/2 versions. They're both at about 60% ported. Neither are at a public beta stage due to some major parts that need to converted. But these ports are hacks for the most part. They should be rewritten. None the less, they compile, and work as expected in most parts. Both Lord/32 and Lord/2 are compiling OK. Lord/32 does support the door32 format.
(3) Lord/x - I've not touched this one in awhile. Sorry Unix fans. It's a bit hard to do this port with only one monitor. I've got a 4 port belkin box, so I can switch between screens and what not. But it's hard to read yellow text / blue background Pascal, and then switch over to white on black C. Lord/x is still at about 75%. With Lady, IGM support, maintenance, and mail functionality still needing to be added. Lord/x is compiling and what's there works properly. It uses stdin/stdout. A Perl script was written by a friend, that redirects Input/Output to a web-page. (4) WebLord - The guy that's working on this project needs certain paperwork (non-disclosure, non-compete, etc) before he can go any further. Legal issues and what not. So he's waiting on that from MGP. He's at the point where you have to match up Lord/WebLord source code, and can't get access until Gameport approves that. So WebLord's future is in Gameport's hands. And if you know me at all, you know I don't do time lines. I try not to, any ways. I've had too many bad experiences with them in the past (for instance ... "I'll have that done next month. Oh no, I was laid off and now I've got to find a new job and move!") I've had a lot of requests from people for info on how they can help the porting process. Honestly, there's really only one way: Help develop the tools I'll end up using. For Lord/x, I'm using libdoor. It's a Unix doorkit, written in C, by Knightwalker, one of the WWIV/x guys. For Lord/32 and Lord/2, I'm using Freedoor, a Virtual Pascal door kit by Mike Hodgson. Want to help? Grab your compilers, grab these open sourced tools, and give it a shot. Not only would it help me out, but it'd help everyone else that would use those kits. And maybe it's a strange obsession with white dresses and tuxedos, but I've also had a lot of requests for the date of my wedding .. April 20th, 2002. That's plenty of news for now. Enjoy.
11/10: Source: Fidonet LORD echo. T-Lord: This program is written in Borland C v3.0. I'm still working on becoming familiar with the language, as well as becoming familiar with how MBBS/WG modules work. For anyone wondering, these modules are re-entrant. Meaning that you hit a key, the module does what it needs, and then it exits back to MBBS/WG until the user hits another key. So it's tricky. But you're right, Donald, most of my attention is, right now, pointed towards the LORD ports. 11/19: Source: Fidonet Lord Echo. When you report a problem, please tell me what LORD version you found the problem in. I can only fix bugs in the current version. Not to mention, the bug you mention could've already been fixed. For instance, The Jennie lock-up bug. That was only in 4.02, but was fixed by a patch available from me, and thus the bug isn't in 4.05 or anything afterwards. That patch isn't available any more, and I prefer that people not distribute it. I only want people to distribute versions that don't need a patch. Before someone reports a possible bug, they should first check the current LORD version's whatsnew.txt file. It lists the changes from version to version: bug fixes, additions, things taken away, and occasional bits of info that Lord lovers might find interesting.
Regarding the zero Bank Balance problem, the way that was working has been changed for the next version. The player has a lot of gold. Bank interest would add a bunch more. Turbo Pascal has a limitation of 2,000,000,000, so the added interest would make your bank account negative. Whenever you enter the bank, it checks your gold in hand and gold in bank, and if either are negative, it resets it to 0. It can't tell what you had before it went negative, so Seth did the best he could. (Your gold amounts could also be sent negative by an IGM.) The way it is in 4.07 (the version I'm working on) .. When maintenance is ran, it checks to see if you have room for the interest. If not, it sets you at 2 billion. The bank still checks to see if any of the numbers are negative to help prevent cheating from an IGM. Details on the VD Event: The VD event isn't just for male characters. It's for both sexes. As for charging for giving birth .. Nathan (the healer) would have to charge both the female and the male. Wouldn;t be fair to just charge her. Then again. Knowing that the "how many times I got laid" stat is one people use to rank themselves .. Why charge for it at all? More realistic? Reality is cool and all, but if it were that great, people wouldn't want to play any kind of role- playing game. None the less .. We have to remember that it is just a game. It's meant for enjoyment. If we all scrutinize every single random event, player interaction, and other what-not, it goes from a fun game to something of a cult. :)
Regarding additions to LORD: Question: Once a player has mastered all three skills, LORD itself stops awarding any more skill points. And sometimes when an IGM awards you a Skill point it isn't added to your Skill's points total by LORD. According to Lordcfg, you are allowed to go up to 100 skill points, however LORD isn't directly incrementing skill points past 40. Answer: The limitations I added in the new Lordcfg only limit what Lord does, not the IGMs. Matter of fact, there never really has been limits on the numbers. Lord would limit itself on how it used the numbers, but not on the numbers themselves. I've only recently added those. Whenever an IGM gives the player another skill point, it's also the IGM's responsibility to calculate the player's skill usage points. Question: Since the new 32-bit ports of LORD will require people to redo IGMs anyway, couldn't they include an fourth skill perhaps? Would adding a few more Weapon and Armour options hurt the game? Answer: To me, yes. The win32, os2, and Linux ports aren't supposed to be different games. They're the same game, they just run natively on the OS, instead of requiring any kind of OS emulation. If a sysop decides to run the win32 binary, he should get the exact same game play that the DOS, Linux, and OS/2 sysops get.
Something else to consider about major changes to the game .. Most IGMs are written to support what the game currently has. In the past, whenever Seth added something new to the game, there were dozens of IGM authors waiting to add support for Seth's new stuff to their IGMs. These days, there are lots of IGMs, but fewer authors, and I'd guess 65%, maybe 75%, of the available IGMs aren't supported any more. Which means .. A major change to the game would also render these unsupported IGMs useless. I can add stuff to the game, sure. But there's a high price to pay for it. Unsupported IGMs wouldn't be usable, utilities and add- ons would be obsolete, not to mention the effects on the huge fan-base Lord has. I'm sure there are other things that could potentially suffer that I've overlooked.
11/30 Note: I asked Michael on Fidonet's Lord echo for help with understanding how to do LADY Scripts, and information about the Virtual Pascal program. I have stored the Pascal info in ccigm-9h.zip as cc9-Vpascal.txt. Question: Since one can get 1 AS point from the Hammer Stone, could there be another random event that would reward the player with a Defense point? And please bring back the Old man part where you can get 5 charm points (or lose them). Answers: The 'charm stick' event has been added back. I overlooked that one, and forgot to script it in Lady. As for random events that award defense points. These could be added, sure. I'm not the kind of guy that's going to tell anyone what they can, and can't, add in with Lady, an IGM, utility, or whatever else. Lady Scripts: If people write them, I would love to see what they come up with. As for testing them, if they work the way you want in your Lord game, they will run the same way in other people's games. Distribution of Lady scripts: I feel that this should follow along the same lines as an IGM, since it's something written by a 3rd party author. I've got easier methods of script installation and management that'll be in the next version. So now would be a good time to write your scripts, and then when 4.07 comes out. Update what's necessary so that your scripts can be easily installed and un-installed by the sysops. Suggestions on how to write lady scripts: Do lots of source code comments. If you know you're going to pass your script around to other people, add comments, so other scripters can see what youre doing. Otherwise, it's completely up to the scripter. Some people like games where the IGMs, scripts, etc, all follow a certain theme. Others like all sorts of crazy stuff. Some like adult material, others like only G-rated content. Lady scripts are like most other hobby software. They should, first and foremost, make the scripter happy. Then if it makes someone else happy, cool. If not .. Ah well .. No harm, no foul.
Question: Can one code an random Lady event like this: For Level 1-4 players, give them 5 defense points for having their Armour polished and cleaned by the town's blacksmith. Level 5-8, give them 10 points. And the rest would get 15 points. Answer: Can that be done? Sure. Rather easily. For example: @case &Plv 1 (line break) 1: set &N1 to 5 (line break) 5: set &N1 to 10 (line break) 10: set &N1 to 15 (line break) @endcase 1 (line break) @writeln `2You gain &N1 defense points! (line break) @writeln `D&N1
12/01: From 11/29/01 Fidonet LORD echo messages: The blackjack game in LORD has a 5,000 gold bet limit, set by Seth, reason unknown. Reason for it crashing on you unknown, but the game is rather buggy and needs to be rewritten or left out of LORD. LORD has been fixed so that players can't knock another player's bank balance over the 2 billion limit through bank transfers. Those 2 billion limits would still exist even if LORD was recompiled using Delphi. Two basic reasons though for the limit. One, there's no real need for more Gold. And Two, it's tradition that you can only get so much. One value in having a lot of excess Gold in LORD involves team play. Where your lower level team mates need the gold. As for the question about odd money transfers from Seth for females, I'll just say that not everything in LORD is random. Why does View Stats only show MASTERED when you reach 40? The players have to be given some sort of goal. While the ultimate goal is to beat the game (if the game isn't set in unlimited mode), there are other things that could be considered goals as well. Such as whether or not the player has mastered a Skill. If they never master it, I'd think that arguments could be made against skill levels as a whole. Question: Besides yourself, Lloyd Hannesson, Bryan Turner, and Marty Blankenship, are there any other Lord authors currently active who would take on others' old Lord programs? Can't name anyone specifically, but I'm sure there are others. The easier thing for you, and these AWOL'd programmers, to do, would be to contact Lloyd, Bryan, Marty, or myself, and we'll take it from there. If we don't have the time to take care of the work, I'm sure we'd know someone who does. (Hey guys, not trying to speak for you, just offering a simpler solution for a potentially hairy problem.)
Question: Asked about whether there is, or will be, an
example Windows LORD IGM, similar to Barak's House. Answer: I've yet
to create all of this, but the way it will work, more than likely. In
the info.
Question: Can LORD generate the 3rdalt.txt file itself so that people don't have to rely on old utility programs like LordMenu if they want a two-column Other Places menu? Lord doesnt generate the 3rdalt.txt file. If it exists, it will get displayed instead of what's displayed in 3rdparty.dat. This LordMenu program youre speaking of, I've never used it, or heard of it before. But I prefer to only use a maximum of 5 IGMs at a time. Can't offer any clues for your friends on what causes IGMs to give the user the "Time Limit Exceeded" message. If you come across any more TEOS programs that need checking over for possible RTE200 problems or other problem fixes, send them my way, and I'll take care of them. Question: Could directions to old LORD authors on how to turn over old programs to you or others for continued support be posted on your site? Directions on www.lordlegacy.org would be possible, but not on lord.lordlegacy.org. Since I work on the game (that's owned by Gameport) and work on other stuff (that I own or I adopted), I have to keep them separate. I do that by keeping the lord.lordlegacy.org site limited to Gameport programs.
Question: Can one write Lady scripts to do random events
that used QWKIGM stuff about unused stats which LORD was not using.
Where an IGM could have more functions in combination with the scripts.
Is that feasible? Answer: It's not possible currently, and I don't
know if I'll add support for that or not. One of the things I had hoped
to do with Lady was prevent the "missing authors" problem from
happening again. That's why Lady scripts aren't compiled or encoded.
If I add the ability to run IGMs ... Why make Lady? Why not just add
some new way to add IGMs to the Forest? In a nutshell, Lady is there so
that people can customize their game in another way. Whether or not the
person knows how to program in Pascal, C, or any other language. And,
you don't have to worry about the author disappearing. You've got the
source. If it's broken, it could be fixed. Adding the ability to run
IGMs from a Lady script would circumvent that ability, as well as
destroy Lady's reason for existance. Question: Can Lady scripts
be written where one could act as a resolution to the Olivia situation?
Such as to allow players to avenge her death by finding and killing her
murderer, and getting a reward or rewards. Or would you have to write
an actual IGM to handle that? Answer: I'd like to think that Lady
could be used to recreate almost any IGM ever created. Since I'm still
around, if there's a command that's needed but doesn't currently exist,
I can add it. Altogether, I don't see why Olivia's ending couldn't be
written in Lady. Question: Is there a way for people to combine
player records from one LORD game, that was being closed down, into
another game? Answer: A program to do this could be created, but really
shouldn't be used. Say you've got 2 games going on. You've got a
character created in both games. You close one game, and move all those
players to the other. You've now got 2 characters in one game. Not a
good thing.
Marty Blankenship
-- Gamemaster BBS web-site --
telnet://gamemasterbbs.darktech.org
The hours of operation for his BBS are 8:00 pm - 6:00 am EST Monday-
Friday; and all day on Saturday and Sunday. His Marty's Mercantile
IGM, current version is v1.50, is undergoing updating. Due to a mix-up,
it was released as marty16.zip. When registered, with a free
registration code, it gives the player an extra place to visit -The Pet
Shop. Which offers Horses and Fairies for sale/purchase. Cost is very
low: 8,000/10,000 gold. Prices will be raised in next version. The
code may be requested by email, or by logging on to his BBS via Telnet,
and getting one there while online. He has also been working on a non-
LORD game called Word Jumble. He's using QuickBasic for his programming,
so doesn't have to worry about RTE200 problems. 11/18 Note: Most
of my conversations with Marty have been about the IGM. I have placed
the valuable info inside my Lord Play Guide files in his IGM entry. A
few points worth inclusion here: Don't buy the weapons/armour - they
don't give you AS/DS points. This is being fixed. Marty provided me a
list of weapon/armour info for his IGM, and is studying suggestions I
made on name/price changes for them. Gem theft in Jewelry Shop: If
caught, you lose all gold and gems on hand, and receive HP damage when
thrown out. You retain Thief skill points currently obtained for
successful thefts. This will be fixed so the game doesn't abuse LORD,
by allowing people to quickly increase in Skill points. Currently, you
retain any rewards received in the IGM, and that is being studied for
change. Horse/Fairy purchases will have raised values, but once
purchased, you will NOT lose them, if caught stealing gems. The game
will provide users with more experience points when updated. Clothing
department: He's adding Boots, and the user will receive a couple of
defense points for each purchase.
I'm using the LORD v4.07 beta on my BBS. In Other Places, when you type the IGM number to enter, you have to enter them backwards. This will be fixed quickly. People can get access to the beta by contacting Michael, however he's behind on sending files to people. Back to IGM updates summary: In weapon/armour exchanges, the player will be receiving Gold for the old equipment traded in. The video games in the IGM grant the user 10 Charm (Fighting), 10 Exp. points (Thinking), and 10 Defense points (Adventure). The Exp./Defense points rewards will be changed to be Level-dependent. The gem stealing is a 1 in 10 chance of being caught. If the random number is less than 4, they get caught. This will be changed to give a 50% chance of capture. My BBS is running on a K6-2 with 3D graphics at 333 MHz. Of the programs you wanted info on, The Graveyard, Socrates Shop, and Free World are working fine. He's looking for his v1.50 IGM source code, after finding the v1.00 code. 11/20: Still looking for v1.50 IGM source code. He is willing to take over old LORD programs for continued support and development, if they are written in Basic. 11/25: I will have an update out around Christmas, and I am now back in the Fidonet nodelist. The new address is 1:2320/303 in case anyone needs it. 01/29/02: Marty's Mercantile v1.70 was released on January 14, 2002. Marty is now working on revamping David Taylor's IGM, Dave's Inn.
Jason Brown
--
Jason's IGMs Page ---
Jason's Homepage
10/10: The proper usage of the LORD Cavern and Outlands Tavern IGMs is
to have each in their own separate directory. They both use extra.cfg
for configuration details, so have to be kept separate. Renaming the
setup.exe can result in problems also, for each program. The RHP files
for the Cavern don't work with the Tavern, so don't try to use them
with Outlands. In the Tavern, if someone buys a room for the night, then
returns to play more that same day, you get a penalty. Basically, you
wake up really tired.
In the Cavern, it is preset to limit players to 13 kids, rewarding
the player instead with increasing amounts of experience for each kid
they find, via a trip to the orphanage to find them a home. My notes
on Outlands Tavern: The IGM is very lucrative when using the "Other
things to do" option. One can get as much as 120 Gems from one visit.
For my info, read my dgt-lord.txt LORD IGMs
play guide. It covers 12 IGMs I have found of much value, including the
LORD Cavern and Outlands Tavern. Notes: Also wrote/produced LordStat
utility, two LORD Cavern RHP Sets, RHPTest utility, The Gateway LORD
IGM, and the Stones! LORD2 IGM.
04/16/04 Notes: Revised entry header info. If you are using Outlands Tavern v1.5 or v1.5a, the IGM can be run in the same directory as L.O.R.D. Cavern, Forest Outhouse, or The Gateway IGMs. The L.O.R.D. Cavern adoption was changed to 16 kids in v1.5.
Charles
Culver
10/19: Started work on updating Gallagher's Performance and my
other IGMs to remove the RTE200 problem. 10/31: I recompiled all of
them, and am still getting the RTE200 problem. I think the problem
is related to the TPU unit I used for BBS/modem communication. It had
special writeln functions designed for door games. The units were
called: IGMdrive, IGMconst, IGMmisc. Any copies I have found seem to
be old still, and don't contain any fixes for the RTE200 problem. Note:
I sent Charles the crt.zip Turbo Pascal replacement library, and that
helped to solve his problems. 11/02: Received update of Gallagher IGM
from Chuck. Unable to use due to "Time Limit Exceeded" error message.
RTE200 problem solved. 11/11: I am continuing work on fixing the three
IGMs, Gallagher, Lottery, and Mosh Pit. I am running into a problem
with LORD 3.55 not running, due to the RTE200 problem. Have recompiled
the IGMs again, fixed some errors and problems, and they are working for
me, in local mode testing. Haven't worked on Mosh Pit yet. 11/12: The
Time Limit thing is fixed in Gallagher. There was a procedure that had
to be called in the start of the IGM code. I've sent you the new
revisions for testing of Gallagher and Lottery. Will fix the .doc files
to correct errors you indicated. 11/13 Notes: Gallagher IGM works now
without problem. Lottery IGM still has the Time Limit problem.
11/19: I have redone the Gallagher IGM completely, and it is now
working far better. All three IGMs are going to be redone this way,
because I like the way the first one turned out. The Installer, main
program, and maint program are now combined into a single .EXE file.
You just have to use /xxx switches to run the maint and installer, while
the main program can be run without switches. I had TONS of bugs too
that I never even noticed before. Have attached latest file for Lottery
v1.5 for testing.
11/21: The program's maint component is what runs each night in the Lord event.bat file. When run, it chooses the winning numbers for the Lottery game, and checks the daily ticket purchases. If anyone is a winner, it sends them an Lord mail message with the reward. I fixed some more problems with Lottery. Had the wrong installation instructions in the .doc file, and the ANSI splash screen was reporting version 1.0. Gallagher has been fixed up, and is now one .exe file like Lottery is. Usage is Galag-15 /i to install, just like Lottery. Both appear to be working fine now, and are attached for testing. Current filenames: lotter15.zip and Galag15.zip. Testing result: Neither worked, giving me "T.L.E." messages again. 11/28: I'm unable to figure out where that error is coming from. I've noticed that if I run LORD in full screen mode, not windowed, it gives me the Time Limit problem. When LORD is run in a window, the IGMs work fine. I'm going to wait until I get these bugs worked out before I tackle the BIG IGM. MoshPit is probably 3 times the amount of code that the other two have, and I'm not looking forward to it. 01/29/02: Chuck released his IGMs to me to find new homes for them, not wishing to spend more time trying to fix Lottery, which has been troublesome. Details are in LordNews Issue #10.
John Elson -- 3dham Software --
LORD Web FAQ v3.00
11/17: I have released a new version of
LORD Web FAQ, version 3.00. It can be downloaded from:
http://www.3dham.com/lordwf30.zip, and is online at:
http://www.3dham.com/lordfaq/. You asked about the zero bank balance
after having 2 billion the previous day problem. It is a combination
of an old bug, and a fix introduced in LORD 4.00. If you have more
than 2 billion Gold (or Experience), it is possible for it to roll
over to negative numbers, due to the number system being used. The
bank interest can make the balance go negative, and some IGMs could
do the same thing. Before 4.x, LORD would convert it to 200 million
if it was in the bank, or 2 Billion if it was on Hand. This was the
basis of the "instant wealth" trick. Seth decided that was not a good
thing, so starting with v4.0, the negative numbers on Hand and in the
Bank were converted to Zero. The same thing can happen if someone
transfers money to you, and that is sometimes used as an advanced
strategy.
Michael
Everett -- Bobo's BBS ---
Telnet: bobobbs.net
11/11: Things aren't going so good in my little BBS world. The worst
thing that happened was my ISPs web server crashed and they found out
all of their backups had not been working ever! Since I worked there
and thought they were making backups all the time, I of course didn't
have a backup. Somehow my email wasn't messed up until just recently,
and so basically nothing but my Telnet side of the BBS is working. I am
currently working on moving my DNS services to another provider and
setup my own web server and email. Currently www.bobobbs.org (one of my
3 domains) is actually up and simply forwards users to a Java Telnet
client to my BBS. Now that the web situation is almost fixed, I'm
working on setting up email (using Exchange 2k) @ bobobbs.org. Once
that is working, I'll add bobobbs.com and bobobbs.net to my new DNS
provider, and make all the email work for them too. I am of course
working on the Telnet side of the BBS and that keeps me pretty busy as
well. If I ever get all this junk finished and get ahead in school,
I'll start recreating all my web sites. Hopefully, I'll have time to do
it all right, and actually make something that is functional and looks
nice too. So that's what's up in my world. On the good side, my BBS is
still getting 100+ callers a day even though the main web-site
www.bobobbs.net is down, and sysop@bobobbs.net doesn't work either.
12/26/01: Removed email/site links. Site closed all month.
01/29/02: Michael is still offline, working on finding new
host for his web site. Details are in LordNews
Issue #10. 05/08/02: Restored entry heading info. Web-site
went back online a couple of months ago.
04/16/04: Removed two hyperlinks from header. See Mike's
Downloads page to access his SuperColored Monsters archive.
Chris
Hamilton
11/22: Found your LORD site, and it brings back old memories.
I saw my name as unreachable on your Old IGM Author's list (inside
LordNews Issue #8, Part Two. See ccigm-8.htm.) I am alive
and kicking, but my LORD IGM Morph's Gymnasium is not. I'll try and
track down the source code, which is I think in Pascal, and release
that, or at least the registration key generator if I can find it.
Thanks for bringing back old memories. IGM testing notes:
Have tested Morph's Gym v1.60 after receiving Chris's email. Gymcfg.exe
and Gym.exe files both have RTE200 and work after patching with tppatch.
The morph.exe file ran OK. Parts of IGM only work when registered,
rest works fine, once the user patches the .exe files.
Lloyd
Hannesson -- Tech'n
Software -- LORD
I IGM List -- Alt. Email: dasme@dasme.org
11/02: We've finished moving now, and
are still getting settled in. The move was made on the 15th, and we now
have a new kitten. She's a cutie, and we spend our free time playing
with her. Should be able to get back to work soon on the LORD
programming, and web-site updates. 11/10 Note: Author of
Felicity's Temple, Warrior's Graveyard LORD IGMs; and Ye Olde Farm
LORD2 IGM. 11/19: I'm not currently running a BBS. I ran one
for a long time, but it was taken down when I moved into my last
apartment. I had it up briefly, but had to take it down again. It
doesn't look like I'll be able to put the BBS back up again at my new
home currently. I will work on fixing the Graveyard's problems. I'm not
ready to tell people how to find the Ghosts in my IGMs yet, but will put
that in the IGM docs when final versions are released. This is what I
can tell you about the ghosts. In the Graveyard, there are 2 ghosts
that are sex dependent, Mike for girls, and Tanya for the boys. Jim Bob
Jones is totally random. There is like 1 in 1000 chance to find him
(I'll have to check the code to be sure though). George the ghost is
also a ghost that is hidden, and can be found by hitting the proper key
stroke at the right screen. In response to your question on taking over
old LORD programs, if anyone needs to have their IGMs fixed up, I will
take care of them. They will be recompiled and updated as needed, and
posted on my web-site.
Gary Hartzell --
Gary's Lord Page
LegendaryDragons.com
10/07: My new system is up and working great. Got some work to do
on the BBS now, which includes getting rid of, or updating, the IGMs
that won't run now. I got the new version of Barak's House and will
install it soon. One classic IGM that wouldn't run for me was Violet's
Cottage. A couple other IGMs that I had to remove are Aladdin's Palace,
Morph's Gym, and the MegaBucks Lottery. No scheduled opening for the
Arena BBS yet.
10/20: Got a new LORD IGM finished, just in time for
Halloween. You can download Trick or
Treat (from this URL, as of 04/16/2004:)
http://camelot.legendarydragons.com/Lordapps/trick100.zip. Haven't put the BBS up yet.
Having second thoughts about doing so. I've always wanted to put up a
board dedicated to LORD, set up my way, but the fear of hackers is
stopping me from doing so. All it takes is one hacker to screw up a
system. I may set it up as a private BBS, where someone must e-mail me
for the Telnet address. 11/10 Note: Gary's other RHP Script IGMs
are The Abandoned Mines, Garrison's Training Grounds, and Merry
Christmas. All of them are run using Jason Brown's Gateway IGM.
04/16/04: Replaced links for Gary's site, and for
Trick100.zip file. See http://www.hartzell.us/lord/ to obtain
Gary's other LORD programs, or see my LordApps.htm web-page.
10/30/04: Updated Gary's header. He has changed his email
address, and does not want it posted on web-pages. You can reach
him via a contact page on his new web-site, at
http://www.legendarydragons.com/, or via me using email.
Mike Hodgson --
Mike's Development Page
10/22: I will have the documentation for
Freedoor 1.20 up soon. I'm trying to get some more updates to the code
done first, before I start re-writing the documentation, otherwise it'll
be an endless cycle of documentation updates as I change things. As for
the problems with ANSI, it pretty much comes down to lazy programmers.
They didn't take the time to code properly, and now their software isn't
working correctly. 11/07: Found FreeDoor v1.30 released on his
web-site. 11/26: FreeDoor v1.35 was released on Nov. 13.
01/29/02: Replaced email address link; Mike is semi inactive
currently.
Duncan
Idaho -- VisualMatrix
Homepage
10/07: DuneLord2 coding is coming along. Haven't done as much as I
could have. I have a rush job for a web-page dedicated to a friend of
mine who's fighting her 2nd case of cancer, and appears to be loosing
this one -sigh- but that's almost all done. The work I'm doing on DL2
at the moment is, as I said I was planning, rewriting the major quests.
Making things look pretty and ensuring they work the way I mean them to,
etc. Also found a bug in one of them, allowing a player to kill a
certain NPC multiple times, thus allowing the player to receive an
almost infinite amount of Solari (money) and experience points. Fixed
that though. http://visualmatrix.co.nz will be going through a revamp
real soon. I got a brand spanking new Javascript menu-bar and recoded
it to suit my needs, and I'm dying to implement it into the page...
won't be an overnight job, but it isn't far off at all.
11/22: Sorry for being late writing back. I made the mistake of expecting my hardware upgrades to go smoothly. But I am back, 2 formats and 5 re-installs later. On-top of that, I'm a father again to a healthy boy, Cody James Barron. (Took mother's family name. -grins widely-) But, now that I'm back in action, and have somehow managed to clear the unearthly amount of work I had banked up, I have more time free to get back to work on DuneLord. A while back, I told you I was considering re-writing the major quests. Well, I'm now thinking of re- writing the entire thing. Taking the true Dune story-line into account more, and rewording things a bit. I'll let you know of the decision there. Regarding your previous question regarding a Lord2 World based around David Eddings's books. Having recently finished re-reading the Mallorean, I think I might just do that. I'll pencil it in as a possible idea for now, and decide on it when I've got time for another World. And finally, people can now use webmaster@visualmatrix.co.nz as a secondary address for me. That address should always be valid, as I will always have my domain up, no matter if I change ISP's or not.
11/24: Rewriting all the junk in DL2 will not take a long time. There is another reason why I've got to do this rewrite. I modified the Lord2 engine to make it suit the colour-scheme, and I just KNOW someone will fiddle with the code. Messing it up, they will realize they've already deleted the DL2 archive, and will download normal Lord2. Then install that over the top. Trust me, DL2 with a plain L2 engine over the top will look hideous. So I'll revert to the L2 engine and make it look pretty, rewrite what needs doing and then slam a release in everyone's face. I've done an hour or so of coding, and have already fixed a pile of bugs in the fight engine. It is so complex that it's hard to get your mind around it. I'm cleaning up some alignment problems in the text now, and will rewrite the quests. Then I'll be ready to fire out the first release of DuneLord2 since 1999. 12/26/01: DuneLord beta #1 was released on Dec. 24, 2001, and is available from my LORD II IGMs Page.
Paul Koukos
-- Hellas BBS
-- Hellas BBS
Files Page -- Telnet: hellasbbs.com - ICQ: 9899458 -- Freq Files:
irex@nyc.rr.com
10/22 Notes: No info received from Paul this month.
11/07: Robin Hood v4.0 update, dated today, found on Paul's
Hellas BBS site, along with update of the l444.zip file.
11/18: Both files released again on November 16, and on
November 25. 11/30-12/03 Notes: Started igm testing of Robin
Hood igm, and had trouble for 2 days getting it to work. Problem
turned out to be that the distribution archive had a 0-byte FILER.EXE
file inside, which kept the IGM from executing. 12/03 update of IGM
posted on Paul's site fixes problem. IGM is fully usable.
Chris
MacPherson -- Chris's
web-site
10/10: Received your email message from my sister. The
camroc@geocities.com address you originally tried to reach me at died
a long time ago, along with my web-site. The Pawn Shop IGM I developed
years ago for LORD was released as freeware. I haven't worked on it
since I first developed and released it. In fact, I haven't programed
in Turbo Pascal since I made the IGM. It was the only reason I even
bothered to learn TP. It's still good to know that LORD and its IGMs
are still out there being played. I appreciate your interest, and if
you have any other questions, feel free to write to me, and I'll see if
I can answer them. I took a quick look at your site and it looks quite
extensive as far as linking to LORD IGM's. Do you know of any Telnet-
able BBS'es that have my IGM up and running? Certainly a blast from the
past for me. 11/15: Thanks for all the info, files and
feedback. I managed to find my old source code and even my old copy of
Turbo Pascal. I'll take a look and see if I can re-compile my code. I'm
afraid all PGP keys, email addresses, URLs and FIDO addresses are way
out-of-date and do not work; and if they did it wouldn't be me, so don't
attempt to use them. (Reference is to IGM documentation files data.)
11/18: I have replaced the crt.tpu files on my system using
the method you sent me. Not really sure what else I am supposed to do
with the other files you sent me, but I have since encountered 2
problems when trying to re-compile my source code. (1) When trying to
recompile pawnshop.exe, I get an "Out of Memory" error. (2) Psetup.exe
recompiles without error, but attempting to run the install portion,
gives me the following runtime message: Runtime error 002 at 0000:07C4.
Any ideas? (Note: Relayed Chris's message to Bryan Turner for his
assistance.) 11/21: The RTE200 bug has been fixed with the
CRT.ZIP file you sent me, and with Bryan Turner's help. I'm still
having a problem with RTE 002 (CPU speed problem). Attached for
testing: pawnshop_v2.zip. IGM Testing notes: Program unzipped
and installed for me fine, at 933 MHz. Have not tried to actually use
IGM features yet. Copyright info in docs only thing noted that needs
work. Reminder to the rest of the old LORD authors: LORD is owned by
Metropolis Systems, so you need to give them copyright acknowledgment
when updating your old programs. 12/01: Last beta of Pawn Shop
v2.00 still had RTE 200 lockup problem. Chris has been unable to
solve IGM's problem. May stop trying to fix it completely.
01/29/02: Chris stopped responding to email, and has abandoned
his IGM.
Bryan Stanbridge --
Micropics Files
Page
10/19: Still working on getting those programs recompiled. Most
of the source code is on my network back home, and not accessible here
at school. Will work on the IGM updates when I'm home next.
11/01: The Apothecary and Grizelda's House IGMs are based on
random events, and were designed back at the beginning of the IGM craze
when Seth was very clear about what a good IGM should do. I followed
those rules. No prize is too big, and there are always possibilities
for negative consequences. I made them to be as fair as possible within
the guidelines. Most IGMs didn't do that, so you end up with incredibly
unbalanced modules, and I didn't want to, nor did I, write those types
of modules. As to LORD Suburbia, there has been great interest in that
IGM that spawned even before I started writing it. At the time it was
the first to have a bank, and the first to let you own your own property
to reduce the worry of staying at an Inn. It is incredibly straight
forward and very configurable by the sysop. I believe only one secret
exists in the entire module (in the Dark Alley) and it is alluded to by
the Priest. That one is also more balanced than many standards these
days. The only complaint I ever had was that it was hard to kill people
in their houses. What that person didn't know, however, was that you
can pay (again in the Dark Alley) to boot someone out of their house so
you can beat them to your heart's content back in the fields. I won't
get to fixing the RTE200 problems until I get time from school, which
probably means Thanksgiving break. The music is going well, and is
taking up more of my life. The marching season has ended, but now I get
to use more time to read and study for my classes. And take care of my
girlfriend.
11/02: When I recompiled Suburbia, I used tppatch.exe on the executable file before releasing it. 11/03: I'm working with the Marching Band part-time while working on finishing up my first Bachelor's Degree. I'll be turning 21 this Thanksgiving, which is my birthday. We stick candles on a delicious pumpkin pie, instead of on a cake. 11/10 Note: Released RTE200 patched IGM update archives for Bryan, on Camelot LordNews FDN, of Apothecary, Grizelda's House, and the Pathedit utility. Files are named apot172p.zip, griz172p.zip, and pathedit.zip. Bryan will work on IGM updating after Thanksgiving. 11/08 Notes: Question: What is the relationship between Grizelda and Apothecary? Nearly every item you find in Grizelda's and Apothecary will be usable in the other IGM exclusively. There is even one set of items, whose names I can't remember right now, that will spawn a whole trading session between the Apothecary and Grizelda's mother. Eventually you do see actual rewards, but most of the initial rewards are purely handled in the two IGMs. When entering the Apothecary, typing WEIRD at the prompt, will give you a Gem. My business name has been changed to Purple Frog Productions for my music enterprises, and the programming stuff is under its umbrella now. Micropics has been closed as a legal entity. 11/25: I enjoyed my 21th birthday on Thanksgiving day. But I'm sad because Ohio State beat Univ. of Michigan, and my girlfriend is an OSU fan. Will start work this week on the IGMs updates, and determine how much has to be done. I would love to promise a holiday release, but I haven't actually seen the code in a long time, so I don't know how clunky it is. Or how much I'll have to rework it and streamline it. Eliminating the RTE200 problem on two IGMs, and doing regular updates on all three is planned. My goal is to try to have all three IGMs updated by Christmas. 12/01: Bryan is compiling a To-Do List of what needs to be done for his three IGMs, other than the RTE200 code recompilation. He wants people to send him ideas for improving the IGMs, new feature suggestions, and bug reports.
04/16/04: Replaced web-site link in header. Bryan's site is located at http://www.purplefrogprod.com/. He is no longer working on LORD programming, but still supports his IGMs.
Shannon Talley -- LORD Cheats Page (CLOSED) --
Fidotel LORD site (CLOSED)
telnet://telnet.fidotel.com (CLOSED) --
Icerage Technologies (CLOSED)
-- Joe Marcelletti: All email contact is/was via Shannon.
10/31: DT: Did you ever manage to get to where you were
could return to normal web-site addressing, following the changes during
the summer caused by the Code Red virus? Yes and no. Check this out.
Use http://www.fidotel.com/public/icerage and it will take you to the
correct port (82). It's a pretty neat deal! So, yes - you can type a
normal address, and "no" - it's not going to run on that regular port
(80) but you will be automatically forwarded to the correct one.
11/28: I really don't have much in the realm of news... I've got
a really hot tournament running which will be "up" on Sunday. I do plan
on running a Christmas Tourney - which will be something along the lines
of a 20-deed tourney with a Dragon Statue going to the winner. As is
the winner of the current tourney. Folks can see the statue on the
FidoTel Lord site, http://www.fidotel.com/public/lord.
Joseph
Watson --
joeCODE WT-LORD IGM Page --
Main WT-Lord Page
WT-Lord
Discussion Board -- Alternate Email: jmwatson@cox-internet.com
11/12: I haven't done any programming to speak
of in the last 10 weeks. My job has been keeping me busy. About 6
days/6 hours a week since August ... I had one weekend off since the end
of August and didn't want to program but rather get away for a couple of
days. I started programming again this weekend with a couple of fixes
and updates. Depending on the reports back they will be released soon.
Regarding Bobby Thornton, I haven't been in touch with him much the past
several months either. He does live about 30 minutes from me, but due
to my work schedule, I haven't had time to get together with him. ...
You might try posting on the discussion board to him. Last count I
had, he checked it almost daily.
In regards to WT-LORD, I'm sure you saw my posts several months
back concerning it's future and updates to fix bugs ... My questions
went unanswered by IceRage and were answered by Shannon Talley. Looks
like IceRage has lost most, if not all, of the source to WT-LORD. And we
are not to expect any updates. That means the game is unsupported, so
that is the reason I haven't posted there in several months. ... No
need, I now know the things I'm interested in won't ever come to pass.
Maybe the above info on my work schedule the past 3 months will clue
you in on why I haven't been staying in touch with anyone. It's nothing
personal against anyone but rather I have had little time for myself and
family and they come before a game. 11/14: I have a new version
of Merry Christmas, The Mad Dog, and Indian Joe's ready to go as soon as
I sit down and update the docs for them. 11/22: I've posted new
updates to Merry Christmas and Indian Joe's for download. You can pick
them up on my BBS or web-site: www.farpointbbs.com/joecode/igm.htm;
Telnet: farpointbbs.com. It's been awhile for these two IGMs but
finally I've gotten time to get back to programming. Enjoy, Joe.
Bobby Queen
10/02: The Kiteria's Korner site was down awhile last month, due to
damage to the server caused by lightning. That wiped out parts of
people's web-sites in the process. The ISP is now called Twave
Communications, and they are owned by a Florida company named Durocom.
11/06: I've got a head cold and my wife's doctor did not refer her for
the stomach surgery. Otherwise I am fine, and have lost 132 pounds so
far. My wife was diagnosed with advanced arthritis in her left leg, and
is taking Vioxx for that now. And I'm still having back trouble.
12/04: Heard from Bobby yesterday, and he's doing real well on the
weight loss schedule. Will include some details from him in Issue
#10 when I start work on it next week.
12/01 Kiteria's Korner notes: Some of the LORD Article web-pages have been updated to cover LORD v4.06. Primary changes have been about the Jennie Codes, marriage/divorce information updates, and continued work on spelling checks. Links for accessing my ongoing LORD Play Guide files were added to site's Articles page. Lord Archives page updated on December 02 to cover LordNews Issue #1 - #10 links, and to list Lord Web FAQ v3.00 file. (12/03/02: Kiteria site is off-line currently. See Kiteria's Korner! site archive.)
05/08/02 Update: Bobby shut down the Official Lord2 IGM Archive site and Kiteria's Korner in early April 2002. I have taken over full control of the Kiteria's Korner site. Bobby has transferred control of the Lord2 Archive to Max Larivee. No web-site address available yet for site, but it is being fully revamped by Max currently. Bobby is now Fully Inactive, but continues to moderate the Lord echo on Fidonet.
Bryan
Turner -- Vagabond
Software
Vagabond Software Mailing List --
Bryan's
software Registration Page
10/22: Bryan is acting as co-coordinator for my new Camelot
LordNews FDN on the Fidonet. His primary focus is on his non-LORD
programming. 10/27: At my request, Bryan has updated Barak's
House again, to v2.01. This version fixes a problem with Barakcfg.exe,
where it didn't work correctly in a second LORD game setup. The
previous update fixed the Runtime 200 error in the source code at my
request, following my getting permission to have the IGM updated from
Seth Robinson. 11/02: For those other LORD programmers dealing
with RTE200, the problem is located inside the Turbo.tpl file. If you
need help with it, I will instruct you on how to fix the problem. Or
you can send me the source code, and I will recompile it for you with
Visual Pascal v2.10.
11/07 Note: I officially released Barak's House v2.01 this
afternoon through the Fidonet in my Camelot LordNews FDN, and on the
Lord Legacy FTP site. 11/10: Bryan owns and supports InterLord,
Fireside Chat, and the six Vanadia LORD IGMs. All are freeware and
can be registered on his web-site.
Robert Fogt
11/19: Received Robert's LORD/LORD2/TEOS
files through a web-site he set up, for my private use. He located
the files on old floppy disks, stored in his closet. Lordmenu.zip:
LORD utility that reads your 3rdparty.dat file and creates a 2-column
alternate Other Places Menu file. Includes source code. Has to be
recompiled to fix RTE200. Ocean213.zip: The last version of Hal's
Ocean View Resort TEOS IGM. Oceanview.zip: Source code for the Ocean
IGM, that includes the registration key generator. (Sent to Michael
Preslar on Nov. 30th for checking for possible problems.)
Off194.zip: Immigration Office TEOS IGM. Planfair.zip: An TEOS utility
that forces all planets to be public to make the game more fair.
Quip214.zip: Searchlight BBS utility. Think it displays a random
quote. Sansi20.zip: An ANSI to SANSI converter. Sansi is "Seth ANSI"
that Seth uses in LORD and Planets: TEOS. I think I made it so that
you can have cooler pictures in Planets IGMs. All of these programs are
now freeware. 11/21: Robert found three more old files, which
are also to be released as freeware. SLRipKey.zip: Searchlight BBS
utility. If you have an ANSI BBS or an ANSI door game and the caller
has RIPterm, this will put a RIP graphical keyboard at the bottom of the
screen. Ohsource.zip: The source code for the Outhouse Lord IGM. (Will
be used to recompile IGM for RTE200 problem, and make it usable again.)
Newsys.zip: Searchlight BBS utility. The new style of door.sys will
not work with ANSI door games, like Planets: TEOS, since when callers
are using RIPterm, the door game doesn't think they have ANSI. This
fixes that problem. Keep in mind these files are old and probably won't
work on newer Pentium computers.
11/25: You asked what I knew about IGMs developing the "Time Limit Exceeded" message. I think the IGMs may just be reading the wrong line of the door.sys file. A line in the file tells the door program how much time they have left, and rightly kicks the user out when the time limit is exceeded. There were two different door.sys versions, one before RIP graphics and one after RIP graphics. Maybe it is expecting the older version? 11/30 Note: On Robert's behalf, the following work is being undertaken by myself and Lloyd Hannesson. He is releasing all of his LORD, LORD2, and TEOS programs as freeware, so I am going to update his various Lord files' documentation files accordingly. And where needed, do RTE200 patching of programs. LordMenu note: Has RTE200 but can be patched. Usage however with Lord 4.06 causes a player.dat corruption problem. Also with LordMenu loaded and its two-column Other Places menu in use by LORD, the Outhouse IGM when I tried to retest it again caused the DOS window to crash in Win- ME. So I advise people not try using either program currently, with LORD 4.06. Lloyd is going to update LordMenu and Outhouse by recompiling their source code, thereby eliminating RTE200. Hopefully the other problems can be solved easily. 12/26/01: Deleted last 2 sentences. LordMenu and Outhouse no longer need interim updates done just to change documentation files, as that will be done now by Lloyd. Refer to his web-site for news on when they are re-released next year.
Suzanne
Franklin
-- Kiteria's
Korner!
11/09: I'm doing OK. I got my flu shot and a mild touch of the flu right
now, so I'm a little out of it. I'm taking Milk Thistle for my liver.
The last blood work showed no more damage. I hope the next one will
show improvement. I won't have the operation, my insurance won't cover
it, and I can't afford it. I keep trying to quit smoking but so far
with no success. Dying is not an unwelcome thing. I'm ready. Don't
worry about me, I'm OK. Tell Bobby thanks for his worrying, but it's
not necessary. I'm hanging in till I can let go. Love, Suzanne.
Note: Everyone please keep praying for Suzanne's health to
recover more. And keep visiting her Kiteria's Korner web-site, which
is maintained by myself and Bobby Queen.
04/16/04: Replaced Kiteria's Korner site link. Site
is operated by me since January 2003.
Joel
Gathercole
10/17: Still working on getting
my Lord II:CNW site back online with a fast connection. I'm out in the
boonies here in Canada, and its much harder to get high-speed access set
up. We're working on setting up a local wireless Internet service.
12/26/01: Replaced email link. The Yahoo email account is over quota,
and not accepting new mail. Joel's web-site is still closed, as of Dec.
31, 2001.
Steve Gargolinski (No valid email address) --
Black Dragon Software (CLOSED)
11/12: I'm busy with college classes now, although I am helping Seth
Robinson beta test his new game. So I haven't done any LORD work in a
while. Maybe sometime later down the line I will. Oh BTW, my programs
should all work fine.
Harvey Hall 10/18, Fidonet LORD echo. Told me about a second fix for the Runtime Error 200 problem, named pent2.exe, that works better than TPPatch. Has also had problems running Lord IGMs that have on-screen gibberish using Windows ME. Indicated that it is because Win ME doesn't load ANSI.SYS. He referred to putting it in autoexec.bat, but you can't load ANSI there. 11/18: The only thing allowed by Win-ME inside Autoexec.bat is SET commands. So both of the system config. files are off-limits to the Win-ME user, as to loading DOS programs.
Shawn Highfield
10/08-09: The TinySoft web-site was closed, when
I cancelled my @home account. I forgot to back it up, so it's gone
forever. I have not been able to locate the source code for the Sommer's
Shiny Things Lord IGM. It was made using Borland Pascal, and Virtual
Pascal for the Win/OS-2 stuff. The source code is somewhere on an old
QIK80 tape, but I don't have a drive to get the info from. The tape might
not still work anyway. So consider the code lost for good. 12/13/01
Update: Shawn found the source code on a backup CD-ROM, and it has
been turned over to Lloyd Hannesson for recompilation. It has RTE200, is
patch-able, but the configuration program doesn't work.
Janis Kracht
She is the Fidonet Zone Coordinator for North
America. International coordinator, IFDC FileGate Project.
http://www.filegate.net/.
E-Mail: janis@filegate.net. ftp/Telnet: filegate.net. ICQ: 25251567.
FidoNet: 1:2320/38 (1-502-245-6778). If you need help getting a Fidonet
address, she can provide it.
Brian May -- Crazy Boy
Productions LORD page -- Alternate email:
hellrzr@ix.netcom.com
10/14: I finally found my source code to all my IGM's. It will take me
awhile to get back into the swing of things, since I haven't coded in
C for over 5 years. I wrote all my IGM's in C. I know back in the
old days ANSI.SYS was required to display ANSI symbols properly. Also,
I'm in the process of trying to setup a BBS on my Linux system that will
be accessed by Telnet. I have the board working (WWIV/X) but I'm not
able to get the doors working as of yet. I think its really cool what
you are doing. LORD was a big part of my life in the early to mid 90's.
Once I get myself acquainted with C again, I will try to get these
problems fixed. It may be related to the ANSI.SYS problem, since this
error was never reported over 5 years ago. 05/08/02: Updated
entry header info.
Kenneth
Padgett -- Kenneth's Site
11/23: I'm still around, just swamped with work, life, etc.
I may release the source code, and a freshly compiled/fixed executable,
for Hiding in the Shadows LORD IGM. Just don't hold your breath waiting.
It basically will depend on when I can find time to do the work and
re-packaging. If I release the source code, any other author who wants
to take over the IGM and continue its development may do so. Haven't
done any code checking yet, as I'm still searching for my Turbo Pascal
install disks. I'll try to make one of my upcoming New Years resolutions,
to put up a new web-site with an updated H.I.T.S. v2.00 IGM, perhaps
with source. I'm sometimes delayed on email replies, so if people
write me, I will respond to them when my schedule allows. In response
to your question, feel free to rezip/patch the existing version and
include the freeware.txt file, and release that for me. I have found
the newsletter very informative. Thanks for taking time to compose
it. It's a very valuable resource for the Lord'ers out there.
11/26 Note: Kenneth's web-site is under development, located
at http://www.itlifesaver.com/. 12/03 Note: Have sent Hits150.zip
file to Kenneth for evaluation and approval before releasing RTE200
patch update of Hiding in The Shadows IGM for him. Approval received from
Kenneth. 12/26/01: Hiding In the Shadows v1.50 was publicly
released on December 04, 2001.
02/27/02: Replaced Kenneth's email address. The old one,
maverick@lords.com, will stop working fairly soon. 04/16/04: As of
January 2004, Hiding in the Shadows IGM is being updated by me. The
current beta may be accessed from my IGM-Beta
Files Page. Current version is v1.64 Beta.
Seth Robinson --
- Robinson Technologies
10/10: Answers to some questions on LORD, LORD II. The reason I closed
my BBS 2 years ago was that I couldn't keep paying for 6 phone lines
while getting only 10 calls a day, and I never got into the web-BBS
stuff like Wildcat or GCom. The web-site offers nearly the same thing
I had though, and the BBS's main purpose was to test new versions of
LORD. Which wasn't needed after I sold the Lord programs. The LORD
II game has two endings, one Good and one Evil. Instead of resetting
itself, though the game lets people keep playing and never really
stops. You can win as both good AND evil with the same character if
you play long enough. Tournament LORD isn't more difficult than LORD,
it just had some new options such as "auto declaring a winner and
resetting the next day after so many days" and advertising itself for
the first few days. It also had new features like a chat room. It simply
needed a different name so people wouldn't confuse it with the DOS BBS
version. Tournament versions were for Worldgroup and Wildcat system and
support lots of people playing at once. More-so than the DOS version.
11/13: Seth had a hard drive crash recently, and lost some of
his email. So if you sent anything to him lately, you might want to
check to see if he got it. 11/14: Asked Seth how many IGMs
LORD was able to support without third-party utility usage, and about
whether one could use a two-column display to list installed IGMs.
Answer: Ok, first, later versions of LORD did support 99 IGM's
internally, and it could list them all, but the list ran off the screen
when you got too many. And yes, if a file existed (was it called
3dparty.alt or ??) it would show that ANSI file instead.
11/19: You asked if I ever regretted selling the LORD programs. The amount of cash I sold LORD for was quite substantial and helped financed my other work, so no, I don't regret selling it. (After working on it for 7 years I dubbed it "finished" and wanted to move on. As I've always said, anybody can write their own LORD clone anytime and many did, I played one on the net last week. (Can't remember the name) but it is REALLY close to LORD. It would have been great to make it freeware or GPL it, but then I wouldn't have got paid. Without pay, I can't afford to write new software, so you see how it is. I was able to move nearly all the data off my OLD HD (a 70 gig) to a new one (120 gig I bought yesterday), and keep my NTFS file system with Win 2000. So all is well, no re-installing! I also recovered my old mail, so all is well! I think RTE200 showed up about when we hit 400 MHz. At that point things starting crashing because one of the Borland geniuses used an int where they should have used a long.
David F.
Simmons --
Simmons Software
11/22: Happy Thanksgiving greetings. I've received your
messages, but have not had a chance to do anything with either IGM yet.
I am still working 60+ hours a week, with an additional 1.5 hour drive
time each day. Also, my Father had a stroke about 2.5 months ago. I
really haven't had the time necessary to dig the IGMs' code out. I
still plan to fix them, but don't know if I'll have time in 2001 to
pursue it. Notes: David's two Lord IGMs are Knights of the
Golden Horseshoe, and Shauna, Princess of Sorcery. Both have RTE200,
and Shauna is unusable at 933 MHz. The Knights IGM was tested in
late December. It is also unusable.
Rick Smorawski
10/06-09:
I came across your LORD page, and wanted to let you know that I wrote
the Hidden Spring of Turgon IGM. It was done five years ago, using
Turbo Pascal, and I never noticed any problems with it back then. I
don't know if I have the source code still. Will look around to see
if I can find it, and see about updating it for the RTE200 problem
you reported to me. 11/04: I've looked everywhere for the source
code, and it is lost. I wrote the IGM when I was 16 years old, and I
really enjoyed your analysis of how the IGM works. From what I recall
about it, the Jars will go up/down at random in affecting player stats -
- experience, gems, Hitpoints, Strength, Defense, and Charm. One option
gives you a small chance of finding a million in Gold.
11/07: Attacking the Old Man isn't a positive thing.
There is something in the IGM that will turn your character's name into
"Village Idiot #(char number)". Attacking him might be it. The IGM
does some negative number error checking. I'm thinking about rewriting
the IGM from scratch. Note: The IGM can give a player negative gems and
Forest fights. And it is good at taking away a horse, then returning
one, through repeated drinks from the Spring. The source code is lost,
as it was not on the old hard drive. But more is coming back to me.
Attacking the old man isn't a positive thing. I don't totally remember
what it does. There's something in the IGM that will turn your
character's name into "Village Idiot #(char number)"... Attacking him
might be it. If I get time I'll try to set LORD up and try the IGM out.
Perhaps remember more. My Fidonet addresses are 5 years old, so don't
try using them. There is some negative number error checking in the
IGM, but I don't know to what extent. (IGM Testing note: It gives
negatives for Gems and Forest Fights when they go below zero.) I've
been entertaining the idea of rewriting the IGM from scratch and maybe
writing more. 11/10: My life is hectic right now, so I don't
know if I'll be able to rewrite the IGM, or another one, in the
immediate future. But I'm definitely considering it. It would be fun
to do, and I will have to brush up on my Door/LORD programming
knowledge.
David Taylor
-- David's site
11/20: I'll be getting the source code
for my Davey's Inn LORD IGM together sometime soon, and updating it.
I've been extremely busy lately, and unable to get that done before now.
If someone like your friends Bryan Turner or Lloyd Hannesson want to
take over my program, that's fine with me. The IGM was written in
QBASIC using a door library that is different from the Pascal version,
so it shouldn't be plagued by the RTE200 problem. Still working on
my web-site. Have made progress on my shopping cart software for it.
04/16/04 Note: Web-site is not available. Has "under development"
notation when site is accessed.
Jason "Elric"
Weber --
EarthDrake Software -- Alternate email: elric@gru.net
10/07: I'm still around, but have been plagued by computer troubles. As
you know, my computer died some 2 years ago. Every time I've tried to
get a replacement, something always happened, and left me computer-less
again. About a year ago, my wife got a good job with Shands (a big
hospital that's a part of the University of Florida). When she got the
job, she had high-speed net access at work, so she didn't really need to
use her laptop computer at home. She let me borrow it as a temporary
computer replacement, figuring that within 6-8 months, we'd be able to
buy a new computer for me. I didn't do much on it, other than read e-
mail and visit some web-sites. Just before my wife let me use the
laptop as a temp computer, I had to use it to do something, and I
noticed a file in her root directory, called thief.com. I had no idea
what it was, so I renamed it to thief.bak, and rebooted. I didn't get
any error saying that it was an important file, so I had Norton
Antivirus check it. It detected nothing wrong, so I deleted it. (Side-
note: I searched the Symantec virus database for thief.com info, and it
couldn't find anything. DGT)
A few weeks after I had started using the laptop, it had a (standard) system crash, which required me to reformat and reinstall. Apparently, thief.com was a virus, and had already gone into effect, waiting for the inevitable re-install of Win98. It seems the re-install is what triggered its malicious nature. After awhile, I was tweaking the system, and had my first experience with the MSCONFIG program. I never knew it was there. Anyway, since it showed my autoexec.bat file, I noticed that thief.com had left a nasty message in it (something about how if it wanted to, it could have turned my computer into a pile of melted plastic). I got rid of that, and checked again for a virus, but got nothing. At the end of July, an online friend discovered he had somehow gotten thief.com on his system, so I told him what it did to me, and to get rid of it. Shortly after he did, he could no longer boot into Windows. He had to boot into DOS, and use Scandisk. It reported that parts of his HDD were physically corrupted, so he had it fix them. I'm not sure why, but it worked for him. It took him about a month to get back to where he could boot into Windows again. At the end of August, I had a similar problem. I was surfing the net, and Windows crashed. I tried to reboot, but it never made it past the Win98 boot screen. I reformatted and reinstalled Win98, but got all kinds of errors. Every time I ran Scandisk, it found new areas of the HDD that were damaged, and it fixed them. Thief.com was slowly destroying the HDD of the laptop! As of this point in time, I can only boot the laptop into Safe Mode (which isn't too great, since the Win98 reinstall never finished, so a lot is missing), or into DOS.
Around the beginning of September, I contacted a friend's friend, who builds computers. I told him what I was looking for, and he got started. I got my new machine around Sept. 17, and once again, I got hit by a virus. This time, it was Nimda, which was brand new. Norton didn't even have anything to stop it. Fortunately, it only plagued me for about a week, and did no harm. Meanwhile, on the morning of the 2nd day that I'd had the machine, I came downstairs to discover that my daughter had poured milk all over my computer desk. Fortunately, the only thing killed was the keyboard. Two days later, my monitor started to die. I now have a new monitor, and a replacement keyboard. Unfortunately, the metal bar under the space key is gone, so it sticks like crazy, and makes typing a pain. I'll be buying a new one soon. So, anyway, that's where I've been. As for L.O.R.D., I'm currently no longer active in developing anything. I'm currently working on ROM Hacks, Baldur's Gate customization, and GameShark code hacking/creating. Maybe sometime in the future, I'll return to L.O.R.D. I can always hope I do, since it was some of the most fun I've ever had. I'm sorry it's been so long since you've heard from me. I did something to tick off the computer gods, and they made me pay. The web-site that I am most active in updating is located at http://www.afn.org/~afn04910/eds/. It's currently the best place to get the latest info on what I'm up to.
Aaron Wornom
-- Sweet Dreams Software
10/31: Added Aaron's new email
address. He has restored dial-up access to his BBS. The number is
(757) 851-4039. Please do NOT use the old sdsoft@pinn.net email address
any longer. Author of Easter Egg Hunt and Barber Shop WT-LORD IGMs.
04/16/04 Note: Web-site no longer lists LORD info. Support
status of Aaron's programs is unknown.
10/31 Notes on LORD ANSI situation: Microsoft fixed Windows ME and XP, so that you are not allowed to load device drivers in the config.sys file. This information was obtained on the Microsoft web-site. If you need ANSI support for playing LORD, and use Win-ME/XP, then download the PC Magazine utility program ANSI.COM v1.30L. Then unzip the program files, and add ANSI.COM to your LORD start.bat file. Include full directory path to the program. LORD IGMs, such as Sherwood Forest, are fully usable again with ANSI.COM in usage. ANSI.SYS can be used on Win 95/98 systems, and ANSI won't run on any system that is running ANSI.SYS. The program is freeware. Note: Win-ME won't allow any DOS programs to be loaded through autoexec.bat. It only allows SET commands. 11/18 Entry #1: Found a web-page for a free 32-bit cross-platform Pascal compiler, called Virtual Pascal. For Windows, OS/2, and Linux usage according to web-site info. The program archive is 10 MB, and can be downloaded at: http://www.vpascal.com/.
11/18 Entry #2: Background info on why WT-Lord is unsupported.
I learned this back in August, and it is listed in Shannon Talley's
entry inside LordNews Issue #7. This is a
summary. The Icerage site closed down in May 2000. He was operating the
web-site and doing personal WT-Lord programming on the company's
equipment, so when he quit on them, things started happening. They shut
down the computer that was running the Icerage site. When Joe jumped
ship on them, to switch employers, he forgot to take his WT-Lord
programming and web-site files with him. Later they refused to allow
him to return and obtain them. I asked repeatedly why he didn't pay
them to retrieve his personal files, and was never answered. He either
was/is too proud to apologize and make restitution to obtain the WT-Lord
material; or it was destroyed last year. Either way all WT-Lord
players/authors were betrayed by his actions. The way I understand
things, if you do personal work on an employer's property, and leave
their employment, they are legally entitled to deny you access to it
later. It is also, I think, unethical to use company resources for
personal gain.
Possible future development? By Joe, none. He only offers
registrations for WT-Lord. The basic version is FREE, and the 50-node
version is $50. Following the WTC/Pentagon attacks, he has said that
all registration money for WT-Lord will be sent to the victims funds
set up in New York City. Further development would require a full
rewrite from scratch, and he shows no interest in doing so (that I know
of). For another person to do so, they would have to obtain legal
permission from Gameport, who owns the Tournament LORD game. Joe was
only licensed by Seth to do the Wildcat version, and can't, or won't,
transfer the license. As for Icerage IGMs, they are all labeled
"finished" and will never be updated. For more info, write to Joe at
sonix@nac.net.
The following IGMs have been fully tested, and all work correctly. Some require patching for RTE200. Special note: All of Ken Weitzel's IGMs checked so far, about half of them, work only if you have ANSI.SYS support. On Windows ME/2000/XP systems, you have to use the PC Magazine ANSI.COM utility, in order to be able to run his programs. Tested as of 12/02/2001, all programs are current versions: A Visit to Santa Claus, The Apothecary, Apu's Pawn Shop, Barak's House, Castle of L.O.R.D., Castle Coldrake, Dragon's Claw Tavern, Felicity's Temple, Free World, Gallagher's Performance, Grizelda's House, Hidden Spring of Turgon, Hiding in the Shadows, L.O.R.D. Cavern, Let's Go Fishing, Lord Suburbia, Lord Wheel, Love Shack, Marty's Mercantile, Morph's Gymnasium, Old Skull Inn, Outlands Tavern, Phil's Bar & Grill, Reflections, Rest and Relaxation, Robin Hood, School Days, Seth's Cottage, Sherwood Forest, Tis the Season Xmas 1999, Seasons 2000, Turgon's House, Violet's Cottage, Warrior's Graveyard, Werewolf (crippled until registered), Wise Guy, and The Wise One.
These IGMs are unusable, for various reasons. In some cases because the RTE200 problem can't be patched. In others for other reasons, such as configuration problems. I can only report on IGMs tested in Local Mode, as I do not have a BBS to test them in a BBS environment. Unusable in Local Mode: Caldor's Orphanage 0.05, Dragon's Bones Shipyards 0.09, The Graveyard 3.30, Pool of Transformation 1.10c, Red Dragon Casino 1.50. Redwood Restaurant and Tavern 1.10, Socrates Shop 1.15, Spellbinder 1.01a, and Spellbinder's General Store 1.30. Unusable RTE200 IGMs: Fairy Peddler 3.00, Forest of the Raven 2.30, Haunted House 1.01, Hospital Lobby 1.01, The Jewler 2.30, Larissa's Lair 1.00, L.O.R.D. Huts 1.00, Lord Ski Resort 1.00, LORD Trivia 1.00 (Robert Strange), LORD's Realm 0.13, Mysterious Hut 1.00, The Mystified Mage 1.00, Oasis of El Sayal 0.90, Obo's Black Market 1.10a, Old Man's Cave 1.00, The Outhouse 1.30, Pawn Shop 1.20, Pleasure's Paradise 1.99, Psyc0's Inn 1.00, Realm of Immortals 1.00, Realm of Lore 1.43, Red Dragon Pet Shop 1.00a, Red Dragon's Bank 1.60; RimWell, Isle of Witches 2.10; Rodger's World; Sandtiger's Bar 1.02 (Masters); Shauna, Princess of Sorcery 2.00; SinCity Church 1.00, Silver Knight's Castle 1.00, Skill Training Center 1.04, Strong Man I's Race Trek 2.00, SunShines' Fairy Land 2.60, Warrior's Village 1.20, and Weapons of War 2.53b.
IGM Update status notes: Work is being done, or is planned, on these programs by their authors, or on their behalf. Charles Culver: Gallagher's Performance, Lottery, MoshPit. Chris MacPherson: Pawn Shop. Chris Hamilton: Morph's Gymnasium. Robert Fogt: LordMenu, Outhouse; and Ocean View Resort TEOS IGM. Lloyd Hannesson: Warrior's Graveyard, and Felicity's Temple. Bryan Stanbridge: Apothecary, Grizelda's House, and LORD Suburbia. Marty Blankenship: Marty's Mercantile. Brian May: Dragon's Claw Tavern, and Wise One. Bryan Turner: Updated Barak's House for me, with Seth Robinson's permission. Is helping other LORD (Pascal) authors deal with the RTE200 problem. When last heard from, in September, Jay Cochrane was supposedly working on IGM updates. He is non-responsive to email since then. David Simmons is going to work on his IGMs, especially Shauna, when he has time. No updates possible, due to lost source code: WT-LORD program - Joe Marcelletti. Hidden Spring of Turgon - Rick Smorawski. And all four IGMs by Trevor Herndon.
Notes on programs by authors who have not sent in contributions for this issue, or other recent issues. Some are inaccessible due to lack of a valid email address, and/or no participation in Fidonet LORD Echo. Ahkenaton - All programs are considered to be unsupported. They are: City of the Sun God, Daemonica, Fairy Peddler, Galactic Warriors, Grizelda's Place, and various non-IGM programs.
01/29/02 Updates: (1) Codax Dragon is still attending college,
and is semi-active. Heard from him yesterday, so he is still around.
Released his Cruises Lord2 IGM beta last week for others to try out.
See my Lord II IGMs Page if you want a copy.
(2) Ken Weitzel resurfaced on Fidonet in December 2001, and is now
available again, in the Doorgames and Lord echoes. List of his IGMs:
Caverns of the Creators, Forgery, Greasy Spoon, Let's Go Fishing, LORD
Test, Lord Wheel, Lordy, Messenger, Picnic, Poor House, The Races,
Reflection, Rest and Relaxation, School Days, Sherwood Forest, and the
Tis the Season Xmas. His current email address is dfactory@ilos.net.
Notes: Some sections are listed in alphabetical order. -------------------------------------------------------------- Recent LORD IGMs: TRICK100 ZIP 4871 10-22-01 Trick or Treat v1.00 LORD IGM BARAK201 ZIP 61805 10-25-01 Barak's House v2.01 Lord IGM ROBIN4 ZIP 177718 12-03-01 Robin Hood v4.00 - 12/03 update -------------------------------------------------------------------- LORD IGMs undergoing Beta Testing: GALAG15 ZIP 54603 11-22-01 Gallagher's Performance 1.50 LOTTER15 ZIP 55885 11-22-01 Lottery 1.50 PAWNSH~1 ZIP 101673 11-22-01 Pawn Shop 2.00 ------------------------------------------------- Testing results, as of 12/02/01: None work yet, due either to RTE200 problem or to "Time Limit Exceeded" error message problem. 12/26/01 Note: Gallagher/Lottery IGMs were retested and are now usable. I am awaiting approval from author to publicly release them. ------------------------------------------------- LORD IGM/utility RTE200 Patch updates: APOT172P ZIP 65577 11-08-01 The Apothecary v1.72p GRIZ172P ZIP 59344 11-08-01 Grizelda's House v1.72p PATHEDIT ZIP 7187 11-08-01 Path Editor for Bryan Stanbridge's three LORD IGMs ------------------------------- HITS150 ZIP 92931 11-27-01 ** Hiding in the Shadows 1.50 Contains RTE200 patched .exe files and rewritten doc. files. 12/26/01 Note: Publicly released on December 04, 2001. ================================================================= Recent WT-LORD IGMs: CHRIST27 ZIP 20850 11-18-01 Merry Christmas v2.70 INDIAN14 ZIP 77590 11-26-01 Indian Joe's Horse Barn v1.40 ================================================================= Recent LORD Utilities/Text files: LORDWF30 ZIP 89076 11-17-01 LORD Web FAQ v3.00 LORDMENU ZIP 26290 11-20-01 LordMenu 1.21 with source code NPCLD290 ZIP 68289 10-16-01 NPC Lord v2.90 (RTE200 patched) PATHEDIT ZIP 7187 11-08-01 Path Editor - RTE200 patched L444 ZIP 79725 12-03-01 League 444 files - 12/03 update ================================================================= LORD Programming-Related files: CRT ZIP 30733 11-07-01 Pedt Scragg's TP Library for RTE200 * Now has an file_id.diz added. FD11XDOC ZIP 23259 10-05-01 Freedoor 1.1 Documentation FDOOR120 ZIP 88152 10-05-01 Freedoor v1.20 FDOOR130 ZIP 89806 11-07-01 FreeDoor v1.30 OCEANV~1 ZIP 87698 11-20-01 Ocean View Resort TEOS IGM source OHSOURCE ZIP 76212 11-22-01 Outhouse Lord IGM - source code T-PENT2 ZIP 6093 10-24-01 Pent2.exe RTE200 patch utility TPBUG ZIP 66308 11-02-01 (corrupted) RTE200 recompile files FDOOR135 ZIP 88954 11-26-01 FreeDoor v1.35 BBS door toolkit =================================================================== Non-LORD Programming-Related Files: ANSI13L ZIP 42856 11-17-93 1:39p ANSI.COM v1.30L PC Mag. utility Note: For Windows ME/XP users. Replaces ANSI.SYS driver so that various old LORD programs will work correctly. Example: All of Ken Weitzel's programs are unusable without ANSI.SYS or ANSI.COM running on your system. Not needed by Windows 95/98 users. --------------------------------------------------------------------- LORD Newsletter Issue files - Current status: CCIGM-01 ZIP 32167 10-15-01 LordNews issue #1 text files archive CCIGM-02 ZIP 26097 10-15-01 LordNews issue #2 text files archive CCIGM-08 ZIP 56027 10-15-01 LordNews issue #8 text files archive CCIGM-8H ZIP 59947 10-18-01 LordNews Issue #8 HTML files archive --------------------- Issues #3-#7 have not been thoroughly updated yet, as of Nov. 13th. ---------------------------------------------------------------------- Castle Camelot Miscellaneous Files: DGT-LORD ZIP My LORD Play Guide Files archive -- Updated on-line 2-3 times per week (usually). KIT-FILE ZIP Master Archive: Kiteria's Korner! web-site pages. ==================================================================== End of recent LORD releases listing.![]()
Active Authors run-down: Fully active: Michael Preslar, Shannon Talley, Duncan Idaho, Gary Hartzell, Bryan Stanbridge, Lloyd Hannesson, Charles Culver, John Elson, Michael Everett, Joseph Watson, and Marty Blankenship. Working on IGM updates, as of last contact: Brian May, Jay Cochrane, Chris MacPherson, David Simmons, Paul Koukos. Bryan Turner is working on his non-LORD projects, and with assisting Culver and MacPherson with their IGM updates. Semi-Active: Mike Snyder, Mike Dillon, Sallee Huber, Bobby Queen, Robert Olsen, Robert McLeod, Elysium Software, and Kiteria's Korner site. No activity reported this issue by Chuck Brogan.
Former LORD/LORD2/WT-LORD Authors: Joseph Marcelletti,
Jason Brown, Shawn Highfield, Jay Weber (Elric), Steve Gargolinski, Spencer
Vickers, Suzanne Franklin, Dawn Bidot, Seth Robinson, Trevor Herndon,
Kenneth Padgett, Vamsi Tadepalli, Rick Smorawski, Chet Rhodes, Michael
Adams, Tien Lung, Voodoo Knight, Eric Richardson, Robert Fogt, Marc
Ryan, Ken Weitzel, Nannette Thacker, and Tony Brown.
Active LORD files sites: LORD Legacy, my web-site. and the
Tech'N Software's LORD IGM Listing database, Fidotel.
Semi-active Lord sites: LORD II: the Awakening.
Inactive Authors run-down: Semi-Inactive: Orion Elder,
Michael Bujold. Fully inactive: "Black Omen", and Ruth Argust.
DDS Doorgames.org site. Note: If I forgot anyone or classified you
wrong, my apologies.
LordNews Issue #1 - Released on April
28, 2000. -- Issue #1 Archive
LordNews Issue #2 - Released on Jun. 26,
2000. -- Issue #2 Archive
LordNews Issue #3 - Released on Jun. 28,
2000. -- Issue #3 Archive
LordNews Issue #4 - Released on Sept. 20,
2000. -- Issue #4 Archive
LordNews Issue #5 - Released on December
20, 2000. -- Issue #5 Archive
LordNews Issue #6 - Released on April 19,
2001. -- Issue #6 Archive
LordNews Issue #7 - Released on August 05,
2001. Issue #7 Archive.
LordNews Issue #8 -
LordNews Issue #8 Archive
Released on Oct. 08, 2001 in two parts. Recombined into single
web-page on May 28, 2002.
LordNews Issue #9 --
Issue #9 Archive. Released on
December 03, 2001.
LordNews Issue #10 --
Issue #10 HTML Archive.
Released on February 06, 2002.
LordNews Issue #11 --
Issue #11 HTML Archive.
Released on May 18, 2002.
LordNews Issue #12 --
Issue #12 HTML Archive. Issue
released on Oct. 07, 2002. Last revision 03/31/03.
LordNews Issue #13 --
Issue #13 HTML Archive. October 2002
- June 2003 coverage. Released on Aug. 03, 2003.
LordNews Issue #14 --
Issue #13 HTML Archive. Covers July
2003 to present date. In progress.
LordNews Issue #1 - Text --
Issue #1 Text Archive.
Released on December 20, 1999.
LordNews Issue #2 - Text --
Issue #2 Text Archive.
Released on April 05, 2000.
LordNews Issue #3 - Text --
Issue #3 Text Archive.
Released on June 20, 2000.
LordNews Issue #4 - Text --
Issue #4 Text Archive.
Released on September 20, 2000.
LordNews Issue #5 - Text --
Issue #5 Text Archive.
Released on December 20, 2000.
LordNews Issue #6 - Text --
Issue #6 Text Archive.
Released on April 19, 2001.
LordNews Issue #7 - Text --
Issue #7 Text Archive.
Released on August 05, 2001.
LordNews Issue #8 Text, Part One
-- LordNews Issue #8 Text, Part
Two
LordNews Issue #8 Text
Archive. Released on October 08, 2001.
LordNews Issue #9 Text Version
-- Issue #9 Archive.
Released on December 04, 2001.
LordNews Issue #10 Text Version --
LordNews Issue #10 Appendix
Issue #10 Text Archive. Last
Appendix files update: Apr. 29, 2002.
LordNews Issue #11 - Text --
Issue #11 Text Archive. Released
on May 18, 2002.
LordNews #10 Data Files: Contains
Authors-Info.txt, Lost-Authors.Txt, and Usable-IGMs.txt files.
LordNews #11 Data Files:
Contains Unusable-IGMs.txt, CC11igm1.txt, and CC11igm2.txt files.
LordNews Issue #12 - Text --
Issue #12 Text Archive.
LordNews #12 Data Files --
Contains the BadPatch.txt and PassTest.txt files.
LordNews Issue #13 - Text --
Issue #13 Text Archive.
Patched LORD Apps Listing.
Appendix for LordNews Issue #13.
Go to the LordNews Table of
Contents Page.
This issue was started on October 09, 2001. My thanks to: Marty
Blankenship, Jason Brown, Charles Culver, John Elson, Michael Everett,
Robert Fogt, Suzanne Franklin, Steve Gargolinski, Chris Hamilton, Lloyd
Hannesson, Gary Hartzell, Shawn Highfield, Mike Hodgson, Duncan Idaho,
Janis Kracht, Paul Koukos, Chris MacPherson, Brian May, Kenneth Padgett,
Michael Preslar, Bobby Queen, Seth Robinson, David Simmons, Rick Smorawski,
Bryan Stanbridge, Shannon Talley, David Taylor, Bryan Turner, Joseph
Watson, Jason "Elric" Weber, and Aaron Wornom. Thanks also for long-term
support to old friends such as Mike Ehlert.
Image credits: Skipped using pictures in the newsletter.
Pictures used in earlier issues will be removed from use sometime
next year. The only graphics used here are the red Lord barline
and background graphics files. They are both public domain. My web-
pages are all done using a DOS text editor, Wordpad, and my old
Professional Write word processor. The pages are designed for Netscape
browsers primarily, and are tested under Communicator 4.78/v4.79 and MS
Internet Explorer 5.50 SP2. Last spelling check made on December 01.
Text file covers 26 pages; web-page covered 24 pages on release date.
Text Version posted in three sections to LordNews List between
1:20 am and 2:02 am, Tuesday, December 04, 2001. Officially released
CCIGM-09.TXT/ccigm-9.htm files on my Castle Camelot web-site, and to
the Fidonet Lord Echo on Tuesday afternoon, December 04, 2001.
12/10/01: The LordNews mailing list is used to distribute newsletter status/update reports or actual issue release files to members. 09/13/02: The second HTML Form was added to LordNews Issue #12's web-page on Aug. 27, 2002. LadyScripts Mailing List is for public discussion of LADY Scripts programming ONLY.
06/27/2007: Replaced old LordNews/LadyScripts Lists section with new HTML Form dialog code.
Subscribing to LordNews List: Use the following HTML Form. Non-LORD usage is prohibited, except for limited use for BBS-related discussion. Send your messages to LordNews (at) legendarydragons.com.
This HTML Form is for the LordScripts List. Its usage is limited to discussion of LORD LADY Scripts and RHP Scripts. Send your messages to lordscripts (at) legendarydragons.com.
Post-Release Updates: 12/13/01: Fixed email address link error for Joel Gathercole. Fixed Issue #10 archive file's link. Edited Shawn Highfield's entry. 12/26/01: Some paragraphs reworded during preparation for issue's printing. Removed hyperlinks for Michael Everett. Brief updates added: Duncan Idaho, Robert Fogt, and Kenneth Padgett. Seasons Greetings to all my friends. Added HTML code (above) for subscribing to the new Fidotel.com based LordNews mailing list. With revisions, Issue #9 is now 24 pages in length. 12/30-31/01: Combined some paragraphs together, removed some un-needed wording here and there. Printed web-page.
01/24/02 Update: Ran Link Check on issue web-page, fixed various HTML coding errors. Replaced my email address to prevent spammers from easily using the links. 01/29: Full issue update check made. Revised entries: Blankenship, Codax Dragon, Weitzel, Culver, Everett, Hodgson, and MacPherson. 03/06/02: Replaced all Vagabond Software web-site links. 05/08/02: Various normal entry updates done. 08/13/02: various entry checkup work done. 12/03/02: Brief update of file for upload to re-activated GeoCities site. Updated LordNews Issues Links section.
January 2003 revision. Replaced old GeoCities URL links to work with current fidotel.com web-site. Updated LordNews Issues Links section. April 2004: 04/16/04: Removed/replaced lordlegacy.org links. Checked page links using LinkScan service. 10/30/04: Updated Gary Hartzell's info. Updated LordNews issues links section.
06/27/07 Note: All web-sites formerly hosted on fidotel.com were either closed since 2003 or have been relocated. IceRage Technologies is closed; Kiteria's Korner is relocated; Lord2 IGM Archive Site is closed; and FieldSoft IGMs is closed. Did brief update to replace Fidotel.com hyperlinks. The Kiteria's Korner web-site was returned to Suzanne Franklin in June 2006, and is now located at http://kiteria.lordlegacy.com/. 01/13/09: I will replace the web-page counters code eventually (maybe). Fixed some HTML coding errors.
Copyright © 2001-2009 Donald Tidmore. Page edited on: January 13, 2009 at 05:15 am.